diff options
Diffstat (limited to 'src/control/SceneEdit.h')
-rw-r--r-- | src/control/SceneEdit.h | 93 |
1 files changed, 87 insertions, 6 deletions
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h index 0de72c19..6dcefa31 100644 --- a/src/control/SceneEdit.h +++ b/src/control/SceneEdit.h @@ -1,14 +1,95 @@ #pragma once +class CPed; +class CVehicle; + +struct CMovieCommand +{ + int32 m_nCommandId; + CVector m_vecPosition; + CVector m_vecCamera; + int16 m_nActorId; + int16 m_nActor2Id; + int16 m_nVehicleId; + int16 m_nModelIndex; +}; + class CSceneEdit { public: - static bool &m_bEditOn; - static int32 &m_bCameraFollowActor; - static bool &m_bRecording; - static CVector &m_vecCurrentPosition; - static CVector &m_vecCamHeading; + enum { + MOVIE_DO_NOTHING = 0, + MOVIE_NEW_ACTOR, + MOVIE_MOVE_ACTOR, + MOVIE_SELECT_ACTOR, + MOVIE_DELETE_ACTOR, + MOVIE_NEW_VEHICLE, + MOVIE_MOVE_VEHICLE, + MOVIE_SELECT_VEHICLE, + MOVIE_DELETE_VEHICLE, + MOVIE_GIVE_WEAPON, + MOVIE_GOTO, + MOVIE_GOTO_WAIT, + MOVIE_GET_IN_CAR, + MOVIE_GET_OUT_CAR, + MOVIE_KILL, + MOVIE_FLEE, + MOVIE_WAIT, + MOVIE_POSITION_CAMERA, + MOVIE_SET_CAMERA_TARGET, + MOVIE_SELECT_CAMERA_MODE, + MOVIE_SAVE_MOVIE, + MOVIE_LOAD_MOVIE, + MOVIE_PLAY_MOVIE, + MOVIE_END, + MOVIE_TOTAL_COMMANDS + }; + enum { + NUM_ACTORS_IN_MOVIE = 5, + NUM_VEHICLES_IN_MOVIE = 5, + NUM_COMMANDS_IN_MOVIE = 20 + }; + static int32 m_bCameraFollowActor; + static CVector m_vecCurrentPosition; + static CVector m_vecCamHeading; + static CVector m_vecGotoPosition; + static int32 m_nVehicle; + static int32 m_nVehicle2; + static int32 m_nActor; + static int32 m_nActor2; + static int32 m_nVehiclemodelId; + static int32 m_nPedmodelId; + static int16 m_nCurrentMovieCommand; + static int16 m_nCurrentCommand; + static int16 m_nCurrentVehicle; + static int16 m_nCurrentActor; + static bool m_bEditOn; + static bool m_bRecording; + static bool m_bCommandActive; + static bool m_bActorSelected; + static bool m_bActor2Selected; + static bool m_bVehicleSelected; + static int16 m_nNumActors; + static int16 m_nNumVehicles; + static int16 m_nNumMovieCommands; + static int16 m_nWeaponType; + static CPed* pActors[NUM_ACTORS_IN_MOVIE]; + static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE]; + static bool m_bDrawGotoArrow; + static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE]; + static void LoadMovie(void); + static void SaveMovie(void); + static void Initialise(void); + static void InitPlayback(void); + static void ReInitialise(void); static void Update(void); - static void Init(void); + static void Draw(void); + static void ProcessCommand(void); + static void PlayBack(void); + static void ClearForNewCommand(void); + static void SelectActor(void); + static void SelectActor2(void); + static void SelectVehicle(void); + static bool SelectWeapon(void); }; |