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-rw-r--r--src/audio/AudioCollision.cpp125
-rw-r--r--src/audio/AudioManager.cpp4
-rw-r--r--src/audio/AudioManager.h6
3 files changed, 76 insertions, 59 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 0e060568..28d7f3cd 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
}
uint32
-cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
+cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
{
- uint8 surface1 = audioCollision->m_bSurface1;
- uint8 surface2 = audioCollision->m_bSurface2;
+ uint8 surface1 = audioCollision.m_bSurface1;
+ uint8 surface2 = audioCollision.m_bSurface2;
int32 vol;
float ratio;
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
surface2 == SURFACE_HEDGE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
+ vol = 30.f * ratio;
+ } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
+ surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
+ vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
+ return 0;
} else {
- if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
- vol = 30.f * ratio;
-
- } else {
- if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
- m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
- vol = 40.f * ratio;
- }
- }
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
+ m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
+ vol = 40.f * ratio;
}
- if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
+ if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
return vol;
}
void
-cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
+cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{
- if(col->m_fIntensity2 > 0.0016f) {
+ if(col.m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
@@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
}
}
}
+static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_GRAVEL_1,
+ SFX_COL_MUD_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_CAR_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_GARAGE_DOOR_1,
+ SFX_COL_CAR_PANEL_1,
+ SFX_COL_THICK_METAL_PLATE_1,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_LAMP_POST_1,
+ SFX_COL_HYDRANT_1,
+ SFX_COL_HYDRANT_1,
+ SFX_COL_METAL_CHAIN_FENCE_1,
+ SFX_COL_PED_1,
+ SFX_COL_SAND_1,
+ SFX_SPLASH_1,
+ SFX_COL_WOOD_CRATES_1,
+ SFX_COL_WOOD_BENCH_1,
+ SFX_COL_WOOD_SOLID_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_VEG_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_CONTAINER_1,
+ SFX_COL_NEWS_VENDOR_1,
+ SFX_TYRE_BUMP,
+ SFX_COL_CARDBOARD_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_GATE};
void
-cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
+cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
{
- static const int32 gOneShotCol[] = {
- SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
- SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
- SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
- SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
- SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
- SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
- SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
- SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
- SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
- SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
- SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
int16 s1;
int16 s2;
@@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
for(int32 i = 0; i < 2; i++) {
if(i) {
- s1 = col->m_bSurface2;
- s2 = col->m_bSurface1;
+ s1 = col.m_bSurface2;
+ s2 = col.m_bSurface1;
} else {
- s1 = col->m_bSurface1;
- s2 = col->m_bSurface2;
+ s1 = col.m_bSurface1;
+ s2 = col.m_bSurface2;
}
- ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
+ ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
+ if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
s1 = SURFACE_BILLBOARD;
ratio = Min(1.f, 2.f * ratio);
}
emittingVol = 40.f * ratio;
if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
@@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 11;
@@ -330,7 +347,7 @@ cAudioManager::ServiceCollisions()
someArr1[index] = true;
someArr2[j] = true;
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
break;
}
}
@@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
break;
}
}
- SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
+ SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
}
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index a417e077..88152f94 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3625,14 +3625,14 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
- for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
+ for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
} else {
- for (int32 j = 0; j < m_nActiveSamples; ++j) {
+ for (uint8 j = 0; j < m_nActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_nTimeSpent;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index ccef42ff..426ff613 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -438,15 +438,15 @@ public:
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
- void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
- void SetUpOneShotCollisionSound(cAudioCollision *col);
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
+ void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboFlySound(uint8 emittingVol);