diff options
Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r-- | src/control/GameLogic.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 72e84897..595845c1 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -159,7 +159,7 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverrideHospitalLevel = LEVEL_GENERIC; CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; @@ -192,7 +192,7 @@ CGameLogic::Update() } - if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) { + if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) { if (CGeneral::GetRandomNumberInRange(0, 4) == 0) pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE; else { @@ -268,7 +268,7 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverrideHospitalLevel = LEVEL_GENERIC; CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; @@ -323,7 +323,7 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; CRestart::OverrideHospitalLevel = LEVEL_GENERIC; @@ -380,10 +380,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur; pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur); CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed); - CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1); + CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true); pPlayerPed->RestoreHeadingRate(); CGame::currArea = AREA_MAIN_MAP; - CStreaming::RemoveBuildingsNotInArea(0); + CStreaming::RemoveBuildingsNotInArea(AREA_MAIN_MAP); TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); TheCamera.Restore(); CReferences::RemoveReferencesToPlayer(); @@ -490,7 +490,7 @@ CGameLogic::UpdateShortCut() pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500; TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(2.5f, 0); + TheCamera.Fade(2.5f, FADE_OUT); ShortCutState = SHORTCUT_TRANSITION; ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000; CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1); @@ -510,7 +510,7 @@ CGameLogic::UpdateShortCut() pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f); ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500; TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(1.0f, 1); + TheCamera.Fade(1.0f, FADE_IN); ShortCutState = SHORTCUT_ARRIVING; CTimer::Resume(); } |