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-rw-r--r--src/control/Script.cpp176
-rw-r--r--src/control/Script.h5
2 files changed, 153 insertions, 28 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index d71f532d..4e34c4b2 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1659,11 +1659,13 @@ const uint32 CRunningScript::nSaveStructSize =
sizeof(CRunningScript);
#endif
+// done(LCS)
CMissionCleanup::CMissionCleanup()
{
Init();
}
+// done(LCS)
void CMissionCleanup::Init()
{
m_nCount = 0;
@@ -1673,6 +1675,7 @@ void CMissionCleanup::Init()
}
}
+// done(LCS)
cleanup_entity_struct* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
@@ -1683,7 +1686,8 @@ cleanup_entity_struct* CMissionCleanup::FindFree()
return nil;
}
-static void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
+// done(LCS)
+void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
{
printf("*** SLEEPING PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
if (!pPed->GetIsStatic())
@@ -1691,7 +1695,8 @@ static void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
pPed->bIsStaticWaitingForCollision = true;
}
-static void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
+// done(LCS)
+void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
{
printf("*** WAKING UP PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
pPed->bIsStaticWaitingForCollision = false;
@@ -1700,6 +1705,42 @@ static void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
}
+// done(LCS)
+void SleepThisVehicle(cleanup_entity_struct* pCleanup, CVehicle* pVehicle)
+{
+ printf("*** SLEEPING VEHICLE %i %i\n", pCleanup->id, pVehicle->GetModelIndex());
+ if (!pVehicle->GetIsStatic())
+ pVehicle->RemoveFromMovingList();
+ pVehicle->bIsStaticWaitingForCollision = true;
+}
+
+// done(LCS)
+void WakeThisVehicle(cleanup_entity_struct* pCleanup, CVehicle* pVehicle)
+{
+ printf("*** WAKING UP VEHICLE %i %i\n", pCleanup->id, pVehicle->GetModelIndex());
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->bIsStatic)
+ pVehicle->AddToMovingList();
+}
+
+// done(LCS)
+void SleepThisObject(cleanup_entity_struct* pCleanup, CObject* pObject)
+{
+ if (!pObject->GetIsStatic())
+ pObject->RemoveFromMovingList();
+ pObject->bIsStaticWaitingForCollision = true;
+}
+
+// done(LCS)
+void WakeThisObject(cleanup_entity_struct* pCleanup, CObject* pObject)
+{
+ pObject->bIsStaticWaitingForCollision = false;
+ if (!pObject->bIsStatic)
+ pObject->AddToMovingList();
+
+}
+
+// done(LCS)
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
cleanup_entity_struct* pNew = FindFree();
@@ -1710,6 +1751,7 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
m_nCount++;
}
+// done(LCS)
static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
{
if (!pEntity->bIsStaticWaitingForCollision)
@@ -1721,6 +1763,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
}
}
+// done(LCS)
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
@@ -1757,37 +1800,102 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
}
}
+// done(LCS)
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
- CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
- if (v)
- PossiblyWakeThisEntity(v, true);
- break;
- }
- case CLEANUP_CHAR:
- {
- CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
- if (p)
- PossiblyWakeThisEntity(p, true);
- break;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (pVehicle) {
+ eLevelName level = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (!pVehicle->bIsStaticWaitingForCollision) {
+ if (!pVehicle->IsHeli() && !pVehicle->IsPlane() && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI &&
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
+ SleepThisVehicle(&m_sEntities[i], pVehicle);
+ }
+ }
+ }
+ else {
+ if (pVehicle->bIsStaticWaitingForCollision)
+ WakeThisVehicle(&m_sEntities[i], pVehicle);
+ }
+ }
}
+ break;
case CLEANUP_OBJECT:
+ CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (pObject) {
+ eLevelName level = CTheZones::GetLevelFromPosition(&pObject->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (!pObject->bIsStaticWaitingForCollision) {
+ SleepThisObject(&m_sEntities[i], pObject);
+ }
+ }
+ else {
+ if (pObject->bIsStaticWaitingForCollision)
+ WakeThisObject(&m_sEntities[i], pObject);
+ }
+ }
+ }
+ }
+ for (int i = 0; i < MAX_CLEANUP; i++) {
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CHAR:
{
- CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
- if (o)
- PossiblyWakeThisEntity(o, true);
- break;
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed) {
+ eLevelName level = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!pPed->bIsStaticWaitingForCollision) {
+ if (pPed->bInVehicle) {
+ if (pPed->m_pMyVehicle->GetIsStatic()) {
+ SleepThisPed(&m_sEntities[i], pPed);
+ continue;
+ }
+ }
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic())
+ SleepThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ else {
+ if (!pPed->bInVehicle) {
+ if (CColStore::HasCollisionLoaded(level)) {
+ if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
+ WakeThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ else {
+ if (!pPed->m_pMyVehicle->GetIsStatic()) {
+ WakeThisPed(&m_sEntities[i], pPed);
+ continue;
+ }
+ if (CColStore::HasCollisionLoaded(level)) {
+ if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
+ WakeThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ }
+
+ }
}
- default:
- break;
+ break;
}
}
}
+// TODO(LCS)
CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
{
if (m_sEntities[i].type == CLEANUP_CAR) {
@@ -1803,6 +1911,7 @@ CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
return nil;
}
+// done(LCS) except TODO
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
@@ -1810,6 +1919,8 @@ void CMissionCleanup::Process()
CCarCtrl::CarDensityMultiplier = 1.0f;
CPed::nThreatReactionRangeMultiplier = 1;
CPed::nEnterCarRangeMultiplier = 1;
+ for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
+ CTheScripts::AllowedCollision[i] = 0;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
CRoadBlocks::ClearScriptRoadBlocks();
CRouteNode::Initialise();
@@ -1817,20 +1928,19 @@ void CMissionCleanup::Process()
TheCamera.Restore();
TheCamera.SetWideScreenOff();
CSpecialFX::bLiftCam = false;
- CSpecialFX::bVideoCam = false;
- CTimeCycle::StopExtraColour(0);
+ // TODO(LCS): CHud::m_ClockEventWarningMinutes = 0;
+ // TODO(LCS): CHud::m_ClockEventFlashTimer = 0;
+ CTimeCycle::StopExtraColour(0); // TODO: thiscall
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
- for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
- CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
- CHud::m_ItemToFlash = -1;
- CHud::SetHelpMessage(nil, false);
+ if (CHud::m_ItemToFlash != ITEM_ARMOUR && CHud::m_ItemToFlash != ITEM_HEALTH)
+ CHud::m_ItemToFlash = -1;
+ CHud::SetHelpMessage(nil, false); // nil, false, false, true TODO(LCS)
CUserDisplay::OnscnTimer.m_bDisabled = false;
- CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
@@ -1838,10 +1948,11 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
+ CPad::GetPad(0)->unk_B4 = 1.0f;
+ CPad::GetPad(0)->unk_B8 = 0.5f;
DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
- CGameLogic::ClearShortCut();
CTheScripts::RiotIntensity = 0;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
@@ -1879,12 +1990,17 @@ void CMissionCleanup::Process()
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
+ for (int i = 1; i < NUMSTREAMINFO; i++) {
+ if (CStreaming::IsScriptOwnedModel(i))
+ CStreaming::SetMissionDoesntRequireModel(i);
+ }
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
* just like death or arrest. */
+ // done(LCS) except TODO
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -1893,6 +2009,7 @@ void CUpsideDownCarCheck::Init()
}
}
+// done(LCS)
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
@@ -1901,6 +2018,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
v->GetTurnSpeed().Magnitude() < 0.02f;
}
+// done(LCS)
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
@@ -1918,6 +2036,7 @@ void CUpsideDownCarCheck::UpdateTimers()
}
}
+// done(LCS)
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -1927,6 +2046,7 @@ bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
return false;
}
+// done(LCS)
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
uint16 index = 0;
@@ -1938,6 +2058,7 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
m_sCars[index].m_nUpsideDownTimer = 0;
}
+// done(LCS)
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -1948,6 +2069,7 @@ void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
}
}
+// done(LCS)
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
diff --git a/src/control/Script.h b/src/control/Script.h
index 66c9914e..2690b4ff 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -267,7 +267,8 @@ enum {
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20,
- MAX_NUM_STORED_LINES = 1024
+ MAX_NUM_STORED_LINES = 1024,
+ MAX_ALLOWED_COLLISIONS = 2
};
class CTheScripts
@@ -317,6 +318,8 @@ class CTheScripts
#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
static int16 CardStack[CARDS_IN_STACK];
static int16 CardStackPosition;
+
+ static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
#endif
public:
static bool bPlayerIsInTheStatium;