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-rw-r--r--src/collision/ColStore.cpp176
1 files changed, 162 insertions, 14 deletions
diff --git a/src/collision/ColStore.cpp b/src/collision/ColStore.cpp
index f1e695fe..90a29bc2 100644
--- a/src/collision/ColStore.cpp
+++ b/src/collision/ColStore.cpp
@@ -1,5 +1,7 @@
#include "common.h"
+#include "main.h"
+#include "smallHeap.h"
#include "templates.h"
#include "General.h"
#include "ModelInfo.h"
@@ -8,6 +10,9 @@
#include "Script.h"
#include "Timer.h"
#include "Camera.h"
+#include "World.h"
+#include "Zones.h"
+#include "Garages.h"
#include "Frontend.h"
#include "Physical.h"
#include "ColStore.h"
@@ -15,16 +20,55 @@
#include "Pools.h"
CPool<ColDef,ColDef> *CColStore::ms_pColPool;
+bool CColStore::m_onlyBB;
#ifndef MASTER
bool bDispColInMem;
#endif
+// LCS: file done except unused:
+// CColStore::LoadCol(int,char const*)
+// CColStore::LoadAllBoundingBoxes(void)
+// CColStore::Write(base::cRelocatableChunkWriter &)
+
+const CVector&
+LevelPos(eLevelName level)
+{
+ static CVector pos[4] = {
+ CVector(1060.0f, -800.0f, 0.0f),
+ CVector(1060.0f, -800.0f, 0.0f),
+ CVector(350.0f, -624.0f, 0.0f),
+ CVector(-670.0f, -511.0f, 0.0f)
+ };
+ return pos[level];
+};
+
+static eLevelName
+PosLevel(const CVector &pos)
+{
+ static eLevelName lastPlayerLevel = LEVEL_INDUSTRIAL;
+ static eLevelName lastOtherLevel = LEVEL_INDUSTRIAL;
+
+ if(Abs(FindPlayerCoors().x - pos.x) < 5.0f &&
+ Abs(FindPlayerCoors().y - pos.y) < 5.0f &&
+ Abs(FindPlayerCoors().z - pos.z) < 5.0f){
+ if(CGame::currLevel != LEVEL_GENERIC)
+ lastPlayerLevel = CGame::currLevel;
+ return lastPlayerLevel;
+ }else{
+ eLevelName lvl = CTheZones::GetLevelFromPosition(&pos);
+ if(lvl != LEVEL_GENERIC)
+ lastOtherLevel = lvl;
+ return lastOtherLevel;
+ }
+}
+
void
CColStore::Initialise(void)
{
- if(ms_pColPool == nil)
+ if(ms_pColPool == nil){
ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
- AddColSlot("generic"); // slot 0. not streamed
+ AddColSlot("generic"); // slot 0. not streamed
+ }
#ifndef MASTER
VarConsole.Add("Display collision in memory", &bDispColInMem, true);
#endif
@@ -38,7 +82,9 @@ CColStore::Shutdown(void)
RemoveColSlot(i);
if(ms_pColPool)
delete ms_pColPool;
+#ifdef FIX_BUGS
ms_pColPool = nil;
+#endif
}
int
@@ -119,11 +165,34 @@ CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
return success;
}
+struct ColChunkEntry
+{
+ int32 modelId; // -1 marks end
+ CColModel *colModel;
+};
+
+void
+CColStore::LoadColCHK(int32 slot, void *data, void *chunk)
+{
+ ColDef *def = GetSlot(slot);
+ def->chunk = chunk;
+ CStreaming::RegisterPointer(&def->chunk, 1, true);
+ for(ColChunkEntry *entry = (ColChunkEntry*)data; entry->modelId != -1; entry++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(entry->modelId);
+ mi->SetColModel(entry->colModel, true); // we own this? can that work?
+ CStreaming::RegisterPointer(&mi->m_colModel, 1, true);
+ }
+ def->isLoaded = true;
+}
+
+CColModel nullCollision;
+
void
CColStore::RemoveCol(int32 slot)
{
int id;
- GetSlot(slot)->isLoaded = false;
+ ColDef *def = GetSlot(slot);
+ def->isLoaded = false;
for(id = 0; id < MODELINFOSIZE; id++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
if(mi){
@@ -132,6 +201,23 @@ CColStore::RemoveCol(int32 slot)
col->RemoveCollisionVolumes();
}
}
+ if(gUseChunkFiles){
+ for(id = 0; id < MODELINFOSIZE; id++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
+ if(mi){
+ CColModel *col = mi->GetColModel();
+ if(col && col->level == slot){
+ mi->SetColModel(&nullCollision);
+ CStreaming::UnregisterPointer(&mi->m_colModel, 1);
+ }
+ }
+ }
+ if(def->chunk){
+ CStreaming::UnregisterPointer(&def->chunk, 1);
+ cSmallHeap::msInstance.Free(def->chunk);
+ def->chunk = nil;
+ }
+ }
}
void
@@ -156,29 +242,49 @@ CColStore::RemoveAllCollision(void)
}
static bool bLoadAtSecondPosition;
-static CVector2D secondPosition;
+static CVector secondPosition;
void
-CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
+CColStore::AddCollisionNeededAtPosn(const CVector &pos)
{
bLoadAtSecondPosition = true;
secondPosition = pos;
}
void
-CColStore::LoadCollision(const CVector2D &pos)
+CColStore::LoadCollision(const CVector &pos, eLevelName level)
{
int i;
if(CStreaming::ms_disableStreaming)
return;
+ if(level == LEVEL_GENERIC)
+ level = PosLevel(pos);
+
+ eLevelName allowedLevel = (eLevelName)CTheScripts::AllowedCollision[0];
+ if(allowedLevel == LEVEL_GENERIC)
+ allowedLevel = (eLevelName)CTheScripts::AllowedCollision[1];
+
+ bool requestedSomething = false;
+
for(i = 1; i < COLSTORESIZE; i++){
- if(GetSlot(i) == nil)
+ if(GetSlot(i) == nil || !DoScriptsWantThisIn(i))
continue;
bool wantThisOne = false;
+ if(strcmp(GetColName(i), "indust") == 0){
+ if(allowedLevel != LEVEL_GENERIC && level != LEVEL_INDUSTRIAL)
+ wantThisOne = allowedLevel == LEVEL_INDUSTRIAL;
+ else
+ wantThisOne = level == LEVEL_INDUSTRIAL;
+ }else if(GetBoundingBox(i).IsPointInside(LevelPos(level)))
+ wantThisOne = true;
+ else if(allowedLevel != LEVEL_GENERIC && GetBoundingBox(i).IsPointInside(LevelPos(allowedLevel)))
+ wantThisOne = true;
+
+/* // LCS: removed
if(GetBoundingBox(i).IsPointInside(pos) ||
bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
strcmp(GetColName(i), "yacht") == 0){
@@ -203,28 +309,38 @@ CColStore::LoadCollision(const CVector2D &pos)
}
}
}
+*/
- if(wantThisOne)
+ if(wantThisOne){
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
- else
+ requestedSomething = true;
+ }else
CStreaming::RemoveCol(i);
}
+ if(requestedSomething){
+ CTimer::Suspend();
+ // BUG? request was done with priority but now loading non-priority?
+ CStreaming::LoadAllRequestedModels(false);
+ CGarages::SetupAnyGaragesForThisIsland();
+ CTimer::Resume();
+ }
bLoadAtSecondPosition = false;
}
void
-CColStore::RequestCollision(const CVector2D &pos)
+CColStore::RequestCollision(const CVector &pos)
{
int i;
for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
+ if(GetSlot(i) && DoScriptsWantThisIn(i) && GetBoundingBox(i).IsPointInside(LevelPos(PosLevel(pos)), -115.0f))
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
}
void
-CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
+CColStore::EnsureCollisionIsInMemory(const CVector &pos)
{
+/* // LCS: removed
int i;
if(CStreaming::ms_disableStreaming)
@@ -240,16 +356,48 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
CStreaming::LoadAllRequestedModels(false);
CTimer::Resume();
}
+*/
}
bool
-CColStore::HasCollisionLoaded(const CVector2D &pos)
+CColStore::DoScriptsWantThisIn(int32 slot)
+{
+ if(slot == 0)
+ return false;
+ ColDef *coldef = GetSlot(slot);
+ if(coldef == nil)
+ return false;
+ if(strcmp(coldef->name, "fortstaunton") == 0)
+ return !CTheScripts::IsFortStauntonDestroyed();
+ if(strcmp(coldef->name, "fortdestroyed") == 0)
+ return CTheScripts::IsFortStauntonDestroyed();
+ return true;
+}
+
+bool
+CColStore::HasCollisionLoaded(eLevelName level)
{
int i;
+ const CVector &pos = LevelPos(level);
for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) &&
+ if(GetSlot(i) && DoScriptsWantThisIn(i) &&
+ (!CGeneral::faststricmp(GetColName(i), "indust") && level == LEVEL_INDUSTRIAL ||
+ GetBoundingBox(i).IsPointInside(pos)) &&
!GetSlot(i)->isLoaded)
return false;
return true;
}
+
+bool
+CColStore::HasCollisionLoaded(const CVector &pos)
+{
+ return HasCollisionLoaded(PosLevel(pos));
+}
+
+void
+CColStore::Load(bool onlyBB, CPool<ColDef> *pool)
+{
+ ms_pColPool = pool;
+ m_onlyBB = onlyBB;
+}