diff options
Diffstat (limited to 'src/control/Script.h')
-rw-r--r-- | src/control/Script.h | 188 |
1 files changed, 138 insertions, 50 deletions
diff --git a/src/control/Script.h b/src/control/Script.h index 7f9a7717..d9a109fd 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -1,7 +1,9 @@ #pragma once -#include "Font.h" +#include "Font.h" +#include "Ped.h" #include "PedType.h" #include "Text.h" +#include "sList.h" #include "Sprite2d.h" class CEntity; @@ -17,7 +19,7 @@ class CRunningScript; extern int32 ScriptParams[32]; void FlushLog(); -#define script_assert(_Expression) FlushLog(); assert(_Expression); +#define script_assert(_Expression) { FlushLog(); assert(_Expression); } #define PICKUP_PLACEMENT_OFFSET (0.5f) #define PED_FIND_Z_OFFSET (5.0f) @@ -28,9 +30,9 @@ void FlushLog(); #define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f) #define UPSIDEDOWN_TIMER_THRESHOLD (1000) -#define SPHERE_MARKER_R (252) -#define SPHERE_MARKER_G (138) -#define SPHERE_MARKER_B (242) +#define SPHERE_MARKER_R (255) +#define SPHERE_MARKER_G (255) +#define SPHERE_MARKER_B (128) #define SPHERE_MARKER_A (228) #define SPHERE_MARKER_PULSE_PERIOD 2048 #define SPHERE_MARKER_PULSE_FRACTION 0.1f @@ -48,6 +50,15 @@ void FlushLog(); #define KEY_LENGTH_IN_SCRIPT (8) //#define GTA_SCRIPT_COLLECTIVE +#define GET_INTEGER_PARAM(i) (ScriptParams[i]) +#define GET_FLOAT_PARAM(i) (*(float*)&ScriptParams[i]) +#define GET_VECTOR_PARAM(i) (CVector(GET_FLOAT_PARAM(i), GET_FLOAT_PARAM(i+1), GET_FLOAT_PARAM(i+2))) + +#define SET_INTEGER_PARAM(i, x) ScriptParams[i] = x +#define SET_FLOAT_PARAM(i, x) *(float*)&ScriptParams[i] = x +#define SET_VECTOR_PARAM(i, v) { *(float*)&ScriptParams[i] = (v).x; *(float*)&ScriptParams[i+1] = (v).y; *(float*)&ScriptParams[i+2] = (v).z; } + +#define GTA_SCRIPT_COLLECTIVE struct intro_script_rectangle { @@ -215,15 +226,33 @@ public: }; enum { + MAX_STACK_DEPTH = 16, + NUM_LOCAL_VARS = 96, + NUM_TIMERS = 2, + NUM_GLOBAL_SLOTS = 26 +}; + +enum { ARGUMENT_END = 0, + ARGUMENT_INT_ZERO, + ARGUMENT_FLOAT_ZERO, + ARGUMENT_FLOAT_1BYTE, + ARGUMENT_FLOAT_2BYTES, + ARGUMENT_FLOAT_3BYTES, ARGUMENT_INT32, - ARGUMENT_GLOBALVAR, - ARGUMENT_LOCALVAR, ARGUMENT_INT8, ARGUMENT_INT16, - ARGUMENT_FLOAT + ARGUMENT_FLOAT, + ARGUMENT_TIMER, + ARGUMENT_LOCAL = ARGUMENT_TIMER + NUM_TIMERS, + ARGUMENT_LOCAL_ARRAY = ARGUMENT_LOCAL + NUM_LOCAL_VARS, + ARGUMENT_GLOBAL = ARGUMENT_LOCAL_ARRAY + NUM_LOCAL_VARS, + ARGUMENT_GLOBAL_ARRAY = ARGUMENT_GLOBAL + NUM_GLOBAL_SLOTS, + MAX_ARGUMENT = ARGUMENT_GLOBAL_ARRAY + NUM_GLOBAL_SLOTS }; +static_assert(MAX_ARGUMENT <= 256, "MAX_ARGUMENT must be less or equal to 256"); + struct tCollectiveData { int32 colIndex; @@ -247,11 +276,18 @@ struct tBuildingSwap int32 m_nOldModel; }; - -enum { - MAX_STACK_DEPTH = 6, - NUM_LOCAL_VARS = 16, - NUM_TIMERS = 2 +struct script_corona +{ + int id; + float x; + float y; + float z; + float size; + uint8 r; + uint8 g; + uint8 b; + int type; + int flareType; }; class CRunningScript @@ -276,14 +312,25 @@ class CRunningScript ORS_8 }; + enum { + STACKVALUE_IP_BITS = 22, + STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS, + STACKVALUE_IS_FUNCTION_CALL_BIT, + STACKVALUE_IP_PARAMS_OFFSET, + + STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1) + }; + public: CRunningScript* next; CRunningScript* prev; + int32 m_nId; char m_abScriptName[8]; uint32 m_nIp; uint32 m_anStack[MAX_STACK_DEPTH]; uint16 m_nStackPointer; - int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; + int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106 + int32 m_nLocalsPointer; bool m_bIsActive; bool m_bCondResult; bool m_bIsMissionScript; @@ -303,8 +350,8 @@ public: void Load(uint8*& buf); void UpdateTimers(float timeStep) { - m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; - m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; + for (int i = 0; i < NUM_TIMERS; i++) + m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep; } void Init(); @@ -315,14 +362,37 @@ public: static const uint32 nSaveStructSize; - void CollectParameters(uint32*, int16); + void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams); int32 CollectNextParameterWithoutIncreasingPC(uint32); int32* GetPointerToScriptVariable(uint32*, int16); void StoreParameters(uint32*, int16); int8 ProcessOneCommand(); void DoDeatharrestCheck(); - void UpdateCompareFlag(bool); + void UpdateCompareFlag(bool flag) + { + if (m_bNotFlag) + flag = !flag; + if (m_nAndOrState == ANDOR_NONE) { + m_bCondResult = flag; + return; + } + if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) { + m_bCondResult &= flag; + if (m_nAndOrState == ANDS_1) { + m_nAndOrState = ANDOR_NONE; + return; + } + } + else { + m_bCondResult |= flag; + if (m_nAndOrState <= ORS_1) { + m_nAndOrState = ANDOR_NONE; + return; + } + } + m_nAndOrState--; + } int16 GetPadState(uint16, uint16); int8 ProcessCommands0To99(int32); @@ -340,7 +410,10 @@ public: int8 ProcessCommands1200To1299(int32); int8 ProcessCommands1300To1399(int32); int8 ProcessCommands1400To1499(int32); + int8 ProcessCommands1500To1599(int32); + int8 ProcessCommands1600To1699(int32); + uint32 CollectLocateParameters(uint32*, bool); void LocatePlayerCommand(int32, uint32*); void LocatePlayerCharCommand(int32, uint32*); void LocatePlayerCarCommand(int32, uint32*); @@ -385,9 +458,10 @@ public: bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami); bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal); + bool CheckDamagedWeaponType(int32 actual, int32 type); + + void ReturnFromGosubOrFunction(); - bool CheckDamagedWeaponType(int32 actual, int32 type); - }; @@ -397,37 +471,30 @@ enum { }; enum { -#ifdef PS2 - SIZE_MAIN_SCRIPT = 205512, -#else - SIZE_MAIN_SCRIPT = 225512, -#endif - SIZE_MISSION_SCRIPT = 35000, - SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT -}; - -enum { MAX_NUM_SCRIPTS = 128, MAX_NUM_INTRO_TEXT_LINES = 48, MAX_NUM_INTRO_RECTANGLES = 16, MAX_NUM_SCRIPT_SRPITES = 16, MAX_NUM_SCRIPT_SPHERES = 16, - MAX_NUM_USED_OBJECTS = 220, - MAX_NUM_MISSION_SCRIPTS = 120, - MAX_NUM_BUILDING_SWAPS = 25, - MAX_NUM_INVISIBILITY_SETTINGS = 20, - MAX_NUM_STORED_LINES = 1024 + MAX_NUM_COLLECTIVES = 32, + MAX_NUM_USED_OBJECTS = 305, + MAX_NUM_MISSION_SCRIPTS = 150, + MAX_NUM_BUILDING_SWAPS = 80, + MAX_NUM_INVISIBILITY_SETTINGS = 52, + MAX_NUM_STORED_LINES = 1024, + MAX_ALLOWED_COLLISIONS = 2 }; class CTheScripts { public: - static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; + static uint8* ScriptSpace; static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; + static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES]; static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS]; static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -459,20 +526,24 @@ public: static uint16 ScriptsUpdated; static uint32 LastMissionPassedTime; static uint16 NumberOfExclusiveMissionScripts; -#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) -#define CARDS_IN_SUIT (13) -#define NUM_SUITS (4) -#define MAX_DECKS (6) -#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS) -#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS) - static int16 CardStack[CARDS_IN_STACK]; - static int16 CardStackPosition; -#endif + static bool bPlayerIsInTheStatium; static uint8 RiotIntensity; static bool bPlayerHasMetDebbieHarry; - static void Init(); + static int AllowedCollision[MAX_ALLOWED_COLLISIONS]; + static uint16* SavedVarIndices; + static int NumSaveVars; + static int FSDestroyedFlag; + static int NextProcessId; + static bool InTheScripts; + static CRunningScript* pCurrent; + static uint16 NumTrueGlobals; + static uint16 MostGlobals; + static base::cSList<script_corona> mCoronas; + static int NextScriptCoronaID; + + static bool Init(bool loaddata = false); static void Process(); static CRunningScript* StartTestScript(); @@ -482,11 +553,13 @@ public: static void UndoBuildingSwaps(); static void UndoEntityInvisibilitySettings(); + /* static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2); static void RenderTheScriptDebugLines(); + */ static void SaveAllScripts(uint8*, uint32*); - static void LoadAllScripts(uint8*, uint32); + static bool LoadAllScripts(uint8*, uint32); static bool IsDebugOn() { return DbgFlag; }; static void InvertDebugFlag() { DbgFlag = !DbgFlag; } @@ -542,10 +615,12 @@ public: static void DrawScriptSpheres(); static void HighlightImportantArea(uint32, float, float, float, float, float); static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float); + /* static void DrawDebugSquare(float, float, float, float); static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float); static void DrawDebugCube(float, float, float, float, float, float); static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float); + */ static void AddToInvisibilitySwapArray(CEntity*, bool); static void AddToBuildingSwapArray(CBuilding*, int32, int32); @@ -554,7 +629,7 @@ public: static int32 AddScriptSphere(int32 id, CVector pos, float radius); static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); - static void RemoveScriptTextureDictionary(); + //static void RemoveScriptTextureDictionary(); public: static void RemoveThisPed(CPed* pPed); @@ -563,6 +638,10 @@ public: static void SwitchToMission(int32 mission); #endif + static int GetSaveVarIndex(int); + static void Shutdown(void); + static void SwapNearestBuildingModel(float, float, float, float, int, int); + #ifdef GTA_SCRIPT_COLLECTIVE static void AdvanceCollectiveIndex() { @@ -585,9 +664,11 @@ public: #ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT static bool MissionSupportsMissionReplay(int index) { - return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87; + return (index >= 48 && index <= 61) || (index >= 63 && index <= 117); } #endif + static bool IsFortStauntonDestroyed() { return FSDestroyedFlag && *(int32*)&ScriptSpace[FSDestroyedFlag] == 1; } + #ifdef USE_DEBUG_SCRIPT_LOADER static int ScriptToLoad; @@ -601,6 +682,10 @@ public: #endif }; +extern int ScriptParams[32]; + +VALIDATE_SIZE(uStackReturnValue, 4); + #ifdef MISSION_REPLAY extern int AllowMissionReplay; extern uint32 WaitForMissionActivate; @@ -613,7 +698,6 @@ extern int IsInAmmunation; extern int MissionSkipLevel; #ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT -extern bool UsingMobileScript; extern bool AlreadySavedGame; #endif @@ -637,3 +721,7 @@ enum { MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART, }; #endif + +extern int gScriptsFile; +extern CVector gVectorSetInLua; + |