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-rw-r--r--src/control/Garages.cpp8
-rw-r--r--src/control/SetPieces.cpp7
2 files changed, 15 insertions, 0 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 779041cc..72053f8d 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -23,6 +23,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
+#include "VarConsole.h"
//--MIAMI: file done
@@ -129,8 +130,15 @@ int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
+#ifndef MASTER
+bool bPrintNearestObject;
+#endif
+
void CGarages::Init(void)
{
+#ifndef MASTER
+ VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
+#endif
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
index c5142a0a..bbcfa1ea 100644
--- a/src/control/SetPieces.cpp
+++ b/src/control/SetPieces.cpp
@@ -10,6 +10,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
+#include "VarConsole.h"
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
@@ -23,6 +24,9 @@ void CSetPieces::Init(void)
{
bDebug = false;
NumSetPieces = 0;
+#ifndef MASTER
+ VarConsole.Add("Show set pieces", &bDebug, true);
+#endif
}
void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2)
@@ -47,6 +51,9 @@ void CSetPieces::Update(void)
int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8;
for (int i = nFirst; i < nLast; i++)
aSetPieces[i].Update();
+#ifndef MASTER
+ // TODO: debug code from mobile
+#endif // !MASTER
}
void CSetPieces::Save(uint8* buf, uint32* size)