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-rw-r--r--src/control/SceneEdit.cpp33
1 files changed, 17 insertions, 16 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 7f914a76..6aa64a3c 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -68,7 +68,9 @@ static const char* pCommandStrings[] = {
"Save Movie", "Load Movie", "Play Movie", "END"
};
+#ifdef CHECK_STRUCT_SIZES
static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
+#endif
static int32 NextValidModelId(int32 mi, int32 step)
{
@@ -76,7 +78,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
int32 i = mi;
while (result == -1) {
i += step;
- if (i < 0 || i > 5500) {
+ if (i < 0 || i > MODELINFOSIZE) {
step = -step;
continue;
}
@@ -84,12 +86,11 @@ static int32 NextValidModelId(int32 mi, int32 step)
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
if (!pInfo)
continue;
- if (pInfo->m_type == MITYPE_PED
+ if (pInfo->GetModelType() == MITYPE_PED
#ifdef FIX_BUGS
&& !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
#endif
- ||
- pInfo->m_type == MITYPE_VEHICLE &&
+ || pInfo->GetModelType() == MITYPE_VEHICLE &&
#ifdef FIX_BUGS
(pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT))
#else // && and || priority failure it seems, also crashes on special models
@@ -349,7 +350,7 @@ void CSceneEdit::ProcessCommand(void)
}
CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
pPed->CharCreatedBy = MISSION_CHAR;
- pPed->GetPosition() = m_vecCurrentPosition;
+ pPed->SetPosition(m_vecCurrentPosition);
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(pPed);
pPed->bUsesCollision = false;
@@ -363,7 +364,7 @@ void CSceneEdit::ProcessCommand(void)
}
}
else {
- pActors[m_nActor]->GetPosition() = m_vecCurrentPosition;
+ pActors[m_nActor]->SetPosition(m_vecCurrentPosition);
pActors[m_nActor]->SetOrientation(0.0f, 0.0f, 0.0f);
int32 mi = m_nPedmodelId;
if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
@@ -405,7 +406,7 @@ void CSceneEdit::ProcessCommand(void)
SelectActor();
if (m_bCommandActive)
break;
- pActors[m_nActor]->GetPosition() = m_vecCurrentPosition;
+ pActors[m_nActor]->SetPosition(m_vecCurrentPosition);
if (CPad::GetPad(1)->GetTriangleJustDown()) {
m_bCommandActive = false;
#ifndef FIX_BUGS // why? it crashes, also makes no sense
@@ -450,8 +451,8 @@ void CSceneEdit::ProcessCommand(void)
break;
}
CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
- pVehicle->m_status = STATUS_PHYSICS;
- pVehicle->GetPosition() = m_vecCurrentPosition;
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->SetPosition(m_vecCurrentPosition);
pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(pVehicle);
pVehicle->bUsesCollision = false;
@@ -465,7 +466,7 @@ void CSceneEdit::ProcessCommand(void)
}
}
else {
- pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition;
+ pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition);
pVehicles[m_nVehicle]->SetOrientation(0.0f, 0.0f, 0.0f);
int32 mi = m_nVehiclemodelId;
if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
@@ -507,7 +508,7 @@ void CSceneEdit::ProcessCommand(void)
SelectVehicle();
if (m_bCommandActive)
break;
- pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition;
+ pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition);
if (CPad::GetPad(1)->GetTriangleJustDown()) {
m_bCommandActive = false;
#ifndef FIX_BUGS // again, why? works wrong
@@ -567,7 +568,7 @@ void CSceneEdit::ProcessCommand(void)
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
- pActors[m_nActor]->m_pMyVehicle->m_status = STATUS_PHYSICS;
+ pActors[m_nActor]->m_pMyVehicle->SetStatus(STATUS_PHYSICS);
pActors[m_nActor]->m_pMyVehicle->bEngineOn = true;
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed);
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -785,7 +786,7 @@ void CSceneEdit::PlayBack(void)
CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
pPed->CharCreatedBy = MISSION_CHAR;
CWorld::Add(pPed);
- pPed->GetPosition() = m_vecCurrentPosition;
+ pPed->SetPosition(m_vecCurrentPosition);
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
if (pActors[i] == nil) {
@@ -810,8 +811,8 @@ void CSceneEdit::PlayBack(void)
break;
}
CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
- pVehicle->m_status = STATUS_PHYSICS;
- pVehicle->GetPosition() = m_vecCurrentPosition;
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->SetPosition(m_vecCurrentPosition);
pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(pVehicle);
for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
@@ -845,7 +846,7 @@ void CSceneEdit::PlayBack(void)
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
- pActors[m_nActor]->m_pMyVehicle->m_status = STATUS_PHYSICS;
+ pActors[m_nActor]->m_pMyVehicle->SetStatus(STATUS_PHYSICS);
pActors[m_nActor]->m_pMyVehicle->bEngineOn = true;
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed);
pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();