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-rw-r--r--src/control/Garages.cpp750
1 files changed, 623 insertions, 127 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index b24c9122..c4916878 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -8,6 +8,7 @@
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
+#include "Frontend.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
@@ -15,7 +16,9 @@
#include "Pad.h"
#include "Particle.h"
#include "PlayerPed.h"
+#include "Radar.h"
#include "Replay.h"
+#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
@@ -26,6 +29,8 @@
#include "VarConsole.h"
#include "SaveBuf.h"
+//--LCS: file done except TODO
+
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
@@ -37,7 +42,7 @@
#define RESPRAY_PRICE (100)
// Distances
-#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
+#define DISTANCE_TO_CALL_OFF_CHASE (50.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
@@ -94,10 +99,10 @@
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
- { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
- { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
- { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
};
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
@@ -121,6 +126,7 @@ CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_
int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
+uint8 CGarages::CrusherRewardMultiplier;
#ifndef MASTER
bool bPrintNearestObject;
@@ -131,6 +137,7 @@ void CGarages::Init(void)
#ifndef MASTER
VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
#endif
+ CrusherRewardMultiplier = 1;
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
@@ -211,7 +218,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fSupX = Max(Max(X1, X2), X3);
pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
- pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_vecCorner1 = CVector2D(X1, Y1);
pGarage->m_fInfZ = Z1;
pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
@@ -229,6 +236,22 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
pGarage->m_bCameraFollowsPlayer = false;
+ pGarage->m_nTimeToStartAction = 0;
+ pGarage->field_2 = false;
+ pGarage->m_nTargetModelIndex = targetId;
+ pGarage->m_bCollectedCarsState = 0;
+ pGarage->m_bDeactivated = false;
+ pGarage->m_bResprayHappened = false;
+ pGarage->m_bInitialized = false;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type);
+ return NumGarages++;
+}
+
+bool CGarages::InitDoorGubbins(uint32 id, uint8 type)
+{
+ CGarage* pGarage = &aGarages[id];
pGarage->RefreshDoorPointers(true);
if (pGarage->m_pDoor1) {
pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
@@ -243,12 +266,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
- pGarage->m_nTimeToStartAction = 0;
- pGarage->field_2 = false;
- pGarage->m_nTargetModelIndex = targetId;
- pGarage->m_bCollectedCarsState = 0;
- pGarage->m_bDeactivated = false;
- pGarage->m_bResprayHappened = false;
switch (type) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
@@ -257,7 +274,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
- case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@@ -284,6 +300,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
+ case GARAGE_CRATE_GARAGE:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
break;
@@ -298,7 +315,16 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->UpdateCrusherAngle();
else
pGarage->UpdateDoorsHeight();
- return NumGarages++;
+ return pGarage->m_fDoorHeight > 0.0f;
+}
+
+void CGarages::SetupAnyGaragesForThisIsland(void)
+{
+ for (uint32 i = 0; i < NumGarages; i++) {
+ CGarage* pGarage = &aGarages[i];
+ if (!pGarage->m_bInitialized)
+ pGarage->m_bInitialized = InitDoorGubbins(i, pGarage->m_eGarageType);
+ }
}
void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
@@ -309,8 +335,27 @@ void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
pGarage->m_eGarageState = GS_FULLYCLOSED;
}
+void CGarages::LockGarage(int16 garage, bool state)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_bLocked = state;
+ if (pGarage->m_bLocked) {
+ pGarage->m_fDoorPos = 0.0f;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + 2000;
+ pGarage->UpdateDoorsHeight();
+ }
+ else {
+ pGarage->m_eGarageState = GS_OPENING;
+ }
+}
+
void CGarage::Update()
{
+#ifdef GTA_NETWORK
+ if (/* gIsMultiplayerGame && */m_eGarageType != GARAGE_CRATE_GARAGE) // TODO(multiplayer)
+ return;
+#endif
if (m_eGarageType != GARAGE_CRUSHER) {
switch (m_eGarageState) {
case GS_FULLYCLOSED:
@@ -348,7 +393,7 @@ void CGarage::Update()
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
if (m_bRotatedDoor) {
-#ifdef GTA_PS2
+#if defined GTA_PS2 || defined GTA_PSP
if (m_eGarageState == GS_OPENING) {
if (m_pDoor1) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
@@ -432,7 +477,10 @@ void CGarage::Update()
#else
if (FindPlayerVehicle())
#endif
+ {
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
+ }
CWorld::CallOffChaseForArea(
m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
@@ -440,6 +488,7 @@ void CGarage::Update()
m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
+ m_fDoorPos = 0.0f;
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
@@ -474,11 +523,8 @@ void CGarage::Update()
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
-#ifdef FIX_BUGS
- if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
-#else
- if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
-#endif
+ if ((!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) &&
+ (!FindPlayerVehicle()->IsBike() || !((CBike*)(FindPlayerVehicle()))->bFixedColour)) {
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
@@ -491,12 +537,36 @@ void CGarage::Update()
FindPlayerVehicle()->m_currentColour1 = colour1;
FindPlayerVehicle()->m_currentColour2 = colour2;
if (bChangedColour) {
+ CVector vCorners[] = {
+ CVector(m_fInfX, m_fInfY, 0.0f), CVector(m_fInfX, m_fSupY, 0.0f),
+ CVector(m_fSupX, m_fInfY, 0.0f), CVector(m_fSupX, m_fSupY, 0.0f)
+ };
+ CVector vMiddles[] = {
+ CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fInfY, 0.0f), CVector(m_fInfX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
+ CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fSupY, 0.0f), CVector(m_fSupX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
+ };
+ int nClosestCornerToCamera = 0;
+ int nClosestMiddleToCamera = 0;
+ for (int i = 1; i < 4; i++) {
+ if ((vCorners[nClosestCornerToCamera] - TheCamera.GetPosition()).Magnitude() >
+ (vCorners[i] - TheCamera.GetPosition()).Magnitude())
+ nClosestCornerToCamera = i;
+ if ((vMiddles[nClosestMiddleToCamera] - TheCamera.GetPosition()).Magnitude() >
+ (vMiddles[i] - TheCamera.GetPosition()).Magnitude())
+ nClosestMiddleToCamera = i;
+ }
+ CVector vDirectionCenterToMiddle = vMiddles[nClosestMiddleToCamera] - CVector(GetGarageCenterX(), GetGarageCenterY(), 0.0f);
+ vDirectionCenterToMiddle.Normalise();
+
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
- CVector pos;
- pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
- pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
- pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
- CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
+ CVector pos(vMiddles[nClosestMiddleToCamera] - vDirectionCenterToMiddle * 0.5f);
+ CVector dir(CrossProduct(vDirectionCenterToMiddle, CVector(0.0f, 0.0f, 1.0f)));
+ float fDirMultiplier = (vCorners[nClosestCornerToCamera] - vMiddles[nClosestMiddleToCamera]).Magnitude();
+ pos += dir * CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * fDirMultiplier; // TODO: base::RandomReal?
+ pos += vDirectionCenterToMiddle * CGeneral::GetRandomNumberInRange(-6.0f, 0.4f);
+ dir = vDirectionCenterToMiddle * 0.04f;
+ pos.z = m_fInfZ + CGeneral::GetRandomNumberInRange(-0.4f, 0.0f);
+ CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, dir, nil, 0.0f, CVehicleModelInfo::mspInfo->ms_vehicleColourTable[colour1]);
}
}
}
@@ -506,8 +576,11 @@ void CGarage::Update()
if (!CGarages::RespraysAreFree) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
+ }
+ else {
+ CGarages::TriggerMessage("GA_17", -1, 4000, -1);
}
- CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
if (CGeneral::GetRandomTrueFalse())
@@ -532,6 +605,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@@ -544,9 +619,20 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
+ if (m_bLocked) {
+ UpdateDoorsHeight();
+ break;
+ }
switch (m_eGarageState) {
case GS_OPENED:
+ UpdateDoorsHeight();
if (IsStaticPlayerCarEntirelyInside()) {
+ if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ CGarages::TriggerMessage("GA_22", -1, 4000, -1);
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
+ break;
+ }
if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
@@ -573,6 +659,8 @@ void CGarage::Update()
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
@@ -589,13 +677,25 @@ void CGarage::Update()
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
-#if (!defined GTA_PS2 || defined FIX_BUGS)
+#if (!defined GTA_PS2 || defined FIX_BUGS) // <- this remained in CAutomobile in LCS
FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
#endif
+ // what is this
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (pVehicle) {
+ if (pVehicle->IsCar() && pVehicle->GetStatus() == STATUS_WRECKED) {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->m_pBombRigger = nil;
+ pCar->m_pBlowUpEntity = nil;
+ }
+ }
+ }
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
@@ -634,6 +734,7 @@ void CGarage::Update()
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
+ CGarages::TriggerMessage(CGarages::BombsAreFree ? "GA_24" : "GA_23", -1, 4000, -1);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
@@ -651,6 +752,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@@ -664,16 +767,12 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
- if ((CTimer::GetFrameCounter() & 0x1F) == 0
-#ifndef GTA_PS2
- && (!m_pTarget || IsEntityTouching3D(m_pTarget))
-#endif
- ) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
- else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ else if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
@@ -685,7 +784,11 @@ void CGarage::Update()
if (m_pTarget)
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == 0.0f) {
+ if (!IsEntityEntirelyOutside(FindPlayerPed(), 1.0f)) {
+ printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
+ m_eGarageState = GS_OPENING;
+ }
+ else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
@@ -781,22 +884,21 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
+ if (CTheScripts::IsPlayerOnAMission()) {
+ m_pTarget = nil;
+ break;
+ }
+ if (!IsEntityEntirelyOutside(FindPlayerPed(), 0.0f)) {
+ printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
+ m_eGarageState = GS_OPENING;
+ }
if (FindPlayerVehicle() &&
CalcSmallestDistToGarageDoorSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
- if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
- CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
- else
- m_eGarageState = GS_OPENING;
- }
- else {
- if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
- CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
- else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
- CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
+ m_eGarageState = GS_OPENING;
}
}
m_pTarget = nil;
@@ -832,6 +934,7 @@ void CGarage::Update()
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
+ UpdateDoorsHeight();
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
break;
@@ -852,8 +955,169 @@ void CGarage::Update()
break;
}
break;
+ case GARAGE_CRATE_GARAGE:
+#ifdef GTA_NETWORK
+ {
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pSSVehicle) {
+ // if (m_pSSVehicle->GetVehiclePointer() && IsEntityEntirelyInside3D(m_pSSVehicle->GetVehiclePointer())
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ // m_pSSTargetCar = m_pSSVehicle->GetVehiclePointer();
+ m_pSSTargetCar->RegisterReference((CEntity**)&m_pSSTargetCar);
+ }
+ // else
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ m_pSSTargetCar = nil;
+ }
+ if (m_pSSTargetCar) {
+ if (!FindPlayerVehicle()/* && m_pSSTargetCar == m_pSSVehicle->GetVehiclePointer() */)
+ {
+ if (IsEntityEntirelyOutside(FindPlayerPed(), 6.0f)) {
+ if (FindPlayerPed()->m_fHealth > 0.0f) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bSSGarageStateChanging = true;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ // if (? == m_nSSGarageState)
+ {
+ if (m_pSSTargetCar) {
+ // if (m_pSSVehicle->GetVehiclePointer())
+ {
+ if (IsEntityEntirelyInside3D(/* m_pSSVehicle->GetVehiclePointer() */nil, 0.0f)) {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ CWorld::Remove(m_pSSTargetCar);
+ delete m_pSSTargetCar;
+ m_pSSTargetCar = nil;
+ m_pSSVehicle = nil;
+ m_bSSGarageAcceptedVehicle = true;
+ printf("Destroying Car Inside Crate....\n");
+ }
+ }
+ }
+ }
+ // TODO: some loop :(
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ if (!IsGarageEmpty())
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_FULLYCLOSED:
+ {
+ // if (? == m_nSSGarageState)
+ {
+ if (CalcDistToGarageRectangleSquared(FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y) > SQR(10.0f))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ }
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_bSSGarageStateChanging = false;
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ }
+ break;
+ }
+#endif
case GARAGE_CRUSHER:
+ {
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ {
+ int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
+ int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
+ for (; i < end; i++) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if ((pVehicle->IsCar() || pVehicle->IsBike()) && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
+ m_eGarageState = GS_WAITINGFORCAR;
+ m_pTarget = pVehicle;
+ m_nTimeCrusherCraneActivated = CTimer::GetTimeInMilliseconds();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ }
+ break;
+ }
+ case GS_CLOSING:
+ if (m_pTarget) {
+ m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
+ if (m_fDoorPos < TWOPI / 5) {
+ m_pTarget->bUsesCollision = false;
+ m_pTarget->bAffectedByGravity = false;
+ m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ }
+ else {
+ m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep()));
+ }
+ if (m_fDoorPos == 0.0f) {
+ CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
+ float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward * CGarages::CrusherRewardMultiplier;
+ CMessages::AddMessageWithNumber(TheText.Get("CRUSHED"), 5000, 1, reward* CGarages::CrusherRewardMultiplier, -1, -1, -1, -1, -1);
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ //++CStats::CarsCrushed; // TODO
+ m_pTarget = nil;
+ m_eGarageState = GS_AFTERDROPOFF;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ }
+ else
+ m_eGarageState = GS_OPENING;
+ UpdateCrusherAngle();
+ break;
+ case GS_AFTERDROPOFF:
+ if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
+ UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
+ }
+ else {
+ UpdateCrusherShake(0.0f, 0.0f);
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
+ if (m_fDoorPos == HALFPI) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateCrusherAngle();
+ break;
+ case GS_WAITINGFORCAR:
+ if (m_pTarget) {
+ if (CTimer::GetTimeInMilliseconds() - m_nTimeCrusherCraneActivated > 3000)
+ m_eGarageState = GS_CLOSING;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside3D(FindPlayerPed(), 0.0f))
+ FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
break;
+ }
case GARAGE_MISSION_KEEPCAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
@@ -1011,7 +1275,10 @@ void CGarage::Update()
break;
case GS_FULLYCLOSED:
{
- float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ float distance = INFINITY;
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
+ distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ }
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
@@ -1203,8 +1470,15 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (!IsPointInsideGarage(pos, fMargin - radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius < m_fInfX - fMargin || pos.x - radius > m_fSupX + fMargin ||
+ pos.y + radius < m_fInfY - fMargin || pos.y - radius > m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (!IsPointInsideGarage(pos, fMargin - radius))
+ return false;
+ }
}
return true;
}
@@ -1218,12 +1492,23 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (IsPointInsideGarage(pos, fMargin + radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius > m_fInfX - fMargin && pos.x - radius < m_fSupX + fMargin &&
+ pos.y + radius > m_fInfY - fMargin && pos.y - radius < m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (IsPointInsideGarage(pos, fMargin + radius))
+ return false;
+ }
}
return true;
}
+#ifdef GTA_NETWORK
+// some CGarage method (0x134E7C)
+#endif
+
bool CGarage::IsGarageEmpty()
{
int16 num;
@@ -1394,23 +1679,20 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
+ // CRadar::m_FadeDownRadar = true; // TODO
CFont::DrawFonts();
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ float x_scale = FrontEndMenuManager.m_PrefsUseWideScreen ? 0.34506f : 0.3834f;
+ CFont::SetScale(PSP_SCREEN_SCALE_X(x_scale), PSP_SCREEN_SCALE_Y(0.71f));
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
-#ifdef FIX_BUGS
- CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
-#else
- CFont::SetCentreSize(SCREEN_WIDTH - 50);
-#endif
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-
- float y_offset = SCREEN_SCALE_Y(140.0f);
+ CFont::SetCentreSize(PSP_SCREEN_SCALE_X(454.0f));
+ float y_offset = PSP_SCREEN_SCALE_Y(170.0f);
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
@@ -1431,6 +1713,7 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
switch (pVehicle->GetModelIndex()) {
case MI_FIRETRUCK:
case MI_AMBULAN:
+ case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
@@ -1438,9 +1721,6 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
-#ifndef GTA_PS2
- case MI_FBIRANCH:
-#endif
return false;
default:
break;
@@ -1497,6 +1777,7 @@ void CGarage::UpdateCrusherAngle()
void CGarage::UpdateCrusherShake(float X, float Y)
{
+ /*
RefreshDoorPointers(false);
m_pDoor1->GetMatrix().GetPosition().x += X;
m_pDoor1->GetMatrix().GetPosition().y += Y;
@@ -1510,6 +1791,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
m_pDoor2->UpdateRwFrame();
m_pDoor2->GetMatrix().GetPosition().x -= X;
m_pDoor2->GetMatrix().GetPosition().y -= Y;
+ */
}
void CGarage::RefreshDoorPointers(bool bCreate)
@@ -1575,6 +1857,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
}
else {
+ CMessages::AddToPreviousBriefArray(TheText.Get(text), -1, -1, -1, -1, -1, -1, nil);
strcpy(MessageIDString, text);
MessageStartTime = CTimer::GetTimeInMilliseconds();
MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
@@ -1620,7 +1903,8 @@ int32 CGarages::QueryCarsCollected(int16 garage)
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
- return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
+ uint32 total;
+ return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType, total)] & (BIT(car));
}
bool CGarages::IsGarageOpen(int16 garage)
@@ -1640,8 +1924,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
+ for (int i = 0; i < total; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
}
@@ -1650,9 +1935,10 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
+ for (int i = 0; i < total; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i])
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
@@ -1660,24 +1946,21 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
int index;
- for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
+ for (index = 0; index < total; index++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index])
break;
}
- if (index >= TOTAL_COLLECTCARS_CARS)
+ if (index >= total)
return false;
CGarages::CarTypesCollected[ct] |= BIT(index);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ for (int i = 0; i < total; i++) {
if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
- CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
return false;
}
}
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
- CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
return true;
}
@@ -1745,15 +2028,17 @@ void CGarage::FindDoorsEntities()
}
}
if (m_pDoor1 && m_pDoor2) {
- CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
- CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
- if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
- if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
- m_pDoor1 = m_pDoor2;
- m_bDoor1IsDummy = m_bDoor2IsDummy;
- }
- m_pDoor2 = nil;
- m_bDoor2IsDummy = false;
+ if (m_pDoor1->GetModelIndex() != MI_CRUSHERBODY && m_pDoor1->GetModelIndex() != MI_CRUSHERLID) {
+ CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
+ CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
+ if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
+ if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
+ m_pDoor1 = m_pDoor2;
+ m_bDoor1IsDummy = m_bDoor2IsDummy;
+ }
+ m_pDoor2 = nil;
+ m_bDoor2IsDummy = false;
+ }
}
}
if (m_pDoor1)
@@ -1772,8 +2057,27 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
- if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
+ if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= 20.0f ||
+ Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= 20.0f)
+ continue;
+ if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
+ }
+ if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
@@ -1830,26 +2134,48 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
void CStoredCar::StoreCar(CVehicle* pVehicle)
{
m_nModelIndex = pVehicle->GetModelIndex();
- m_vecPos = pVehicle->GetPosition();
- m_vecAngle = pVehicle->GetForward();
+ m_fPosX = pVehicle->GetPosition().x;
+ m_fPosY = pVehicle->GetPosition().y;
+ m_fPosZ = pVehicle->GetPosition().z;
+ m_fForwardX = pVehicle->GetForward().x;
+ m_fForwardY = pVehicle->GetForward().y;
+ m_fForwardZ = pVehicle->GetForward().z;
+ m_fTractionMultiplier = 1.0f;
m_nPrimaryColor = pVehicle->m_currentColour1;
m_nSecondaryColor = pVehicle->m_currentColour2;
m_nRadioStation = pVehicle->m_nRadioStation;
m_nVariationA = pVehicle->m_aExtras[0];
m_nVariationB = pVehicle->m_aExtras[1];
m_nFlags = 0;
+ if (pVehicle->bRewardVehicle) m_nFlags |= FLAG_REWARD_VEHICLE;
if (pVehicle->bBulletProof) m_nFlags |= FLAG_BULLETPROOF;
if (pVehicle->bFireProof) m_nFlags |= FLAG_FIREPROOF;
if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF;
if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF;
if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF;
- if (pVehicle->IsCar() || pVehicle->IsBike())
- m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
+ if (pVehicle->bTyresDontBurst) m_nFlags |= FLAG_TIRES_INVULNERABLE;
+ if (pVehicle->bTakeLessDamage) m_nFlags |= FLAG_STRONG;
+ if (pVehicle->bIsHeavy) m_nFlags |= FLAG_HEAVY;
+ if (pVehicle->IsCar()) {
+ CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
+ if (pAutomobile->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
+ if (pAutomobile->m_bombType) m_nFlags |= FLAG_BOMB;
+ if (pAutomobile->bNotDamagedUpsideDown) m_nFlags |= FLAG_NOT_DAMAGED_UPSIDEDOWN;
+ m_fTractionMultiplier = pAutomobile->m_fTraction;
+ }
+ else if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ if (pBike->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
+ m_fTractionMultiplier = pBike->m_fTraction;
+ }
}
CVehicle* CStoredCar::RestoreCar()
{
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ uint8 owner = RANDOM_VEHICLE;
+ if (m_nFlags & FLAG_REWARD_VEHICLE)
+ owner = MISSION_VEHICLE;
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
#ifdef FIX_BUGS
@@ -1862,19 +2188,19 @@ CVehicle* CStoredCar::RestoreCar()
}
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
- pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ pVehicle = new CBoat(m_nModelIndex, owner);
else if (CModelInfo::IsBikeModel(m_nModelIndex))
{
- CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
+ CBike* pBike = new CBike(m_nModelIndex, owner);
pBike->bIsStanding = true;
pVehicle = pBike;
}
else
- pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
- pVehicle->SetPosition(m_vecPos);
+ pVehicle = new CAutomobile(m_nModelIndex, owner);
+ pVehicle->SetPosition(m_fPosX, m_fPosY, m_fPosZ);
pVehicle->SetStatus(STATUS_ABANDONED);
- pVehicle->GetForward() = m_vecAngle;
- pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
+ pVehicle->GetForward() = CVector(m_fForwardX, m_fForwardY, m_fForwardZ);
+ pVehicle->GetRight() = CVector(m_fForwardY, -m_fForwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
pVehicle->pDriver = nil;
pVehicle->m_currentColour1 = m_nPrimaryColor;
@@ -1891,11 +2217,36 @@ CVehicle* CStoredCar::RestoreCar()
}
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (m_nFlags & FLAG_REWARD_VEHICLE) pVehicle->bRewardVehicle = true;
if (m_nFlags & FLAG_BULLETPROOF) pVehicle->bBulletProof = true;
if (m_nFlags & FLAG_FIREPROOF) pVehicle->bFireProof = true;
if (m_nFlags & FLAG_EXPLOSIONPROOF) pVehicle->bExplosionProof = true;
if (m_nFlags & FLAG_COLLISIONPROOF) pVehicle->bCollisionProof = true;
if (m_nFlags & FLAG_MELEEPROOF) pVehicle->bMeleeProof = true;
+ if (m_nFlags & FLAG_TIRES_INVULNERABLE) pVehicle->bTyresDontBurst = true;
+ if (m_nFlags & FLAG_STRONG) pVehicle->bTakeLessDamage = true;
+ if (m_nFlags & FLAG_HEAVY) {
+ pVehicle->bIsHeavy = true;
+ pVehicle->m_fMass = pVehicle->pHandling->GetMass();
+ pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass();
+ }
+ else {
+ pVehicle->bIsHeavy = false;
+ pVehicle->m_fMass = pVehicle->pHandling->GetMass() * 3.0f;
+ pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass() * 5.0f;
+ }
+ if (pVehicle->IsCar()) {
+ CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
+ if (m_nFlags & FLAG_PERMANENT_COLOUR) pAutomobile->bFixedColour = true;
+ if (m_nFlags & FLAG_BOMB) pAutomobile->m_bombType = CARBOMB_TIMED;
+ if (m_nFlags & FLAG_NOT_DAMAGED_UPSIDEDOWN) pAutomobile->bNotDamagedUpsideDown = true;
+ m_fTractionMultiplier = pAutomobile->m_fTraction;
+ }
+ else if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ if (m_nFlags & FLAG_PERMANENT_COLOUR) pBike->bFixedColour = true;
+ m_fTractionMultiplier = pBike->m_fTraction;
+ }
return pVehicle;
}
@@ -1910,13 +2261,23 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
if (!pVehicle)
continue;
if (IsPointInsideGarage(pVehicle->GetPosition())) {
- if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
- if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
- aCars[index++].StoreCar(pVehicle);
+#if defined GTA_PS2 || defined GTA_MOBILE
+ if (pVehicle->GetStatus() == STATUS_WRECKED) {
CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
}
+ else if (pVehicle->m_bombType == CARBOMB_NONE || pVehicle->bRewardVehicle) // <- probably condition looked different
+#endif
+ {
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE || pVehicle->bRewardVehicle) {
+ if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
+ aCars[index++].StoreCar(pVehicle);
+ CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
}
}
// why?
@@ -2067,7 +2428,7 @@ void CGarage::PlayerArrestedOrDied()
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
- case GARAGE_60SECONDS:
+ case GARAGE_CRATE_GARAGE:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@@ -2254,14 +2615,12 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
+#define GARAGE_SIZE 208
+
void CGarages::Save(uint8 * buf, uint32 * size)
{
-//INITSAVEBUF
- *size = 7876; // for some reason it's not actual size again
- //*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
-#if !defined THIS_IS_STUPID && defined COMPATIBLE_SAVES
- memset(buf + 7340, 0, *size - 7340); // garbage data is written otherwise
-#endif
+INITSAVEBUF
+ *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * GARAGE_SIZE);
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@@ -2302,12 +2661,16 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_vDir1);
WriteSaveBuf(buf, aGarages[i].m_vDir2);
WriteSaveBuf(buf, aGarages[i].m_fSupZ);
+ WriteSaveBuf(buf, aGarages[i].m_vecSSGaragePos);
+ WriteSaveBuf(buf, aGarages[i].m_fSSGarageAngle);
WriteSaveBuf(buf, aGarages[i].m_fDir1Len);
WriteSaveBuf(buf, aGarages[i].m_fDir2Len);
WriteSaveBuf(buf, aGarages[i].m_fInfX);
WriteSaveBuf(buf, aGarages[i].m_fSupX);
WriteSaveBuf(buf, aGarages[i].m_fInfY);
WriteSaveBuf(buf, aGarages[i].m_fSupY);
+ WriteSaveBuf(buf, aGarages[i].m_nTimeCrusherCraneActivated);
+ ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
@@ -2320,33 +2683,26 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
ZeroSaveBuf(buf, 3 + 4);
ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
+ WriteSaveBuf(buf, aGarages[i].m_bInitialized);
+ ZeroSaveBuf(buf, 3);
+#ifdef GTA_NETWORK
+ ZeroSaveBuf(buf, 4);
+#endif
+ WriteSaveBuf(buf, aGarages[i].m_bSSGarageAcceptedVehicle);
+ WriteSaveBuf(buf, aGarages[i].m_bLocked);
+ WriteSaveBuf(buf, aGarages[i].m_nSSGarageState);
+ WriteSaveBuf(buf, aGarages[i].m_bSSGarageStateChanging);
#else
WriteSaveBuf(buf, aGarages[i]);
#endif
}
-//VALIDATESAVEBUF(*size);
-}
-
-const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
-{
- m_nModelIndex = other.m_nModelIndex;
- m_vecPos = other.m_vecPos;
- m_vecAngle = other.m_vecAngle;
- m_nFlags = other.m_nFlags;
- m_nPrimaryColor = other.m_nPrimaryColor;
- m_nSecondaryColor = other.m_nSecondaryColor;
- m_nRadioStation = other.m_nRadioStation;
- m_nVariationA = other.m_nVariationA;
- m_nVariationB = other.m_nVariationB;
- m_nCarBombType = other.m_nCarBombType;
- return *this;
+VALIDATESAVEBUF(*size);
}
void CGarages::Load(uint8* buf, uint32 size)
{
-//INITSAVEBUF
- assert(size == 7876);
- //assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
+INITSAVEBUF
+ assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * GARAGE_SIZE));
CloseHideOutGaragesBeforeSave();
ReadSaveBuf(&NumGarages, buf);
int32 tempInt;
@@ -2390,12 +2746,16 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&aGarages[i].m_vDir1, buf);
ReadSaveBuf(&aGarages[i].m_vDir2, buf);
ReadSaveBuf(&aGarages[i].m_fSupZ, buf);
+ ReadSaveBuf(&aGarages[i].m_vecSSGaragePos, buf);
+ ReadSaveBuf(&aGarages[i].m_fSSGarageAngle, buf);
ReadSaveBuf(&aGarages[i].m_fDir1Len, buf);
ReadSaveBuf(&aGarages[i].m_fDir2Len, buf);
ReadSaveBuf(&aGarages[i].m_fInfX, buf);
ReadSaveBuf(&aGarages[i].m_fSupX, buf);
ReadSaveBuf(&aGarages[i].m_fInfY, buf);
ReadSaveBuf(&aGarages[i].m_fSupY, buf);
+ ReadSaveBuf(&aGarages[i].m_nTimeCrusherCraneActivated, buf);
+ SkipSaveBuf(buf, 4);
ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
@@ -2408,6 +2768,15 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
SkipSaveBuf(buf, 3 + 4);
SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
+ ReadSaveBuf(&aGarages[i].m_bInitialized, buf);
+ SkipSaveBuf(buf, 3);
+#ifdef GTA_NETWORK
+ SkipSaveBuf(buf, 4);
+#endif
+ ReadSaveBuf(&aGarages[i].m_bSSGarageAcceptedVehicle, buf);
+ ReadSaveBuf(&aGarages[i].m_bLocked, buf);
+ ReadSaveBuf(&aGarages[i].m_nSSGarageState, buf);
+ ReadSaveBuf(&aGarages[i].m_bSSGarageStateChanging, buf);
#else
ReadSaveBuf(&aGarages[i], buf);
#endif
@@ -2421,17 +2790,37 @@ void CGarages::Load(uint8* buf, uint32 size)
else
aGarages[i].UpdateDoorsHeight();
}
-//VALIDATESAVEBUF(size);
+VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;
MessageStartTime = 0;
+ hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hGarages >= 0)
+ DMAudio.SetEntityStatus(hGarages, TRUE);
}
bool
CGarages::IsModelIndexADoor(uint32 id)
{
- return id == MI_GARAGEDOOR2 ||
+ return id == MI_GARAGEDOOR1 ||
+ id == MI_GARAGEDOOR17 ||
+ id == MI_GARAGEDOOR27 ||
+ id == MI_GARAGEDOOR28 ||
+ id == MI_GARAGEDOOR29 ||
+ id == MI_GARAGEDOOR30 ||
+ id == MI_GARAGEDOOR31 ||
+ id == MI_GARAGEDOOR32 ||
+ id == MI_GARAGEDOOR33 ||
+ id == MI_GARAGEDOOR34 ||
+ id == MI_GARAGEDOOR35 ||
+ id == MI_GARAGEDOOR36 ||
+ id == MI_GARAGEDOOR37 ||
+ id == MI_GARAGEDOOR38 ||
+ id == MI_GARAGEDOOR39 ||
+ id == MI_CRUSHERBODY ||
+ id == MI_CRUSHERLID ||
+ id == MI_GARAGEDOOR2 ||
id == MI_GARAGEDOOR3 ||
id == MI_GARAGEDOOR4 ||
id == MI_GARAGEDOOR5 ||
@@ -2453,7 +2842,8 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR23 ||
id == MI_GARAGEDOOR24 ||
id == MI_GARAGEDOOR25 ||
- id == MI_GARAGEDOOR26;
+ id == MI_GARAGEDOOR26 ||
+ id == MI_DOOR2_SJL;
}
void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
@@ -2493,3 +2883,109 @@ bool CGarage::IsPlayerEntirelyInsideGarage()
{
return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
}
+
+int16 CGarages::AddCrateGarage(CVector pos, float angle)
+{
+ CMatrix matrix;
+ matrix.SetUnity();
+ matrix.SetRotateZOnly(DEGTORAD(angle));
+ CStreaming::RequestModel(MI_CRATE_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pCrate = new CObject(MI_CRATE_SJL, false);
+ pCrate->ObjectCreatedBy = MISSION_OBJECT;
+ pCrate->SetPosition(pos);
+ pCrate->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pCrate->GetMatrix().UpdateRW();
+ pCrate->UpdateRwFrame();
+ pCrate->bAffectedByGravity = false;
+ pCrate->m_phy_flagA08 = true;
+ pCrate->bExplosionProof = true;
+ pCrate->bIsStatic = false;
+
+ CStreaming::RequestModel(MI_DOOR1_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pDoor1 = new CObject(MI_DOOR1_SJL, false);
+ pDoor1->ObjectCreatedBy = MISSION_OBJECT;
+ CVector vDoor1Pos = matrix * CVector(0.0f, 5.64f, 5.168f);
+ pDoor1->SetPosition(vDoor1Pos);
+ pDoor1->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pDoor1->GetMatrix().UpdateRW();
+ pDoor1->UpdateRwFrame();
+ pDoor1->bAffectedByGravity = false;
+ pDoor1->m_phy_flagA08 = true;
+ pDoor1->bExplosionProof = true;
+ pDoor1->bIsStatic = false;
+
+ CStreaming::RequestModel(MI_DOOR2_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pDoor2 = new CObject(MI_DOOR2_SJL, false);
+ pDoor2->ObjectCreatedBy = MISSION_OBJECT;
+ CVector vDoor2Pos = matrix * CVector(0.0f, -5.64f, 5.168f);
+ pDoor2->SetPosition(vDoor2Pos);
+ pDoor2->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pDoor2->GetMatrix().UpdateRW();
+ pDoor2->UpdateRwFrame();
+ pDoor2->bAffectedByGravity = false;
+ pDoor2->m_phy_flagA08 = true;
+ pDoor2->bExplosionProof = true;
+ pDoor2->bIsStatic = false;
+
+ CWorld::Add(pCrate);
+ CWorld::Add(pDoor1);
+ CWorld::Add(pDoor2);
+
+ CVector corner = matrix * CVector(-3.0f, -3.5f, -0.5f) + pos;
+ CVector xplane = matrix * CVector(0.0f, 2.0f, 0.0f) + pos;
+ CVector yplane = matrix * CVector(0.0f, 0.0f, 0.0f) + pos;
+
+ printf("Posttrans Corner[%f][%f][%f] XPlane[%f][%f][%f] YPlane[%f][%f][%f]",
+ corner.x, corner.y, corner.z, xplane.x, xplane.y, xplane.z, yplane.x, yplane.y, yplane.z);
+ int16 index = AddOne(corner.x, corner.y, corner.z, xplane.x, xplane.y, yplane.x, yplane.y, pos.z + 4.0f, GARAGE_CRATE_GARAGE, 0);
+ SetLeaveCameraForThisGarage(index);
+ CGarage* pGarage = &aGarages[index];
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_vecSSGaragePos = pos;
+ pGarage->m_fSSGarageAngle = angle;
+ return index;
+}
+
+#ifdef GTA_NETWORK
+void CGarages::RemoveAllCrateGarages()
+{
+ for (uint32 i = 0; i < NUM_GARAGES; i++) {
+ CGarage* pGarage = &aGarages[i];
+ if (pGarage->m_eGarageType == GARAGE_CRATE_GARAGE) {
+ pGarage->m_eGarageType = GARAGE_NONE;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_pSSVehicle = nil;
+ --NumGarages;
+ }
+ }
+}
+
+bool CGarages::HasSSGarageAcceptedVehicle(int16 garage)
+{
+ return aGarages[garage].m_bSSGarageAcceptedVehicle;
+}
+
+void CGarages::SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_pSSVehicle = pVehicle;
+ pGarage->m_nSSGarageState = state;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ if (!pVehicle) {
+ if (pGarage->m_pSSTargetCar)
+ pGarage->m_pSSTargetCar->CleanUpOldReference((CEntity**)pGarage->m_pSSTargetCar);
+ pGarage->m_pSSTargetCar = nil;
+ }
+}
+#endif