diff options
Diffstat (limited to 'src/control/Replay.cpp')
-rw-r--r-- | src/control/Replay.cpp | 542 |
1 files changed, 410 insertions, 132 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 05880162..1c68cad9 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1,19 +1,22 @@ #include "common.h" #ifdef GTA_REPLAY +#include "AnimBlendAssocGroup.h" #include "AnimBlendAssociation.h" +#include "Bike.h" #include "Boat.h" #include "SpecialFX.h" #include "CarCtrl.h" #include "CivilianPed.h" +#include "CopPed.h" #include "Wanted.h" #include "Clock.h" #include "DMAudio.h" #include "Draw.h" +#include "Explosion.h" #include "FileMgr.h" -#ifdef FIX_BUGS #include "Fire.h" +#include "Frontend.h" #include "Garages.h" -#endif #include "Heli.h" #include "main.h" #include "Matrix.h" @@ -21,15 +24,15 @@ #include "ModelInfo.h" #include "Object.h" #include "Pad.h" +#include "Particle.h" +#include "PedAttractor.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" #include "Pools.h" #include "Population.h" -#ifdef FIX_BUGS #include "Projectile.h" #include "ProjectileInfo.h" -#endif #include "Replay.h" #include "References.h" #include "Pools.h" @@ -37,6 +40,7 @@ #include "RwHelper.h" #include "CutsceneMgr.h" #include "Skidmarks.h" +#include "Stinger.h" #include "Streaming.h" #include "Timer.h" #include "Train.h" @@ -46,6 +50,10 @@ #include "Text.h" #include "Camera.h" #include "Radar.h" +#include "Fluff.h" +#include "WaterCreatures.h" + +//--MIAMI: file done uint8 CReplay::Mode; CAddressInReplayBuffer CReplay::Record; @@ -55,7 +63,7 @@ CAutomobile *CReplay::pBuf1; uint8 *CReplay::pBuf2; CPlayerPed *CReplay::pBuf3; uint8 *CReplay::pBuf4; -CCutsceneHead *CReplay::pBuf5; +CCutsceneObject *CReplay::pBuf5; uint8 *CReplay::pBuf6; CPtrNode *CReplay::pBuf7; uint8 *CReplay::pBuf8; @@ -109,12 +117,32 @@ bool CReplay::bPlayerInRCBuggy; float CReplay::fDistanceLookAroundCam; float CReplay::fBetaAngleLookAroundCam; float CReplay::fAlphaAngleLookAroundCam; -#ifdef FIX_BUGS +int CReplay::ms_nNumCivMale_Stored; +int CReplay::ms_nNumCivFemale_Stored; +int CReplay::ms_nNumCop_Stored; +int CReplay::ms_nNumEmergency_Stored; +int CReplay::ms_nNumGang1_Stored; +int CReplay::ms_nNumGang2_Stored; +int CReplay::ms_nNumGang3_Stored; +int CReplay::ms_nNumGang4_Stored; +int CReplay::ms_nNumGang5_Stored; +int CReplay::ms_nNumGang6_Stored; +int CReplay::ms_nNumGang7_Stored; +int CReplay::ms_nNumGang8_Stored; +int CReplay::ms_nNumGang9_Stored; +int CReplay::ms_nNumDummy_Stored; +int CReplay::ms_nTotalCarPassengerPeds_Stored; +int CReplay::ms_nTotalCivPeds_Stored; +int CReplay::ms_nTotalGangPeds_Stored; +int CReplay::ms_nTotalPeds_Stored; +int CReplay::ms_nTotalMissionPeds_Stored; uint8* CReplay::pGarages; CFire* CReplay::FireArray; uint32 CReplay::NumOfFires; uint8* CReplay::paProjectileInfo; uint8* CReplay::paProjectiles; +uint8 CReplay::CurrArea; +#ifdef FIX_BUGS int CReplay::nHandleOfPlayerPed[NUMPLAYERS]; #endif @@ -123,9 +151,15 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) = nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB, &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB, &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB, - &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB, + &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, +#ifdef GTA_TRAIN + &CPed::PedSetOutTrainCB, +#endif + &CPed::FinishedAttackCB, &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB, - &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB + &CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB, + &CPed::PedSetPreviousStateCB, &CPed::FinishedReloadCB, &CPed::PedSetGetInCarPositionCB, + &CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB }; static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) @@ -221,6 +255,7 @@ void CReplay::Init(void) SlowMotion = 1; FramesActiveLookAroundCam = 0; bDoLoadSceneWhenDone = false; + MarkEverythingAsNew(); } void CReplay::DisableReplays(void) @@ -236,8 +271,10 @@ void CReplay::EnableReplays(void) void PlayReplayFromHD(void); void CReplay::Update(void) { - if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused()) + if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) { + Init(); return; + } switch (Mode){ case MODE_RECORD: RecordThisFrame(); @@ -268,13 +305,16 @@ void CReplay::Update(void) void CReplay::RecordThisFrame(void) { -#ifdef FIX_REPLAY_BUGS - uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket); + uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket); CVehiclePool* vehiclesT = CPools::GetVehiclePool(); for (int i = 0; i < vehiclesT->GetSize(); i++) { CVehicle* v = vehiclesT->GetSlot(i); - if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) - memory_required += sizeof(tVehicleUpdatePacket); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) { + if (v->IsBike()) + memory_required += sizeof(tBikeUpdatePacket); + else + memory_required += sizeof(tVehicleUpdatePacket); + } } CPedPool* pedsT = CPools::GetPedPool(); for (int i = 0; i < pedsT->GetSize(); i++) { @@ -292,17 +332,8 @@ void CReplay::RecordThisFrame(void) memory_required += sizeof(tBulletTracePacket); } memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; - if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) { - Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; - BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; - Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; - BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; - Record.m_pBase = Buffers[Record.m_bSlot]; - Record.m_nOffset = 0; - *Record.m_pBase = REPLAYPACKET_END; - MarkEverythingAsNew(); - } -#endif + if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE - 16) + GoToNextBlock(); tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; general->type = REPLAYPACKET_GENERAL; general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix()); @@ -327,8 +358,12 @@ void CReplay::RecordThisFrame(void) CVehiclePool* vehicles = CPools::GetVehiclePool(); for (int i = 0; i < vehicles->GetSize(); i++){ CVehicle* v = vehicles->GetSlot(i); - if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) - StoreCarUpdate(v, i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) { + if (v->IsBike()) + StoreBikeUpdate(v, i); + else + StoreCarUpdate(v, i); + } } CPedPool* peds = CPools::GetPedPool(); for (int i = 0; i < peds->GetSize(); i++) { @@ -352,23 +387,27 @@ void CReplay::RecordThisFrame(void) tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; bt->type = REPLAYPACKET_BULLET_TRACES; bt->index = i; - bt->frames = CBulletTraces::aTraces[i].m_framesInUse; - bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime; - bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos; - bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos; + bt->inf = CBulletTraces::aTraces[i].m_vecStartPos; + bt->sup = CBulletTraces::aTraces[i].m_vecEndPos; Record.m_nOffset += sizeof(*bt); } + tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset]; + misc->type = REPLAYPACKET_MISC; + misc->cam_shake_start = TheCamera.m_uiCamShakeStart; + misc->cam_shake_strength = TheCamera.m_fCamShakeForce; + misc->cur_area = CGame::currArea; + misc->video_cam = CSpecialFX::bVideoCam; + misc->lift_cam = CSpecialFX::bLiftCam; + Record.m_nOffset += sizeof(*misc); tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; eof->type = REPLAYPACKET_ENDOFFRAME; Record.m_nOffset += sizeof(*eof); Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; -#ifndef FIX_REPLAY_BUGS - if (Record.m_nOffset <= REPLAYBUFFERSIZE - 3000){ - /* Unsafe assumption which can cause buffer overflow - * if size of next frame exceeds 3000 bytes. - * Most notably it causes various timecyc errors. */ - return; - } +} + +void CReplay::GoToNextBlock(void) +{ + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; @@ -376,7 +415,28 @@ void CReplay::RecordThisFrame(void) Record.m_nOffset = 0; *Record.m_pBase = REPLAYPACKET_END; MarkEverythingAsNew(); -#endif +} + +void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color) +{ + if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket)) + GoToNextBlock(); + tParticlePacket* pp = (tParticlePacket*)&Record.m_pBase[Record.m_nOffset]; + pp->type = REPLAYPACKET_PARTICLE; + pp->particle_type = type; + pp->pos_x = 4.0f * vecPos.x; + pp->pos_y = 4.0f * vecPos.y; + pp->pos_z = 4.0f * vecPos.z; + pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f); + pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f); + pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f); + pp->size = fSize; + pp->r = color.red; + pp->g = color.green; + pp->b = color.blue; + pp->a = color.alpha; + Record.m_nOffset += sizeof(tParticlePacket); + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; } void CReplay::StorePedUpdate(CPed *ped, int id) @@ -387,6 +447,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id) pp->heading = 128.0f / PI * ped->m_fRotationCur; pp->matrix.CompressFromFullMatrix(ped->GetMatrix()); pp->assoc_group_id = ped->m_animGroup; + pp->is_visible = ped->bIsVisible; /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */ if (ped->InVehicle()) pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1; @@ -406,21 +467,25 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) state->animId = main->animId; state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f); state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f); + state->groupId = main->groupId; }else{ state->animId = 3; state->time = 0; state->speed = 85; + state->groupId = 0; } if (second) { state->secAnimId = second->animId; state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f); state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f); state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f); + state->secGroupId = second->groupId; }else{ state->secAnimId = 0; state->secTime = 0; state->secSpeed = 0; state->blendAmount = 0; + state->secGroupId = 0; } CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); if (partial) { @@ -428,11 +493,13 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f); state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f); state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f); + state->partGroupId = partial->groupId; }else{ state->partAnimId = 0; state->partAnimTime = 0; state->partAnimSpeed = 0; state->partBlendAmount = 0; + state->partGroupId = 0; } } @@ -445,10 +512,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); -#ifdef FIX_REPLAY_BUGS state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); -#endif state->aFlags[i] = assoc->flags; + state->aGroupId[i] = assoc->groupId; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback); if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) @@ -462,6 +528,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aSpeed[i] = 85; state->aFunctionCallbackID[i] = 0; state->aFlags[i] = 0; + state->aGroupId[i] = 0; } } for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { @@ -471,10 +538,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f); state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f); state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f); -#ifdef FIX_REPLAY_BUGS state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f); -#endif state->aFlags2[i] = assoc->flags; + state->aGroupId2[i] = assoc->groupId; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback); if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) @@ -489,6 +555,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aSpeed2[i] = 85; state->aFunctionCallbackID2[i] = 0; state->aFlags2[i] = 0; + state->aGroupId2[i] = 0; } } } @@ -510,7 +577,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB ped->GetMatrix() += CMatrix(interpolation) * ped_matrix; if (pp->vehicle_index) { ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); - ped->bInVehicle = pp->vehicle_index; + ped->bInVehicle = true; } else { ped->m_pMyVehicle = nil; @@ -521,21 +588,39 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB if (ped == FindPlayerPed()) ((CPlayerPed*)ped)->ReApplyMoveAnims(); } + ped->bIsVisible = pp->is_visible; + if (FramesActiveLookAroundCam && ped->m_nPedType == PEDTYPE_PLAYER1) + ped->bIsVisible = true; RetrievePedAnimation(ped, &pp->anim_state); ped->RemoveWeaponModel(-1); - if (pp->weapon_model != (uint8)-1) - ped->AddWeaponModel(pp->weapon_model); + if (pp->weapon_model != (uint16)-1) { + if (CStreaming::HasModelLoaded(pp->weapon_model)) + ped->AddWeaponModel(pp->weapon_model); + else + CStreaming::RequestModel(pp->weapon_model, 0); + } CWorld::Remove(ped); CWorld::Add(ped); buffer->m_nOffset += sizeof(tPedUpdatePacket); } +bool HasAnimGroupLoaded(uint8 group) +{ + CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group]; + return pGroup->animBlock && pGroup->animBlock->isLoaded; +} + void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { - CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, - (state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup, - (AnimationId)state->animId, 100.0f); + CAnimBlendAssociation* anim1; + if (state->animId <= 3) + anim1 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f); + else if (HasAnimGroupLoaded(state->groupId)) + anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f); + else + anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WALK, 100.0f); + anim1->SetCurrentTime(state->time * 4.0f / 255.0f); anim1->speed = state->speed * 3.0f / 255.0f; anim1->SetBlend(1.0f, 1.0f); @@ -546,7 +631,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) float blend = state->blendAmount * 2.0f / 255.0f; CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, - (state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup, + (state->secAnimId > 3) ? (AssocGroupId)state->secGroupId : ped->m_animGroup, (AnimationId)state->secAnimId, 100.0f); anim2->SetCurrentTime(time); anim2->speed = speed; @@ -558,9 +643,9 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) float time = state->partAnimTime * 4.0f / 255.0f; float speed = state->partAnimSpeed * 3.0f / 255.0f; float blend = state->partBlendAmount * 2.0f / 255.0f; - if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE){ + if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE && HasAnimGroupLoaded(state->partGroupId)){ CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f); + (RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f); anim3->SetCurrentTime(time); anim3->speed = speed; anim3->SetBlend(blend, 0.0f); @@ -570,33 +655,20 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { -#ifdef FIX_REPLAY_BUGS CAnimBlendAssociation* assoc; for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++) assoc->SetBlend(0.0f, -1.0f); for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++) assoc->SetBlend(0.0f, -1.0f); -#endif for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { if (state->aAnimId[i] == NUM_ANIMS) continue; -#ifdef FIX_REPLAY_BUGS CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), - state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + state->aAnimId[i] > 3 ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup, (AnimationId)state->aAnimId[i]); -#else - CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, - state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, - (AnimationId)state->aAnimId[i], 100.0f); -#endif anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); anim->speed = state->aSpeed[i] * 3.0f / 255.0f; -#ifdef FIX_REPLAY_BUGS anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f); -#else - anim->SetBlend(state->aBlendAmount[i], 1.0f); -#endif anim->flags = state->aFlags[i]; uint8 callback = state->aFunctionCallbackID[i]; if (!callback) @@ -609,23 +681,12 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { if (state->aAnimId2[i] == NUM_ANIMS) continue; -#ifdef FIX_REPLAY_BUGS CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), - state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + state->aAnimId2[i] > 3 ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup, (AnimationId)state->aAnimId2[i]); -#else - CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, - state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, - (AnimationId)state->aAnimId2[i], 100.0f); -#endif anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; -#ifdef FIX_REPLAY_BUGS anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f); -#else - anim->SetBlend(state->aBlendAmount2[i], 1.0f); -#endif anim->flags = state->aFlags2[i]; uint8 callback = state->aFunctionCallbackID2[i]; if (!callback) @@ -664,7 +725,6 @@ void CReplay::PlaybackThisFrame(void) // next two functions are only found in mobile version // most likely they were optimized out for being unused - void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo) { if (Mode != MODE_RECORD) @@ -718,9 +778,47 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->door_status |= BIT(i); } } + if (vehicle->GetModelIndex() == MI_SKIMMER) + vp->skimmer_speed = 50.0f * ((CBoat*)vehicle)->m_fMovingSpeed; + vp->render_scorched = vehicle->bRenderScorched; + vp->vehicle_type = vehicle->m_vehType; Record.m_nOffset += sizeof(tVehicleUpdatePacket); } +void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id) +{ + CBike* bike = (CBike*)vehicle; + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + vp->type = REPLAYPACKET_BIKE; + vp->index = id; + vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); + vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ + vp->acceleration = vehicle->m_fGasPedal * 100.0f; +#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile + for (int i = 0; i < 2; i++) + vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i]; + for (int i = 0; i < 2; i++) + vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i]; + for (int i = 0; i < 4; i++) + vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i]; +#else + for (int i = 0; i < 4; i++) { + vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i]; + vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i]; + } +#endif + vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z)); + vp->mi = vehicle->GetModelIndex(); + vp->primary_color = vehicle->m_currentColour1; + vp->secondary_color = vehicle->m_currentColour2; + vp->wheel_state = 50.0f * vehicle->m_fSteerAngle; + vp->lean_angle = 50.0f * bike->m_fLeanLRAngle; + vp->wheel_angle = 50.0f * bike->m_fWheelAngle; + Record.m_nOffset += sizeof(tBikeUpdatePacket); +} + void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; @@ -789,20 +887,53 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI CWorld::Add(vehicle); if (vehicle->IsBoat()) ((CBoat*)vehicle)->m_bIsAnchored = false; + vehicle->bRenderScorched = vp->render_scorched; + if (vehicle->GetModelIndex() == MI_SKIMMER) + ((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f; } -bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){ - /* Mistake. Not even sure what this is even doing here... - * PlayerWanted is a backup to restore at the end of replay. - * Setting current wanted pointer to it makes it useless. - * Causes picking up bribes in replays reducing wanted level bug. - * Obviously fact of picking them up is a bug on its own, - * but it doesn't cancel this one. - */ -#ifndef FIX_REPLAY_BUGS - FindPlayerPed()->m_pWanted = &PlayerWanted; +void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer) +{ + CBike* bike = (CBike*)vehicle; + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!vehicle) { + printf("Replay:Car wasn't there"); + return; + } + CMatrix vehicle_matrix; + vp->matrix.DecompressIntoFullMatrix(vehicle_matrix); + vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation); + vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); + vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix; + vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + vehicle->m_fHealth = 4 * vp->health; + vehicle->m_fGasPedal = vp->acceleration / 100.0f; + vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); + vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; + vehicle->bEngineOn = true; +#ifdef FIX_BUGS + for (int i = 0; i < 2; i++) + bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI); + for (int i = 0; i < 2; i++) + bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI); + for (int i = 0; i < 4; i++) + bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; +#else + for (int i = 0; i < 4; i++) { + bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; + bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI); + } #endif + bike->m_fLeanLRAngle = vp->lean_angle / 50.0f; + bike->m_fWheelAngle = vp->wheel_angle / 50.0f; + bike->bLeanMatrixClean = false; + bike->CalculateLeanMatrix(); + CWorld::Remove(vehicle); + CWorld::Add(vehicle); +} +bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) +{ CBulletTraces::Init(); float split = 1.0f - interpolation; int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */ @@ -848,20 +979,25 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo CStreaming::RequestModel(mi, 0); } else { - if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) { - new_v = new(vp->index << 8) CPlane(mi, 2); - } - else if (mi == MI_TRAIN) { + switch (vp->vehicle_type) { + case VEHICLE_TYPE_CAR: + new_v = new(vp->index << 8) CAutomobile(mi, 2); + break; + case VEHICLE_TYPE_BOAT: + new_v = new(vp->index << 8) CBoat(mi, 2); + break; + case VEHICLE_TYPE_TRAIN: new_v = new(vp->index << 8) CTrain(mi, 2); - } - else if (mi == MI_CHOPPER || mi == MI_ESCAPE) { + break; + case VEHICLE_TYPE_HELI: new_v = new(vp->index << 8) CHeli(mi, 2); - } - else if (CModelInfo::IsBoatModel(mi)){ - new_v = new(vp->index << 8) CBoat(mi, 2); - } - else{ - new_v = new(vp->index << 8) CAutomobile(mi, 2); + break; + case VEHICLE_TYPE_PLANE: + new_v = new(vp->index << 8) CPlane(mi, 2); + break; + case VEHICLE_TYPE_BIKE: // not possible + new_v = new(vp->index << 8) CBike(mi, 2); + break; } new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); @@ -874,15 +1010,51 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo buffer->m_nOffset += sizeof(tVehicleUpdatePacket); break; } + case REPLAYPACKET_BIKE: + { + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&ptr[offset]; + for (int i = vehicle_min_index; i < vp->index; i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + vehicle_min_index = vp->index + 1; + CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index); + CVehicle* new_v; + if (!v) { + int mi = vp->mi; + if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) { + CStreaming::RequestModel(mi, 0); + } + else { + new_v = new(vp->index << 8) CBike(mi, 2); + new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); + new_v->m_currentColour1 = vp->primary_color; + new_v->m_currentColour2 = vp->secondary_color; + CWorld::Add(new_v); + } + } + ProcessBikeUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer); + buffer->m_nOffset += sizeof(tBikeUpdatePacket); + break; + } case REPLAYPACKET_PED_HEADER: { tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset]; if (!CPools::GetPedPool()->GetSlot(ph->index)) { - if (CStreaming::ms_aInfoForModel[ph->mi].m_loadState != 1) { + if (!CStreaming::HasModelLoaded(ph->mi) || (ph->mi >= MI_SPECIAL01 && ph->mi < MI_LAST_PED)) { CStreaming::RequestModel(ph->mi, 0); } else { - CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi); + CPed* new_p; + if (ph->pedtype != PEDTYPE_PLAYER1) + new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi); + else + new_p = new(ph->index << 8) CPlayerPed(); new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); new_p->GetMatrix().SetUnity(); CWorld::Add(new_p); @@ -960,11 +1132,35 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo { tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset]; CBulletTraces::aTraces[pb->index].m_bInUse = true; - CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames; - CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime; - CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf; - CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup; + CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf; + CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup; buffer->m_nOffset += sizeof(tBulletTracePacket); + break; + } + case REPLAYPACKET_PARTICLE: + { + tParticlePacket* pp = (tParticlePacket*)&ptr[offset]; + CVector pos(pp->pos_x / 4.0f, pp->pos_y / 4.0f, pp->pos_z / 4.0f); + CVector dir(pp->dir_x / 120.0f, pp->dir_y / 120.0f, pp->dir_z / 120.0f); + RwRGBA color; + color.red = pp->r; + color.green = pp->g; + color.blue = pp->b; + color.alpha = pp->a; + CParticle::AddParticle((tParticleType)pp->particle_type, pos, dir, nil, pp->size, color); + buffer->m_nOffset += sizeof(tParticlePacket); + break; + } + case REPLAYPACKET_MISC: + { + tMiscPacket* pm = (tMiscPacket*)&ptr[offset]; + TheCamera.m_uiCamShakeStart = pm->cam_shake_start; + TheCamera.m_fCamShakeForce = pm->cam_shake_strength; + CSpecialFX::bVideoCam = pm->video_cam; + CSpecialFX::bLiftCam = pm->lift_cam; + CGame::currArea = pm->cur_area; + buffer->m_nOffset += sizeof(tMiscPacket); + break; } default: break; @@ -1072,6 +1268,8 @@ void CReplay::ProcessReplayCamera(void) RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); } +extern CWeaponEffects gCrossHair; + void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { if (Mode != MODE_RECORD) @@ -1088,6 +1286,8 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); + CEscalators::Shutdown(); + CWaterCreatures::RemoveAll(); int current; for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) @@ -1120,6 +1320,13 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca } if (cam_mode == REPLAYCAMMODE_ASSTORED) TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC; + gCrossHair.m_bActive = false; + CExplosion::ClearAllExplosions(); + CPlaneBanners::Init(); +#ifndef FIX_BUGS // this doesn't do anything useful and accesses destroyed player ped + TheCamera.Restore(); +#endif + CDraw::SetFOV(70.0f); } void CReplay::StoreStuffInMem(void) @@ -1128,6 +1335,14 @@ void CReplay::StoreStuffInMem(void) for (int i = 0; i < NUMPLAYERS; i++) nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); #endif + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + if (ped->m_attractor) + GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor); + } CPools::GetVehiclePool()->Store(pBuf0, pBuf1); CPools::GetPedPool()->Store(pBuf2, pBuf3); CPools::GetObjectPool()->Store(pBuf4, pBuf5); @@ -1159,9 +1374,28 @@ void CReplay::StoreStuffInMem(void) OldWeatherType = CWeather::OldWeatherType; NewWeatherType = CWeather::NewWeatherType; WeatherInterpolationValue = CWeather::InterpolationValue; + CurrArea = CGame::currArea; TimeStepNonClipped = CTimer::GetTimeStepNonClipped(); TimeStep = CTimer::GetTimeStep(); TimeScale = CTimer::GetTimeScale(); + ms_nNumCivMale_Stored = CPopulation::ms_nNumCivMale; + ms_nNumCivFemale_Stored = CPopulation::ms_nNumCivFemale; + ms_nNumCop_Stored = CPopulation::ms_nNumCop; + ms_nNumEmergency_Stored = CPopulation::ms_nNumEmergency; + ms_nNumGang1_Stored = CPopulation::ms_nNumGang1; + ms_nNumGang2_Stored = CPopulation::ms_nNumGang2; + ms_nNumGang3_Stored = CPopulation::ms_nNumGang3; + ms_nNumGang4_Stored = CPopulation::ms_nNumGang4; + ms_nNumGang5_Stored = CPopulation::ms_nNumGang5; + ms_nNumGang6_Stored = CPopulation::ms_nNumGang6; + ms_nNumGang7_Stored = CPopulation::ms_nNumGang7; + ms_nNumGang8_Stored = CPopulation::ms_nNumGang8; + ms_nNumGang9_Stored = CPopulation::ms_nNumGang9; + ms_nNumDummy_Stored = CPopulation::ms_nNumDummy; + ms_nTotalCivPeds_Stored = CPopulation::ms_nTotalCivPeds; + ms_nTotalGangPeds_Stored = CPopulation::ms_nTotalGangPeds; + ms_nTotalPeds_Stored = CPopulation::ms_nTotalPeds; + ms_nTotalMissionPeds_Stored = CPopulation::ms_nTotalMissionPeds; int size = CPools::GetPedPool()->GetSize(); pPedAnims = new CStoredDetailedAnimationState[size]; for (int i = 0; i < size; i++) { @@ -1169,7 +1403,6 @@ void CReplay::StoreStuffInMem(void) if (ped) StoreDetailedPedAnimation(ped, &pPedAnims[i]); } -#ifdef FIX_BUGS pGarages = new uint8[sizeof(CGarages::aGarages)]; memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages)); FireArray = new CFire[NUM_FIRES]; @@ -1179,7 +1412,7 @@ void CReplay::StoreStuffInMem(void) memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo)); paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)]; memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile)); -#endif + CScriptPaths::Save_ForReplay(); } void CReplay::RestoreStuffFromMem(void) @@ -1234,8 +1467,24 @@ void CReplay::RestoreStuffFromMem(void) ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); - if (ped->m_wepModelID >= 0) + for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { + int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; + if (mi1 != -1) + CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY); + int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id; + if (mi2 != -1) + CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal); + } + if (ped->m_wepModelID >= 0) { + ped->m_pWeaponModel = nil; + if (ped->IsPlayer()) + ((CPlayerPed*)ped)->m_pMinigunTopAtomic = nil; ped->AddWeaponModel(ped->m_wepModelID); + } + if (ped->m_nPedType == PEDTYPE_COP) + ((CCopPed*)ped)->m_pStinger = new CStinger; } i = CPools::GetVehiclePool()->GetSize(); while (--i >= 0) { @@ -1248,14 +1497,26 @@ void CReplay::RestoreStuffFromMem(void) vehicle->m_rwObject = nil; vehicle->m_modelIndex = -1; vehicle->SetModelIndex(mi); - if (mi == MI_DODO){ - CAutomobile* dodo = (CAutomobile*)vehicle; - RpAtomicSetFlags((RpAtomic*)GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0); - CMatrix tmp1; - tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false); - CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false); - tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z); - tmp1.UpdateRW(); + if (vehicle->IsCar()) { + CAutomobile* car = (CAutomobile*)vehicle; + if (mi == MI_DODO) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0); + CMatrix tmp1; + tmp1.Attach(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_RF]), false); + CMatrix tmp2(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_LF]), false); + tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z); + tmp1.UpdateRW(); + } + else if (mi == MI_HUNTER) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0); + } + else if (vehicle->IsRealHeli()) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0); + } } if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; @@ -1302,14 +1563,10 @@ void CReplay::RestoreStuffFromMem(void) if (!object) continue; int mi = object->GetModelIndex(); - CStreaming::RequestModel(mi, 0); - CStreaming::LoadAllRequestedModels(false); object->m_rwObject = nil; object->m_modelIndex = -1; - object->SetModelIndex(mi); + object->SetModelIndexNoCreate(mi); object->GetMatrix().m_attachment = nil; - if (RwObjectGetType(object->m_rwObject) == rpATOMIC) - object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)object->m_rwObject)), false); } i = CPools::GetDummyPool()->GetSize(); while (--i >= 0) { @@ -1317,15 +1574,12 @@ void CReplay::RestoreStuffFromMem(void) if (!dummy) continue; int mi = dummy->GetModelIndex(); - CStreaming::RequestModel(mi, 0); - CStreaming::LoadAllRequestedModels(false); dummy->m_rwObject = nil; dummy->m_modelIndex = -1; - dummy->SetModelIndex(mi); + dummy->SetModelIndexNoCreate(mi); dummy->GetMatrix().m_attachment = nil; - if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC) - dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)dummy->m_rwObject)), false); } + ++ClockMinutes; CTimer::SetTimeInMilliseconds(Time1); CTimer::SetTimeInMillisecondsNonClipped(Time2); CTimer::SetPreviousTimeInMilliseconds(Time3); @@ -1338,6 +1592,25 @@ void CReplay::RestoreStuffFromMem(void) CWeather::OldWeatherType = OldWeatherType; CWeather::NewWeatherType = NewWeatherType; CWeather::InterpolationValue = WeatherInterpolationValue; + CGame::currArea = CurrArea; + CPopulation::ms_nNumCivMale = ms_nNumCivMale_Stored; + CPopulation::ms_nNumCivFemale = ms_nNumCivFemale_Stored; + CPopulation::ms_nNumCop = ms_nNumCop_Stored; + CPopulation::ms_nNumEmergency = ms_nNumEmergency_Stored; + CPopulation::ms_nNumGang1 = ms_nNumGang1_Stored; + CPopulation::ms_nNumGang2 = ms_nNumGang2_Stored; + CPopulation::ms_nNumGang3 = ms_nNumGang3_Stored; + CPopulation::ms_nNumGang4 = ms_nNumGang4_Stored; + CPopulation::ms_nNumGang5 = ms_nNumGang5_Stored; + CPopulation::ms_nNumGang6 = ms_nNumGang6_Stored; + CPopulation::ms_nNumGang7 = ms_nNumGang7_Stored; + CPopulation::ms_nNumGang8 = ms_nNumGang8_Stored; + CPopulation::ms_nNumGang9 = ms_nNumGang9_Stored; + CPopulation::ms_nNumDummy = ms_nNumDummy_Stored; + CPopulation::ms_nTotalCivPeds = ms_nTotalCivPeds_Stored; + CPopulation::ms_nTotalGangPeds = ms_nTotalGangPeds_Stored; + CPopulation::ms_nTotalPeds = ms_nTotalPeds_Stored; + CPopulation::ms_nTotalMissionPeds = ms_nTotalMissionPeds_Stored; for (int i = 0; i < CPools::GetPedPool()->GetSize(); i++) { CPed* ped = CPools::GetPedPool()->GetSlot(i); if (!ped) @@ -1346,7 +1619,6 @@ void CReplay::RestoreStuffFromMem(void) } delete[] pPedAnims; pPedAnims = nil; -#ifdef FIX_BUGS memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages)); delete[] pGarages; pGarages = nil; @@ -1360,8 +1632,8 @@ void CReplay::RestoreStuffFromMem(void) memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile)); delete[] paProjectiles; paProjectiles = nil; - //CExplosion::ClearAllExplosions(); not in III -#endif + CScriptPaths::Load_ForReplay(); + CExplosion::ClearAllExplosions(); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.SetRadioInCar(OldRadioStation); DMAudio.ChangeMusicMode(MUSICMODE_GAME); @@ -1499,6 +1771,9 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void) case REPLAYPACKET_VEHICLE: CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0); break; + case REPLAYPACKET_BIKE: + CStreaming::RequestModel(((tBikeUpdatePacket*)&Buffers[slot][offset])->mi, 0); + break; case REPLAYPACKET_PED_HEADER: CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0); break; @@ -1595,6 +1870,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type) switch (type) { case REPLAYPACKET_END: return 4; case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket); + case REPLAYPACKET_BIKE: return sizeof(tBikeUpdatePacket); case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket); case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket); case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket); @@ -1603,6 +1879,8 @@ size_t CReplay::FindSizeOfPacket(uint8 type) case REPLAYPACKET_ENDOFFRAME: return 4; case REPLAYPACKET_TIMER: return sizeof(tTimerPacket); case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket); + case REPLAYPACKET_PARTICLE: return sizeof(tParticlePacket); + case REPLAYPACKET_MISC: return sizeof(tMiscPacket); default: assert(false); break; } return 0; @@ -1628,7 +1906,7 @@ void CReplay::Display() CFont::SetCentreOff(); CFont::SetPropOn(); CFont::SetColor(CRGBA(255, 255, 200, 200)); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (Mode == MODE_PLAYBACK) CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY")); } |