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-rw-r--r--src/control/Script.cpp198
1 files changed, 143 insertions, 55 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 1f65ce6e..df3a489a 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -128,6 +128,14 @@ uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
+
+const uint32 CRunningScript::nSaveStructSize =
+#ifdef COMPATIBLE_SAVES
+ 136;
+#else
+ sizeof(CRunningScript);
+#endif
+
CMissionCleanup::CMissionCleanup()
{
Init();
@@ -1293,7 +1301,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
- CWorld::Players[index].m_pPed->GetPosition() = pos;
+ CWorld::Players[index].m_pPed->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
ScriptParams[0] = index;
@@ -1717,11 +1725,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
- ped->GetPosition() = pos;
+ ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
- ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
+ ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
@@ -1737,7 +1745,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (ped->InVehicle()) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
- ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
@@ -1931,9 +1939,9 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
- boat->GetPosition() = pos;
+ boat->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, boat);
- boat->m_status = STATUS_ABANDONED;
+ boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
@@ -1949,9 +1957,9 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
- car->GetPosition() = pos;
+ car->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
- car->m_status = STATUS_ABANDONED;
+ car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
@@ -1960,7 +1968,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
- car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
+ car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
car->bHasBeenOwnedByPlayer = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
@@ -1997,7 +2005,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
- car->m_status = STATUS_PHYSICS;
+ car->SetStatus(STATUS_PHYSICS);
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -2087,7 +2095,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
+ UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
case COMMAND_SET_CAR_CRUISE_SPEED:
@@ -2523,7 +2531,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
- pObj->GetPosition() = pos;
+ pObj->SetPosition(pos);
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
@@ -2626,7 +2634,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pVehicle || pVehicle->m_status == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
+ UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
@@ -2666,7 +2674,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetZone(zoneToCheck);
- UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
+ UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
return 0;
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
@@ -2743,7 +2751,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
- pPed->GetPosition() = pVehicle->GetPosition();
+ pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
@@ -2753,7 +2761,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
- pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->SetStatus(STATUS_PHYSICS);
if (!pVehicle->IsBoat())
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
@@ -2765,7 +2773,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
- pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
@@ -2786,7 +2794,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->bRenderPedInCar = true;
if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
- pPlayer->m_pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
@@ -2878,7 +2886,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
- UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+ UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
@@ -2898,7 +2906,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
- UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+ UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
@@ -3018,7 +3026,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
if (zone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
- UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
+ UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone)));
return 0;
}
case COMMAND_SET_CAR_DENSITY:
@@ -3935,7 +3943,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
- pPed->GetPosition() = pVehicle->GetPosition();
+ pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
@@ -3947,7 +3955,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pPed->SetPedState(PED_DRIVING);
- pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->SetStatus(STATUS_PHYSICS);
pPed->bUsesCollision = false;
#ifdef FIX_BUGS
AnimationId anim = pVehicle->GetDriverAnim();
@@ -3956,7 +3964,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
- pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
@@ -5153,7 +5161,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
- if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) //TODO: enum
+ if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
return 0;
@@ -5250,7 +5258,11 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
return 0;
}
case COMMAND_GET_CONTROLLER_MODE:
+#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
ScriptParams[0] = 0;
+#else
+ ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CAN_RESPRAY_CAR:
@@ -5307,7 +5319,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- pObj->GetPosition() = pos;
+ pObj->SetPosition(pos);
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
@@ -5555,7 +5567,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
@@ -5566,7 +5578,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
@@ -5583,7 +5595,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
else
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
- pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -5699,7 +5711,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
- pBoat->m_status = STATUS_PHYSICS;
+ pBoat->SetStatus(STATUS_PHYSICS);
pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
@@ -5712,7 +5724,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
- pBoat->m_status = STATUS_PHYSICS;
+ pBoat->SetStatus(STATUS_PHYSICS);
pBoat->bEngineOn = false;
pBoat->AutoPilot.m_nCruiseSpeed = 0;
return 0;
@@ -5868,7 +5880,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
- if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
+ if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
@@ -6524,7 +6536,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
- if (!CTheZones::PointLiesWithinZone(pVehicle->GetPosition(), pZone))
+ if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
continue;
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
@@ -6911,7 +6923,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (pPed->m_pMyVehicle){
if (pPed == pPed->m_pMyVehicle->pDriver){
pPed->m_pMyVehicle->RemoveDriver();
- pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
@@ -7108,7 +7120,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bRenderPedInCar = true;
if (pPed->m_pMyVehicle->pDriver == pPed){
pPed->m_pMyVehicle->RemoveDriver();
- pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPed->m_pMyVehicle->bEngineOn = false;
pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
@@ -7331,11 +7343,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
- ped->GetPosition() = pos;
+ ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
- ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
+ ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
@@ -7779,7 +7791,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- pVehicle->m_status = ScriptParams[1];
+ pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_MALE:
@@ -8062,7 +8074,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
continue;
// desperatly want to believe this was inlined :|
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
- assert(pInfo->m_type == MITYPE_VEHICLE);
+ assert(pInfo->GetModelType() == MITYPE_VEHICLE);
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
switch (model) {
@@ -8153,10 +8165,10 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
car = new CAutomobile(model, MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[0];
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
- car->GetPosition() = pos;
+ car->SetPosition(pos);
car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
CTheScripts::ClearSpaceForMissionEntity(pos, car);
- car->m_status = STATUS_ABANDONED;
+ car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
car->bIsCarParkVehicle = true;
CCarCtrl::JoinCarWithRoadSystem(car);
@@ -8166,7 +8178,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
- car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
+ car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CWorld::Add(car);
return 0;
}
@@ -8243,7 +8255,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
- *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].pos;
+ *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
return 0;
@@ -8492,7 +8504,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
if (ScriptParams[1])
- pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
pVehicle->m_nZoneLevel = LEVEL_NONE;
return 0;
@@ -8503,7 +8515,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (ScriptParams[1])
- pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
pPed->m_nZoneLevel = LEVEL_NONE;
return 0;
@@ -8908,7 +8920,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (ScriptParams[1])
pPed->m_nZoneLevel = LEVEL_IGNORE;
else
- pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
+ pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
return 0;
}
case COMMAND_GET_CHASE_CAR:
@@ -9107,7 +9119,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
if (ScriptParams[1])
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
else
- pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
return 0;
}
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
@@ -9325,7 +9337,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
StoreParameters(&m_nIp, 4);
return 0;
@@ -9340,7 +9352,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
StoreParameters(&m_nIp, 4);
return 0;
@@ -9453,7 +9465,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
- if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
+ if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
@@ -11188,12 +11200,14 @@ INITSAVEBUF
uint32 runningScripts = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
runningScripts++;
- *size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
+ *size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buf, varSpace);
for (uint32 i = 0; i < varSpace; i++)
WriteSaveBuf(buf, ScriptSpace[i]);
+#ifdef CHECK_STRUCT_SIZES
static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
+#endif
uint32 script_data_size = SCRIPT_DATA_SIZE;
WriteSaveBuf(buf, script_data_size);
WriteSaveBuf(buf, OnAMissionFlag);
@@ -11229,7 +11243,7 @@ INITSAVEBUF
type = 0;
handle = 0;
} else {
- switch (pEntity->m_type) {
+ switch (pEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1;
@@ -11260,7 +11274,7 @@ INITSAVEBUF
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, runningScripts);
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
- WriteSaveBuf(buf, *pScript);
+ pScript->Save(buf);
VALIDATESAVEBUF(*size)
}
@@ -11336,7 +11350,7 @@ INITSAVEBUF
ReadSaveBuf<uint16>(buf);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < runningScripts; i++)
- StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
+ StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
}
@@ -11371,7 +11385,7 @@ void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntit
}
if (cols <= 0)
continue;
- switch (pFound->m_type) {
+ switch (pFound->GetType()) {
case ENTITY_TYPE_VEHICLE:
{
printf("Will try to delete a vehicle where a mission entity should be\n");
@@ -11611,3 +11625,77 @@ void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
MultiScriptArray[i] = Read4BytesFromScript(&ip);
}
}
+
+void CRunningScript::Save(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ WriteSaveBuf<char>(buf, m_abScriptName[i]);
+ WriteSaveBuf<uint32>(buf, m_nIp);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ WriteSaveBuf<uint32>(buf, m_anStack[i]);
+ WriteSaveBuf<uint16>(buf, m_nStackPointer);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
+ WriteSaveBuf<bool>(buf, m_bCondResult);
+ WriteSaveBuf<bool>(buf, m_bIsMissionScript);
+ WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
+ SkipSaveBuf(buf, 1);
+ WriteSaveBuf<uint32>(buf, m_nWakeTime);
+ WriteSaveBuf<uint16>(buf, m_nAndOrState);
+ WriteSaveBuf<bool>(buf, m_bNotFlag);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
+ WriteSaveBuf<bool>(buf, m_bMissionFlag);
+ SkipSaveBuf(buf, 2);
+#else
+ WriteSaveBuf(buf, *this);
+#endif
+}
+
+void CRunningScript::Load(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ m_abScriptName[i] = ReadSaveBuf<char>(buf);
+ m_nIp = ReadSaveBuf<uint32>(buf);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ m_anStack[i] = ReadSaveBuf<uint32>(buf);
+ m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
+ m_bCondResult = ReadSaveBuf<bool>(buf);
+ m_bIsMissionScript = ReadSaveBuf<bool>(buf);
+ m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 1);
+ m_nWakeTime = ReadSaveBuf<uint32>(buf);
+ m_nAndOrState = ReadSaveBuf<uint16>(buf);
+ m_bNotFlag = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
+ m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 2);
+#else
+ CRunningScript* n = next;
+ CRunningScript* p = prev;
+ *this = ReadSaveBuf<CRunningScript>(buf);
+ next = n;
+ prev = p;
+#endif
+}