diff options
Diffstat (limited to 'src/control/Remote.cpp')
-rw-r--r-- | src/control/Remote.cpp | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp index 904e9023..164a2f4c 100644 --- a/src/control/Remote.cpp +++ b/src/control/Remote.cpp @@ -9,6 +9,8 @@ #include "PlayerInfo.h" #include "Vehicle.h" +//--MIAMI: file done + void CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model) { @@ -35,17 +37,24 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle); - TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); + if (car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE || car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) { + TheCamera.TakeControl(car, CCam::MODE_CAM_ON_A_STRING, INTERPOLATION, CAMCONTROL_SCRIPT); + TheCamera.SetZoomValueCamStringScript(0); + } else + TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); } void -CRemote::TakeRemoteControlledCarFromPlayer(void) +CRemote::TakeRemoteControlledCarFromPlayer(bool blowUp) { - CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; - CCarCtrl::NumMissionCars--; - CCarCtrl::NumRandomCars++; + if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) { + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; + CCarCtrl::NumMissionCars--; + CCarCtrl::NumRandomCars++; + } CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false; CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds(); CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true; - CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; + CWorld::Players[CWorld::PlayerInFocus].field_D5 = blowUp; + CWorld::Players[CWorld::PlayerInFocus].field_D6 = true; } |