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-rw-r--r--src/control/Darkel.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index ad8d1176..670c10fb 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -168,7 +168,7 @@ void CDarkel::ResetOnPlayerDeath()
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
- FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
@@ -187,7 +187,7 @@ void CDarkel::ResetOnPlayerDeath()
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
- FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
@@ -234,8 +234,8 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
FindPlayerPed()->GiveWeapon(weaponType, 0);
AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
FindPlayerPed()->GiveWeapon(weaponType, 30000);
- FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
- FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
+ FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot);
if (FindPlayerVehicle()) {
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
@@ -277,7 +277,7 @@ void CDarkel::Update()
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
- FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
@@ -306,7 +306,7 @@ void CDarkel::Update()
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
- FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}