summaryrefslogtreecommitdiffstats
path: root/src/control/Script.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/control/Script.h40
1 files changed, 18 insertions, 22 deletions
diff --git a/src/control/Script.h b/src/control/Script.h
index 0a7f64bf..ae1838d7 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -272,16 +272,6 @@ enum {
};
enum {
-#ifdef PS2
- SIZE_MAIN_SCRIPT = 205512,
-#else
- SIZE_MAIN_SCRIPT = 225512,
-#endif
- SIZE_MISSION_SCRIPT = 35000,
- SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
-};
-
-enum {
MAX_NUM_SCRIPTS = 128,
MAX_NUM_INTRO_TEXT_LINES = 48,
MAX_NUM_INTRO_RECTANGLES = 16,
@@ -337,15 +327,6 @@ public:
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
-#define CARDS_IN_SUIT (13)
-#define NUM_SUITS (4)
-#define MAX_DECKS (6)
-#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
-#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
- static int16 CardStack[CARDS_IN_STACK];
- static int16 CardStackPosition;
-#endif
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
@@ -358,6 +339,8 @@ public:
static int NextProcessId;
static bool InTheScripts;
static CRunningScript* pCurrent;
+ static uint16 NumTrueGlobals;
+ static uint16 MostGlobals;
static bool Init(bool loaddata = false);
static void Process();
@@ -476,6 +459,8 @@ public:
extern int ScriptParams[32];
+VALIDATE_SIZE(uStackReturnValue, 4);
+
class CRunningScript
{
enum {
@@ -498,6 +483,15 @@ class CRunningScript
ORS_8
};
+ enum {
+ STACKVALUE_IP_BITS = 22,
+ STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
+ STACKVALUE_IS_FUNCTION_CALL_BIT,
+ STACKVALUE_IP_PARAMS_OFFSET,
+
+ STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
+ };
+
public:
CRunningScript* next;
CRunningScript* prev;
@@ -564,6 +558,8 @@ public:
int8 ProcessCommands1200To1299(int32);
int8 ProcessCommands1300To1399(int32);
int8 ProcessCommands1400To1499(int32);
+ int8 ProcessCommands1500To1599(int32);
+ int8 ProcessCommands1600To1699(int32);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
@@ -601,11 +597,11 @@ public:
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
-
- bool CheckDamagedWeaponType(int32 actual, int32 type);
-
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
+ void ReturnFromGosubOrFunction();
+
};
#ifdef USE_DEBUG_SCRIPT_LOADER