diff options
Diffstat (limited to 'src/control/Script5.cpp')
-rw-r--r-- | src/control/Script5.cpp | 93 |
1 files changed, 52 insertions, 41 deletions
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 464a77d8..a9aec18e 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -12,6 +12,7 @@ #include "Pools.h" #include "Population.h" #include "RpAnimBlend.h" +#include "SaveBuf.h" #include "Shadows.h" #include "SpecialFX.h" #include "World.h" @@ -948,10 +949,10 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp) initAngle -= TWOPI; // it looks like the idea is to use a rectangle using the diagonal of the rectangle as // the side of new rectangle, with "length" being the length of second side - float rotatedSupX = supX + side2length * sin(initAngle); - float rotatedSupY = supY - side2length * cos(initAngle); - float rotatedInfX = infX + side2length * sin(initAngle); - float rotatedInfY = infY - side2length * cos(initAngle); + float rotatedSupX = supX + side2length * Sin(initAngle); + float rotatedSupY = supY - side2length * Cos(initAngle); + float rotatedInfX = infX + side2length * Sin(initAngle); + float rotatedInfY = infY - side2length * Cos(initAngle); float side1X = supX - infX; float side1Y = supY - infY; float side1Length = CVector2D(side1X, side1Y).Magnitude(); @@ -2002,21 +2003,25 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size) Init(); INITSAVEBUF CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE); - uint32 varSpace = ReadSaveBuf<uint32>(buf); + uint32 varSpace, type, handle; + uint32 tmp; + + ReadSaveBuf(&varSpace, buf); for (uint32 i = 0; i < varSpace; i++) - ScriptSpace[i] = ReadSaveBuf<uint8>(buf); - script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE); - OnAMissionFlag = ReadSaveBuf<uint32>(buf); + ReadSaveBuf(&ScriptSpace[i], buf); + ReadSaveBuf(&tmp, buf); + script_assert(tmp == SCRIPT_DATA_SIZE); + ReadSaveBuf(&OnAMissionFlag, buf); for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { - OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf); - BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf); + ReadSaveBuf(&OnAMissionForContactFlag[i], buf); + ReadSaveBuf(&BaseBriefIdForContact[i], buf); } for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) - CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf); - NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf); + ReadSaveBuf(&CollectiveArray[i], buf); + ReadSaveBuf(&NextFreeCollectiveIndex, buf); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { - uint32 type = ReadSaveBuf<uint32>(buf); - uint32 handle = ReadSaveBuf<uint32>(buf); + ReadSaveBuf(&type, buf); + ReadSaveBuf(&handle, buf); switch (type) { case 0: BuildingSwapArray[i].m_pBuilding = nil; @@ -2030,14 +2035,14 @@ INITSAVEBUF default: script_assert(false); } - BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf); - BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf); + ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf); + ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf); if (BuildingSwapArray[i].m_pBuilding) BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel); } for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { - uint32 type = ReadSaveBuf<uint32>(buf); - uint32 handle = ReadSaveBuf<uint32>(buf); + ReadSaveBuf(&type, buf); + ReadSaveBuf(&handle, buf); switch (type) { case 0: InvisibilitySettingArray[i] = nil; @@ -2060,14 +2065,20 @@ INITSAVEBUF if (InvisibilitySettingArray[i]) InvisibilitySettingArray[i]->bIsVisible = false; } - script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile); - ReadSaveBuf<uint8>(buf); - ReadSaveBuf<uint16>(buf); - script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize); - script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize); - script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts); - ReadSaveBuf<uint16>(buf); - uint32 runningScripts = ReadSaveBuf<uint32>(buf); + bool tmpBool; + ReadSaveBuf(&tmpBool, buf); + script_assert(tmpBool == bUsingAMultiScriptFile); + SkipSaveBuf(buf, 3); + ReadSaveBuf(&tmp, buf); + script_assert(tmp == MainScriptSize); + ReadSaveBuf(&tmp, buf); + script_assert(tmp == LargestMissionScriptSize); + uint16 tmp16; + ReadSaveBuf(&tmp16, buf); + script_assert(tmp16 == NumberOfMissionScripts); + SkipSaveBuf(buf, 2); + uint32 runningScripts; + ReadSaveBuf(&runningScripts, buf); for (uint32 i = 0; i < runningScripts; i++) StartNewScript(0)->Load(buf); VALIDATESAVEBUF(size) @@ -2115,35 +2126,35 @@ void CRunningScript::Load(uint8*& buf) #ifdef COMPATIBLE_SAVES SkipSaveBuf(buf, 8); for (int i = 0; i < 8; i++) - m_abScriptName[i] = ReadSaveBuf<char>(buf); - m_nIp = ReadSaveBuf<uint32>(buf); + ReadSaveBuf(&m_abScriptName[i], buf); + ReadSaveBuf(&m_nIp, buf); #ifdef CHECK_STRUCT_SIZES static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); #endif for (int i = 0; i < MAX_STACK_DEPTH; i++) - m_anStack[i] = ReadSaveBuf<uint32>(buf); - m_nStackPointer = ReadSaveBuf<uint16>(buf); + ReadSaveBuf(&m_anStack[i], buf); + ReadSaveBuf(&m_nStackPointer, buf); SkipSaveBuf(buf, 2); #ifdef CHECK_STRUCT_SIZES static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); #endif for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) - m_anLocalVariables[i] = ReadSaveBuf<int32>(buf); - m_bCondResult = ReadSaveBuf<bool>(buf); - m_bIsMissionScript = ReadSaveBuf<bool>(buf); - m_bSkipWakeTime = ReadSaveBuf<bool>(buf); + ReadSaveBuf(&m_anLocalVariables[i], buf); + ReadSaveBuf(&m_bCondResult, buf); + ReadSaveBuf(&m_bIsMissionScript, buf); + ReadSaveBuf(&m_bSkipWakeTime, buf); SkipSaveBuf(buf, 1); - m_nWakeTime = ReadSaveBuf<uint32>(buf); - m_nAndOrState = ReadSaveBuf<uint16>(buf); - m_bNotFlag = ReadSaveBuf<bool>(buf); - m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf); - m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf); - m_bMissionFlag = ReadSaveBuf<bool>(buf); + ReadSaveBuf(&m_nWakeTime, buf); + ReadSaveBuf(&m_nAndOrState, buf); + ReadSaveBuf(&m_bNotFlag, buf); + ReadSaveBuf(&m_bDeatharrestEnabled, buf); + ReadSaveBuf(&m_bDeatharrestExecuted, buf); + ReadSaveBuf(&m_bMissionFlag, buf); SkipSaveBuf(buf, 2); #else CRunningScript* n = next; CRunningScript* p = prev; - *this = ReadSaveBuf<CRunningScript>(buf); + ReadSaveBuf(this, buf); next = n; prev = p; #endif |