diff options
Diffstat (limited to 'src/collision/TempColModels.cpp')
-rw-r--r-- | src/collision/TempColModels.cpp | 87 |
1 files changed, 68 insertions, 19 deletions
diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp index 0c0d4376..148b86fe 100644 --- a/src/collision/TempColModels.cpp +++ b/src/collision/TempColModels.cpp @@ -1,22 +1,25 @@ #include "common.h" +#include "main.h" #include "TempColModels.h" #include "Game.h" -CColModel CTempColModels::ms_colModelPed1; +// LCS: haven't yet checked the numbers but they probably haven't changed + CColModel CTempColModels::ms_colModelPed2; -CColModel CTempColModels::ms_colModelBBox; CColModel CTempColModels::ms_colModelBumper1; CColModel CTempColModels::ms_colModelWheel1; CColModel CTempColModels::ms_colModelPanel1; CColModel CTempColModels::ms_colModelBodyPart2; CColModel CTempColModels::ms_colModelBodyPart1; -CColModel CTempColModels::ms_colModelCutObj[5]; +CColModel CTempColModels::ms_colModelCutObj[10]; CColModel CTempColModels::ms_colModelPedGroundHit; CColModel CTempColModels::ms_colModelBoot1; CColModel CTempColModels::ms_colModelDoor1; CColModel CTempColModels::ms_colModelBonnet1; -CColModel CTempColModels::ms_colModelWeapon; +CColModel CTempColModels::ms_colModelFerryDocked; + +CTempColModels *gpTempColModels; CColSphere s_aPedSpheres[3]; @@ -34,6 +37,7 @@ CColSphere s_aBootSpheres[4]; CColSphere s_aWheelSpheres[2]; CColSphere s_aBodyPartSpheres1[2]; CColSphere s_aBodyPartSpheres2[2]; +CColBox S_aFerryDockedBoxes[1]; void CTempColModels::Initialise(void) @@ -44,11 +48,26 @@ CTempColModels::Initialise(void) colmodel.level = LEVEL_GENERIC;\ colmodel.ownsCollisionVolumes = false; - int i; + if(gMakeResources){ + if(gpTempColModels == nil){ + gpTempColModels = new CTempColModels; + gpTempColModels->Initialise(); + return; + } + + ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); + ms_colModelBBox.level = LEVEL_GENERIC; - ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); - ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); - ms_colModelBBox.level = LEVEL_GENERIC; + ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f)); + SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); + + ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25f, -0.25f), CVector(0.25f, 0.25f, 0.25f)); + } + + int i; for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); @@ -74,10 +93,6 @@ CTempColModels::Initialise(void) s_aPedSpheres[i].piece = 0; } - ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f)); - ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f)); - SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); - // Ped 2 Spheres s_aPed2Spheres[0].radius = 0.3f; @@ -294,13 +309,47 @@ CTempColModels::Initialise(void) SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); - ms_colModelWeapon.boundingSphere.radius = 0.25f; - ms_colModelWeapon.boundingBox.min.x = -0.25f; - ms_colModelWeapon.boundingBox.min.y = -0.25f; - ms_colModelWeapon.boundingBox.min.z = -0.25f; - ms_colModelWeapon.boundingBox.max.x = 0.25f; - ms_colModelWeapon.boundingBox.max.y = 0.25f; - ms_colModelWeapon.boundingBox.max.z = 0.25f; + // Ferry Docked + + S_aFerryDockedBoxes[0].Set(CVector(-6.3f, -22.78f, -2.0f), CVector(6.3f, 22.78f, 2.8f), SURFACE_THICK_METAL_PLATE, SURFACE_DEFAULT); + + ms_colModelFerryDocked.boundingSphere.Set(35.0f, CVector(0.0f, -0.0f, 0.0f)); + ms_colModelFerryDocked.boundingBox.Set(S_aFerryDockedBoxes[0].min, S_aFerryDockedBoxes[0].max); + ms_colModelFerryDocked.spheres = nil; + ms_colModelFerryDocked.numSpheres = 0; + ms_colModelFerryDocked.boxes = S_aFerryDockedBoxes; + ms_colModelFerryDocked.numBoxes = ARRAY_SIZE(S_aFerryDockedBoxes); + ms_colModelFerryDocked.level = LEVEL_GENERIC; + #undef SET_COLMODEL_SPHERES } + +void +CTempColModels::Write(base::cRelocatableChunkWriter &writer) +{ + writer.AllocateRaw(this, sizeof(*this), 0x10, false, true); + + ms_colModelBBox.Write(writer, false); + writer.AddPatch(&ms_colModelBBox); + + ms_colModelPed1.Write(writer, false); + writer.AddPatch(&ms_colModelPed1); + + ms_colModelWeapon.Write(writer, false); + writer.AddPatch(&ms_colModelWeapon); + + for(int i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) + ms_colModelCutObj[i].Write(writer, true); + ms_colModelPed2.Write(writer, true); + ms_colModelPedGroundHit.Write(writer, true); + ms_colModelDoor1.Write(writer, true); + ms_colModelBumper1.Write(writer, true); + ms_colModelPanel1.Write(writer, true); + ms_colModelBonnet1.Write(writer, true); + ms_colModelBoot1.Write(writer, true); + ms_colModelWheel1.Write(writer, true); + ms_colModelBodyPart1.Write(writer, true); + ms_colModelBodyPart2.Write(writer, true); + ms_colModelFerryDocked.Write(writer, true); +} |