diff options
Diffstat (limited to 'src/control/Record.h')
-rw-r--r-- | src/control/Record.h | 54 |
1 files changed, 46 insertions, 8 deletions
diff --git a/src/control/Record.h b/src/control/Record.h index 3cb09318..4abeb68a 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -4,32 +4,70 @@ class CAutomobile; class CVehicle; class CControllerState; -enum { - RECORDSTATE_0, - RECORDSTATE_1, - RECORDSTATE_2, +class CCarStateEachFrame +{ +public: + int16 velX; + int16 velY; + int16 velZ; + int8 rightX; + int8 rightY; + int8 rightZ; + int8 forwardX; + int8 forwardY; + int8 forwardZ; + int8 wheel; + uint8 gas; + uint8 brake; + bool handbrake; + CVector pos; }; +extern char* gString; + class CRecordDataForChase { enum { NUM_CHASE_CARS = 20 }; -public: + enum { + STATE_NONE = 0, + STATE_RECORD = 1, + STATE_PLAYBACK_INIT = 2, + STATE_PLAYBACK = 3, + STATE_PLAYBACK_BEFORE_RECORDING = 4 + }; static uint8 &Status; static int &PositionChanges; static uint8 &CurrentCar; static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS]; + static float &AnimTime; static uint32 &AnimStartTime; + static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS]; + static float &TimeMultiplier; + static int &FId2; +public: + + static bool IsRecording(void) { return Status == STATE_RECORD; } + static void Init(void); static void SaveOrRetrieveDataForThisFrame(void); - static void ProcessControlCars(void); static void SaveOrRetrieveCarPositions(void); + static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*); + static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*); + static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool); + static void ProcessControlCars(void); +#if (defined(GTA_PS2) || defined(FIX_BUGS)) + static bool ShouldThisPadBeLeftAlone(uint8 pad); +#endif + static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8); static void StartChaseScene(float); - static void CleanUpChaseScene(); + static void CleanUpChaseScene(void); + static void SetUpCarsForChaseScene(void); + static void CleanUpCarsForChaseScene(void); static void RemoveCarFromChase(int32); static CVehicle* TurnChaseCarIntoScriptCar(int32); - static void Init(void); + }; struct tGameBuffer |