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-rw-r--r--src/control/Pickups.h14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index b05f5db7..0a73696a 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -8,6 +8,7 @@ enum ePickupType : uint8
PICKUP_ON_STREET,
PICKUP_ONCE,
PICKUP_ONCE_TIMEOUT,
+ PICKUP_ONCE_TIMEOUT_SLOW,
PICKUP_COLLECTABLE1,
PICKUP_IN_SHOP_OUT_OF_STOCK,
PICKUP_MONEY,
@@ -18,6 +19,9 @@ enum ePickupType : uint8
PICKUP_FLOATINGPACKAGE,
PICKUP_FLOATINGPACKAGE_FLOATING,
PICKUP_ON_STREET_SLOW,
+ PICKUP_ASSET_REVENUE,
+ PICKUP_PROPERTY_LOCKED,
+ PICKUP_PROPERTY_FORSALE,
PICKUP_NUMOFTYPES
};
@@ -42,7 +46,7 @@ public:
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
- inline bool CanBePickedUp(CPlayerPed *player);
+ inline bool CanBePickedUp(CPlayerPed *player, int playerId);
void RemoveKeepType();
void Remove();
};
@@ -73,7 +77,7 @@ public:
static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent);
- static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, wchar* pText = nil);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups();
@@ -81,11 +85,13 @@ public:
static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType);
static enum eWeaponType WeaponForModel(int32 model);
- static int32 FindColourIndexForWeaponMI(int32 model);
static int32 GetActualPickupIndex(int32 index);
static int32 GetNewUniquePickupIndex(int32 slot);
static void PassTime(uint32 time);
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
+ static bool TestForPickupsInBubble(CVector pos, float range);
+ static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
+ static void CreateSomeMoney(CVector, int);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
@@ -99,7 +105,7 @@ public:
};
extern uint16 AmmoForWeapon[20];
-extern uint16 AmmoForWeapon_OnStreet[20];
+extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
extern uint16 CostOfWeapon[20];
enum ePacmanPickupType