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-rw-r--r--src/control/Pickups.cpp14
-rw-r--r--src/control/Pickups.h1
2 files changed, 15 insertions, 0 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 7e7ef321..e53f1ecb 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1412,6 +1412,20 @@ CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2)
}
void
+CPickups::RemoveUnnecessaryPickups(const CVector& center, float radius)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[i].m_eType == PICKUP_MONEY) {
+ if (Distance(center, aPickUps[i].m_vecPos) < radius) {
+ aPickUps[i].GetRidOfObjects();
+ aPickUps[i].m_bRemoved = true;
+ aPickUps[i].m_eType = PICKUP_NONE;
+ }
+ }
+ }
+}
+
+void
CPickups::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index e48ae3b7..36179f66 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -103,6 +103,7 @@ public:
static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
static void CreateSomeMoney(CVector, int);
static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2);
+ static void RemoveUnnecessaryPickups(const CVector& center, float radius);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);