diff options
Diffstat (limited to 'src/control/Garages.cpp')
-rw-r--r-- | src/control/Garages.cpp | 700 |
1 files changed, 682 insertions, 18 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 5ac15377..af443f8e 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1,15 +1,55 @@ #include "common.h" #include "patcher.h" -#include "main.h" -#include "ModelIndices.h" #include "Garages.h" -#include "Timer.h" +#include "main.h" + +#include "General.h" #include "Font.h" +#include "Hud.h" #include "Messages.h" +#include "ModelIndices.h" +#include "Particle.h" #include "PlayerPed.h" +#include "Replay.h" +#include "Stats.h" #include "Text.h" +#include "Timer.h" +#include "Vehicle.h" #include "World.h" +#define CRUSHER_GARAGE_X1 (1135.5f) +#define CRUSHER_GARAGE_Y1 (7.0f) +#define CRUSHER_GARAGE_Z1 (-1.0f) +#define CRUSHER_GARAGE_X2 (1149.5f) +#define CRUSHER_GARAGE_Y2 (63.7f) +#define CRUSHER_GARAGE_Z2 (3.5f) + +#define ROTATED_DOOR_OPEN_SPEED (0.015f) +#define ROTATED_DOOR_CLOSE_SPEED (0.02f) +#define DEFAULT_DOOR_OPEN_SPEED (0.035f) +#define DEFAULT_DOOR_CLOSE_SPEED (0.04f) + +#define BOMB_PRICE 1000 +#define RESPRAY_PRICE 1000 + +#define DISTANCE_TO_CALL_OFF_CHASE 10.0f +#define DISTANCE_FOR_MRWHOOP_HACK 4.0f +#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f +#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0 + +#define TIME_TO_RESPRAY 2000 + +#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f +#define NUM_PARTICLES_IN_RESPRAY 200 + +#define KGS_OF_EXPLOSIVES_IN_BOMB 10 + +#define REWARD_FOR_FIRST_POLICE_CAR 5000 +#define REWARD_FOR_FIRST_BANK_VAN 5000 +#define MAX_POLICE_CARS_TO_COLLECT 10 +#define MAX_BANK_VANS_TO_COLLECT 10 + int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; @@ -26,13 +66,632 @@ uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; +CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210; +CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300; +CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0; +int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; +CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; +bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; + +void CGarages::Init(void) +{ + CrushedCarId = -1; + NumGarages = 0; + MessageEndTime = 0; + MessageStartTime = 0; + PlayerInGarage = false; + BombsAreFree = false; + CarsCollected = 0; + BankVansCollected = 0; + PoliceCarsCollected = 0; + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = 0; + LastTimeHelpMessage = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse1[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse2[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse3[i].Init(); + AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); + if (AudioEntity >= 0) + DMAudio.SetEntityStatus(AudioEntity, 1); + AddOne( + CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, + CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, + GARAGE_CRUSHER, 0); +} + +#ifndef PS2 +void CGarages::Shutdown(void) +{ + NumGarages = 0; + if (AudioEntity < 0) + return; + DMAudio.DestroyEntity(AudioEntity); + AudioEntity = AEHANDLE_NONE; +} +#endif + +void CGarages::Update(void) +{ + static int GarageToBeTidied = 0; +#ifndef PS2 + if (CReplay::IsPlayingBack()) + return; +#endif + bCamShouldBeOutisde = false; + TheCamera.pToGarageWeAreIn = nil; + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].IsUsed()) + aGarages[i].Update(); + } + if ((CTimer::GetFrameCounter() & 0xF) != 0xC) + return; + if (++GarageToBeTidied >= 32) + GarageToBeTidied = 0; + if (!aGarages[GarageToBeTidied].IsUsed()) + return; + if (aGarages[GarageToBeTidied].IsClose()) + aGarages[GarageToBeTidied].TidyUpGarageClose(); + else + aGarages[GarageToBeTidied].TidyUpGarage(); +} + +int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId) +{ + if (NumGarages >= NUM_GARAGES) { + assert(0); + return NumGarages++; + } + CGarage* pGarage = &aGarages[NumGarages]; + pGarage->m_fX1 = min(X1, X2); + pGarage->m_fX2 = max(X1, X2); + pGarage->m_fY1 = min(Y1, Y2); + pGarage->m_fY2 = max(Y1, Y2); + pGarage->m_fZ1 = min(Z1, Z2); + pGarage->m_fZ2 = max(Z1, Z2); + pGarage->m_pDoor1 = nil; + pGarage->m_pDoor2 = nil; + pGarage->m_fDoor1Z = Z1; + pGarage->m_fDoor2Z = Z1; + pGarage->m_eGarageType = type; + pGarage->field_24 = 0; + pGarage->m_bRotatedDoor = false; + pGarage->m_bCameraFollowsPlayer = false; + pGarage->RefreshDoorPointers(true); + if (pGarage->m_pDoor1) { + pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; + pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x; + pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y; + } + if (pGarage->m_pDoor2) { + pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z; + pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x; + pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y; + } + pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; + pGarage->m_fDoorPos = 0.0f; + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_nTimeToStartAction = 0; + pGarage->field_2 = 0; + pGarage->m_nTargetModelIndex = targetId; + pGarage->field_96 = 0; + pGarage->m_bCollectedCarsState = 0; + pGarage->m_bDeactivated = false; + pGarage->m_bResprayHappened = false; + switch (type) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_fDoorPos = 0.0f; + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = pGarage->m_fDoorHeight; + break; + case GARAGE_CRUSHER: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = HALFPI; + break; + default: + assert(false); + } + if (type == GARAGE_CRUSHER) + pGarage->UpdateCrusherAngle(); + else + pGarage->UpdateDoorsHeight(); + return NumGarages++; +} + +void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) +{ + CGarage* pGarage = &aGarages[garage]; + pGarage->m_eGarageType = type; + pGarage->m_nTargetModelIndex = mi; + pGarage->m_eGarageState = GS_FULLYCLOSED; +} -CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; +void CGarage::Update() +{ + if (m_eGarageType != GARAGE_CRUSHER) { + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + if (FindPlayerPed() && !m_bCameraFollowsPlayer) { + CVehicle* pVehicle = FindPlayerVehicle(); + if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f)) + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; + if (pVehicle->GetModelIndex() == MI_MRWHOOP) { + if (pVehicle->IsWithinArea( + m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + } + } + } + } + if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) + return; + switch (m_eGarageType) { + case GARAGE_RESPRAY: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { + if (IsCarSprayable()) { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } else { + CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + } + } else { + CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); + } + } + if (FindPlayerVehicle()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + CStats::CheckPointReachedSuccessfully(); + } + UpdateDoorsHeight(); +#ifdef FIX_BUGS + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) +#else + if (FindPlayerVehicle()) +#endif + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + m_eGarageState = GS_OPENING; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); + bool bTakeMoney = false; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) + bTakeMoney = true; + FindPlayerPed()->m_pWanted->Reset(); + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; +#ifdef FIX_BUGS + bool bChangedColour = false; +#else + bool bChangedColour; +#endif + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) + bTakeMoney = true; + FindPlayerVehicle()->m_fHealth = 1000.0f; + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + if (FindPlayerVehicle()->GetUp().z < 0.0f) { + FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); + FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); + } + bChangedColour = false; + if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { + uint8 colour1, colour2; + uint16 attempt; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + for (attempt = 0; attempt < 10; attempt++) { + if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2) + break; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + } + bChangedColour = (attempt < 10); + FindPlayerVehicle()->m_currentColour1 = colour1; + FindPlayerVehicle()->m_currentColour2 = colour2; + if (bChangedColour) { + for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { + CVector pos; +#ifdef FIX_BUGS + pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); + pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); + pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); +#else + // wtf is this + pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); + pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); + pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; +#endif + CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); + } + } + } + CenterCarInGarage(FindPlayerVehicle()); + } + if (bTakeMoney) { + if (!CGarages::RespraysAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! + } + else if (bChangedColour) { + if (CGeneral::GetRandomTrueFalse()) + CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color. + else + CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary. + } + m_bResprayHappened = true; + } + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { +#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check + if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#else + if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#endif + CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1); + break; + } + if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) { + CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + break; + } + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; + case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; + case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; + } + m_eGarageState = GS_OPENING; + if (!CGarages::BombsAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CGarages::GivePlayerDetonator(); + CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; + } + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + } + break; + case GARAGE_BOMBSHOP2: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + } + break; + case GARAGE_BOMBSHOP3: + CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. + break; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + break; + } + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_MISSION: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + } + else if ((CTimer::GetFrameCounter() & 0x1F) == 0 && IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + } + else { + m_eGarageState = GS_FULLYCLOSED; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget) { + if (CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTSPECIFICCARS: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (!FindPlayerVehicle()) { + if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { + if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + } + } + else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + int16 reward; + switch (m_nTargetModelIndex) { + case MI_POLICE: + reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; + break; + case MI_SECURICA: + reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; + break; +#ifdef FIX_BUGS // not possible though + default: + reward = 0; + break; +#endif + } + if (reward > 0) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); + } + else { + CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); + } + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + } + break; + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_CRUSHER: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_OPENING: + case GS_OPENED: + case GS_CLOSING: + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + case GS_AFTERDROPOFF: + default: + } + break; + default: + break; + } + +} -WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } -WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } -WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); } +WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); } + +WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } +WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } +WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } +WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } +WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } +WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } bool CGarages::IsModelIndexADoor(uint32 id) @@ -81,7 +740,6 @@ WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int1 WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } -WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); } WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } @@ -99,7 +757,6 @@ void CGarages::GivePlayerDetonator() } WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); } WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } @@ -111,12 +768,12 @@ void CGarage::OpenThisGarage() bool CGarages::IsGarageOpen(int16 garage) { - return Garages[garage].IsOpen(); + return aGarages[garage].IsOpen(); } bool CGarages::IsGarageClosed(int16 garage) { - return Garages[garage].IsClosed(); + return aGarages[garage].IsClosed(); } void CGarage::CloseThisGarage() @@ -127,21 +784,21 @@ void CGarage::CloseThisGarage() void CGarages::SetGarageDoorToRotate(int16 garage) { - if (Garages[garage].m_bRotatedDoor) + if (aGarages[garage].m_bRotatedDoor) return; - Garages[garage].m_bRotatedDoor = true; - Garages[garage].m_fDoorHeight /= 2.0f; - Garages[garage].m_fDoorHeight -= 0.1f; + aGarages[garage].m_bRotatedDoor = true; + aGarages[garage].m_fDoorHeight /= 2.0f; + aGarages[garage].m_fDoorHeight -= 0.1f; } bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { - return CarTypesCollected[GetCarsCollectedIndexForGarageType(Garages[garage].m_eGarageType)] & (1 << car); + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); } void CGarages::SetLeaveCameraForThisGarage(int16 garage) { - Garages[garage].m_bCameraFollowsPlayer = true; + aGarages[garage].m_bCameraFollowsPlayer = true; } #if 0 @@ -187,4 +844,11 @@ void CGarages::PrintMessages() } } } -#endif
\ No newline at end of file +#endif + +STARTPATCHES + InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); +#ifndef PS2 + InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); +#endif +ENDPATCHES
\ No newline at end of file |