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-rw-r--r--src/control/Restart.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 4ca18c3b..f63d2c07 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -4,6 +4,8 @@
#include "Zones.h"
#include "PathFind.h"
+//--MIAMI: file done
+
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest;
@@ -80,13 +82,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
return;
}
- eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
float fMinDist = SQR(4000.0f);
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
- if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
+ if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
@@ -127,13 +129,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
return;
}
- eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
float fMinDist = SQR(4000.0f);
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
- if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
+ if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;