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-rw-r--r--src/control/Pickups.h248
1 files changed, 124 insertions, 124 deletions
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 4bb0ddff..3e075b24 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -1,124 +1,124 @@
-#pragma once
-#include "Weapon.h"
-
-enum ePickupType : uint8
-{
- PICKUP_NONE = 0,
- PICKUP_IN_SHOP,
- PICKUP_ON_STREET,
- PICKUP_ONCE,
- PICKUP_ONCE_TIMEOUT,
- PICKUP_COLLECTABLE1,
- PICKUP_IN_SHOP_OUT_OF_STOCK,
- PICKUP_MONEY,
- PICKUP_MINE_INACTIVE,
- PICKUP_MINE_ARMED,
- PICKUP_NAUTICAL_MINE_INACTIVE,
- PICKUP_NAUTICAL_MINE_ARMED,
- PICKUP_FLOATINGPACKAGE,
- PICKUP_FLOATINGPACKAGE_FLOATING,
- PICKUP_ON_STREET_SLOW,
- PICKUP_NUMOFTYPES
-};
-
-class CEntity;
-class CObject;
-class CVehicle;
-class CPlayerPed;
-
-class CPickup
-{
-public:
- ePickupType m_eType;
- bool m_bRemoved;
- uint16 m_nQuantity;
- CObject *m_pObject;
- uint32 m_nTimer;
- int16 m_eModelIndex;
- uint16 m_nIndex;
- CVector m_vecPos;
-
- CObject *GiveUsAPickUpObject(int32 handle);
- bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
-private:
- bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
- inline bool CanBePickedUp(CPlayerPed *player);
- void RemoveKeepType();
- void Remove();
-};
-
-static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
-
-struct tPickupMessage
-{
- CVector2D m_pos;
- eWeaponType m_weaponType;
- CVector2D m_dist;
- CRGBA m_color;
- uint8 m_bOutOfStock : 1;
- uint8 m_quantity;
-};
-
-class CPickups
-{
- static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
- static int16 CollectedPickUpIndex;
- static int16 NumMessages;
- static tPickupMessage aMessages[NUMPICKUPMESSAGES];
-public:
- static void Init();
- static void Update();
- static void RenderPickUpText();
- static void DoCollectableEffects(CEntity *ent);
- static void DoMoneyEffects(CEntity *ent);
- static void DoMineEffects(CEntity *ent);
- static void DoPickUpEffects(CEntity *ent);
- static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
- static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
- static void RemovePickUp(int32 pickupIndex);
- static void RemoveAllFloatingPickups();
- static void AddToCollectedPickupsArray(int32 index);
- static bool IsPickUpPickedUp(int32 pickupId);
- static int32 ModelForWeapon(eWeaponType weaponType);
- static enum eWeaponType WeaponForModel(int32 model);
- static int32 FindColourIndexForWeaponMI(int32 model);
- static int32 GetActualPickupIndex(int32 index);
- static int32 GetNewUniquePickupIndex(int32 slot);
- static void PassTime(uint32 time);
- static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
- static void Load(uint8 *buf, uint32 size);
- static void Save(uint8 *buf, uint32 *size);
-
- static CPickup(&aPickUps)[NUMPICKUPS];
-
- // unused
- static bool &bPickUpcamActivated;
- static CVehicle *&pPlayerVehicle;
- static CVector &StaticCamCoors;
- static uint32 &StaticCamStartTime;
-};
-
-extern uint16 AmmoForWeapon[20];
-extern uint16 AmmoForWeapon_OnStreet[20];
-extern uint16 CostOfWeapon[20];
-
-class CPacManPickups
-{
-public:
- static void Init(void);
- static void Update(void);
- static void GeneratePMPickUps(CVector, float, int16, uint8);
- static void GeneratePMPickUpsForRace(int32);
- static void GenerateOnePMPickUp(CVector);
- static void Render(void);
- static void DoCleanUpPacManStuff(void);
- static void StartPacManRace(int32);
- static void StartPacManRecord(void);
- static uint32 QueryPowerPillsEatenInRace(void);
- static void ResetPowerPillsEatenInRace(void);
- static void CleanUpPacManStuff(void);
- static void StartPacManScramble(CVector, float, int16);
- static uint32 QueryPowerPillsCarriedByPlayer(void);
- static void ResetPowerPillsCarriedByPlayer(void);
-
-};
+#pragma once
+#include "Weapon.h"
+
+enum ePickupType : uint8
+{
+ PICKUP_NONE = 0,
+ PICKUP_IN_SHOP,
+ PICKUP_ON_STREET,
+ PICKUP_ONCE,
+ PICKUP_ONCE_TIMEOUT,
+ PICKUP_COLLECTABLE1,
+ PICKUP_IN_SHOP_OUT_OF_STOCK,
+ PICKUP_MONEY,
+ PICKUP_MINE_INACTIVE,
+ PICKUP_MINE_ARMED,
+ PICKUP_NAUTICAL_MINE_INACTIVE,
+ PICKUP_NAUTICAL_MINE_ARMED,
+ PICKUP_FLOATINGPACKAGE,
+ PICKUP_FLOATINGPACKAGE_FLOATING,
+ PICKUP_ON_STREET_SLOW,
+ PICKUP_NUMOFTYPES
+};
+
+class CEntity;
+class CObject;
+class CVehicle;
+class CPlayerPed;
+
+class CPickup
+{
+public:
+ ePickupType m_eType;
+ bool m_bRemoved;
+ uint16 m_nQuantity;
+ CObject *m_pObject;
+ uint32 m_nTimer;
+ int16 m_eModelIndex;
+ uint16 m_nIndex;
+ CVector m_vecPos;
+
+ CObject *GiveUsAPickUpObject(int32 handle);
+ bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
+private:
+ bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
+ inline bool CanBePickedUp(CPlayerPed *player);
+ void RemoveKeepType();
+ void Remove();
+};
+
+static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
+
+struct tPickupMessage
+{
+ CVector2D m_pos;
+ eWeaponType m_weaponType;
+ CVector2D m_dist;
+ CRGBA m_color;
+ uint8 m_bOutOfStock : 1;
+ uint8 m_quantity;
+};
+
+class CPickups
+{
+ static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
+ static int16 CollectedPickUpIndex;
+ static int16 NumMessages;
+ static tPickupMessage aMessages[NUMPICKUPMESSAGES];
+public:
+ static void Init();
+ static void Update();
+ static void RenderPickUpText();
+ static void DoCollectableEffects(CEntity *ent);
+ static void DoMoneyEffects(CEntity *ent);
+ static void DoMineEffects(CEntity *ent);
+ static void DoPickUpEffects(CEntity *ent);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
+ static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
+ static void RemovePickUp(int32 pickupIndex);
+ static void RemoveAllFloatingPickups();
+ static void AddToCollectedPickupsArray(int32 index);
+ static bool IsPickUpPickedUp(int32 pickupId);
+ static int32 ModelForWeapon(eWeaponType weaponType);
+ static enum eWeaponType WeaponForModel(int32 model);
+ static int32 FindColourIndexForWeaponMI(int32 model);
+ static int32 GetActualPickupIndex(int32 index);
+ static int32 GetNewUniquePickupIndex(int32 slot);
+ static void PassTime(uint32 time);
+ static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
+ static void Load(uint8 *buf, uint32 size);
+ static void Save(uint8 *buf, uint32 *size);
+
+ static CPickup(&aPickUps)[NUMPICKUPS];
+
+ // unused
+ static bool &bPickUpcamActivated;
+ static CVehicle *&pPlayerVehicle;
+ static CVector &StaticCamCoors;
+ static uint32 &StaticCamStartTime;
+};
+
+extern uint16 AmmoForWeapon[20];
+extern uint16 AmmoForWeapon_OnStreet[20];
+extern uint16 CostOfWeapon[20];
+
+class CPacManPickups
+{
+public:
+ static void Init(void);
+ static void Update(void);
+ static void GeneratePMPickUps(CVector, float, int16, uint8);
+ static void GeneratePMPickUpsForRace(int32);
+ static void GenerateOnePMPickUp(CVector);
+ static void Render(void);
+ static void DoCleanUpPacManStuff(void);
+ static void StartPacManRace(int32);
+ static void StartPacManRecord(void);
+ static uint32 QueryPowerPillsEatenInRace(void);
+ static void ResetPowerPillsEatenInRace(void);
+ static void CleanUpPacManStuff(void);
+ static void StartPacManScramble(CVector, float, int16);
+ static uint32 QueryPowerPillsCarriedByPlayer(void);
+ static void ResetPowerPillsCarriedByPlayer(void);
+
+};