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-rw-r--r--src/control/CarCtrl.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 64049793..5b2454ac 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -161,7 +161,7 @@ CCarCtrl::GenerateOneRandomCar()
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
- if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
+ if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
return;
@@ -761,7 +761,8 @@ CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
int32
CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
int32 model = -1;
- for (int i = 0; i < 10 && (model == -1 || !CStreaming::HasModelLoaded(model)); i++) {
+ int32 i;
+ for (i = 10; i > 0 && (model == -1 || !CStreaming::HasModelLoaded(model)); i--) {
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
if (rnd < pZone->copThreshold) {
@@ -770,9 +771,9 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
continue;
}
- int j;
+ int32 j;
for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) {
- if (rnd < pZone->gangThreshold[i]) {
+ if (rnd < pZone->gangThreshold[j]) {
*pClass = j + FIRST_GANG_CAR_RATING;
model = ChooseGangCarModel(j);
break;
@@ -785,6 +786,8 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
*pClass = ChooseCarRating(pZone);
model = ChooseCarModel(*pClass);
}
+ if (i == 0)
+ return -1;
return model;
}