diff options
Diffstat (limited to 'src/control/Replay.cpp')
-rw-r--r-- | src/control/Replay.cpp | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 80edf097..e0370733 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1,8 +1,255 @@ #include "common.h" #include "patcher.h" +#include "BulletTraces.h" +#include "Clock.h" +#include "Draw.h" +#include "math/Matrix.h" +#include "ModelIndices.h" #include "Replay.h" +#include "Pad.h" +#include "Pools.h" +#include "CutsceneMgr.h" +#include "Timer.h" +#include "Weather.h" uint8 &CReplay::Mode = *(uint8*)0x95CD5B; +CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C; +CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48; +uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64; +CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68; +uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C; +CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70; +uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74; +CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78; +uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80; +CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84; +uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54; +CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58; +uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28; +CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C; +CBlip *&CReplay::pRadarBlips = *(CBlip**)0x8F29F8; +CCamera *&CReplay::pStoredCam = *(CCamera**)0x8F2C34; +CSector *&CReplay::pWorld1 = *(CSector**)0x8E29C4; +CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C; +CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260; +CPickup *&CReplay::pPickups = *(CPickup**)0x8F1A48; +CReference *&CReplay::pReferences = *(CReference**)0x880FAC; +uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])0x8804D8; +uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])0x779958; bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58; +bool &CReplay::bReplayEnabled = *(bool*)0x617CAC; +uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4; +uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84; +bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76; +void PrintElementsInPtrList(void) +{ + for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) { + // Most likely debug print was present here + } +} + +#if 0 +WRAPPER void CReplay::Init(void) { EAXJMP(0x592FE0); } +#else +void CReplay::Init(void) +{ + pBuf0 = nil; + pBuf1 = nil; + pBuf2 = nil; + pBuf3 = nil; + pBuf4 = nil; + pBuf5 = nil; + pBuf6 = nil; + pBuf7 = nil; + pBuf8 = nil; + pBuf9 = nil; + pBuf10 = nil; + pBuf11 = nil; + pRadarBlips = nil; + pStoredCam = nil; + pWorld1 = nil; + pEmptyReferences = nil; + pPedAnims = nil; + pPickups = nil; + pReferences = nil; + Mode = MODE_RECORD; + Playback.m_nOffset = 0; + Playback.m_pBase = nil; + Playback.m_bSlot = 0; + Record.m_nOffset = 0; + Record.m_pBase = nil; + Record.m_bSlot = 0; + for (int i = 0; i < 8; i++) + BufferStatus[i] = REPLAYBUFFER_UNUSED; + Record.m_bSlot = 0; + Record.m_pBase = Buffers[0]; + BufferStatus[0] = REPLAYBUFFER_RECORD; + Buffers[0][Record.m_nOffset] = REPLAYPACKET_END; + bPlayingBackFromFile = false; + bReplayEnabled = true; + SlowMotion = 1; + FramesActiveLookAroundCam = 0; + bDoLoadSceneWhenDone = false; +} +#endif + +void CReplay::DisableReplays(void) +{ + bReplayEnabled = false; +} + +void CReplay::EnableReplays(void) +{ + bReplayEnabled = true; +} + +#if 0 +WRAPPER void CReplay::Update(void) { EAXJMP(0x593170); } +#else +void PlayReplayFromHD(void); +void CReplay::Update(void) +{ + if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused()) + return; + switch (Mode){ + case MODE_RECORD: + RecordThisFrame(); + break; + case MODE_PLAYBACK: + PlaybackThisFrame(); + break; + } + if (CDraw::FadeValue || !bReplayEnabled) + return; + if (Mode == MODE_PLAYBACK){ + if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0]) + FinishPlayback(); + } + else if (Mode == MODE_RECORD){ + if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0]) + TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false); + if (CPad::NewKeyState.F[1] && !CPad::OldKeyState.F[1]) + SaveReplayToHD(); + if (CPad::NewKeyState.F[2] && !CPad::OldKeyState.F[2]) + PlayReplayFromHD(); + } +} +#endif + +#if 0 +WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); } +#else + +void CReplay::RecordThisFrame(void) +{ + tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; + general->type = REPLAYPACKET_GENERAL; + general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix()); + FindPlayerCoors(general->player_pos); + general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false; + Record.m_nOffset += sizeof(*general); + tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset]; + clock->type = REPLAYPACKET_CLOCK; + clock->hours = CClock::GetHours(); + clock->minutes = CClock::GetMinutes(); + Record.m_nOffset += sizeof(*clock); + tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset]; + weather->type = REPLAYPACKET_WEATHER; + weather->old_weather = CWeather::OldWeatherType; + weather->new_weather = CWeather::NewWeatherType; + weather->interpolation = CWeather::InterpolationValue; + Record.m_nOffset += sizeof(*weather); + tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset]; + timer->type = REPLAYPACKET_TIMER; + timer->timer = CTimer::GetTimeInMilliseconds(); + Record.m_nOffset += sizeof(*timer); + CVehiclePool* vehicles = CPools::GetVehiclePool(); + for (int i = 0; i < vehicles->GetSize(); i++){ + CVehicle* v = vehicles->GetSlot(i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) + StoreCarUpdate(v, i); + } + CPedPool* peds = CPools::GetPedPool(); + for (int i = 0; i < peds->GetSize(); i++) { + CPed* p = peds->GetSlot(i); + if (!p || !p->m_rwObject) + continue; + if (!p->bRecordedForReplay){ + tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset]; + ph->type = REPLAYPACKET_PED_HEADER; + ph->index = i; + ph->mi = p->GetModelIndex(); + ph->pedtype = p->m_nPedType; + Record.m_nOffset += sizeof(*ph); + p->bRecordedForReplay = true; + } + StorePedUpdate(p, i); + } + for (uint8 i = 0; i < 16; i++){ + if (!CBulletTraces::aTraces[i].m_bInUse) + continue; + tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; + bt->type = REPLAYPACKET_BULLETTRACES; + bt->index = i; + bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse; + bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime; + bt->inf = CBulletTraces::aTraces[i].m_vecInf; + bt->sup = CBulletTraces::aTraces[i].m_vecSup; + Record.m_nOffset += sizeof(*bt); + } + tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; + eof->type = REPLAYPACKET_ENDOFFRAME; + Record.m_nOffset += sizeof(*eof); + if (Record.m_nOffset <= 97000){ + /* Unsafe assumption which can cause buffer overflow + * if size of next frame exceeds 3000 bytes. + * Most notably it causes various timecyc errors. */ + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + return; + } + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; + Record.m_bSlot = (Record.m_bSlot + 1) % 8; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; + Record.m_pBase = Buffers[Record.m_bSlot]; + Record.m_nOffset = 0; + *Record.m_pBase = REPLAYPACKET_END; + MarkEverythingAsNew(); +} +#endif +WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); } +WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); } +WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); } +WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); } +WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); } +WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); } +WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); } +WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); } +WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); } +WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); } +WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); } +WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); } +WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); } WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); } +WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); } +WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); } +WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); } +WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); } +WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); } +WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); } +WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); } +WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); } +WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); } +WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E00); } +WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); } +WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); } +WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); } + +STARTPATCHES +InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP); +InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP); +InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP); +InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP); +InjectHook(0x593170, CReplay::Update, PATCH_JUMP); +ENDPATCHES
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