diff options
Diffstat (limited to 'src/control/Garages.cpp')
-rw-r--r-- | src/control/Garages.cpp | 98 |
1 files changed, 90 insertions, 8 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 73d0781c..cbf17be9 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -29,13 +29,6 @@ #include "VarConsole.h" #include "SaveBuf.h" -#define CRUSHER_GARAGE_X1 (1135.5f) -#define CRUSHER_GARAGE_Y1 (57.0f) -#define CRUSHER_GARAGE_Z1 (-1.0f) -#define CRUSHER_GARAGE_X2 (1149.5f) -#define CRUSHER_GARAGE_Y2 (63.7f) -#define CRUSHER_GARAGE_Z2 (3.5f) - #define ROTATED_DOOR_OPEN_SPEED (0.015f) #define ROTATED_DOOR_CLOSE_SPEED (0.02f) #define DEFAULT_DOOR_OPEN_SPEED (0.035f) @@ -2640,8 +2633,53 @@ void CGarages::Save(uint8 * buf, uint32 * size) WriteSaveBuf(buf, aCarsInSafeHouses[j][i]); } } - for (int i = 0; i < NUM_GARAGES; i++) + for (int i = 0; i < NUM_GARAGES; i++) { +#ifdef COMPATIBLE_SAVES + WriteSaveBuf(buf, aGarages[i].m_eGarageType); + WriteSaveBuf(buf, aGarages[i].m_eGarageState); + WriteSaveBuf(buf, aGarages[i].m_nMaxStoredCars); + WriteSaveBuf(buf, aGarages[i].field_2); + WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar); + WriteSaveBuf(buf, aGarages[i].m_bDeactivated); + WriteSaveBuf(buf, aGarages[i].m_bResprayHappened); + ZeroSaveBuf(buf, 1); + WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex); + ZeroSaveBuf(buf, 4 + 4); + WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex); + WriteSaveBuf(buf, aGarages[i].m_bDoor2PoolIndex); + WriteSaveBuf(buf, aGarages[i].m_bDoor1IsDummy); + WriteSaveBuf(buf, aGarages[i].m_bDoor2IsDummy); + WriteSaveBuf(buf, aGarages[i].m_bRecreateDoorOnNextRefresh); + WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor); + WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer); + ZeroSaveBuf(buf, 1); + WriteSaveBuf(buf, aGarages[i].m_vecCorner1); + WriteSaveBuf(buf, aGarages[i].m_fInfZ); + WriteSaveBuf(buf, aGarages[i].m_vDir1); + WriteSaveBuf(buf, aGarages[i].m_vDir2); + WriteSaveBuf(buf, aGarages[i].m_fSupZ); + WriteSaveBuf(buf, aGarages[i].m_fDir1Len); + WriteSaveBuf(buf, aGarages[i].m_fDir2Len); + WriteSaveBuf(buf, aGarages[i].m_fInfX); + WriteSaveBuf(buf, aGarages[i].m_fSupX); + WriteSaveBuf(buf, aGarages[i].m_fInfY); + WriteSaveBuf(buf, aGarages[i].m_fSupY); + WriteSaveBuf(buf, aGarages[i].m_fDoorPos); + WriteSaveBuf(buf, aGarages[i].m_fDoorHeight); + WriteSaveBuf(buf, aGarages[i].m_fDoor1X); + WriteSaveBuf(buf, aGarages[i].m_fDoor1Y); + WriteSaveBuf(buf, aGarages[i].m_fDoor2X); + WriteSaveBuf(buf, aGarages[i].m_fDoor2Y); + WriteSaveBuf(buf, aGarages[i].m_fDoor1Z); + WriteSaveBuf(buf, aGarages[i].m_fDoor2Z); + WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction); + WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState); + ZeroSaveBuf(buf, 3 + 4); + ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar)); +#else WriteSaveBuf(buf, aGarages[i]); +#endif + } //VALIDATESAVEBUF(*size); } @@ -2669,7 +2707,51 @@ void CGarages::Load(uint8* buf, uint32 size) } } for (int i = 0; i < NUM_GARAGES; i++) { +#ifdef COMPATIBLE_SAVES + ReadSaveBuf(&aGarages[i].m_eGarageType, buf); + ReadSaveBuf(&aGarages[i].m_eGarageState, buf); + ReadSaveBuf(&aGarages[i].m_nMaxStoredCars, buf); + ReadSaveBuf(&aGarages[i].field_2, buf); + ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf); + ReadSaveBuf(&aGarages[i].m_bDeactivated, buf); + ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf); + SkipSaveBuf(buf, 1); + ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf); + SkipSaveBuf(buf, 4 + 4); + ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf); + ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf); + ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf); + ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf); + ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf); + ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf); + ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf); + SkipSaveBuf(buf, 1); + ReadSaveBuf(&aGarages[i].m_vecCorner1, buf); + ReadSaveBuf(&aGarages[i].m_fInfZ, buf); + ReadSaveBuf(&aGarages[i].m_vDir1, buf); + ReadSaveBuf(&aGarages[i].m_vDir2, buf); + ReadSaveBuf(&aGarages[i].m_fSupZ, buf); + ReadSaveBuf(&aGarages[i].m_fDir1Len, buf); + ReadSaveBuf(&aGarages[i].m_fDir2Len, buf); + ReadSaveBuf(&aGarages[i].m_fInfX, buf); + ReadSaveBuf(&aGarages[i].m_fSupX, buf); + ReadSaveBuf(&aGarages[i].m_fInfY, buf); + ReadSaveBuf(&aGarages[i].m_fSupY, buf); + ReadSaveBuf(&aGarages[i].m_fDoorPos, buf); + ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1X, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2X, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf); + ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf); + ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf); + SkipSaveBuf(buf, 3 + 4); + SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar)); +#else ReadSaveBuf(&aGarages[i], buf); +#endif aGarages[i].m_pDoor1 = nil; aGarages[i].m_pDoor2 = nil; aGarages[i].m_pTarget = nil; |