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-rw-r--r--src/collision/ColModel.cpp8
-rw-r--r--src/collision/TempColModels.cpp2
2 files changed, 8 insertions, 2 deletions
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp
index ba33c134..d2e01f50 100644
--- a/src/collision/ColModel.cpp
+++ b/src/collision/ColModel.cpp
@@ -2,6 +2,7 @@
#include "ColModel.h"
#include "Collision.h"
#include "Game.h"
+#include "MemoryHeap.h"
#include "Pools.h"
CColModel::CColModel(void)
@@ -65,10 +66,15 @@ CColModel::RemoveCollisionVolumes(void)
void
CColModel::CalculateTrianglePlanes(void)
{
+ PUSH_MEMID(MEMID_COLLISION);
+
// HACK: allocate space for one more element to stuff the link pointer into
trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
+ REGISTER_MEMPTR(&trianglePlanes);
for(int i = 0; i < numTriangles; i++)
trianglePlanes[i].Set(vertices, triangles[i]);
+
+ POP_MEMID();
}
void
@@ -198,4 +204,4 @@ CColModel::operator=(const CColModel &other)
vertices = nil;
}
return *this;
-} \ No newline at end of file
+}
diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp
index e7ba54f1..f8b26450 100644
--- a/src/collision/TempColModels.cpp
+++ b/src/collision/TempColModels.cpp
@@ -41,7 +41,7 @@ CTempColModels::Initialise(void)
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
colmodel.level = LEVEL_GENERIC;\
- colmodel.ownsCollisionVolumes = false;\
+ colmodel.ownsCollisionVolumes = false;
int i;