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-rw-r--r--src/control/Script5.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index 1371f2e6..9d14b1c4 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -1006,10 +1006,10 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
initAngle -= TWOPI;
// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
// the side of new rectangle, with "length" being the length of second side
- float rotatedSupX = supX + side2length * sin(initAngle);
- float rotatedSupY = supY - side2length * cos(initAngle);
- float rotatedInfX = infX + side2length * sin(initAngle);
- float rotatedInfY = infY - side2length * cos(initAngle);
+ float rotatedSupX = supX + side2length * Sin(initAngle);
+ float rotatedSupY = supY - side2length * Cos(initAngle);
+ float rotatedInfX = infX + side2length * Sin(initAngle);
+ float rotatedInfY = infY - side2length * Cos(initAngle);
float side1X = supX - infX;
float side1Y = supY - infY;
float side1Length = CVector2D(side1X, side1Y).Magnitude();