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-rw-r--r--src/control/Pickups.cpp843
1 files changed, 408 insertions, 435 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 7a9808f6..ddf7cefb 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -49,30 +49,70 @@ uint32 CPickups::StaticCamStartTime;
tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
-// TODO(Miami)
-uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
+// --MIAMI: Done
+uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24,
+ 32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 };
+
+// --MIAMI: Done
+uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12,
+ 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 };
// --MIAMI: Done
-uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
- 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34,
- 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14,
- 4, 150, 100, 500, 1, 400, 36, 0,
+uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000,
+ 1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400,
+ 10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 };
+
+struct
+{
+ uint8 r,g,b;
+ float unk;
+} aPickupColors[] = {
+ { 128, 128, 128, 1.0f },
+ { 128, 128, 128, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 97, 194, 247, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 27, 89, 130, 1.0f },
+ { 149, 194, 24, 1.0f },
+ { 149, 194, 24, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 45, 155, 90, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 255, 227, 79, 1.0f },
+ { 254, 137, 0, 1.0f },
+ { 254, 137, 0, 1.0f },
+ { 249, 131, 215, 1.0f },
+ { 249, 131, 215, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 164, 40, 178, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 69, 69, 69, 1.0f },
+ { 255, 100, 100, 1.0f },
+ { 128, 255, 128, 1.0f },
+ { 100, 100, 255, 1.0f },
+ { 255, 255, 100, 1.0f },
+ { 255, 100, 100, 1.0f },
+ { 100, 255, 100, 1.0f },
+ { 255, 255, 255, 1.0f }
};
-uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
-
-// TODO(Miami): Those are all placeholders!!
-uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
-255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-255, 128, 0, 255, 0 };
-uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
-255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 255, 0, 255, 0 };
-uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
-255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
-0, 128, 255, 0, 0 };
+
void
ModifyStringLabelForControlSetting(char *str)
@@ -117,15 +157,36 @@ CPickup::Remove()
m_eType = PICKUP_NONE;
}
+// --MIAMI: Done
CObject *
-CPickup::GiveUsAPickUpObject(int32 handle)
+CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle)
{
- CObject *object;
+ CObject *&object = *ppObject;
+ CObject *&extraObject = *ppExtraObject;
+
+ object = extraObject = nil;
+
+ int32 modelId = -1;
+ if (CModelInfo::GetModelInfo(m_eModelIndex)->GetModelType() == MITYPE_WEAPON) {
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(((CWeaponModelInfo*)CModelInfo::GetModelInfo(m_eModelIndex))->GetWeaponInfo());
+ modelId = weaponInfo->m_nModelId;
+ if (modelId == m_eModelIndex)
+ modelId = weaponInfo->m_nModel2Id;
+ }
- if (handle <= 0) object = new CObject(m_eModelIndex, false);
- else {
+ if (handle >= 0) {
CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
- object = new(handle) CObject(m_eModelIndex, false);
+ if (extraHandle >= 0)
+ CPools::MakeSureSlotInObjectPoolIsEmpty(extraHandle);
+ if (object == nil)
+ object = new(handle) CObject(m_eModelIndex, false);
+
+ if (extraHandle >= 0 && modelId != -1 && extraObject == nil)
+ extraObject = new(extraHandle) CObject(modelId, false);
+ } else {
+ object = new CObject(m_eModelIndex, false);
+ if (modelId != -1)
+ extraObject = new CObject(modelId, false);
}
if (object == nil) return nil;
@@ -139,15 +200,38 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bExplosionProof = true;
object->bUsesCollision = false;
object->bIsPickup = true;
+ object->obj_flag_02 = m_effects;
object->bHasPreRenderEffects = true;
- object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
+ if (extraObject) {
+ extraObject->ObjectCreatedBy = MISSION_OBJECT;
+ extraObject->SetPosition(m_vecPos);
+ extraObject->SetOrientation(0.0f, 0.0f, -HALFPI);
+ extraObject->GetMatrix().UpdateRW();
+ extraObject->UpdateRwFrame();
+
+ extraObject->bAffectedByGravity = false;
+ extraObject->bExplosionProof = true;
+ extraObject->bUsesCollision = false;
+ extraObject->bIsPickup = true;
+ extraObject->obj_flag_02 = true;
+ extraObject->bHasPreRenderEffects = true;
+ extraObject->m_nBonusValue = 0;
+ extraObject->bPickupObjWithMessage = false;
+ extraObject->bOutOfStock = false;
+ }
+
+ object->m_nBonusValue = (m_eModelIndex == MI_PICKUP_BONUS || m_eModelIndex == MI_PICKUP_CLOTHES) ? m_nQuantity : 0;
switch (m_eType)
{
case PICKUP_IN_SHOP:
object->bPickupObjWithMessage = true;
object->bOutOfStock = false;
+ if (m_eModelIndex == MI_PICKUP_HEALTH || m_eModelIndex == MI_PICKUP_ADRENALINE)
+ object->m_nCostValue = 0;
+ else
+ object->m_nCostValue = CostOfWeapon[CPickups::WeaponForModel(m_eModelIndex)];
break;
case PICKUP_ON_STREET:
case PICKUP_ONCE:
@@ -193,28 +277,20 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
float waterLevel;
if (m_pObject) {
- m_pObject->SetPosition(m_vecPos);
- // TODO(Miami): Extra object
+ m_pObject->GetMatrix().GetPosition() = m_vecPos;
+ if (m_pExtraObject)
+ m_pExtraObject->GetMatrix().GetPosition() = m_vecPos;
}
if (m_eType == PICKUP_ASSET_REVENUE) {
- uint32 oldTimer = m_nTimer;
+ uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nTimer;
m_nTimer = CTimer::GetTimeInMilliseconds();
- float calculatedRevenue;
- if ((FindPlayerCoors() - m_vecPos).Magnitude() > 10.0) {
- uint32 timePassed = CTimer::GetTimeInMilliseconds() - oldTimer;
- calculatedRevenue = m_nRevenue + (timePassed * m_nMoneySpeed) * sq(1.f / 1200.f);
- } else {
- calculatedRevenue = m_nRevenue;
- }
- m_nRevenue = Min(calculatedRevenue, m_nQuantity);
- // TODO(Miami): For pickup glow effect?
- /*
- if (calculatedRevenue < 10.0) {
- m_pObject->m_nCostValue = 0;
- } else {
- m_pObject->m_nCostValue = calculatedRevenue;
- }
- */
+
+ if (Distance(FindPlayerCoors(), m_vecPos) > 10.0f)
+ m_fRevenue += float(timePassed * m_nMoneySpeed) / SQR(1200.0f);
+
+ m_fRevenue = Min(m_fRevenue, m_nQuantity);
+
+ m_pObject->m_nCostValue = m_fRevenue < 10 ? 0 : m_fRevenue;
}
if (m_bRemoved) {
@@ -222,7 +298,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
// respawn pickup if we're far enough
float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
- m_pObject = GiveUsAPickUpObject(-1);
+ m_pObject = GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
if (m_pObject) {
CWorld::Add(m_pObject);
m_bRemoved = false;
@@ -232,6 +308,14 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
return false;
}
+ if (!m_pObject) {
+ GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
+ if (m_pObject)
+ CWorld::Add(m_pObject);
+ if (m_pExtraObject)
+ CWorld::Add(m_pExtraObject);
+ }
+
if (!m_pObject) return false;
if (!IsMine()) {
@@ -261,6 +345,10 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
}
+ // MIAMI code here
+
+ // ...
+
// if we didn't then we've got nothing to do
if (isPickupTouched && CanBePickedUp(player, playerId)) {
CPad::GetPad(0)->StartShake(120, 100);
@@ -345,8 +433,8 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
case PICKUP_ASSET_REVENUE:
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_nRevenue;
- m_nRevenue = 0;
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
+ m_fRevenue = 0.0f;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return false;
// TODO(Miami): Control flow
@@ -462,6 +550,23 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
return false;
}
+// --MIAMI: Done
+void
+CPickup::GetRidOfObjects()
+{
+ if (m_pObject) {
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+ m_pObject = nil;
+ }
+ if (m_pExtraObject) {
+ CWorld::Remove(m_pExtraObject);
+ delete m_pExtraObject;
+ m_pExtraObject = nil;
+ }
+}
+
+// --MIAMI: Done
void
CPickups::Init(void)
{
@@ -470,6 +575,7 @@ CPickups::Init(void)
aPickUps[i].m_eType = PICKUP_NONE;
aPickUps[i].m_nIndex = 1;
aPickUps[i].m_pObject = nil;
+ aPickUps[i].m_pExtraObject = nil;
}
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
@@ -502,6 +608,7 @@ CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uin
return false;
}
+// --MIAMI: Done
bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
@@ -514,11 +621,12 @@ CPickups::IsPickUpPickedUp(int32 pickupId)
return false;
}
+// --MIAMI: Done
void
CPickups::PassTime(uint32 time)
{
for (int i = 0; i < NUMPICKUPS; i++) {
- if (aPickUps[i].m_eType != PICKUP_NONE) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_eType != PICKUP_ASSET_REVENUE) {
if (aPickUps[i].m_nTimer <= time)
aPickUps[i].m_nTimer = 0;
else
@@ -527,6 +635,7 @@ CPickups::PassTime(uint32 time)
}
}
+// --MIAMI: Done
int32
CPickups::GetActualPickupIndex(int32 index)
{
@@ -537,6 +646,7 @@ CPickups::GetActualPickupIndex(int32 index)
return (uint16)index;
}
+// --MIAMI: Done
bool
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
{
@@ -566,8 +676,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_BRIBE) {
- int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
- if (level < 0) level = 0;
+ int32 level = Max(FindPlayerPed()->m_pWanted->m_nWantedLevel - 1, 0);
player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
@@ -578,6 +687,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
return false;
}
+// --MIAMI: Todo
void
CPickups::RemoveAllFloatingPickups()
{
@@ -592,10 +702,11 @@ CPickups::RemoveAllFloatingPickups()
}
}
+// --MIAMI: Done
void
CPickups::RemovePickUp(int32 pickupIndex)
{
- int32 index = CPickups::GetActualPickupIndex(pickupIndex);
+ int32 index = GetActualPickupIndex(pickupIndex);
if (index == -1) return;
if (aPickUps[index].m_pObject) {
@@ -603,10 +714,16 @@ CPickups::RemovePickUp(int32 pickupIndex)
delete aPickUps[index].m_pObject;
aPickUps[index].m_pObject = nil;
}
+ if (aPickUps[index].m_pExtraObject) {
+ CWorld::Remove(aPickUps[index].m_pExtraObject);
+ delete aPickUps[index].m_pExtraObject;
+ aPickUps[index].m_pExtraObject = nil;
+ }
aPickUps[index].m_eType = PICKUP_NONE;
aPickUps[index].m_bRemoved = true;
}
+// --MIAMI: Done
int32
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
{
@@ -620,7 +737,8 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
break;
}
}
- } else {
+ }
+ if (!bFreeFound) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
@@ -640,6 +758,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
}
if (slot >= NUMGENERALPICKUPS) return -1;
+ aPickUps[slot].GetRidOfObjects();
}
}
@@ -649,8 +768,10 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
aPickUps[slot].m_nMoneySpeed = rate;
- aPickUps[slot].m_nRevenue = 0;
+ aPickUps[slot].m_fRevenue = 0.0f;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
+ aPickUps[slot].m_effects = highPriority;
+ aPickUps[slot].m_effects2 = false;
if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
@@ -671,18 +792,22 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_sTextKey[0] = '\0';
aPickUps[slot].m_vecPos = pos;
- aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
+ aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(&aPickUps[slot].m_pObject, &aPickUps[slot].m_pExtraObject, -1, -1);
if (aPickUps[slot].m_pObject)
CWorld::Add(aPickUps[slot].m_pObject);
+ if (aPickUps[slot].m_pExtraObject)
+ CWorld::Add(aPickUps[slot].m_pExtraObject);
return GetNewUniquePickupIndex(slot);
}
+// --MIAMI: Done
int32
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
{
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
}
+// --MIAMI: Done
int32
CPickups::GetNewUniquePickupIndex(int32 slot)
{
@@ -711,6 +836,7 @@ CPickups::WeaponForModel(int32 model)
return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
}
+// --MIAMI: Done
void
CPickups::AddToCollectedPickupsArray(int32 index)
{
@@ -729,7 +855,7 @@ CPickups::Update()
#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
- float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
+ float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
@@ -745,8 +871,7 @@ CPickups::Update()
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
- if ( FindPlayerVehicle() != pPlayerVehicle
- || (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
+ if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
@@ -754,15 +879,13 @@ CPickups::Update()
}
}
#endif
- if (CPad::GetPad(0)->CollectPickupJustDown()) {
+ if (CPad::GetPad(0)->CollectPickupJustDown())
CollectPickupBuffer = 6;
- } else {
+ else
CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
- }
- if (PlayerOnWeaponPickup) {
+ if (PlayerOnWeaponPickup)
PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
- }
#define PICKUPS_FRAME_SPAN (6)
#ifdef FIX_BUGS
@@ -782,9 +905,24 @@ CPickups::Update()
}
}
+// --MIAMI: Done
+CPickup*
+CPickups::FindPickUpForThisObject(CEntity *object)
+{
+ for (uint32 i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && (aPickUps[i].m_pObject == object || aPickUps[i].m_pExtraObject == object)) {
+ return &aPickUps[i];
+ }
+ }
+ return &aPickUps[0];
+}
+
+// --MIAMI: Done
void
CPickups::DoPickUpEffects(CEntity *entity)
{
+ CPickup *pickup = FindPickUpForThisObject(entity);
+
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
@@ -802,7 +940,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
- colorId = WEAPONTYPE_TOTALWEAPONS + 1;
+ colorId = WEAPONTYPE_ARMOUR;
} else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
doInnerGlow = true;
doOuterGlow = false;
@@ -811,33 +949,92 @@ CPickups::DoPickUpEffects(CEntity *entity)
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
- colorId = WEAPONTYPE_TOTALWEAPONS;
+ colorId = WEAPONTYPE_HEALTH;
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY) {
doInnerGlow = true;
doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY_FORSALE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_REVENUE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_SAVEGAME) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_CLOTHES) {
+ colorId = WEAPONTYPE_TOTALWEAPONS;
+ doOuterGlow = false;
+ doInnerGlow = true;
} else
colorId = WeaponForModel(entity->GetModelIndex());
- const CVector& pos = entity->GetPosition();
+ const CVector& pos = pickup->m_vecPos;
if (doOuterGlow) {
- float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
- 1.0f, 40.0f, false, 0.0f);
+ bool corona1 = false;
+ bool corona2 = false;
+ int timerVal = (CTimer::GetTimeInMilliseconds() >> 9) & 7;
+
+ if (timerVal < 3)
+ corona1 = false;
+ else if (timerVal == 3)
+ corona1 = (CGeneral::GetRandomNumber() & 3) != 0;
+ else
+ corona1 = true;
- float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
- CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
- float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
- CCoronas::RegisterCorona((uintptr)entity,
- aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
- 255,
- pos,
- size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ timerVal = (timerVal - 1) & 7;
+ if (timerVal < 3)
+ corona2 = false;
+ else if (timerVal == 3)
+ corona2 = (CGeneral::GetRandomNumber() & 3) != 0;
+ else
+ corona2 = true;
+
+ if (((CObject*)entity)->obj_flag_02) {
+ corona2 = false;
+ corona1 = false;
+ }
+
+ if (corona1) {
+ CCoronas::RegisterCorona((uintptr)entity,
+ aPickupColors[colorId].r * 0.45f, aPickupColors[colorId].g * 0.45f, aPickupColors[colorId].b * 0.45f,
+ 255, pos, 0.76f, 65.0f,
+ CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
+ 0.0f, false, -0.4f);
+ CShadows::StoreStaticShadow((uintptr)entity,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aPickupColors[colorId].r * 0.3f, aPickupColors[colorId].g * 0.3f, aPickupColors[colorId].b * 0.3f,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aPickupColors[colorId].r / 256.0f, aPickupColors[colorId].g / 256.0f, aPickupColors[colorId].b / 256.0f, CPointLights::FOG_NONE, true);
+ } else
+ CCoronas::RegisterCorona((uintptr)entity, 0, 0, 0, 255, pos, 0.57f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ if (corona2) {
+ CCoronas::RegisterCorona(
+ (uintptr)entity + 1,
+ aPickupColors[colorId].r * 0.55f, aPickupColors[colorId].g * 0.55f, aPickupColors[colorId].b * 0.55f,
+ 255,
+ pos,
+ 0.6f,
+ 65.0f,
+ CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
+ 0.0f, false, -0.4f);
+ if (!corona1)
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aPickupColors[colorId].r * 0.25f, aPickupColors[colorId].g * 0.25f, aPickupColors[colorId].b * 0.25f,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ } else
+ CCoronas::RegisterCorona((uintptr)entity + 1, 0, 0, 0, 255, pos, 0.45f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
CObject *object = (CObject*)entity;
- if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
- const float MAXDIST = 12.0f;
+ if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue || object->m_nCostValue) {
+
+ float dist = Distance2D(pos, TheCamera.GetPosition());
+ const float MAXDIST = 14.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
RwV3d vecOut;
@@ -848,38 +1045,85 @@ CPickups::DoPickUpEffects(CEntity *entity)
aMessages[NumMessages].m_dist.x = fDistX;
aMessages[NumMessages].m_dist.y = fDistY;
aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
- aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
- aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
- aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
+ aMessages[NumMessages].m_color.red = aPickupColors[colorId].r;
+ aMessages[NumMessages].m_color.green = aPickupColors[colorId].g;
+ aMessages[NumMessages].m_color.blue = aPickupColors[colorId].b;
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
aMessages[NumMessages].m_quantity = object->m_nBonusValue;
+ aMessages[NumMessages].money = object->m_nCostValue;
NumMessages++;
}
}
}
uint32 model = entity->GetModelIndex();
- CColModel* colModel = entity->GetColModel();
+ CColModel *colModel = entity->GetColModel();
CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
+ float maxDimension = Max(colLength.x, Max(colLength.y, colLength.z));
- float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f;
+ float scale = (Max(1.f, 1.2f / maxDimension) - 1.0f) * 0.6f + 1.0f;
if (model == MI_MINIGUN || model == MI_MINIGUN2)
scale = 1.2f;
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
+ if (entity->GetModelIndex() == MI_MINIGUN2) {
+ CMatrix matrix1;
+ CMatrix matrix2; // unused
+ entity->SetPosition(pickup->m_vecPos);
+ matrix1.SetRotateX(0.0f);
+ matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064));
+ matrix1.Translate(CVector(0.829, -0.001, 0.226));
+ entity->GetMatrix() *= matrix1;
+ }
+
+ if (doOuterGlow) {
+ CVector scale(0.0f, 0.0f, 0.0f);
+ if (colLength.x == maxDimension)
+ scale.x = colLength.x;
+ else if (colLength.y == maxDimension)
+ scale.y = colLength.y;
+ else
+ scale.z = colLength.z;
+
+ for (int i = 0; i < 4; i++) {
+ CVector pos = entity->GetMatrix() * (scale * ((float)i / 3.0f));
+ CCoronas::RegisterCorona(
+ (uintptr)entity + 8 + i,
+ aPickupColors[colorId].r * 0.15f,
+ aPickupColors[colorId].g * 0.15f,
+ aPickupColors[colorId].b * 0.15f,
+ 255,
+ pos,
+ 1.0f,
+ 65.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF,
+ CCoronas::LOSCHECK_OFF,
+ CCoronas::STREAK_OFF,
+ 0.0f);
+ }
+ }
+
if (doInnerGlow)
- CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
+ CCoronas::RegisterCorona(
+#ifdef FIX_BUGS
+ (uintptr)entity + 8 + 4,
+#else
+ (uintptr)entity + 9,
+#endif
+ 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
}
}
+// --MIAMI: Done
void
CPickups::DoMineEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -894,11 +1138,12 @@ CPickups::DoMineEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
}
+// --MIAMI: Done
void
CPickups::DoMoneyEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -913,11 +1158,12 @@ CPickups::DoMoneyEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
}
+// --MIAMI: Done
void
CPickups::DoCollectableEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {
@@ -932,18 +1178,22 @@ CPickups::DoCollectableEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
}
+// --MIAMI: Done
void
CPickups::RenderPickUpText()
{
wchar *strToPrint;
for (int32 i = 0; i < NumMessages; i++) {
- if (aMessages[i].m_quantity <= 39) {
+
+ if (aMessages[i].money != 0) {
+ sprintf(gString, "$%d", aMessages[i].money);
+ AsciiToUnicode(gString, gUString);
+ strToPrint = gUString;
+ } else {
switch (aMessages[i].m_quantity) // could use some enum maybe
{
case 0:
- if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
- // what is this??
- sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
+ if (aMessages[i].m_weaponType == WEAPONTYPE_HEALTH || aMessages[i].m_weaponType == WEAPONTYPE_ARMOUR) {
strToPrint = nil;
} else {
if (aMessages[i].m_bOutOfStock)
@@ -956,121 +1206,43 @@ CPickups::RenderPickUpText()
}
break;
case 1:
- strToPrint = TheText.Get("SECURI");
+ strToPrint = TheText.Get("OUTFT1");
break;
case 2:
- strToPrint = TheText.Get("MOONBM");
+ strToPrint = TheText.Get("OUTFT2");
break;
case 3:
- strToPrint = TheText.Get("COACH");
+ strToPrint = TheText.Get("OUTFT3");
break;
case 4:
- strToPrint = TheText.Get("FLATBED");
+ strToPrint = TheText.Get("OUTFT4");
break;
case 5:
- strToPrint = TheText.Get("LINERUN");
+ strToPrint = TheText.Get("OUTFT5");
break;
case 6:
- strToPrint = TheText.Get("TRASHM");
+ strToPrint = TheText.Get("OUTFT6");
break;
case 7:
- strToPrint = TheText.Get("PATRIOT");
+ strToPrint = TheText.Get("OUTFT7");
break;
case 8:
- strToPrint = TheText.Get("WHOOPEE");
+ strToPrint = TheText.Get("OUTFT8");
break;
case 9:
- strToPrint = TheText.Get("BLISTA");
+ strToPrint = TheText.Get("OUTFT9");
break;
case 10:
- strToPrint = TheText.Get("MULE");
+ strToPrint = TheText.Get("OUTFT10");
break;
case 11:
- strToPrint = TheText.Get("YANKEE");
+ strToPrint = TheText.Get("OUTFT11");
break;
case 12:
- strToPrint = TheText.Get("BOBCAT");
+ strToPrint = TheText.Get("OUTFT12");
break;
case 13:
- strToPrint = TheText.Get("DODO");
- break;
- case 14:
- strToPrint = TheText.Get("BUS");
- break;
- case 15:
- strToPrint = TheText.Get("RUMPO");
- break;
- case 16:
- strToPrint = TheText.Get("PONY");
- break;
- case 17:
- strToPrint = TheText.Get("SENTINL");
- break;
- case 18:
- strToPrint = TheText.Get("CHEETAH");
- break;
- case 19:
- strToPrint = TheText.Get("BANSHEE");
- break;
- case 20:
- strToPrint = TheText.Get("IDAHO");
- break;
- case 21:
- strToPrint = TheText.Get("INFERNS");
- break;
- case 22:
- strToPrint = TheText.Get("TAXI");
- break;
- case 23:
- strToPrint = TheText.Get("KURUMA");
- break;
- case 24:
- strToPrint = TheText.Get("STRETCH");
- break;
- case 25:
- strToPrint = TheText.Get("PEREN");
- break;
- case 26:
- strToPrint = TheText.Get("STINGER");
- break;
- case 27:
- strToPrint = TheText.Get("MANANA");
- break;
- case 28:
- strToPrint = TheText.Get("LANDSTK");
- break;
- case 29:
- strToPrint = TheText.Get("STALION");
- break;
- case 30:
- strToPrint = TheText.Get("BFINJC");
- break;
- case 31:
- strToPrint = TheText.Get("CABBIE");
- break;
- case 32:
- strToPrint = TheText.Get("ESPERAN");
- break;
- case 33:
- strToPrint = TheText.Get("FIRETRK");
- break;
- case 34:
- strToPrint = TheText.Get("AMBULAN");
- break;
- case 35:
- strToPrint = TheText.Get("ENFORCR");
- break;
- case 36:
- strToPrint = TheText.Get("FBICAR");
- break;
- case 37:
- strToPrint = TheText.Get("RHINO");
- break;
- case 38:
- strToPrint = TheText.Get("BARRCKS");
- break;
- case 39:
- strToPrint = TheText.Get("POLICAR");
+ strToPrint = TheText.Get("OUTFT13");
break;
default:
break;
@@ -1081,12 +1253,16 @@ CPickups::RenderPickUpText()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- const float MAX_SCALE = 1.0f;
+#ifdef FIX_BUGS
+ const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH;
+#else
+ const float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
+#endif
- float fScaleY = aMessages[i].m_dist.y / 100.0f;
+ float fScaleY = aMessages[i].m_dist.y / 30.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
- float fScaleX = aMessages[i].m_dist.x / 100.0f;
+ float fScaleX = aMessages[i].m_dist.x / 30.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY);
@@ -1102,6 +1278,7 @@ CPickups::RenderPickUpText()
NumMessages = 0;
}
+// --MIAMI: Done
void
CPickups::CreateSomeMoney(CVector pos, int money)
{
@@ -1121,6 +1298,30 @@ CPickups::CreateSomeMoney(CVector pos, int money)
}
}
+// --MIAMI: Done
+void
+CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
+{
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (weaponSlot >= WEAPONSLOT_SHOTGUN && weaponSlot <= WEAPONSLOT_RIFLE) {
+ for (int slot = 0; slot < NUMPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
+ if (aPickUps[slot].m_pObject) {
+ if (CWeaponInfo::GetWeaponInfo(WeaponForModel(aPickUps[slot].m_pObject->GetModelIndex()))->m_nWeaponSlot == weaponSlot &&
+ aPickUps[slot].m_nQuantity == 0) {
+ CWorld::Remove(aPickUps[slot].m_pObject);
+ delete aPickUps[slot].m_pObject;
+ aPickUps[slot].m_bRemoved = true;
+ aPickUps[slot].m_pObject = nil;
+ aPickUps[slot].m_eType = PICKUP_NONE;
+ }
+ }
+ }
+ }
+ }
+}
+
+// --MIAMI: Done
void
CPickups::Load(uint8 *buf, uint32 size)
{
@@ -1129,8 +1330,13 @@ INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
- if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
- aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
+ if (aPickUps[i].m_eType != PICKUP_NONE) {
+ if (aPickUps[i].m_pObject != nil)
+ aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
+ if (aPickUps[i].m_pExtraObject != nil)
+ aPickUps[i].m_pExtraObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pExtraObject - 1);
+ }
+
}
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
@@ -1143,17 +1349,23 @@ INITSAVEBUF
VALIDATESAVEBUF(size)
}
+// --MIAMI: Done
void
CPickups::Save(uint8 *buf, uint32 *size)
{
- *size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
+ *size = sizeof(aPickUps);
+ *size += sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
- if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
- buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
+ if (buf_pickup->m_eType != PICKUP_NONE) {
+ if (buf_pickup->m_pObject != nil)
+ buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
+ if (buf_pickup->m_pExtraObject != nil)
+ buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pExtraObject) + 1);
+ }
}
WriteSaveBuf(buf, CollectedPickUpIndex);
@@ -1168,40 +1380,6 @@ VALIDATESAVEBUF(*size)
void
CPacManPickup::Update()
{
- if (FindPlayerVehicle() == nil) return;
-
- CVehicle *veh = FindPlayerVehicle();
-
- if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
- switch (m_eType)
- {
- case PACMAN_SCRAMBLE:
- {
- veh->m_nPacManPickupsCarried++;
- veh->m_vecMoveSpeed *= 0.65f;
- float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
- veh->m_fMass *= massMult;
- veh->m_fTurnMass *= massMult;
- veh->m_fForceMultiplier *= massMult;
- FindPlayerPed()->m_pWanted->m_nChaos += 10;
- FindPlayerPed()->m_pWanted->UpdateWantedLevel();
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
- break;
- }
- case PACMAN_RACE:
- CPacManPickups::PillsEatenInRace++;
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
- break;
- default:
- break;
- }
- m_eType = PACMAN_NONE;
- if (m_pObject != nil) {
- CWorld::Remove(m_pObject);
- delete m_pObject;
- m_pObject = nil;
- }
- }
}
int32 CollectGameState;
@@ -1215,52 +1393,11 @@ bool CPacManPickups::bPMActive;
void
CPacManPickups::Init()
{
- for (int i = 0; i < NUMPACMANPICKUPS; i++)
- aPMPickUps[i].m_eType = PACMAN_NONE;
- bPMActive = false;
}
void
CPacManPickups::Update()
{
- if (FindPlayerVehicle()) {
- float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
- switch (CollectGameState) {
- case 1:
- if (dist < 10.0f) {
- ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
- FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
- FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
- }
- if (ThingsToCollect <= 0) {
- CollectGameState = 2;
- ClearPMPickUps();
- }
- break;
- case 2:
- if (dist > 11.0f)
- CollectGameState = 0;
- break;
- case 20:
- if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
- LastPickUpCoors = FindPlayerCoors();
- printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
- }
- break;
- default:
- break;
- }
- }
- if (bPMActive) {
-#define PACMANPICKUPS_FRAME_SPAN (4)
- for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
- if (aPMPickUps[i].m_eType != PACMAN_NONE)
- aPMPickUps[i].Update();
- }
-#undef PACMANPICKUPS_FRAME_SPAN
- }
}
void
@@ -1275,107 +1412,6 @@ static const CVector aRacePoints1[] = {
CVector(913.27899f, -93.524231f, 7.4325991f),
CVector(912.60852f, -63.15905f, 7.4533591f),
CVector(934.22144f, -42.049122f, 7.4511471f),
- CVector(958.88092f, -23.863735f, 7.4652338f),
- CVector(978.50812f, -0.78458798f, 5.13515f),
- CVector(1009.4175f, -2.1041219f, 2.4461579f),
- CVector(1040.6313f, -2.0793829f, 2.293175f),
- CVector(1070.7863f, -2.084095f, 2.2789791f),
- CVector(1100.5773f, -8.468729f, 5.3248072f),
- CVector(1119.9341f, -31.738031f, 7.1913071f),
- CVector(1122.1664f, -62.762737f, 7.4703908f),
- CVector(1122.814f, -93.650566f, 8.5577497f),
- CVector(1125.8253f, -124.26616f, 9.9803305f),
- CVector(1153.8727f, -135.47169f, 14.150617f),
- CVector(1184.0831f, -135.82845f, 14.973998f),
- CVector(1192.0432f, -164.57816f, 19.18627f),
- CVector(1192.7761f, -194.28871f, 24.799675f),
- CVector(1215.1527f, -215.0714f, 25.74975f),
- CVector(1245.79f, -215.39304f, 28.70726f),
- CVector(1276.2477f, -216.39485f, 33.71236f),
- CVector(1306.5535f, -216.71007f, 39.711472f),
- CVector(1335.0244f, -224.59329f, 46.474979f),
- CVector(1355.4879f, -246.27664f, 49.934841f),
- CVector(1362.6003f, -276.47064f, 49.96265f),
- CVector(1363.027f, -307.30847f, 49.969173f),
- CVector(1365.343f, -338.08609f, 49.967789f),
- CVector(1367.5957f, -368.01105f, 50.092304f),
- CVector(1368.2749f, -398.38049f, 50.061268f),
- CVector(1366.9034f, -429.98483f, 50.057545f),
- CVector(1356.8534f, -459.09259f, 50.035545f),
- CVector(1335.5819f, -481.13544f, 47.217903f),
- CVector(1306.7552f, -491.07443f, 40.202629f),
- CVector(1275.5978f, -491.33194f, 33.969223f),
- CVector(1244.702f, -491.46451f, 29.111021f),
- CVector(1213.2222f, -491.8754f, 25.771168f),
- CVector(1182.7729f, -492.19995f, 24.749964f),
- CVector(1152.6874f, -491.42221f, 21.70038f),
- CVector(1121.5352f, -491.94604f, 20.075182f),
- CVector(1090.7056f, -492.63751f, 17.585758f),
- CVector(1059.6008f, -491.65762f, 14.848632f),
- CVector(1029.113f, -489.66031f, 14.918498f),
- CVector(998.20679f, -486.78107f, 14.945688f),
- CVector(968.00555f, -484.91266f, 15.001229f),
- CVector(937.74939f, -492.09015f, 14.958629f),
- CVector(927.17352f, -520.97736f, 14.972308f),
- CVector(929.29749f, -552.08643f, 14.978855f),
- CVector(950.69525f, -574.47778f, 14.972788f),
- CVector(974.02826f, -593.56024f, 14.966445f),
- CVector(989.04779f, -620.12854f, 14.951016f),
- CVector(1014.1639f, -637.3905f, 14.966736f),
- CVector(1017.5961f, -667.3736f, 14.956415f),
- CVector(1041.9735f, -685.94391f, 15.003841f),
- CVector(1043.3064f, -716.11298f, 14.974236f),
- CVector(1043.5337f, -746.63855f, 14.96919f),
- CVector(1044.142f, -776.93823f, 14.965424f),
- CVector(1044.2657f, -807.29395f, 14.97171f),
- CVector(1017.0797f, -820.1076f, 14.975431f),
- CVector(986.23865f, -820.37103f, 14.972883f),
- CVector(956.10065f, -820.23291f, 14.981133f),
- CVector(925.86914f, -820.19049f, 14.976553f),
- CVector(897.69702f, -831.08734f, 14.962709f),
- CVector(868.06586f, -835.99237f, 14.970685f),
- CVector(836.93054f, -836.84387f, 14.965049f),
- CVector(811.63586f, -853.7915f, 15.067576f),
- CVector(811.46344f, -884.27368f, 12.247812f),
- CVector(811.60651f, -914.70959f, 9.2393751f),
- CVector(811.10425f, -945.16272f, 5.817255f),
- CVector(816.54584f, -975.64587f, 4.998558f),
- CVector(828.2951f, -1003.3685f, 5.0471172f),
- CVector(852.28839f, -1021.5963f, 4.9371028f),
- CVector(882.50067f, -1025.4459f, 5.14077f),
- CVector(912.84821f, -1026.7874f, 8.3415451f),
- CVector(943.68274f, -1026.6914f, 11.341879f),
- CVector(974.4129f, -1027.3682f, 14.410345f),
- CVector(1004.1079f, -1036.0778f, 14.92961f),
- CVector(1030.1144f, -1051.1224f, 14.850387f),
- CVector(1058.7585f, -1060.342f, 14.821624f),
- CVector(1087.7797f, -1068.3263f, 14.800561f),
- CVector(1099.8807f, -1095.656f, 11.877907f),
- CVector(1130.0005f, -1101.994f, 11.853914f),
- CVector(1160.3809f, -1101.6355f, 11.854824f),
- CVector(1191.8524f, -1102.1577f, 11.853843f),
- CVector(1223.3307f, -1102.7448f, 11.852233f),
- CVector(1253.564f, -1098.1045f, 11.853944f),
- CVector(1262.0203f, -1069.1785f, 14.8147f),
- CVector(1290.9998f, -1059.1882f, 14.816016f),
- CVector(1316.246f, -1041.0635f, 14.81109f),
- CVector(1331.7539f, -1013.835f, 14.81207f),
- CVector(1334.0579f, -983.55402f, 14.827253f),
- CVector(1323.2429f, -954.23083f, 14.954678f),
- CVector(1302.7495f, -932.21216f, 14.962917f),
- CVector(1317.418f, -905.89325f, 14.967506f),
- CVector(1337.9503f, -883.5025f, 14.969675f),
- CVector(1352.6929f, -855.96954f, 14.967854f),
- CVector(1357.2388f, -826.26971f, 14.97295f),
- CVector(1384.8668f, -812.47693f, 12.907736f),
- CVector(1410.8983f, -795.39056f, 12.052228f),
- CVector(1433.901f, -775.55811f, 11.96265f),
- CVector(1443.8615f, -746.92511f, 11.976114f),
- CVector(1457.7015f, -720.00903f, 11.971177f),
- CVector(1481.5685f, -701.30237f, 11.977908f),
- CVector(1511.4004f, -696.83295f, 11.972709f),
- CVector(1542.1796f, -695.61676f, 11.970441f),
- CVector(1570.3301f, -684.6239f, 11.969202f),
CVector(0.0f, 0.0f, 0.0f),
};
@@ -1387,119 +1423,56 @@ CPacManPickups::GeneratePMPickUpsForRace(int32 race)
void
CPacManPickups::GenerateOnePMPickUp(CVector pos)
{
- bPMActive = true;
- aPMPickUps[0].m_eType = PACMAN_RACE;
- aPMPickUps[0].m_vecPosn = pos;
}
void
CPacManPickups::Render()
{
- if (!bPMActive) return;
-
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));
-
- RwV3d pos;
- float w, h;
-
- for (int i = 0; i < NUMPACMANPICKUPS; i++) {
- switch (aPMPickUps[i].m_eType)
- {
- case PACMAN_SCRAMBLE:
- case PACMAN_RACE:
- if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
- if (aPMPickUps[i].m_pObject != nil) {
- aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
- aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
- aPMPickUps[i].m_pObject->UpdateRwFrame();
- }
- float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
- CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
- }
- break;
- default:
- break;
- }
- }
-
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
}
void
CPacManPickups::ClearPMPickUps()
{
- bPMActive = false;
-
- for (int i = 0; i < NUMPACMANPICKUPS; i++) {
- if (aPMPickUps[i].m_pObject != nil) {
- CWorld::Remove(aPMPickUps[i].m_pObject);
- delete aPMPickUps[i].m_pObject;
- aPMPickUps[i].m_pObject = nil;
- }
- aPMPickUps[i].m_eType = PACMAN_NONE;
- }
}
void
CPacManPickups::StartPacManRace(int32 race)
{
- GeneratePMPickUpsForRace(race);
- PillsEatenInRace = 0;
}
void
CPacManPickups::StartPacManRecord()
{
- CollectGameState = 20;
- LastPickUpCoors = FindPlayerCoors();
}
uint32
CPacManPickups::QueryPowerPillsEatenInRace()
{
- return PillsEatenInRace;
+ return 0;
}
void
CPacManPickups::ResetPowerPillsEatenInRace()
{
- PillsEatenInRace = 0;
}
void
CPacManPickups::CleanUpPacManStuff()
{
- ClearPMPickUps();
}
void
CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
{
- GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
}
uint32
CPacManPickups::QueryPowerPillsCarriedByPlayer()
{
- if (FindPlayerVehicle())
- return FindPlayerVehicle()->m_nPacManPickupsCarried;
return 0;
}
void
CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
- if (FindPlayerVehicle() != nil) {
- FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
- FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
- FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
- }
}