diff options
Diffstat (limited to 'src/control/Darkel.cpp')
-rw-r--r-- | src/control/Darkel.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index cfd58340..f00486e8 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -13,6 +13,7 @@ #include "Font.h" #include "Text.h" #include "Vehicle.h" +#include "GameLogic.h" #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 @@ -74,7 +75,7 @@ CDarkel::DrawMessages() CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (pStartMessage) { CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); } @@ -84,7 +85,7 @@ CDarkel::DrawMessages() CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (pStartMessage) { CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); } @@ -124,7 +125,7 @@ CDarkel::DrawMessages() CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f); CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3")); } @@ -246,6 +247,8 @@ CDarkel::ResetOnPlayerDeath() void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { + CGameLogic::ClearShortCut(); + CGameLogic::RemoveShortCutDropOffPointForMission(); eWeaponType fixedWeapon; if (weaponType == WEAPONTYPE_UZI_DRIVEBY) fixedWeapon = WEAPONTYPE_UZI; |