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-rw-r--r--src/control/CarAI.cpp626
1 files changed, 616 insertions, 10 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 45edb555..f01ab70f 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -2,25 +2,631 @@
#include "patcher.h"
#include "CarAI.h"
+#include "AccidentManager.h"
#include "AutoPilot.h"
+#include "CarCtrl.h"
+#include "General.h"
+#include "HandlingMgr.h"
+#include "ModelIndices.h"
+#include "PlayerPed.h"
+#include "Pools.h"
#include "Timer.h"
+#include "TrafficLights.h"
#include "Vehicle.h"
+#include "World.h"
+#include "ZoneCull.h"
-WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); }
-WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
-WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
-WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
-WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
-WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
-WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
-WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
-WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x415B10); }
+#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
+
+float CCarAI::FindSwitchDistanceClose(CVehicle*)
+{
+ return 30.0f;
+}
+
+float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
+{
+ return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f;
+}
+
+void CCarAI::UpdateCarAI(CVehicle* pVehicle)
+{
+ //((void(*)(CVehicle*))(0x413E50))(pVehicle);
+ //return;
+ if (pVehicle->bIsLawEnforcer){
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE)
+ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
+ }
+ switch (pVehicle->m_status){
+ case STATUS_PLAYER:
+ case STATUS_PLAYER_PLAYBACKFROMBUFFER:
+ case STATUS_TRAIN_MOVING:
+ case STATUS_TRAIN_NOT_MOVING:
+ case STATUS_HELI:
+ case STATUS_PLANE:
+ case STATUS_PLAYER_REMOTE:
+ case STATUS_PLAYER_DISABLED:
+ break;
+ case STATUS_SIMPLE:
+ case STATUS_PHYSICS:
+ switch (pVehicle->AutoPilot.m_nCarMission) {
+ case MISSION_RAMPLAYER_FARAWAY:
+ if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_RAMPLAYER_CLOSE:
+ if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ if (FindPlayerVehicle()) {
+ if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
+ if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
+ if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
+ }
+ else {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50;
+ }
+ }
+ }
+ }
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+#ifdef FIX_BUGS
+ pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
+#else
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
+#endif
+ else
+ pVehicle->m_nTimeBlocked = 0;
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
+ if (pVehicle->bIsLawEnforcer &&
+ (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
+ (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ }
+ else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ else if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ break;
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+#ifdef FIX_BUGS
+ pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
+#else
+ pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
+#endif
+ else
+ pVehicle->m_nTimeBlocked = 0;
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
+ if (pVehicle->bIsLawEnforcer &&
+ (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
+ (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ }else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ }
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ else if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ break;
+ case MISSION_GOTOCOORDS:
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ break;
+ case MISSION_GOTOCOORDS_STRAIGHT:
+ {
+ float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
+ if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
+ if (distance < 5.0f){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ }
+ else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
+ MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ }
+ break;
+ }
+ case MISSION_EMERGENCYVEHICLE_STOP:
+ if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){
+ if (pVehicle->bIsAmbulanceOnDuty){
+ float distance = 30.0f;
+ if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }else{
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 17;
+ if (pVehicle->bIsAmbulanceOnDuty){
+ pVehicle->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ }
+ }
+ if (pVehicle->bIsFireTruckOnDuty) {
+ float distance = 30.0f;
+ if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ else {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 17;
+ if (pVehicle->bIsFireTruckOnDuty) {
+ pVehicle->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ }
+ }
+ }
+ break;
+ case MISSION_GOTOCOORDS_ACCURATE:
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
+ break;
+ case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
+ {
+ float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
+ if (distance < 1.0f) {
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ }
+ else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
+ MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ }
+ break;
+ }
+ case MISSION_RAMCAR_FARAWAY:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_RAMCAR_CLOSE:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ /* PlayerPed? */
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding){
+ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
+ if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
+ }
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKCAR_FARAWAY:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+ pVehicle->AutoPilot.m_bIgnorePathfinding){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
+ pVehicle->m_bSirenOrAlarm = true;
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ case MISSION_BLOCKCAR_CLOSE:
+ if (pVehicle->AutoPilot.m_pTargetCar){
+ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) &&
+ !pVehicle->AutoPilot.m_bIgnorePathfinding){
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
+ pVehicle->m_bSirenOrAlarm = false;
+ pVehicle->m_nCarHornTimer = 0;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ }
+ }else{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ break;
+ default:
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
+ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
+ ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
+ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
+ pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel();
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
+ pVehicle->m_status = STATUS_PHYSICS;
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ pVehicle->m_bSirenOrAlarm = false;
+ }
+ }
+ break;
+ }
+ break;
+ case STATUS_ABANDONED:
+ case STATUS_WRECKED:
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ break;
+ }
+ float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
+ if (flatSpeed > SQR(0.018f)){
+ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ }
+ if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
+ pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
+ (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
+ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){
+ if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
+ else
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
+ pVehicle->AutoPilot.m_nDrivingStyle = max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle);
+ pVehicle->PlayCarHorn();
+ }
+ }
+ }
+ }
+ }
+ if ((pVehicle->m_randomSeed & 7) == 0){
+ if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 &&
+ CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 &&
+ pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE &&
+ !CTrafficLights::ShouldCarStopForBridge(pVehicle)){
+ pVehicle->m_status = STATUS_PHYSICS;
+ CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
+ }
+ }
+ if (pVehicle->GetUp().z < 0.7f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
+ switch (pVehicle->AutoPilot.m_nCarMission){
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_RAMPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){
+ if (FindPlayerSpeed().Magnitude() > 0.1f){
+ if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){
+ CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors();
+ CVector2D speed = FindPlayerSpeed();
+ if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500;
+ }
+ }
+ }
+ }
+ }
+ break;
+ }
+ }
+ if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){
+ if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){
+ if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
+ }
+ }
+ }
+ if (pVehicle->m_bSirenOrAlarm){
+ if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
+ pVehicle->m_nCarHornTimer = 45;
+ }
+}
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
+float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
+{
+ if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 20;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ?
+ MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ }else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f ||
+ Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f){
+ pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget;
+ }
+ return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
+}
+
+void CCarAI::AddPoliceOccupants(CVehicle* pVehicle)
+{
+ if (pVehicle->bOccupantsHaveBeenGenerated)
+ return;
+ switch (pVehicle->GetModelIndex()){
+ case MI_FBICAR:
+ case MI_ENFORCER:
+ pVehicle->SetUpDriver();
+ for (int i = 0; i < 3; i++)
+ pVehicle->SetupPassenger(i);
+ return;
+ case MI_POLICE:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ pVehicle->SetUpDriver();
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
+ pVehicle->SetupPassenger(0);
+ return;
+ default:
+ return;
+ }
+}
+
+void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
+{
+ pVehicle->SetUpDriver();
+ pVehicle->SetupPassenger(1);
+}
+
+void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
+{
+ pVehicle->SetUpDriver();
+ pVehicle->SetupPassenger(0);
+}
+
+void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
+{
+ if (pVehicle->pDriver){
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ if (pVehicle->GetModelIndex())
+ pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
+ if (pVehicle->pPassengers[i])
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ }
+}
+
+void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
+{
+ pVehicle->AutoPilot.m_pTargetCar = pTarget;
+ pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
+ pVehicle->bEngineOn = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed);
+}
+
+void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
+{
+ pVehicle->AutoPilot.m_pTargetCar = pTarget;
+ pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
+ pVehicle->bEngineOn = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed);
+}
+eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
+ case 0:
+ case 1: return MISSION_BLOCKPLAYER_FARAWAY;
+ case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
+ case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
+ case 4:
+ case 5:
+ case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
+ default: return MISSION_BLOCKPLAYER_FARAWAY;
+ }
+}
+
+int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0: return CGeneral::GetRandomNumberInRange(12, 16);
+ case 1: return 25;
+ case 2: return 34;
+ case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f;
+ case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f;
+ case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f;
+ case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f;
+ default: return 0;
+ }
+}
+
+void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
+{
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
+ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
+ if (FindPlayerVehicle()){
+ if (distanceToPlayer < 10.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 15;
+ else if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 22;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 25;
+ }else{
+ if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 5;
+ else if (distanceToPlayer < 40.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 13;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 25;
+ }
+ }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){
+ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
+ if (FindPlayerVehicle()) {
+ if (distanceToPlayer < 10.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 27;
+ else if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 30;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 34;
+ }
+ else {
+ if (distanceToPlayer < 20.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 5;
+ else if (distanceToPlayer < 40.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = 18;
+ else
+ pVehicle->AutoPilot.m_nCruiseSpeed = 34;
+ }
+ }
+}
+
+void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
+{
+ float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
+ if (flatSpeed < 0.1f)
+ return;
+ CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
+ float projection = flatSpeed * 45 + 20;
+ int i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!vehicle)
+ continue;
+ if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE)
+ continue;
+ if (vehicle->m_status != STATUS_SIMPLE && vehicle->m_status != STATUS_PHYSICS)
+ continue;
+ if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty)
+ continue;
+ if (vehicle == pVehicle)
+ continue;
+ if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
+ continue;
+ CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
+ if (distance.Magnitude() >= projection)
+ continue;
+ if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f)
+ continue;
+ float correlation = DotProduct2D(forward, distance) / distance.Magnitude();
+ if (correlation <= 0.0f)
+ continue;
+ if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){
+ if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){
+ vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ?
+ TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT;
+ vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ vehicle->m_status = STATUS_PHYSICS;
+ }else{
+ if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){
+ vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ }
+ }
+}
+
STARTPATCHES
-InjectHook(0x415B00, &CCarAI::CarHasReasonToStop, PATCH_JUMP);
ENDPATCHES \ No newline at end of file