diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/AutoPilot.cpp | 4 | ||||
-rw-r--r-- | src/control/AutoPilot.h | 21 | ||||
-rw-r--r-- | src/control/CarAI.cpp | 267 | ||||
-rw-r--r-- | src/control/CarAI.h | 15 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 14 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 3 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 555 | ||||
-rw-r--r-- | src/control/PathFind.h | 149 | ||||
-rw-r--r-- | src/control/Record.cpp | 3 | ||||
-rw-r--r-- | src/control/RoadBlocks.cpp | 26 | ||||
-rw-r--r-- | src/control/RoadBlocks.h | 4 | ||||
-rw-r--r-- | src/control/Script.h | 3 |
12 files changed, 1063 insertions, 1 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index b1fce95f..da661b8c 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -6,6 +6,7 @@ #include "Curves.h" #include "PathFind.h" +//--MIAMI: done void CAutoPilot::ModifySpeed(float speed) { m_fMaxTrafficSpeed = Max(0.01f, speed); @@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed) #endif } +//--MIAMI: done void CAutoPilot::RemoveOnePathNode() { --m_nPathFindNodesCount; @@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode() } #ifdef COMPATIBLE_SAVES +//--MIAMI: TODO void CAutoPilot::Save(uint8*& buf) { WriteSaveBuf<int32>(buf, m_nCurrentRouteNode); @@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf) SkipSaveBuf(buf, 6); } +//--MIAMI: TODO void CAutoPilot::Load(uint8*& buf) { m_nCurrentRouteNode = ReadSaveBuf<int32>(buf); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 345f4cb4..48a0c4de 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -26,6 +26,15 @@ enum eCarMission : uint8 MISSION_BLOCKCAR_FARAWAY, MISSION_BLOCKCAR_CLOSE, MISSION_BLOCKCAR_HANDBRAKESTOP, +#ifdef MIAMI + MISSION_HELI_FLYTOCOORS, + MISSION_ATTACKPLAYER, + MISSION_PLANE_FLYTOCOORS, + MISSION_HELI_LAND, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2, + MISSION_BLOCKPLAYER_FORWARDANDBACK +#endif }; enum eCarTempAction : uint8 @@ -75,11 +84,18 @@ public: uint32 m_nTimeTempAction; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; +#ifdef MIAMI + uint8 m_nCruiseSpeedMultiplierType; + float m_fCruiseSpeedMultiplier; +#endif uint8 m_bSlowedDownBecauseOfCars : 1; uint8 m_bSlowedDownBecauseOfPeds : 1; uint8 m_bStayInCurrentLevel : 1; uint8 m_bStayInFastLane : 1; uint8 m_bIgnorePathfinding : 1; +#ifdef MIAMI + uint8 m_nSwitchDistance; +#endif CVector m_vecDestinationCoors; CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT]; int16 m_nPathFindNodesCount; @@ -109,6 +125,10 @@ public: m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); m_nAntiReverseTimer = m_nTimeToStartMission; m_bStayInFastLane = false; +#ifdef MIAMI + m_nCruiseSpeedMultiplierType = 0; + m_fCruiseSpeedMultiplier = 1.0f; +#endif } void ModifySpeed(float); @@ -119,4 +139,3 @@ public: #endif }; -static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
\ No newline at end of file diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 091f971b..d595feaf 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -21,16 +21,23 @@ #define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f +//--MIAMI: done float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { +#ifndef MIAMI return 30.0f; +#else + return pVehicle->AutoPilot.m_nSwitchDistance; +#endif } +//--MIAMI: done float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) { return FindSwitchDistanceClose(pVehicle) + 5.0f; } +//--MIAMI: done float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer) @@ -38,6 +45,23 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) return FindSwitchDistanceFarNormalVehicle(pVehicle); } +#ifdef MIAMI +//--MIAMI: done +void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) +{ + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } +} +#endif + +//--MIAMI: done void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ @@ -67,6 +91,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } +#ifndef MIAMI if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -76,6 +101,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } +#else + BackToCruisingIfNoWantedLevel(pVehicle); +#endif break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -120,6 +148,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } +#ifdef MIAMI + if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); +#else if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -132,6 +165,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); +#endif break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -140,6 +174,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } +#ifndef MIAMI if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -149,6 +184,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } +#else + BackToCruisingIfNoWantedLevel(pVehicle); +#endif break; case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -178,6 +216,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } +#ifdef MIAMI + if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); +#else if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -192,7 +235,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) #endif break; case MISSION_GOTOCOORDS: +#ifdef MIAMI + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || +#else if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || +#endif pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; break; @@ -204,6 +251,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 5.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; +#ifdef MIAMI + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } +#endif } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -260,6 +313,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 1.0f) { pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; +#ifdef MIAMI + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } +#endif } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -279,6 +338,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) break; case MISSION_RAMCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ +#ifndef MIAMI if #ifdef FIX_BUGS (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && @@ -296,6 +356,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } +#else +#ifdef FIX_BUGS // btw fixed in SA + if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar) +#endif + BackToCruisingIfNoWantedLevel(pVehicle); +#endif if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ @@ -337,6 +403,42 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; +#ifdef MIAMI + case MISSION_ATTACKPLAYER: + if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeedBoat(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: + if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f) + pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2; + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: + { + float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); + if (distance < 13.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + break; + } + case MISSION_BLOCKPLAYER_FORWARDANDBACK: + { + CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition(); + float distance = Max(0.001f, diff.Magnitude()); + if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; + BackToCruisingIfNoWantedLevel(pVehicle); + } +#endif default: if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || @@ -344,6 +446,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = +#ifdef MIAMI + pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : +#endif FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; @@ -365,6 +470,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } +#ifdef MIAMI + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } +#endif float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); @@ -373,9 +485,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && +#ifdef MIAMI + pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP && +#endif pVehicle->AutoPilot.m_nCruiseSpeed != 0 && (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS +#ifdef MIAMI + && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS || + pVehicle->VehicleCreatedBy == MISSION_VEHICLE +#endif ) { if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); @@ -407,6 +526,15 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } +#ifdef MIAMI + if (pVehicle->bIsLawEnforcer) { + if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) { + if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + } + } +#endif if (pVehicle->GetUp().z < 0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; @@ -446,13 +574,45 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) pVehicle->m_nCarHornTimer = 45; } +#ifdef MIAMI + float target = 1.0f; + if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) + target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType); + float change = CTimer::GetTimeStep() * 0.01f; + if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target; + else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change; + else + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change; + + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) { + if (!FindPlayerVehicle() || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR || + pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + } +#endif } +//--MIAMI: done void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } +//--MIAMI: done float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) { if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ @@ -470,6 +630,18 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } +#ifdef MIAMI +//--MIAMI: done +float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) +{ + GetCarToGoToCoors(pVehicle, pTarget); + pVehicle->bParking = true; + pVehicle->AutoPilot.m_nCruiseSpeed = 10; + return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); +} +#endif + +//--MIAMI: TODO: MI_VICECHEE void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) @@ -489,23 +661,43 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) pVehicle->SetupPassenger(0); return; +#ifdef MIAMI + case MI_PREDATOR: + pVehicle->SetUpDriver(); + return; +//TODO(MIAMI) uncomment this when we have MI_VICECHEE +/* + case MI_VICECHEE: + { + pVehicle->SetUpDriver()->bIsMiamiViceCop = true; + pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true; + CPopulation::NumMiamiViceCops += 2; + CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4; + CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds(); + return; + } +*/ +#endif default: return; } } +//--MIAMI: done void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(1); } +//--MIAMI: done void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(0); } +//--MIAMI: done void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) { if (pVehicle->pDriver){ @@ -516,11 +708,38 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) int timer = 100; for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ if (pVehicle->pPassengers[i]) { +#ifdef MIAMI + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + timer += CGeneral::GetRandomNumberInRange(200, 400); +#else + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); +#endif + } + } +} + +#ifdef MIAMI +//--MIAMI: done +void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) +{ + if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) { + pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN) + pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); + } + int timer = 100; + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + timer += CGeneral::GetRandomNumberInRange(200, 400); } } } +#endif +//--MIAMI: done void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -530,6 +749,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } +//--MIAMI: done void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -539,6 +759,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } +//--MIAMI: done eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ @@ -553,6 +774,24 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() } } +#ifdef MIAMI +//--MIAMI: done +eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: + case 1: return MISSION_BLOCKPLAYER_FARAWAY; + case 2: + case 3: + case 4: + case 5: + case 6: return MISSION_ATTACKPLAYER; + default: return MISSION_BLOCKPLAYER_FARAWAY; + } +} +#endif + +//--MIAMI: done int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -567,6 +806,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) } } +//--MIAMI: done void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ @@ -605,8 +845,31 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 34; } } +#ifdef MIAMI + if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) { + if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed); + } +#endif } +#ifdef MIAMI +//--MIAMI: done +void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break; + case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break; + case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break; + case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break; + case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break; + case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break; + case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break; + } +} +#endif + +//--MIAMI: done void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) { float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); @@ -629,6 +892,10 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) continue; if (vehicle == pVehicle) continue; +#ifdef MIAMI + if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) + return; +#endif if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) continue; CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); diff --git a/src/control/CarAI.h b/src/control/CarAI.h index e88807c8..9c3cb196 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -10,17 +10,32 @@ public: static float FindSwitchDistanceClose(CVehicle*); static float FindSwitchDistanceFarNormalVehicle(CVehicle*); static float FindSwitchDistanceFar(CVehicle*); +#ifdef MIAMI + static void BackToCruisingIfNoWantedLevel(CVehicle*); +#endif static void UpdateCarAI(CVehicle*); static void CarHasReasonToStop(CVehicle*); static float GetCarToGoToCoors(CVehicle*, CVector*); +#ifdef MIAMI + static float GetCarToParkAtCoors(CVehicle*, CVector*); +#endif static void AddPoliceCarOccupants(CVehicle*); static void AddAmbulanceOccupants(CVehicle*); static void AddFiretruckOccupants(CVehicle*); static void TellOccupantsToLeaveCar(CVehicle*); +#ifdef MIAMI + static void TellOccupantsToFleeCar(CVehicle*); +#endif static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); static eCarMission FindPoliceCarMissionForWantedLevel(); +#ifdef MIAMI + static eCarMission FindPoliceBoatMissionForWantedLevel(); +#endif static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static void MellowOutChaseSpeed(CVehicle*); +#ifdef MIAMI + static void MellowOutChaseSpeedBoat(CVehicle*); +#endif static void MakeWayForCarWithSiren(CVehicle *veh); }; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index db6139b9..927a0070 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -1641,6 +1641,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t CPathNode* pTargetNode; int16 numNodes; float distanceToTargetNode; +#ifndef MIAMI if (pTarget && pTarget->m_pCurGroundEntity && pTarget->m_pCurGroundEntity->IsBuilding() && ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && @@ -1666,6 +1667,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t #endif &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); }else +#endif { ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, @@ -2749,3 +2751,15 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) return false; #endif } + +#ifdef MIAMI +float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type) +{ + switch (type) + { + case 1: return 1.5f; + case 2: return 2.0f; + } + return 1.0f; +} +#endif diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 44ef9ab6..8ac8664a 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -104,6 +104,9 @@ public: static void ClearInterestingVehicleList(); static void FindLinksToGoWithTheseNodes(CVehicle*); static bool GenerateOneEmergencyServicesCar(uint32, CVector); +#ifdef MIAMI + static float FindSpeedMultiplierWithSpeedFromNodes(int8); +#endif static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index c278cf35..b8203821 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -18,9 +18,16 @@ CPathFind ThePaths; #define MIN_PED_ROUTE_DISTANCE 23.8f +#ifdef MIAMI +#define NUMTEMPNODES 5000 +#define NUMDETACHED_CARS 1024 +#define NUMDETACHED_PEDS 1214 +#define NUMTEMPEXTERNALNODES 4600 +#else #define NUMTEMPNODES 4000 #define NUMDETACHED_CARS 100 #define NUMDETACHED_PEDS 50 +#endif // object flags: @@ -30,9 +37,18 @@ CPathFind ThePaths; CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; +#ifndef MIAMI // unused CTempDetachedNode *DetachedNodesCars; CTempDetachedNode *DetachedNodesPeds; +#else +CPathInfoForObject *DetachedInfoForTileCars; +CPathInfoForObject *DetachedInfoForTilePeds; +CTempNodeExternal *TempExternalNodes; +int32 NumTempExternalNodes; +int32 NumDetachedPedNodeGroups; +int32 NumDetachedCarNodeGroups; +#endif bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) @@ -227,6 +243,28 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p } } +#ifdef MIAMI +// Make sure all externals link TO an internal +void +CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) +{ + int e, i; + CPathInfoForObject *tile = this; + + for(e = 0; e < 12; e++) + if(tile[e].type == NodeTypeExtern && tile[e].next < 0) + for(i = 0; i < 12; i++) + if(tile[i].type == NodeTypeIntern && tile[i].next == e){ + tile[e].next = i; + tile[i].next = -1; + bool tmp = !!tile[e].crossing; + tile[e].crossing = tile[i].crossing; + tile[i].crossing = tmp; + } +} +#endif + +//--MIAMI: done void CPathFind::Init(void) { @@ -237,11 +275,15 @@ CPathFind::Init(void) m_numConnections = 0; m_numCarPathLinks = 0; unk = 0; +#ifdef MIAMI + NumTempExternalNodes = 0; +#endif for(i = 0; i < NUM_PATHNODES; i++) m_pathNodes[i].distance = MAX_DIST; } +//--MIAMI: done void CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) { @@ -256,6 +298,7 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); +#ifndef MIAMI // unused delete[] DetachedNodesCars; DetachedNodesCars = nil; @@ -265,14 +308,32 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); +#else + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS]; + memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject)); + DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS]; + memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject)); + + TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES]; + memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal)); + NumTempExternalNodes = 0; + NumDetachedPedNodeGroups = 0; + NumDetachedCarNodeGroups = 0; +#endif } +//--MIAMI: done void CPathFind::RegisterMapObject(CTreadable *mapObject) { m_mapObjects[m_numMapObjects++] = mapObject; } +//--MIAMI: TODO: implement all the arguments once we can load the VC map void CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) { @@ -281,13 +342,27 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; +#ifndef MIAMI InfoForTilePeds[i].x = x; InfoForTilePeds[i].y = y; InfoForTilePeds[i].z = z; +#else + InfoForTilePeds[i].x = x/16.0f; + InfoForTilePeds[i].y = y/16.0f; + InfoForTilePeds[i].z = z/16.0f; +#endif InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; +#ifdef MIAMI + InfoForTilePeds[i].flag02 = false; + InfoForTilePeds[i].roadBlock = false; + InfoForTilePeds[i].disabled = false; + InfoForTilePeds[i].waterPath = false; + InfoForTilePeds[i].betweenLevels = false; +#endif +#ifndef MIAMI if(type) for(i = 0; i < node; i++){ j = id*12 + i; @@ -298,8 +373,13 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, printf("Modelindex of cullprit: %d\n\n", id); } } +#else + if(node == 11) + InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); +#endif } +//--MIAMI: TODO: implement all the arguments once we can load the VC map void CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) { @@ -308,13 +388,28 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, i = id*12 + node; InfoForTileCars[i].type = type; InfoForTileCars[i].next = next; +#ifndef MIAMI InfoForTileCars[i].x = x; InfoForTileCars[i].y = y; InfoForTileCars[i].z = z; +#else + InfoForTileCars[i].x = x/16.0f; + InfoForTileCars[i].y = y/16.0f; + InfoForTileCars[i].z = z/16.0f; +#endif InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; +#ifdef MIAMI + InfoForTileCars[i].crossing = false; + InfoForTileCars[i].flag02 = false; + InfoForTileCars[i].roadBlock = false; + InfoForTileCars[i].disabled = false; + InfoForTileCars[i].waterPath = false; + InfoForTileCars[i].betweenLevels = false; +#endif +#ifndef MIAMI if(type) for(i = 0; i < node; i++){ j = id*12 + i; @@ -325,8 +420,13 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, printf("Modelindex of cullprit: %d\n\n", id); } } +#else + if(node == 11) + InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); +#endif } +#ifndef MIAMI void CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) { @@ -336,7 +436,19 @@ CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) pos.z = z / 16.0f; *out = m_mapObjects[id]->GetMatrix() * pos; } +#else +void +CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) +{ + CVector pos; + pos.x = x; + pos.y = y; + pos.z = z; + *out = m_mapObjects[id]->GetMatrix() * pos; +} +#endif +//--MIAMI: done bool CPathFind::LoadPathFindData(void) { @@ -344,6 +456,7 @@ CPathFind::LoadPathFindData(void) return false; } +//--MIAMI: done void CPathFind::PreparePathData(void) { @@ -355,14 +468,20 @@ CPathFind::PreparePathData(void) printf("PreparePathData\n"); if(!CPathFind::LoadPathFindData() && // empty InfoForTileCars && InfoForTilePeds && +#ifndef MIAMI DetachedNodesCars && DetachedNodesPeds +#else + DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes +#endif ){ tempNodes = new CTempNode[NUMTEMPNODES]; m_numConnections = 0; +#ifndef MIAMI for(i = 0; i < PATHNODESIZE; i++) m_pathNodes[i].unkBits = 0; +#endif for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; @@ -377,6 +496,21 @@ CPathFind::PreparePathData(void) printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); } +#ifdef MIAMI + int numExternDetached, numInternDetached; + for(i = 0; i < NUMDETACHED_CARS; i++){ + numExternDetached = 0; + numInternDetached = 0; + for(j = 0; j < 12; j++){ + if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern) + numExternDetached++; + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern) + numInternDetached++; + } + // no diagnostic here + } +#endif + for(i = 0; i < PATHNODESIZE; i++) for(j = 0; j < 12; j++) if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){ @@ -388,13 +522,33 @@ CPathFind::PreparePathData(void) if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } +#ifdef MIAMI + for(i = 0; i < NUMDETACHED_CARS; i++) + for(j = 0; j < 12; j++) + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){ + // MI:%d here but no argument for it + if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTilePeds[i*12 + j].numRightLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0) + printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); + } +#endif m_numPathNodes = 0; +#ifndef MIAMI PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); m_numCarPathNodes = m_numPathNodes; PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); +#else + PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups); + m_numCarPathNodes = m_numPathNodes; + PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups); +#endif m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; +#ifndef MIAMI // TODO: figure out what exactly is going on here // Some roads seem to get a west/east flag for(i = 0; i < m_numMapObjects; i++){ @@ -433,6 +587,7 @@ CPathFind::PreparePathData(void) } } } +#endif delete[] tempNodes; @@ -444,14 +599,24 @@ CPathFind::PreparePathData(void) delete[] InfoForTilePeds; InfoForTilePeds = nil; +#ifndef MIAMI delete[] DetachedNodesCars; DetachedNodesCars = nil; delete[] DetachedNodesPeds; DetachedNodesPeds = nil; +#else + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + delete[] TempExternalNodes; + TempExternalNodes = nil; +#endif } printf("Done with PreparePathData\n"); } +//--MIAMI: done /* String together connected nodes in a list by a flood fill algorithm */ void CPathFind::CountFloodFillGroups(uint8 type) @@ -494,8 +659,13 @@ CPathFind::CountFloodFillGroups(uint8 type) if(node->numLinks == 0){ if(type == PATH_CAR) +#ifndef MIAMI printf("Single car node: %f %f %f (%d)\n", node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); +#else + printf("Single car node: %f %f %f\n", + node->GetX(), node->GetY(), node->GetZ()); +#endif else printf("Single ped node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -523,9 +693,14 @@ CPathFind::CountFloodFillGroups(uint8 type) int32 TempListLength; +//--MIAMI: done void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, +#ifndef MIAMI float maxdist, CTempDetachedNode *detachednodes, int numDetached) +#else + float maxdist, CPathInfoForObject *detachednodes, int numDetached) +#endif { static CVector CoorsXFormed; int i, j, k, l; @@ -546,11 +721,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; +#ifndef MIAMI #define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) // Initialize map objects for(i = 0; i < m_numMapObjects; i++) for(j = 0; j < 12; j++) m_mapObjects[i]->m_nodeIndices[type][j] = -1; +#else +#define OBJECTINDEX(n) (mapObjIndices[(n)]) + int16 *mapObjIndices = new int16[NUM_PATHNODES]; + NumTempExternalNodes = 0; +#endif // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -566,16 +747,83 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); OBJECTINDEX(m_numPathNodes) = i; +#ifndef MIAMI m_pathNodes[m_numPathNodes].unkBits = 1; m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; +#else + m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath; + m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02; + m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels; +#endif m_numPathNodes++; } +#ifdef MIAMI + else if(objectpathinfo[start + j].type == NodeTypeExtern){ + CalcNodeCoors( + objectpathinfo[start + j].x, + objectpathinfo[start + j].y, + objectpathinfo[start + j].z, + i, + &CoorsXFormed); + TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed; + assert(objectpathinfo[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing; + NumTempExternalNodes++; + } +#endif } } +#ifdef MIAMI + // Same thing for detached nodes + for(i = 0; i < numDetached; i++){ + tileStart = m_numPathNodes; + start = 12*i; + for(j = 0; j < 12; j++){ + if(detachednodes[start + j].type == NodeTypeIntern){ + CVector pos; + pos.x = detachednodes[start + j].x; + pos.y = detachednodes[start + j].y; + pos.z = detachednodes[start + j].z; + m_pathNodes[m_numPathNodes].SetPosition(pos); + mapObjIndices[m_numPathNodes] = -(i+1); + m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath; + m_pathNodes[m_numPathNodes].flagB2 = detachednodes[start + j].flag02; + m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels; + m_numPathNodes++; + }else if(detachednodes[start + j].type == NodeTypeExtern){ + TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x; + TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y; + TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z; + assert(detachednodes[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing; + NumTempExternalNodes++; + } + } + } +#endif // Insert external nodes into TempList TempListLength = 0; +#ifndef MIAMI for(i = 0; i < m_numMapObjects; i++){ start = 12 * m_mapObjects[i]->GetModelIndex(); for(j = 0; j < 12; j++){ @@ -651,6 +899,62 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } } } +#else + for(i = 0; i < NumTempExternalNodes; i++){ + // find closest unconnected node + nearestId = -1; + nearestDist = maxdist; + for(k = 0; k < TempListLength; k++){ + if(tempnodes[k].linkState != 1) + continue; + dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x; + if(Abs(dx) < nearestDist){ + dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y; + if(Abs(dy) < nearestDist){ + nearestDist = Max(Abs(dx), Abs(dy)); + nearestId = k; + } + } + } + + if(nearestId < 0){ + // None found, add this one to temp list + tempnodes[TempListLength].pos = TempExternalNodes[i].pos; + // link to connecting internal node + tempnodes[TempListLength].link1 = TempExternalNodes[i].next; + if(type == PATH_CAR){ + tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes; + tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes; + } + tempnodes[TempListLength].width = TempExternalNodes[i].width; + tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross; + tempnodes[TempListLength++].linkState = 1; + }else{ + // Found nearest, connect it to our neighbour + tempnodes[nearestId].link2 = TempExternalNodes[i].next; + tempnodes[nearestId].linkState = 2; + + // collapse this node with nearest we found + dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); + dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); + tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f; + mag = Sqrt(dx*dx + dy*dy); + tempnodes[nearestId].dirX = dx/mag * 100; + tempnodes[nearestId].dirY = dy/mag * 100; + tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width); + if(TempExternalNodes[i].isCross) + tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise? + // do something when number of lanes doesn't agree + if(type == PATH_CAR) + if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && + (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){ + // why switch left and right here? + tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes; + tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes; + } + } + } +#endif // Loop through previously added internal nodes and link them for(i = oldNumPathNodes; i < m_numPathNodes; i++){ @@ -673,27 +977,49 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor continue; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); +#ifndef MIAMI m_distances[m_numConnections] = dist; m_connectionFlags[m_numConnections].flags = 0; +#else + m_distances[m_numConnections] = Min(dist, 255); + if(tempnodes[j].isCross) + m_connections[j] |= 0x8000; // crosses road flag +#endif if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ +#ifndef MIAMI if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && m_carPathLinks[k].dir.y == tempnodes[j].dirY && m_carPathLinks[k].pos.x == tempnodes[j].pos.x && m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ +#else + if(m_carPathLinks[k].dirX == tempnodes[j].dirX && + m_carPathLinks[k].dirY == tempnodes[j].dirY && + m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) && + m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){ +#endif m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ +#ifndef MIAMI m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; +#else + m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; + m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; + m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; + m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; +#endif m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -707,6 +1033,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_numConnections++; } +#ifdef MIAMI + CPathInfoForObject *tile; + if(mapObjIndices[i] < 0){ + if(type == PATH_CAR) + tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])]; + else + tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])]; + }else{ + if(type == PATH_CAR) + tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + else + tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + } +#endif // Find i inside path segment iseg = 0; @@ -714,7 +1054,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(OBJECTINDEX(j) == OBJECTINDEX(i)) iseg++; +#ifndef MIAMI istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); +#endif // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) @@ -722,14 +1064,23 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // N.B.: in every path segment, the externals have to be at the end jseg = j-i + iseg; +#ifndef MIAMI jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); if(objectpathinfo[istart + iseg].next == jseg || objectpathinfo[jstart + jseg].next == iseg){ +#else + if(tile[iseg].next == jseg || + tile[jseg].next == iseg){ +#endif // Found a link between i and jConnectionSetCrossesRoad // NB this clears the flags in MIAMI m_connections[m_numConnections] = j; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); +#ifndef MIAMI m_distances[m_numConnections] = dist; +#else + m_distances[m_numConnections] = Min(dist, 255); +#endif if(type == PATH_CAR){ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; @@ -739,6 +1090,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; +#ifdef MIAMI + int width = Max(m_pathNodes[i].width, m_pathNodes[j].width); +#endif if(i < j){ dx = -dx; dy = -dy; @@ -746,20 +1100,36 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ +#ifndef MIAMI if(m_carPathLinks[k].dir.x == dx && m_carPathLinks[k].dir.y == dy && m_carPathLinks[k].pos.x == posx && m_carPathLinks[k].pos.y == posy){ +#else + if(m_carPathLinks[k].dirX == (int)(dx*100.0f) && + m_carPathLinks[k].dirY == (int)(dy*100.0f) && + m_carPathLinks[k].x == (int)(posx*8.0f) && + m_carPathLinks[k].y == (int)(posy*8.0f)){ +#endif m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ +#ifndef MIAMI m_carPathLinks[m_numCarPathLinks].dir.x = dx; m_carPathLinks[m_numCarPathLinks].dir.y = dy; m_carPathLinks[m_numCarPathLinks].pos.x = posx; m_carPathLinks[m_numCarPathLinks].pos.y = posy; +#else + m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f; + m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; + m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; + m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = width; +#endif m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -769,11 +1139,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } }else{ // Crosses road +#ifndef MIAMI if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) m_connectionFlags[m_numConnections].bCrossesRoad = true; else m_connectionFlags[m_numConnections].bCrossesRoad = false; +#else + if(tile[iseg].next == jseg && tile[iseg].crossing || + tile[jseg].next == iseg && tile[jseg].crossing) + m_connections[m_numConnections] |= 0x8000; // crosses road flag +#endif } m_pathNodes[i].numLinks++; @@ -786,7 +1162,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor done = 0; // Set number of lanes for all nodes somehow // very strange code +#ifndef MIAMI for(k = 0; !done && k < 10; k++){ +#else + for(k = 0; !done && k < 12; k++){ +#endif done = 1; for(i = 0; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 2) @@ -794,6 +1174,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor l1 = m_carPathConnections[m_pathNodes[i].firstLink]; l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; +#ifndef MIAMI if(m_carPathLinks[l1].numLeftLanes == -1 && m_carPathLinks[l2].numLeftLanes != -1){ done = 0; @@ -821,6 +1202,52 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor }else if(m_carPathLinks[l1].numLeftLanes == -1 && m_carPathLinks[l2].numLeftLanes == -1) done = 0; +#else + int8 l1Left = m_carPathLinks[l1].numLeftLanes; + int8 l1Right = m_carPathLinks[l1].numRightLanes; + int8 l2Left = m_carPathLinks[l2].numLeftLanes; + int8 l2Right = m_carPathLinks[l2].numRightLanes; + int8 *l1Leftp, *l1Rightp; + int8 *l2Leftp, *l2Rightp; + if(m_carPathLinks[l1].pathNodeIndex == i){ + l1Leftp = &l1Left; + l1Rightp = &l1Right; + }else{ + l1Leftp = &l1Right; + l1Rightp = &l1Left; + } + if(m_carPathLinks[l2].pathNodeIndex == i){ + l2Leftp = &l2Left; + l2Rightp = &l2Right; + }else{ + l2Leftp = &l2Right; + l2Rightp = &l2Left; + } + if(*l1Leftp == -1 && *l2Rightp != -1){ + *l1Leftp = *l2Rightp; + done = 0; + } + if(*l1Rightp == -1 && *l2Leftp != -1){ + *l1Rightp = *l2Leftp; + done = 0; + } + if(*l2Leftp == -1 && *l1Rightp != -1){ + *l2Leftp = *l1Rightp; + done = 0; + } + if(*l2Rightp == -1 && *l1Leftp != -1){ + *l2Rightp = *l1Leftp; + done = 0; + } + if(*l1Leftp == -1 && *l2Rightp == -1) + done = 0; + if(*l2Leftp == -1 && *l1Rightp == -1) + done = 0; + m_carPathLinks[l1].numLeftLanes = l1Left; + m_carPathLinks[l1].numRightLanes = l1Right; + m_carPathLinks[l2].numLeftLanes = l2Left; + m_carPathLinks[l2].numRightLanes = l2Right; +#endif } } @@ -828,10 +1255,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(i = 0; i < m_numPathNodes; i++) for(j = 0; j < m_pathNodes[i].numLinks; j++){ k = m_carPathConnections[m_pathNodes[i].firstLink + j]; +#ifndef MIAMI if(m_carPathLinks[k].numLeftLanes < 0) m_carPathLinks[k].numLeftLanes = 1; if(m_carPathLinks[k].numRightLanes < 0) m_carPathLinks[k].numRightLanes = 1; +#else + if(m_carPathLinks[k].numLeftLanes == -1) + m_carPathLinks[k].numLeftLanes = 0; + if(m_carPathLinks[k].numRightLanes == -1) + m_carPathLinks[k].numRightLanes = 0; +#endif } } @@ -840,8 +1274,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ +#ifndef MIAMI m_pathNodes[i].bDisabled = false; m_pathNodes[i].bBetweenLevels = false; +#endif // See if node is a dead end, if so, we're not done yet if(!m_pathNodes[i].bDeadEnd){ k = 0; @@ -874,6 +1310,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_connections[j] = node-1; } +#ifndef MIAMI // Also in treadables for(j = 0; j < m_numMapObjects; j++) for(k = 0; k < 12; k++){ @@ -885,12 +1322,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; } +#endif i--; m_numPathNodes--; } +#ifdef MIAMI + delete[] mapObjIndices; +#endif } +//--MIAMI: done float CPathFind::CalcRoadDensity(float x, float y) { @@ -908,6 +1350,7 @@ CPathFind::CalcRoadDensity(float x, float y) density += m_carPathLinks[next].numLeftLanes * dist; density += m_carPathLinks[next].numRightLanes * dist; +#ifndef MIAMI if(m_carPathLinks[next].numLeftLanes < 0) printf("Link from object %d to %d (MIs)\n", m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), @@ -916,12 +1359,14 @@ CPathFind::CalcRoadDensity(float x, float y) printf("Link from object %d to %d (MIs)\n", m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); +#endif } } } return density/2500.0f; } +//--MIAMI: done bool CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) { @@ -932,6 +1377,7 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done bool CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) { @@ -942,6 +1388,7 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done void CPathFind::AddNodeToList(CPathNode *node, int32 listId) { @@ -954,6 +1401,7 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId) node->distance = listId; } +//--MIAMI: done void CPathFind::RemoveNodeFromList(CPathNode *node) { @@ -962,6 +1410,7 @@ CPathFind::RemoveNodeFromList(CPathNode *node) node->GetNext()->SetPrev(node->GetPrev()); } +//--MIAMI: done void CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) { @@ -989,6 +1438,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena } #endif +//--MIAMI: done void CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) { @@ -1004,6 +1454,7 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) } } +//--MIAMI: done void CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1019,6 +1470,7 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1 } } +//--MIAMI: done void CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1034,6 +1486,7 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode) { @@ -1085,6 +1538,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) { @@ -1100,6 +1554,7 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1114,6 +1569,7 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, } } +//--MIAMI: unused (still needed for script here) void CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1128,8 +1584,14 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y } } +//--MIAMI: done +#ifndef MIAMI int32 CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) +#else +int32 +CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath) +#endif { int i; int firstNode, lastNode; @@ -1151,9 +1613,14 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo for(i = firstNode; i < lastNode; i++){ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; +#ifndef MIAMI switch(m_pathNodes[i].unkBits){ case 1: case 2: +#else + if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue; + if(bWaterPath != m_pathNodes[i].bWaterPath) continue; +#endif dist = Abs(m_pathNodes[i].GetX() - coors.x) + Abs(m_pathNodes[i].GetY() - coors.y) + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); @@ -1161,12 +1628,15 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo closestDist = dist; closestNode = i; } +#ifndef MIAMI break; } +#endif } return closestDist < distLimit ? closestNode : -1; } +//--MIAMI: done int32 CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) { @@ -1189,9 +1659,11 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa } for(i = firstNode; i < lastNode; i++){ +#ifndef MIAMI switch(m_pathNodes[i].unkBits){ case 1: case 2: +#endif dX = m_pathNodes[i].GetX() - coors.x; dY = m_pathNodes[i].GetY() - coors.y; dist = Abs(dX) + Abs(dY) + @@ -1204,12 +1676,15 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa closestNode = i; } } +#ifndef MIAMI break; } +#endif } return closestNode; } +//--MIAMI: done float CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) { @@ -1221,6 +1696,7 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) return RADTODEG(dir.Heading()); } +//--MIAMI: unused (still needed for script here) float CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) { @@ -1264,6 +1740,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo return RADTODEG(dir.Heading()); } +// no "New" in MIAMI +//--MIAMI: TODO bool CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) { @@ -1318,6 +1796,7 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, return false; } +//--MIAMI: TODO bool CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) { @@ -1377,6 +1856,7 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi return false; } +#ifndef MIAMI CTreadable* CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) { @@ -1412,7 +1892,9 @@ CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) } return closestMapObj; } +#endif +//--MIAMI: done void CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) { @@ -1420,6 +1902,7 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CPathNode *node; if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ +#ifndef MIAMI // need to find the node we're coming from node = nil; CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); @@ -1433,6 +1916,10 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode node = &m_pathNodes[obj->m_nodeIndices[type][i]]; } } +#else + int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f); + node = &m_pathNodes[nodeIdx]; +#endif } CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); @@ -1488,8 +1975,13 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } +#ifndef MIAMI static CPathNode *apNodesToBeCleared[4995]; +#else +static CPathNode *apNodesToBeCleared[6525]; +#endif +//--MIAMI: done void CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) { @@ -1505,6 +1997,7 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta } // Find start +#ifndef MIAMI int numPathsToTry; CTreadable *startObj; if(startNodeId < 0){ @@ -1542,6 +2035,25 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta return; } } +#else + if(startNodeId < 0) + startNodeId = FindNodeClosestToCoors(start, type, 999999.88f); + if(startNodeId < 0) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } + if(startNodeId == targetNodeId){ + *pNumNodes = 0; + if(pDist) *pDist = 0.0f; + return; + } + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } +#endif for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) m_searchNodes[i].SetNext(nil); @@ -1552,14 +2064,23 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Dijkstra's algorithm // Find distances int numPathsFound = 0; +#ifndef MIAMI if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) numPathsFound++; for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ +#else + for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){ +#endif CPathNode *node; for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ +#ifndef MIAMI if(m_mapObjects[node->objectIndex] == startObj && (startNodeId < 0 || node == &m_pathNodes[startNodeId])) numPathsFound++; +#else + if(node == &m_pathNodes[startNodeId]) + numPathsFound = 1; +#endif for(j = 0; j < node->numLinks; j++){ int next = ConnectedNode(node->firstLink + j); @@ -1579,6 +2100,7 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Find out whence to start tracing back CPathNode *curNode; +#ifndef MIAMI if(startNodeId < 0){ int minDist = MAX_DIST; *pNumNodes = 1; @@ -1600,6 +2122,7 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta if(pDist) *pDist = minDist; }else +#endif { curNode = &m_pathNodes[startNodeId]; *pNumNodes = 0; @@ -1607,6 +2130,9 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta *pDist = m_pathNodes[startNodeId].distance; } +#ifdef MIAMI + nodes[(*pNumNodes)++] = curNode; +#endif // Trace back to target and update list of nodes while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) for(i = 0; i < curNode->numLinks; i++){ @@ -1627,6 +2153,7 @@ static CPathNode *pNodeList[32]; static int16 DummyResult; static int16 DummyResult2; +//--MIAMI: done bool CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) { @@ -1637,11 +2164,16 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) else DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); if(type == PATH_CAR) +#ifndef MIAMI return dist < 160.0f; +#else + return dist < 150.0f; +#endif else return dist < 100.0f; } +//--MIAMI: done void CPathFind::Save(uint8 *buf, uint32 *size) { @@ -1663,6 +2195,7 @@ CPathFind::Save(uint8 *buf, uint32 *size) buf[i/8 + n] &= ~(1 << i%8); } +//--MIAMI: done void CPathFind::Load(uint8 *buf, uint32 size) { @@ -1807,3 +2340,25 @@ CPathFind::DisplayPathData(void) } } } + +#ifdef MIAMI +CPathNode* +CPathFind::GetNode(int16 index) +{ + if(index < 0) + return nil; + if(index < ARRAY_SIZE(ThePaths.m_searchNodes)) + return &ThePaths.m_searchNodes[index]; + return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)]; +} +int16 +CPathFind::GetIndex(CPathNode *node) +{ + if(node == nil) + return -1; + if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)]) + return node - ThePaths.m_searchNodes; + else + return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes); +} +#endif diff --git a/src/control/PathFind.h b/src/control/PathFind.h index 8049ea52..d2799f87 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -55,6 +55,7 @@ public: struct CPathNode { +#ifndef MIAMI CVector pos; CPathNode *prev; CPathNode *next; @@ -80,6 +81,44 @@ struct CPathNode CPathNode *GetNext(void) { return next; } void SetPrev(CPathNode *node) { prev = node; } void SetNext(CPathNode *node) { next = node; } +#else + int16 prevIndex; + int16 nextIndex; + int16 x; + int16 y; + int16 z; + int16 distance; // in path search + int16 firstLink; + int8 width; + int8 group; + + uint8 numLinks : 4; + uint8 bDeadEnd : 1; + uint8 bDisabled : 1; + uint8 bBetweenLevels : 1; + uint8 bUseInRoadBlock : 1; + + uint8 bWaterPath : 1; + uint8 flagB2 : 1; // flag 2 in node info, always zero + uint8 flagB4 : 1; // where is this set? + uint8 speedLimit : 2; + //uint8 flagB20 : 1; + //uint8 flagB40 : 1; + //uint8 flagB80 : 1; + + uint8 spawnRate : 4; + uint8 flagsC : 4; + + CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); } + void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetZ(void) { return z/8.0f; } + CPathNode *GetPrev(void); + CPathNode *GetNext(void); + void SetPrev(CPathNode *node); + void SetNext(CPathNode *node); +#endif }; union CConnectionFlags @@ -93,6 +132,7 @@ union CConnectionFlags struct CCarPathLink { +#ifndef MIAMI CVector2D pos; CVector2D dir; int16 pathNodeIndex; @@ -109,6 +149,26 @@ struct CCarPathLink float GetY(void) { return pos.y; } float GetDirX(void) { return dir.x; } float GetDirY(void) { return dir.y; } +#else + int16 x; + int16 y; + int16 pathNodeIndex; + int8 dirX; + int8 dirY; + int8 numLeftLanes : 3; + int8 numRightLanes : 3; + uint8 flag1 : 1; + uint8 trafficLightType : 2; + uint8 bBridgeLights : 1; // at least in LCS... + int8 width; + + CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); } + CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetDirX(void) { return dirX/100.0f; } + float GetDirY(void) { return dirY/100.0f; } +#endif float OneWayLaneOffset() { @@ -123,6 +183,7 @@ struct CCarPathLink // This is what we're reading from the files, only temporary struct CPathInfoForObject { +#ifndef MIAMI int16 x; int16 y; int16 z; @@ -131,6 +192,28 @@ struct CPathInfoForObject int8 numLeftLanes; int8 numRightLanes; uint8 crossing : 1; +#else + float x; + float y; + float z; + int8 type; + int8 next; + int8 numLeftLanes; + int8 numRightLanes; + int8 speedLimit; + int8 width; + + uint8 crossing : 1; + uint8 flag02 : 1; // always zero + uint8 roadBlock : 1; + uint8 disabled : 1; + uint8 waterPath : 1; + uint8 betweenLevels : 1; + + uint8 spawnRate : 4; + + void SwapConnectionsToBeRightWayRound(void); +#endif }; extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTilePeds; @@ -138,6 +221,7 @@ extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { CVector pos; +#ifndef MIAMI float dirX; float dirY; int16 link1; @@ -145,12 +229,37 @@ struct CTempNode int8 numLeftLanes; int8 numRightLanes; int8 linkState; +#else + int8 dirX; // *100 + int8 dirY; + int16 link1; + int16 link2; + int8 numLeftLanes; + int8 numRightLanes; + int8 width; + bool isCross; + int8 linkState; +#endif }; +#ifdef MIAMI +struct CTempNodeExternal // made up name +{ + CVector pos; + int16 next; + int8 numLeftLanes; + int8 numRightLanes; + int8 width; + bool isCross; +}; +#endif + +#ifndef MIAMI struct CTempDetachedNode // unused { uint8 foo[20]; }; +#endif class CPathFind { @@ -158,10 +267,15 @@ public: CPathNode m_pathNodes[NUM_PATHNODES]; CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; CTreadable *m_mapObjects[NUM_MAPOBJECTS]; +#ifndef MIAMI uint8 m_objectFlags[NUM_MAPOBJECTS]; int16 m_connections[NUM_PATHCONNECTIONS]; int16 m_distances[NUM_PATHCONNECTIONS]; CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; +#else + uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags + uint8 m_distances[NUM_PATHCONNECTIONS]; +#endif int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; @@ -179,12 +293,20 @@ public: void RegisterMapObject(CTreadable *mapObject); void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); +#ifndef MIAMI void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); +#else + void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out); +#endif bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, +#ifndef MIAMI float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); +#else + float maxdist, CPathInfoForObject *detachednodes, int32 numDetached); +#endif bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } @@ -202,29 +324,56 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); +#ifndef MIAMI int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); +#else +//--MIAMI: TODO: check callers for new arguments + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false); +#endif int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); +#ifndef MIAMI CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); +#endif void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); + +#ifdef MIAMI + CPathNode *GetNode(int16 index); + int16 GetIndex(CPathNode *node); + + uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; } + bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); } + bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); } + void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } +#else uint16 ConnectedNode(int id) { return m_connections[id]; } bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } +#endif void DisplayPathData(void); }; +#ifndef MIAMI static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error"); +#endif extern CPathFind ThePaths; +#ifdef MIAMI +inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); } +inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); } +inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); } +inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); } +#endif + extern bool gbShowPedPaths; extern bool gbShowCarPaths; extern bool gbShowCarPathsLinks; diff --git a/src/control/Record.cpp b/src/control/Record.cpp index d086543f..6ae99e2c 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -417,8 +417,10 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo *ppCar = pCar; } +//--MIAMI: unused void RemoveUnusedCollision(void) { +#ifndef MIAMI static const char* dontDeleteArray[] = { "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", @@ -430,6 +432,7 @@ void RemoveUnusedCollision(void) CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE); for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; +#endif } void CRecordDataForChase::StartChaseScene(float startTime) diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 1c0d9f96..322cc1df 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -15,22 +15,40 @@ #include "CarCtrl.h" #include "General.h" +#ifndef MIAMI #define ROADBLOCKDIST (80.0f) +#else +#define ROADBLOCKDIST (90.0f) +#endif int16 CRoadBlocks::NumRoadBlocks; +#ifndef MIAMI int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; +#else +int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS]; +#endif bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; +//--MIAMI: TODO: script roadblocks void CRoadBlocks::Init(void) { int i; NumRoadBlocks = 0; +#ifndef MIAMI for (i = 0; i < ThePaths.m_numMapObjects; i++) { if (ThePaths.m_objectFlags[i] & UseInRoadBlock) { +#else + for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ + if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){ +#endif if (NumRoadBlocks < NUMROADBLOCKS) { InOrOut[NumRoadBlocks] = true; +#ifndef MIAMI RoadBlockObjects[NumRoadBlocks] = i; +#else + RoadBlockNodes[NumRoadBlocks] = i; +#endif NumRoadBlocks++; } else { #ifndef MASTER @@ -110,14 +128,19 @@ CRoadBlocks::GenerateRoadBlocks(void) int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) { +#ifndef MIAMI CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]]; CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); +#else + CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition(); +#endif if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST && vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST && vecDistance.Magnitude() < ROADBLOCKDIST) { if (!InOrOut[nRoadblockNode]) { InOrOut[nRoadblockNode] = true; if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { +#ifndef MIAMI CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; int32 vehicleId = MI_POLICE; @@ -187,10 +210,13 @@ CRoadBlocks::GenerateRoadBlocks(void) } } } +#endif } } } else { InOrOut[nRoadblockNode] = false; } } + +//--MIAMI: TODO script roadblocks } diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index 0f0c1882..439fd6e7 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -7,7 +7,11 @@ class CRoadBlocks { public: static int16 NumRoadBlocks; +#ifndef MIAMI static int16 RoadBlockObjects[NUMROADBLOCKS]; +#else + static int16 RoadBlockNodes[NUMROADBLOCKS]; +#endif static bool InOrOut[NUMROADBLOCKS]; static void Init(void); diff --git a/src/control/Script.h b/src/control/Script.h index 01cad269..12a507c1 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -372,6 +372,9 @@ private: friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); +#ifdef MIAMI + friend class CColStore; +#endif }; |