diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Gangs.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/control/Gangs.cpp b/src/control/Gangs.cpp new file mode 100644 index 00000000..2cb8a8a1 --- /dev/null +++ b/src/control/Gangs.cpp @@ -0,0 +1,71 @@ +#include "common.h" +#include "patcher.h" +#include "Gangs.h" + +CGangInfo(&CGangs::Gang)[TOTAL_GANGS] = *(CGangInfo(*)[9])*(uintptr*)0x6EDF78; + +void CGangs::Initialize(void) +{ + Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; + Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; + Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS; + Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA; + Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE; + Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB; + Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS; + Gang[GANG_7].m_nVehicleMI = -1; + Gang[GANG_8].m_nVehicleMI = -1; +} + +void CGangs::SetGangVehicleModel(int16 gang, int model) +{ + GetGangInfo(gang)->m_nVehicleMI = model; +} + +void CGangs::SetGangWeapons(int16 gang, eWeaponType weapon1, eWeaponType weapon2) +{ + CGangInfo *gi = GetGangInfo(gang); + gi->m_Weapon1 = weapon1; + gi->m_Weapon2 = weapon2; +} + +void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd) +{ + GetGangInfo(gang)->m_nPedModelOverride = ovrd; +} + +int8 CGangs::GetGangPedModelOverride(int16 gang) +{ + return GetGangInfo(gang)->m_nPedModelOverride; +} + +void CGangs::SaveAllGangData(uint8 *buffer, uint32 *size) +{ + tGangSaveData *data = (tGangSaveData*)buffer; + data->tag[0] = 'G'; + data->tag[1] = 'N'; + data->tag[2] = 'G'; + data->tag[3] = '\0'; + data->size = *size = sizeof(tGangSaveData); + for (int i = 0; i < TOTAL_GANGS; i++) + data->gangs[i] = *GetGangInfo(i); + buffer += sizeof(tGangSaveData); +} + +void CGangs::LoadAllGangData(uint8 *buffer, uint32 size) +{ + Initialize(); + tGangSaveData* data = (tGangSaveData*)buffer; + for (int i = 0; i < TOTAL_GANGS; i++) + *GetGangInfo(i) = data->gangs[i]; +} + +STARTPATCHES +InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP); +InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP); +InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP); +InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP); +InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP); +InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP); +InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP); +ENDPATCHES |