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-rw-r--r--src/control/CarAI.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 870a094d..c5d62c48 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -265,9 +265,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
- /* PlayerPed? */
- if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
+ if
+#ifdef FIX_BUGS
+ (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
+#endif
+ (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice()))
+#ifdef FIX_BUGS
+ )
+#endif
+ {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;