diff options
Diffstat (limited to 'src/control/PathFind.cpp')
-rw-r--r-- | src/control/PathFind.cpp | 834 |
1 files changed, 417 insertions, 417 deletions
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index ee15b82f..3337b3c9 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -18,21 +18,21 @@ CPathFind ThePaths; #define MIN_PED_ROUTE_DISTANCE 23.8f -#define NUMTEMPNODES 4000 -#define NUMDETACHED_CARS 100 -#define NUMDETACHED_PEDS 50 +#define NUMTEMPNODES 5000 +#define NUMDETACHED_CARS 1024 +#define NUMDETACHED_PEDS 1214 +#define NUMTEMPEXTERNALNODES 4600 -// object flags: -// 1 UseInRoadBlock -// 2 east/west road(?) - CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; -// unused -CTempDetachedNode *DetachedNodesCars; -CTempDetachedNode *DetachedNodesPeds; +CPathInfoForObject *DetachedInfoForTileCars; +CPathInfoForObject *DetachedInfoForTilePeds; +CTempNodeExternal *TempExternalNodes; +int32 NumTempExternalNodes; +int32 NumDetachedPedNodeGroups; +int32 NumDetachedCarNodeGroups; bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) @@ -227,6 +227,27 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p } } +//--MIAMI: done +// Make sure all externals link TO an internal +void +CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) +{ + int e, i; + CPathInfoForObject *tile = this; + + for(e = 0; e < 12; e++) + if(tile[e].type == NodeTypeExtern && tile[e].next < 0) + for(i = 0; i < 12; i++) + if(tile[i].type == NodeTypeIntern && tile[i].next == e){ + tile[e].next = i; + tile[i].next = -1; + bool tmp = !!tile[e].crossing; + tile[e].crossing = tile[i].crossing; + tile[i].crossing = tmp; + } +} + +//--MIAMI: done void CPathFind::Init(void) { @@ -237,11 +258,13 @@ CPathFind::Init(void) m_numConnections = 0; m_numCarPathLinks = 0; unk = 0; + NumTempExternalNodes = 0; for(i = 0; i < NUM_PATHNODES; i++) m_pathNodes[i].distance = MAX_DIST; } +//--MIAMI: done void CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) { @@ -250,93 +273,97 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) delete[] InfoForTilePeds; InfoForTilePeds = nil; - // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500 - InfoForTileCars = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - - // unused - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; - DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS]; - memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); - DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; - memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); + // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE + InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS]; + memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject)); + DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS]; + memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject)); + + TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES]; + memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal)); + NumTempExternalNodes = 0; + NumDetachedPedNodeGroups = 0; + NumDetachedCarNodeGroups = 0; } +//--MIAMI: done void CPathFind::RegisterMapObject(CTreadable *mapObject) { m_mapObjects[m_numMapObjects++] = mapObject; } +//--MIAMI: TODO: implement all the arguments once we can load the VC map void CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) { - int i, j; + int i; i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; - InfoForTilePeds[i].x = x; - InfoForTilePeds[i].y = y; - InfoForTilePeds[i].z = z; + InfoForTilePeds[i].x = x/16.0f; + InfoForTilePeds[i].y = y/16.0f; + InfoForTilePeds[i].z = z/16.0f; InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; - - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + InfoForTilePeds[i].flag02 = false; + InfoForTilePeds[i].roadBlock = false; + InfoForTilePeds[i].disabled = false; + InfoForTilePeds[i].waterPath = false; + InfoForTilePeds[i].betweenLevels = false; + + if(node == 11) + InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); } +//--MIAMI: TODO: implement all the arguments once we can load the VC map void CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) { - int i, j; + int i; i = id*12 + node; InfoForTileCars[i].type = type; InfoForTileCars[i].next = next; - InfoForTileCars[i].x = x; - InfoForTileCars[i].y = y; - InfoForTileCars[i].z = z; + InfoForTileCars[i].x = x/16.0f; + InfoForTileCars[i].y = y/16.0f; + InfoForTileCars[i].z = z/16.0f; InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; - - - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTileCars[j].x, y, InfoForTileCars[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + InfoForTileCars[i].crossing = false; + InfoForTileCars[i].flag02 = false; + InfoForTileCars[i].roadBlock = false; + InfoForTileCars[i].disabled = false; + InfoForTileCars[i].waterPath = false; + InfoForTileCars[i].betweenLevels = false; + + if(node == 11) + InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); } +//--MIAMI: done void -CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) +CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) { CVector pos; - pos.x = x / 16.0f; - pos.y = y / 16.0f; - pos.z = z / 16.0f; + pos.x = x; + pos.y = y; + pos.z = z; *out = m_mapObjects[id]->GetMatrix() * pos; } +//--MIAMI: done bool CPathFind::LoadPathFindData(void) { @@ -344,26 +371,22 @@ CPathFind::LoadPathFindData(void) return false; } +//--MIAMI: done void CPathFind::PreparePathData(void) { - int i, j, k; - int numExtern, numIntern, numLanes; - float maxX, maxY; + int i, j; + int numExtern, numIntern; CTempNode *tempNodes; printf("PreparePathData\n"); if(!CPathFind::LoadPathFindData() && // empty InfoForTileCars && InfoForTilePeds && - DetachedNodesCars && DetachedNodesPeds - ){ + DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){ tempNodes = new CTempNode[NUMTEMPNODES]; m_numConnections = 0; - for(i = 0; i < PATHNODESIZE; i++) - m_pathNodes[i].unkBits = 0; - for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; numIntern = 0; @@ -377,6 +400,19 @@ CPathFind::PreparePathData(void) printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); } + int numExternDetached, numInternDetached; + for(i = 0; i < NUMDETACHED_CARS; i++){ + numExternDetached = 0; + numInternDetached = 0; + for(j = 0; j < 12; j++){ + if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern) + numExternDetached++; + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern) + numInternDetached++; + } + // no diagnostic here + } + for(i = 0; i < PATHNODESIZE; i++) for(j = 0; j < 12; j++) if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){ @@ -388,52 +424,24 @@ CPathFind::PreparePathData(void) if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } + for(i = 0; i < NUMDETACHED_CARS; i++) + for(j = 0; j < 12; j++) + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){ + // MI:%d here but no argument for it + if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTilePeds[i*12 + j].numRightLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0) + printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); + } m_numPathNodes = 0; - PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); + PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups); m_numCarPathNodes = m_numPathNodes; - PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); + PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups); m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; - // TODO: figure out what exactly is going on here - // Some roads seem to get a west/east flag - for(i = 0; i < m_numMapObjects; i++){ - numExtern = 0; - numIntern = 0; - numLanes = 0; - maxX = 0.0f; - maxY = 0.0f; - for(j = 0; j < 12; j++){ - k = i*12 + j; - if(InfoForTileCars[k].type == NodeTypeExtern){ - numExtern++; - if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes) - numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes; - maxX = Max(maxX, Abs(InfoForTileCars[k].x)); - maxY = Max(maxY, Abs(InfoForTileCars[k].y)); - }else if(InfoForTileCars[k].type == NodeTypeIntern) - numIntern++; - } - - if(numIntern == 1 && numExtern == 2){ - if(numLanes < 4){ - if((i & 7) == 4){ // WHAT? - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - }else{ - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - } - } - delete[] tempNodes; CountFloodFillGroups(PATH_CAR); @@ -444,14 +452,17 @@ CPathFind::PreparePathData(void) delete[] InfoForTilePeds; InfoForTilePeds = nil; - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + delete[] TempExternalNodes; + TempExternalNodes = nil; } printf("Done with PreparePathData\n"); } +//--MIAMI: done /* String together connected nodes in a list by a flood fill algorithm */ void CPathFind::CountFloodFillGroups(uint8 type) @@ -494,8 +505,8 @@ CPathFind::CountFloodFillGroups(uint8 type) if(node->numLinks == 0){ if(type == PATH_CAR) - printf("Single car node: %f %f %f (%d)\n", - node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); + printf("Single car node: %f %f %f\n", + node->GetX(), node->GetY(), node->GetZ()); else printf("Single ped node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -523,34 +534,31 @@ CPathFind::CountFloodFillGroups(uint8 type) int32 TempListLength; +//--MIAMI: done void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int numDetached) + float maxdist, CPathInfoForObject *detachednodes, int numDetached) { static CVector CoorsXFormed; - int i, j, k, l; + int i, j, k; int l1, l2; int start; float posx, posy; float dx, dy, mag; float nearestDist; int nearestId; - int next; int oldNumPathNodes, oldNumLinks; float dist; int iseg, jseg; - int istart, jstart; int done, cont; int tileStart; oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; -#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) - // Initialize map objects - for(i = 0; i < m_numMapObjects; i++) - for(j = 0; j < 12; j++) - m_mapObjects[i]->m_nodeIndices[type][j] = -1; +#define OBJECTINDEX(n) (mapObjIndices[(n)]) + int16 *mapObjIndices = new int16[NUM_PATHNODES]; + NumTempExternalNodes = 0; // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -566,89 +574,125 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); OBJECTINDEX(m_numPathNodes) = i; - m_pathNodes[m_numPathNodes].unkBits = 1; - m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; + m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath; + m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02; + m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels; m_numPathNodes++; } + else if(objectpathinfo[start + j].type == NodeTypeExtern){ + CalcNodeCoors( + objectpathinfo[start + j].x, + objectpathinfo[start + j].y, + objectpathinfo[start + j].z, + i, + &CoorsXFormed); + TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed; + assert(objectpathinfo[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing; + NumTempExternalNodes++; + } } } + // Same thing for detached nodes + for(i = 0; i < numDetached; i++){ + tileStart = m_numPathNodes; + start = 12*i; + for(j = 0; j < 12; j++){ + if(detachednodes[start + j].type == NodeTypeIntern){ + CVector pos; + pos.x = detachednodes[start + j].x; + pos.y = detachednodes[start + j].y; + pos.z = detachednodes[start + j].z; + m_pathNodes[m_numPathNodes].SetPosition(pos); + mapObjIndices[m_numPathNodes] = -(i+1); + m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath; + m_pathNodes[m_numPathNodes].flagB2 = detachednodes[start + j].flag02; + m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels; + m_numPathNodes++; + }else if(detachednodes[start + j].type == NodeTypeExtern){ + TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x; + TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y; + TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z; + assert(detachednodes[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing; + NumTempExternalNodes++; + } + } + } // Insert external nodes into TempList TempListLength = 0; - for(i = 0; i < m_numMapObjects; i++){ - start = 12 * m_mapObjects[i]->GetModelIndex(); - for(j = 0; j < 12; j++){ - if(objectpathinfo[start + j].type != NodeTypeExtern) + for(i = 0; i < NumTempExternalNodes; i++){ + // find closest unconnected node + nearestId = -1; + nearestDist = maxdist; + for(k = 0; k < TempListLength; k++){ + if(tempnodes[k].linkState != 1) continue; - CalcNodeCoors( - objectpathinfo[start + j].x, - objectpathinfo[start + j].y, - objectpathinfo[start + j].z, - i, - &CoorsXFormed); - - // find closest unconnected node - nearestId = -1; - nearestDist = maxdist; - for(k = 0; k < TempListLength; k++){ - if(tempnodes[k].linkState != 1) - continue; - dx = tempnodes[k].pos.x - CoorsXFormed.x; - if(Abs(dx) < nearestDist){ - dy = tempnodes[k].pos.y - CoorsXFormed.y; - if(Abs(dy) < nearestDist){ - nearestDist = Max(Abs(dx), Abs(dy)); - nearestId = k; - } + dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x; + if(Abs(dx) < nearestDist){ + dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y; + if(Abs(dy) < nearestDist){ + nearestDist = Max(Abs(dx), Abs(dy)); + nearestId = k; } } + } - if(nearestId < 0){ - // None found, add this one to temp list - tempnodes[TempListLength].pos = CoorsXFormed; - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - // link to connecting internal node - tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next]; - if(type == PATH_CAR){ - tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes; - tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes; - } - tempnodes[TempListLength++].linkState = 1; - }else{ - // Found nearest, connect it to our neighbour - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next]; - tempnodes[nearestId].linkState = 2; - - // collapse this node with nearest we found - dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); - dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); - tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f; - mag = Sqrt(dx*dx + dy*dy); - tempnodes[nearestId].dirX = dx/mag; - tempnodes[nearestId].dirY = dy/mag; - // do something when number of lanes doesn't agree - if(type == PATH_CAR) - if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && - (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){ - // why switch left and right here? - tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes; - tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes; - } + if(nearestId < 0){ + // None found, add this one to temp list + tempnodes[TempListLength].pos = TempExternalNodes[i].pos; + // link to connecting internal node + tempnodes[TempListLength].link1 = TempExternalNodes[i].next; + if(type == PATH_CAR){ + tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes; + tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes; } + tempnodes[TempListLength].width = TempExternalNodes[i].width; + tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross; + tempnodes[TempListLength++].linkState = 1; + }else{ + // Found nearest, connect it to our neighbour + tempnodes[nearestId].link2 = TempExternalNodes[i].next; + tempnodes[nearestId].linkState = 2; + + // collapse this node with nearest we found + dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); + dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); + tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f; + mag = Sqrt(dx*dx + dy*dy); + tempnodes[nearestId].dirX = dx/mag * 100; + tempnodes[nearestId].dirY = dy/mag * 100; + tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width); + if(TempExternalNodes[i].isCross) + tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise? + // do something when number of lanes doesn't agree + if(type == PATH_CAR) + if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && + (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){ + // why switch left and right here? + tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes; + tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes; + } } } @@ -673,27 +717,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor continue; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; - m_connectionFlags[m_numConnections].flags = 0; + m_distances[m_numConnections] = Min(dist, 255); + if(tempnodes[j].isCross) + m_connections[j] |= 0x8000; // crosses road flag if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && - m_carPathLinks[k].dir.y == tempnodes[j].dirY && - m_carPathLinks[k].pos.x == tempnodes[j].pos.x && - m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ + if(m_carPathLinks[k].dirX == tempnodes[j].dirX && + m_carPathLinks[k].dirY == tempnodes[j].dirY && + m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) && + m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; - m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; - m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; - m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; + m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; + m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; + m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; + m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -707,6 +754,18 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_numConnections++; } + CPathInfoForObject *tile; + if(mapObjIndices[i] < 0){ + if(type == PATH_CAR) + tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])]; + else + tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])]; + }else{ + if(type == PATH_CAR) + tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + else + tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + } // Find i inside path segment iseg = 0; @@ -714,7 +773,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(OBJECTINDEX(j) == OBJECTINDEX(i)) iseg++; - istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) @@ -722,14 +780,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // N.B.: in every path segment, the externals have to be at the end jseg = j-i + iseg; - jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); - if(objectpathinfo[istart + iseg].next == jseg || - objectpathinfo[jstart + jseg].next == iseg){ + if(tile[iseg].next == jseg || + tile[jseg].next == iseg){ // Found a link between i and jConnectionSetCrossesRoad // NB this clears the flags in MIAMI m_connections[m_numConnections] = j; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; + m_distances[m_numConnections] = Min(dist, 255); if(type == PATH_CAR){ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; @@ -739,6 +796,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; + int width = Max(m_pathNodes[i].width, m_pathNodes[j].width); if(i < j){ dx = -dx; dy = -dy; @@ -746,20 +804,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == dx && - m_carPathLinks[k].dir.y == dy && - m_carPathLinks[k].pos.x == posx && - m_carPathLinks[k].pos.y == posy){ + if(m_carPathLinks[k].dirX == (int)(dx*100.0f) && + m_carPathLinks[k].dirY == (int)(dy*100.0f) && + m_carPathLinks[k].x == (int)(posx*8.0f) && + m_carPathLinks[k].y == (int)(posy*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = dx; - m_carPathLinks[m_numCarPathLinks].dir.y = dy; - m_carPathLinks[m_numCarPathLinks].pos.x = posx; - m_carPathLinks[m_numCarPathLinks].pos.y = posy; + m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f; + m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; + m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; + m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -769,11 +829,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } }else{ // Crosses road - if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || - objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) - m_connectionFlags[m_numConnections].bCrossesRoad = true; - else - m_connectionFlags[m_numConnections].bCrossesRoad = false; + if(tile[iseg].next == jseg && tile[iseg].crossing || + tile[jseg].next == iseg && tile[jseg].crossing) + m_connections[m_numConnections] |= 0x8000; // crosses road flag } m_pathNodes[i].numLinks++; @@ -786,7 +844,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor done = 0; // Set number of lanes for all nodes somehow // very strange code - for(k = 0; !done && k < 10; k++){ + for(k = 0; !done && k < 12; k++){ done = 1; for(i = 0; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 2) @@ -794,33 +852,50 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor l1 = m_carPathConnections[m_pathNodes[i].firstLink]; l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; - if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes != -1){ + int8 l1Left = m_carPathLinks[l1].numLeftLanes; + int8 l1Right = m_carPathLinks[l1].numRightLanes; + int8 l2Left = m_carPathLinks[l2].numLeftLanes; + int8 l2Right = m_carPathLinks[l2].numRightLanes; + int8 *l1Leftp, *l1Rightp; + int8 *l2Leftp, *l2Rightp; + if(m_carPathLinks[l1].pathNodeIndex == i){ + l1Leftp = &l1Left; + l1Rightp = &l1Right; + }else{ + l1Leftp = &l1Right; + l1Rightp = &l1Left; + } + if(m_carPathLinks[l2].pathNodeIndex == i){ + l2Leftp = &l2Left; + l2Rightp = &l2Right; + }else{ + l2Leftp = &l2Right; + l2Rightp = &l2Left; + } + if(*l1Leftp == -1 && *l2Rightp != -1){ + *l1Leftp = *l2Rightp; done = 0; - if(m_carPathLinks[l2].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes; - }else{ - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes; - } - m_carPathLinks[l1].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes != -1 && - m_carPathLinks[l2].numLeftLanes == -1){ + } + if(*l1Rightp == -1 && *l2Leftp != -1){ + *l1Rightp = *l2Leftp; done = 0; - if(m_carPathLinks[l1].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes; - }else{ - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes; - } - m_carPathLinks[l2].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes == -1) + } + if(*l2Leftp == -1 && *l1Rightp != -1){ + *l2Leftp = *l1Rightp; + done = 0; + } + if(*l2Rightp == -1 && *l1Leftp != -1){ + *l2Rightp = *l1Leftp; done = 0; + } + if(*l1Leftp == -1 && *l2Rightp == -1) + done = 0; + if(*l2Leftp == -1 && *l1Rightp == -1) + done = 0; + m_carPathLinks[l1].numLeftLanes = l1Left; + m_carPathLinks[l1].numRightLanes = l1Right; + m_carPathLinks[l2].numLeftLanes = l2Left; + m_carPathLinks[l2].numRightLanes = l2Right; } } @@ -828,10 +903,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(i = 0; i < m_numPathNodes; i++) for(j = 0; j < m_pathNodes[i].numLinks; j++){ k = m_carPathConnections[m_pathNodes[i].firstLink + j]; - if(m_carPathLinks[k].numLeftLanes < 0) - m_carPathLinks[k].numLeftLanes = 1; - if(m_carPathLinks[k].numRightLanes < 0) - m_carPathLinks[k].numRightLanes = 1; + if(m_carPathLinks[k].numLeftLanes == -1) + m_carPathLinks[k].numLeftLanes = 0; + if(m_carPathLinks[k].numRightLanes == -1) + m_carPathLinks[k].numRightLanes = 0; } } @@ -840,8 +915,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ - m_pathNodes[i].bDisabled = false; - m_pathNodes[i].bBetweenLevels = false; // See if node is a dead end, if so, we're not done yet if(!m_pathNodes[i].bDeadEnd){ k = 0; @@ -874,23 +947,14 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_connections[j] = node-1; } - // Also in treadables - for(j = 0; j < m_numMapObjects; j++) - for(k = 0; k < 12; k++){ - if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){ - // remove this one - for(l = k; l < 12-1; l++) - m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1]; - m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1; - }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) - m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; - } - i--; m_numPathNodes--; } + + delete[] mapObjIndices; } +//--MIAMI: done float CPathFind::CalcRoadDensity(float x, float y) { @@ -907,21 +971,13 @@ CPathFind::CalcRoadDensity(float x, float y) next = m_carPathConnections[m_pathNodes[i].firstLink + j]; density += m_carPathLinks[next].numLeftLanes * dist; density += m_carPathLinks[next].numRightLanes * dist; - - if(m_carPathLinks[next].numLeftLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); - if(m_carPathLinks[next].numRightLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); } } } return density/2500.0f; } +//--MIAMI: done bool CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) { @@ -932,6 +988,7 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done bool CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) { @@ -942,6 +999,7 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done void CPathFind::AddNodeToList(CPathNode *node, int32 listId) { @@ -954,6 +1012,7 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId) node->distance = listId; } +//--MIAMI: done void CPathFind::RemoveNodeFromList(CPathNode *node) { @@ -962,6 +1021,7 @@ CPathFind::RemoveNodeFromList(CPathNode *node) node->GetNext()->SetPrev(node->GetPrev()); } +//--MIAMI: done void CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) { @@ -975,6 +1035,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) } } +#ifdef GTA_BRIDGE void CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) { @@ -986,7 +1047,9 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena m_carPathLinks[i].bBridgeLights = enable; } } +#endif +//--MIAMI: done void CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) { @@ -1002,6 +1065,7 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) } } +//--MIAMI: done void CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1017,6 +1081,7 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1 } } +//--MIAMI: done void CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1032,6 +1097,7 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode) { @@ -1083,6 +1149,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) { @@ -1098,6 +1165,7 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1112,6 +1180,7 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, } } +//--MIAMI: unused (still needed for script here) void CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1126,8 +1195,9 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y } } +//--MIAMI: done int32 -CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) +CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath) { int i; int firstNode, lastNode; @@ -1149,22 +1219,20 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo for(i = firstNode; i < lastNode; i++){ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dist = Abs(m_pathNodes[i].GetX() - coors.x) + - Abs(m_pathNodes[i].GetY() - coors.y) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } - break; + if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue; + if(bWaterPath != m_pathNodes[i].bWaterPath) continue; + dist = Abs(m_pathNodes[i].GetX() - coors.x) + + Abs(m_pathNodes[i].GetY() - coors.y) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + closestDist = dist; + closestNode = i; } } return closestDist < distLimit ? closestNode : -1; } +//--MIAMI: done int32 CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) { @@ -1187,27 +1255,23 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa } for(i = firstNode; i < lastNode; i++){ - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dX = m_pathNodes[i].GetX() - coors.x; - dY = m_pathNodes[i].GetY() - coors.y; - dist = Abs(dX) + Abs(dY) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + dX = m_pathNodes[i].GetX() - coors.x; + dY = m_pathNodes[i].GetY() - coors.y; + dist = Abs(dX) + Abs(dY) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + NormalizeXY(dX, dY); + dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; if(dist < closestDist){ - NormalizeXY(dX, dY); - dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } + closestDist = dist; + closestNode = i; } - break; } } return closestNode; } +//--MIAMI: done float CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) { @@ -1219,6 +1283,7 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) return RADTODEG(dir.Heading()); } +//--MIAMI: unused (still needed for script here) float CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) { @@ -1262,6 +1327,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo return RADTODEG(dir.Heading()); } +// no "New" in MIAMI +//--MIAMI: TODO bool CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) { @@ -1316,6 +1383,7 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, return false; } +//--MIAMI: TODO bool CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) { @@ -1375,42 +1443,7 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi return false; } -CTreadable* -CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) -{ - int i, j, k; - int node1, node2; - CTreadable *closestMapObj = nil; - float closestDist = 10000.0f; - - for(i = 0; i < m_numMapObjects; i++){ - CTreadable *mapObj = m_mapObjects[i]; - if(mapObj->m_nodeIndices[type][0] < 0) - continue; - CVector vDist = mapObj->GetPosition() - coors; - float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z); - if(fDist < 200.0f || fDist < closestDist) - for(j = 0; j < 12; j++){ - node1 = mapObj->m_nodeIndices[type][j]; - if(node1 < 0) - break; - // FIX: game uses ThePaths here explicitly - for(k = 0; k < m_pathNodes[node1].numLinks; k++){ - node2 = ConnectedNode(m_pathNodes[node1].firstLink + k); - float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors); - if(lineDist < closestDist){ - closestDist = lineDist; - if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr()) - closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex]; - else - closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex]; - } - } - } - } - return closestMapObj; -} - +//--MIAMI: done void CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) { @@ -1418,19 +1451,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CPathNode *node; if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ - // need to find the node we're coming from - node = nil; - CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); - float nodeDist = 1000000000.0f; - for(i = 0; i < 12; i++){ - if(obj->m_nodeIndices[type][i] < 0) - break; - float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr(); - if(dist < nodeDist){ - nodeDist = dist; - node = &m_pathNodes[obj->m_nodeIndices[type][i]]; - } - } + int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f); + node = &m_pathNodes[nodeIdx]; } CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); @@ -1486,8 +1508,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } -static CPathNode *apNodesToBeCleared[4995]; +static CPathNode *apNodesToBeCleared[6525]; +//--MIAMI: done void CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) { @@ -1503,42 +1526,22 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta } // Find start - int numPathsToTry; - CTreadable *startObj; - if(startNodeId < 0){ - if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil) - startObj = FindRoadObjectClosestToCoors(start, type); - numPathsToTry = 0; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group) - numPathsToTry++; - } - }else{ - numPathsToTry = 1; - startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; - } - if(numPathsToTry == 0) { + if(startNodeId < 0) + startNodeId = FindNodeClosestToCoors(start, type, 999999.88f); + if(startNodeId < 0) { *pNumNodes = 0; if(pDist) *pDist = 100000.0f; return; } - - if(startNodeId < 0){ - // why only check node 0? - if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != - m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - }else{ - if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } + if(startNodeId == targetNodeId){ + *pNumNodes = 0; + if(pDist) *pDist = 0.0f; + return; + } + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; } for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) @@ -1550,14 +1553,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Dijkstra's algorithm // Find distances int numPathsFound = 0; - if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) - numPathsFound++; - for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ + for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){ CPathNode *node; for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ - if(m_mapObjects[node->objectIndex] == startObj && - (startNodeId < 0 || node == &m_pathNodes[startNodeId])) - numPathsFound++; + if(node == &m_pathNodes[startNodeId]) + numPathsFound = 1; for(j = 0; j < node->numLinks; j++){ int next = ConnectedNode(node->firstLink + j); @@ -1577,34 +1577,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Find out whence to start tracing back CPathNode *curNode; - if(startNodeId < 0){ - int minDist = MAX_DIST; - *pNumNodes = 1; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude(); - if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){ - minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist; - curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]]; - } - } - if(maxNumNodes == 0){ - *pNumNodes = 0; - }else{ - nodes[0] = curNode; - *pNumNodes = 1; - } - if(pDist) - *pDist = minDist; - }else - { - curNode = &m_pathNodes[startNodeId]; - *pNumNodes = 0; - if(pDist) - *pDist = m_pathNodes[startNodeId].distance; - } + curNode = &m_pathNodes[startNodeId]; + *pNumNodes = 0; + if(pDist) + *pDist = m_pathNodes[startNodeId].distance; + nodes[(*pNumNodes)++] = curNode; // Trace back to target and update list of nodes while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) for(i = 0; i < curNode->numLinks; i++){ @@ -1618,13 +1596,13 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta for(i = 0; i < numNodesToBeCleared; i++) apNodesToBeCleared[i]->distance = MAX_DIST; - return; } static CPathNode *pNodeList[32]; static int16 DummyResult; static int16 DummyResult2; +//--MIAMI: done bool CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) { @@ -1635,11 +1613,12 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) else DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); if(type == PATH_CAR) - return dist < 160.0f; + return dist < 150.0f; else return dist < 100.0f; } +//--MIAMI: done void CPathFind::Save(uint8 *buf, uint32 *size) { @@ -1661,6 +1640,7 @@ CPathFind::Save(uint8 *buf, uint32 *size) buf[i/8 + n] &= ~(1 << i%8); } +//--MIAMI: done void CPathFind::Load(uint8 *buf, uint32 size) { @@ -1805,3 +1785,23 @@ CPathFind::DisplayPathData(void) } } } + +CPathNode* +CPathFind::GetNode(int16 index) +{ + if(index < 0) + return nil; + if(index < ARRAY_SIZE(ThePaths.m_searchNodes)) + return &ThePaths.m_searchNodes[index]; + return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)]; +} +int16 +CPathFind::GetIndex(CPathNode *node) +{ + if(node == nil) + return -1; + if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)]) + return node - ThePaths.m_searchNodes; + else + return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes); +} |