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-rw-r--r--src/control/Script8.cpp615
1 files changed, 399 insertions, 216 deletions
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
index 2d1ccdf4..6c7cbe91 100644
--- a/src/control/Script8.cpp
+++ b/src/control/Script8.cpp
@@ -4,7 +4,7 @@
#include "ScriptCommands.h"
#include "DMAudio.h"
-#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
+#ifdef MORE_LANGUAGES
#include "Frontend.h"
#endif
#include "GameLogic.h"
@@ -12,13 +12,10 @@
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
-#include "General.h"
-#include "maths.h"
-#endif
#include "Hud.h"
#include "Pad.h"
#include "PedAttractor.h"
+#include "Pickups.h"
#include "Population.h"
#include "Pools.h"
#include "RpAnimBlend.h"
@@ -29,19 +26,20 @@
#include "World.h"
#include "Zones.h"
+// LCS: file done except TODOs (also check commented out strings)
+
int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
CollectParameters(&m_nIp, 1);
- CStats::RegisterLevelVigilanteMission(ScriptParams[0]);
+ CStats::RegisterLevelVigilanteMission(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- script_assert(pPed);
- if (!pPed->bInVehicle) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ if (pPed && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_AIM_GUN) {
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
@@ -62,7 +60,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
CollectParameters(&m_nIp, 2);
- CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
+ CGarages::SetMaxNumStoredCarsForGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
@@ -72,25 +70,25 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_SET_ALLOW_HURRICANES:
CollectParameters(&m_nIp, 1);
- CStats::NoMoreHurricanes = ScriptParams[0];
+ CStats::NoMoreHurricanes = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_PLAY_ANNOUNCEMENT:
{
CollectParameters(&m_nIp, 1);
- DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED);
+ DMAudio.PlayRadioAnnouncement(GET_INTEGER_PARAM(0) + STREAMED_SOUND_NEWS_A);
return 0;
}
case COMMAND_SET_PLAYER_IS_IN_STADIUM:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::bPlayerIsInTheStatium = ScriptParams[0];
+ CTheScripts::bPlayerIsInTheStatium = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- ScriptParams[0] = pPlayerInfo->m_pPed->m_nLastBusFareCollected;
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ SET_INTEGER_PARAM(0, pPlayerInfo->m_pPed->m_nLastBusFareCollected);
pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0;
StoreParameters(&m_nIp, 1);
return 0;
@@ -98,11 +96,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
- ScriptParams[0] = 0;
+ SET_INTEGER_PARAM(0, 0);
if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
if (pEffect) {
@@ -111,7 +109,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
if ((pPed->GetPosition() - pos).MagnitudeSqr() < SQR(20.0f)) {
if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
- ScriptParams[0] = 1;
+ SET_INTEGER_PARAM(0, 1);
}
}
}
@@ -121,16 +119,17 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_DISPLAY_RADAR:
CollectParameters(&m_nIp, 1);
- CHud::m_HideRadar = ScriptParams[0] == 0;
+ CHud::m_HideRadar = GET_INTEGER_PARAM(0) == 0;
+ // on PS2 two flags are set, on mobile none
return 0;
case COMMAND_REGISTER_BEST_POSITION:
CollectParameters(&m_nIp, 2);
- CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]);
+ CStats::RegisterBestPosition(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
char key[KEY_LENGTH_IN_SCRIPT];
memset(key, 0, KEY_LENGTH_IN_SCRIPT);
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
@@ -143,7 +142,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
if (pPed->m_attractor)
GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
@@ -155,7 +154,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
return 0;
@@ -163,9 +162,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pVehicle->bDontLoadCollision = false;
if (m_bMissionFlag) {
CWorld::Remove(pVehicle);
@@ -186,9 +185,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pPed->bDontLoadCollision = false;
if (m_bMissionFlag) {
CWorld::Remove(pPed);
@@ -210,31 +209,31 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_ADD_BIG_GUN_FLASH:
{
CollectParameters(&m_nIp, 6);
- CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
+ CWeapon::AddGunFlashBigGuns(GET_VECTOR_PARAM(0), GET_VECTOR_PARAM(3));
return 0;
}
case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bBoughtIceCream);
return 0;
}
case COMMAND_GET_PROGRESS_PERCENTAGE:
- *(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
+ SET_FLOAT_PARAM(0, CStats::GetPercentageProgress());
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_SHORTCUT_PICKUP_POINT:
{
CollectParameters(&m_nIp, 4);
- CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ CGameLogic::AddShortCutPointAfterDeath(GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3));
return 0;
}
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
{
CollectParameters(&m_nIp, 4);
- CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ CGameLogic::AddShortCutDropOffPointForMission(GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3));
return 0;
}
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
@@ -242,10 +241,10 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
CollectParameters(&m_nIp, 7);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
- float x1 = *(float*)&ScriptParams[0];
- float y1 = *(float*)&ScriptParams[1];
- float x2 = *(float*)&ScriptParams[2];
- float y2 = *(float*)&ScriptParams[3];
+ float x1 = GET_FLOAT_PARAM(0);
+ float y1 = GET_FLOAT_PARAM(1);
+ float x2 = GET_FLOAT_PARAM(2);
+ float y2 = GET_FLOAT_PARAM(3);
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
@@ -267,7 +266,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
continue;
if (pPed->m_attractor)
continue;
- if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[4], ScriptParams[5], ScriptParams[6]))
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6)))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
@@ -285,7 +284,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
- ScriptParams[0] = ped_handle;
+ SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -294,10 +293,10 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 4);
uint32 i = CPools::GetVehiclePool()->GetSize();
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(3);
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
@@ -309,22 +308,23 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
CollectParameters(&m_nIp, 2);
- CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
+ CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + GET_INTEGER_PARAM(0)), !!GET_INTEGER_PARAM(1));
return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bHeldHostageInCar = ScriptParams[1];
+ pPed->bHeldHostageInCar = GET_INTEGER_PARAM(1);
+ pPed->b1A4_2 = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_VEHICLE_TO_FADE_IN:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
@@ -336,7 +336,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
return 0;
@@ -344,7 +344,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_IS_CHAR_DUCKING:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil);
return 0;
@@ -352,24 +352,24 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
- CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pHeli = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
bool found = false;
float waterLevel = -1000.0f;
CVector pos = pHeli->GetPosition();
- float radius = *(float*)&ScriptParams[1];
+ float radius = GET_FLOAT_PARAM(1);
float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found);
if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
waterLevel = 0.0f;
if (waterLevel > ground)
ground = waterLevel;
- if (ScriptParams[2] > 8)
- ScriptParams[2] = 8;
- CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]);
+ if (GET_INTEGER_PARAM(2) > 8)
+ SET_INTEGER_PARAM(2, 8);
+ CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_REGISTER_FIRE_LEVEL:
CollectParameters(&m_nIp, 1);
- CStats::RegisterLevelFireMission(ScriptParams[0]);
+ CStats::RegisterLevelFireMission(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_IS_AUSTRALIAN_GAME:
UpdateCompareFlag(false); // should we make some check?
@@ -377,14 +377,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_DISARM_CAR_BOMB:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (pVehicle->m_bombType != CARBOMB_NONE) {
pVehicle->m_bombType = CARBOMB_NONE;
pVehicle->m_pBombRigger = nil;
}
return 0;
}
-#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
case COMMAND_IS_JAPANESE_GAME:
#ifdef MORE_LANGUAGES
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
@@ -394,220 +393,404 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
UpdateCompareFlag(false);
#endif
return 0;
-#elif (!defined GTA_PS2)
- case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
+ case COMMAND_1442:
+ CollectParameters(&m_nIp, 4);
+ return 0;
+ //case COMMAND_1443:
+ case COMMAND_GET_DISTANCE_BETWEEN_2D_POINTS:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
- uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
- CollectParameters(&m_nIp, 1);
- //CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
+ CollectParameters(&m_nIp, 4);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float X2 = GET_FLOAT_PARAM(2);
+ float Y2 = GET_FLOAT_PARAM(3);
+ float fDistance = Sqrt((X1 - X2) * (X1 - X2) + (Y1 - Y2) * (Y1 - Y2));
+ SET_FLOAT_PARAM(0, fDistance);
+ StoreParameters(&m_nIp, 1);
return 0;
}
-#endif
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- case COMMAND_SHUFFLE_CARD_DECKS:
+ case COMMAND_GET_DISTANCE_BETWEEN_3D_POINTS:
{
- CollectParameters(&m_nIp, 1);
- script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
- for (int i = 0; i < CARDS_IN_STACK; i++)
- CTheScripts::CardStack[i] = 0;
- int16 seq[CARDS_IN_STACK];
- for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
- seq[i] = i;
- int cards_left = CARDS_IN_DECK * ScriptParams[0];
- for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
- for (int deck = 0; deck < ScriptParams[0]; deck++) {
- int index = CGeneral::GetRandomNumberInRange(0, cards_left);
- CTheScripts::CardStack[seq[index]] = k;
- for (int l = index; l < cards_left; l++) {
- if (l + 1 < CARDS_IN_STACK)
- seq[l] = seq[l + 1];
- else
- seq[l] = 0;
- }
- --cards_left;
- }
- }
- CTheScripts::CardStackPosition = 0;
+ CollectParameters(&m_nIp, 6);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float Z1 = GET_FLOAT_PARAM(2);
+ float X2 = GET_FLOAT_PARAM(3);
+ float Y2 = GET_FLOAT_PARAM(4);
+ float Z2 = GET_FLOAT_PARAM(5);
+ float fDistance = Sqrt((X1 - X2) * (X1 - X2) + (Y1 - Y2) * (Y1 - Y2) + (Z1 - Z2) * (Z1 - Z2));
+ SET_FLOAT_PARAM(0, fDistance);
+ StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_FETCH_NEXT_CARD:
+ case COMMAND_DOT_PRODUCT_2D:
{
- if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
- CTheScripts::CardStackPosition = 0;
- ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
- if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
- CTheScripts::CardStackPosition = 0;
+ CollectParameters(&m_nIp, 4);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float X2 = GET_FLOAT_PARAM(2);
+ float Y2 = GET_FLOAT_PARAM(3);
+ float fDistance = X1 * X2 + Y1 * Y2;
+ SET_FLOAT_PARAM(0, fDistance);
StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_GET_OBJECT_VELOCITY:
+ case COMMAND_DOT_PRODUCT_3D:
{
- CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- *(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
- StoreParameters(&m_nIp, 3);
+ CollectParameters(&m_nIp, 6);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float Z1 = GET_FLOAT_PARAM(2);
+ float X2 = GET_FLOAT_PARAM(3);
+ float Y2 = GET_FLOAT_PARAM(4);
+ float Z2 = GET_FLOAT_PARAM(5);
+ float fDistance = X1 * X2 + Y1 * Y2 + Z1 * Z2;
+ SET_FLOAT_PARAM(0, fDistance);
+ StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_IS_DEBUG_CAMERA_ON:
- UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
+ case COMMAND_DEBUG_PRINT_WITH_1_FLOAT:
return 0;
- case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
+ case COMMAND_DEBUG_PRINT_WITH_2_FLOATS:
+ return 0;
+ case COMMAND_DEBUG_PRINT_WITH_3_FLOATS:
+ return 0;
+ case COMMAND_GET_PAD_BUTTON_STATE:
{
- CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
- if (pObject->bIsStatic) {
- pObject->SetIsStatic(false);
- pObject->AddToMovingList();
+ CollectParameters(&m_nIp, 1);
+ switch (GET_INTEGER_PARAM(0)) {
+ case 0: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetOddJobTrigger()); break;
+ case 1: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetBrake()); break;
+ case 2: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSteeringLeftRight()); break;
+ case 3: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSteeringUpDown()); break;
+ case 4: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunLeftRight()); break;
+ case 5: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunUpDown()); break;
+ case 6: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetPedWalkLeftRight()); break;
+ case 7: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetPedWalkUpDown()); break;
+ case 8: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookLeft()); break;
+ case 9: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookRight()); break;
+ case 10: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookBehindForCar()); break;
+ case 11: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookBehindForPed()); break;
+ case 12: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetHorn()); break;
+ case 13: SET_INTEGER_PARAM(0, CPad::GetPad(0)->HornJustDown()); break;
+ case 14: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunFired()); break;
+ case 15: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CarGunJustDown()); break;
+ case 16: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetHandBrake()); break;
+ case 17: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetBrake()); break;
+ case 18: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetExitVehicle()); break;
+ case 19: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ExitVehicleJustDown()); break;
+ case 20: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetWeapon()); break;
+ case 21: SET_INTEGER_PARAM(0, CPad::GetPad(0)->WeaponJustDown()); break;
+ case 22: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetAccelerate()); break;
+ case 23: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleCameraModeUpJustDown()); break;
+ case 24: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleWeaponLeftJustDown()); break;
+ case 25: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleWeaponRightJustDown()); break;
+ case 26: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetTarget()); break;
+ case 27: SET_INTEGER_PARAM(0, CPad::GetPad(0)->TargetJustDown()); break;
+ case 28: SET_INTEGER_PARAM(0, CPad::GetPad(0)->JumpJustDown()); break;
+ case 29: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSprint()); break;
+ case 30: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ShiftTargetLeftJustDown()); break;
+ case 31: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ForceCameraBehindPlayer()); break;
+ case 32: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperZoomIn()); break;
+ case 33: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperZoomOut()); break;
+ case 34: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperModeLookLeftRight()); break;
+ case 35: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperModeLookUpDown()); break;
+ case 36: SET_INTEGER_PARAM(0, CPad::GetPad(0)->LookAroundLeftRight()); break;
+ case 37: SET_INTEGER_PARAM(0, CPad::GetPad(0)->LookAroundUpDown()); break;
+ case 38: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiLeft()); break;
+ case 39: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiRight()); break;
+ case 40: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiUp()); break;
+ case 41: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiDown()); break;
+ case 42: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiSelect()); break;
+ case 43: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiBack()); break;
+ case 44: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSkipCutscene()); if (GET_INTEGER_PARAM(0)) TheCamera.m_bIgnoreFadingStuffForMusic = false; break; // spectacular hack
}
- pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
+ case COMMAND_SET_NAVIGATION_ARROW:
{
- CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
- if (pObject->bIsStatic) {
- pObject->SetIsStatic(false);
- pObject->AddToMovingList();
- }
- pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ CollectParameters(&m_nIp, 3);
+ // cNavArrow::SetTarget(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(0)); // TODO, although it's unused
return 0;
}
- case COMMAND_IS_OBJECT_STATIC:
+ case COMMAND_CLEAR_NAVIGATION_ARROW:
{
- CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(pObject->GetIsStatic());
+ // cNavArrow::ClearTarget(); // TODO, although it's unused
return 0;
}
- case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
+ case COMMAND_CALL:
+ case COMMAND_CALLNOT:
{
- CollectParameters(&m_nIp, 4);
- CVector2D v1 = *(CVector2D*)&ScriptParams[0];
- CVector2D v2 = *(CVector2D*)&ScriptParams[2];
- float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
-#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
- *(float*)&ScriptParams[0] = RADTODEG(Acos(c));
-#else
- *(float*)&ScriptParams[0] = Acos(c);
-#endif
+ m_anStack[m_nStackPointer++] = m_nIp | BIT(STACKVALUE_IS_FUNCTION_CALL_BIT) | ((command == COMMAND_CALLNOT) ? BIT(STACKVALUE_INVERT_RETURN_BIT) : 0);
+ uint8 nInputParams = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint8 nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint8 nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint32 nIPBeforeParameters = m_nIp;
+ CollectParameters(&m_nIp, 1);
+ if (nInputParams)
+ CollectParameters(&m_nIp, nInputParams, &m_anLocalVariables[m_nLocalsPointer + nLocalsOffset]);
+ m_nLocalsPointer += nLocalsOffset;
+ m_anStack[m_nStackPointer - 1] |= (m_nIp - nIPBeforeParameters) << STACKVALUE_IP_PARAMS_OFFSET;
+ if (GET_INTEGER_PARAM(0) < 0)
+ m_nIp = CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0);
+ else
+ m_nIp = GET_INTEGER_PARAM(0);
return 0;
}
- case COMMAND_DO_2D_RECTANGLES_COLLIDE:
+ case COMMAND_IS_CAR_AUTOMOBILE:
{
- CollectParameters(&m_nIp, 8);
- float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
- float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
- float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
- float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
- float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
- float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
- float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
- float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
- bool collide = true;
- if (infY2 > supY1)
- collide = false;
- if (infY1 > supY2)
- collide = false;
- if (infX2 > supX1)
- collide = false;
- if (infX1 > supX2)
- collide = false;
- UpdateCompareFlag(collide);
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_FIRST_VEHICLE && pVehicle->GetModelIndex() < MI_FERRY);
return 0;
}
- case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
+ case COMMAND_IS_CAR_BIKE:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- *(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
- StoreParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_ANGEL && pVehicle->GetModelIndex() <= MI_SANCHEZ);
return 0;
}
- case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
+ return 0;
+ case COMMAND_IS_CAR_PLANE:
{
- CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
- if (!pObject->bIsStatic) {
- CVector vecCurrSpeed = pObject->GetSpeed();
- vecCurrSpeed.Normalise();
- if (vecCurrSpeed.z != 1.0) { // NB: not float!
- CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
- vx.Normalise();
- CVector vz = CrossProduct(vx, vecCurrSpeed);
- vz.Normalise();
- CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
- if (pObject->bIsStatic) {
- pObject->SetIsStatic(false);
- pObject->AddToMovingList();
- }
- pObject->SetMoveSpeed(vecNewSpeed);
- }
- }
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_AIRTRAIN && pVehicle->GetModelIndex() <= MI_DEADDODO);
return 0;
}
- case COMMAND_GET_OBJECT_SPEED:
+ case COMMAND_IS_CAR_HELI:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- *(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
- StoreParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_ESCAPE && pVehicle->GetModelIndex() <= MI_CHOPPER);
return 0;
}
+#ifdef FIX_BUGS
+ case COMMAND_1476: // they DO have it in script
+ return 0;
#endif
-#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- case COMMAND_IS_MISSION_SKIP:
-#ifdef MISSION_REPLAY
- ScriptParams[0] = MissionSkipLevel;
-#else
- ScriptParams[0] = 0;
-#endif
+ case COMMAND_RETURN_IF_TRUE:
+ if (m_bCondResult) {
+ ReturnFromGosubOrFunction();
+ }
+ return 0;
+ case COMMAND_RETURN_TRUE_IF_TRUE:
+ if (m_bCondResult) {
+ UpdateCompareFlag(false);
+ ReturnFromGosubOrFunction();
+ }
+ return 0;
+ case COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_BEHIND:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bOnlyAllowedToSitBehind = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_SET_RC_HELI_HEIGHT_LIMIT:
+ CollectParameters(&m_nIp, 1);
+ // CVehicle::rcHeliHeightLimit = GET_FLOAT_PARAM(0); // TODO
+ return 0;
+ case COMMAND_CREATE_SCRIPT_CORONA:
+ {
+ CollectParameters(&m_nIp, 9);
+ base::cSList<script_corona>::tSItem* pCorona = new base::cSList<script_corona>::tSItem();
+ pCorona->item.x = GET_FLOAT_PARAM(0);
+ pCorona->item.y = GET_FLOAT_PARAM(1);
+ pCorona->item.z = GET_FLOAT_PARAM(2);
+ pCorona->item.id = CTheScripts::NextScriptCoronaID++;
+ if (pCorona->item.z <= MAP_Z_LOW_LIMIT)
+ pCorona->item.z = CWorld::FindGroundZForCoord(pCorona->item.x, pCorona->item.y);
+ pCorona->item.size = GET_FLOAT_PARAM(3);
+ pCorona->item.r = GET_INTEGER_PARAM(6);
+ pCorona->item.g = GET_INTEGER_PARAM(7);
+ pCorona->item.b = GET_INTEGER_PARAM(8);
+ pCorona->item.type = GET_INTEGER_PARAM(4);
+ pCorona->item.flareType = GET_INTEGER_PARAM(5);
+ SET_INTEGER_PARAM(0, pCorona->item.id);
+ CTheScripts::mCoronas.Insert(pCorona);
StoreParameters(&m_nIp, 1);
return 0;
- case COMMAND_SET_IN_AMMUNATION:
+ }
+ case COMMAND_REMOVE_SCRIPT_CORONA:
+ {
CollectParameters(&m_nIp, 1);
-#ifdef MISSION_REPLAY
- IsInAmmunation = ScriptParams[0];
-#endif
+ for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i; i = i->next) {
+ if (i->item.id == GET_INTEGER_PARAM(0)) {
+ CTheScripts::mCoronas.Remove(i);
+ delete i;
+ break;
+ }
+ }
return 0;
- case COMMAND_DO_SAVE_GAME:
+ }
+ case COMMAND_IS_BOAT_IN_WATER:
+ {
CollectParameters(&m_nIp, 1);
-#ifdef MISSION_REPLAY
- SaveGameForPause(ScriptParams[0]);
-#endif
+ CBoat* pVehicle = (CBoat*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle && pVehicle->IsBoat());
+ UpdateCompareFlag(pVehicle->bBoatInWater);
return 0;
- case COMMAND_IS_RETRY:
-#ifdef MISSION_REPLAY
- if (strcmp(m_abScriptName, "porno4") != 0)
- ScriptParams[0] = AllowMissionReplay;
-#ifdef FIX_BUGS
- else
- ScriptParams[0] = gbTryingPorn4Again;
-#else
- else if (gbTryingPorn4Again)
- ScriptParams[0] = 1;
-#endif
-#else
- ScriptParams[0] = 0;
+ }
+ case COMMAND_IS_CAR_DRIVER_BEING_JACKED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->bIsBeingCarJacked);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_IN_FRONT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bOnlyAllowedToSitInFront = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_SET_CAR_TILTED_BY_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ script_assert(pVehicle);
+ pVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f)* pPed->m_fMass,
+ pPed->GetPosition().x - pVehicle->GetPosition().x, pPed->GetPosition().y - pVehicle->GetPosition().y, 0.0f);
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
+ return 0;
+ }
+ case COMMAND_GET_WEAPON_TYPE_FOR_PICKUP_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 4);
+ float X = GET_FLOAT_PARAM(0);
+ float Y = GET_FLOAT_PARAM(1);
+ float Z = GET_FLOAT_PARAM(2);
+ float radius = GET_FLOAT_PARAM(3);
+ int model = -1;
+ bool found = false;
+ for (uint32 i = 0; i < NUMPICKUPS; i++) {
+ CPickup* pPickup = &CPickups::aPickUps[i];
+ if (pPickup->m_eType != PICKUP_NONE) {
+ CVector fDist = pPickup->m_vecPos - CVector(X, Y, Z);
+#ifndef FIX_BUGS // this breaks ALL pickups!
+ pPickup->m_eModelIndex = 4;
#endif
+ if (fDist.Magnitude() < radius && pPickup->m_pObject) {
+ found = true;
+ model = CPickups::WeaponForModel(pPickup->m_pObject->GetModelIndex());
+ }
+ }
+ }
+ SET_INTEGER_PARAM(0, model);
StoreParameters(&m_nIp, 1);
+ }
+ case COMMAND_IS_PLAYER_USING_FIRST_PERSON_WEAPON_CAMERA:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(TheCamera.Using1stPersonWeaponMode());
return 0;
- case COMMAND_DUMMY:
+ //case COMMAND_1489:
+ //case COMMAND_1490:
+ //case COMMAND_1491:
+ case COMMAND_SET_DEBUG_MENU_ACTIVE:
+ CollectParameters(&m_nIp, 1);
+ // this sets two values on PS2, but not on mobile - TODO?
return 0;
-#endif
-#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- // it is unknown what these commands do but they don't take parameters
- case COMMAND_MARK_CUTSCENE_START:
+ case COMMAND_SET_DRAW_HUD:
+ CollectParameters(&m_nIp, 1);
+ CHud::m_Wants_To_Draw_Hud = (GET_INTEGER_PARAM(0) != 0);
return 0;
- case COMMAND_MARK_CUTSCENE_END:
+ case COMMAND_GET_RANDOM_CHAR_IN_AREA_NO_CHECKS:
+ {
+ CollectParameters(&m_nIp, 4);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ float x1 = GET_FLOAT_PARAM(0);
+ float y1 = GET_FLOAT_PARAM(1);
+ float x2 = GET_FLOAT_PARAM(2);
+ float y2 = GET_FLOAT_PARAM(3);
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->m_nWaitState != WAITSTATE_FALSE)
+ continue;
+ if (!pPed->IsWithinArea(x1, y1, x2, y2))
+ continue;
+ if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ continue;
+ if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ SET_INTEGER_PARAM(0, ped_handle);
+ StoreParameters(&m_nIp, 1);
return 0;
- case COMMAND_CUTSCENE_SCROLL:
+ }
+ case COMMAND_GET_RANDOM_CAR_IN_AREA_NO_CHECKS_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 4);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(3);
+ while (i-- && handle == -1) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ }
+ SET_INTEGER_PARAM(0, handle);
+ StoreParameters(&m_nIp, 1);
return 0;
+ }
+ case COMMAND_STORE_CAR_COLLIDED_WITH_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ if (!pVehicle)
+ printf("STORE_CAR_COLLIDED_WITH_NO_SAVE - Car doesn\'t exist\n");
+ else {
+ if (pVehicle->m_pLastDamageEntity == nil)
+ SET_INTEGER_PARAM(0, -1);
+ else {
+ // what they are doing is not very safe as m_pLastDamageEntity doesn't have to be CVehicle
+#ifdef FIX_BUGS
+ if (!pVehicle->m_pLastDamageEntity->IsVehicle()) {
+ SET_INTEGER_PARAM(0, -1);
+ }
+ else
#endif
+ {
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex((CVehicle*)pVehicle->m_pLastDamageEntity));
+ pVehicle->m_pLastDamageEntity = nil;
+ }
+ }
+ }
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
default:
script_assert(0);
}