diff options
Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/CarAI.cpp | 4 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 571a62d2..0330d80d 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -146,7 +146,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f) #ifdef FIX_BUGS pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); #else @@ -155,7 +155,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 6a5d37f3..6eac44df 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -90,14 +90,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP]; void CCarCtrl::GenerateRandomCars() { - if (CCutsceneMgr::IsRunning()) + if (CCutsceneMgr::IsRunning()) { + CountDownToCarsAtStart = 2; return; + } if (NumRandomCars < 30){ if (CountDownToCarsAtStart == 0){ GenerateOneRandomCar(); } else if (--CountDownToCarsAtStart == 0) { - for (int i = 0; i < 50; i++) + for (int i = 0; i < 100; i++) GenerateOneRandomCar(); CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; } |