diff options
Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r-- | src/core/Cam.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index bb3a0fbe..47c944a5 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5066,8 +5066,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float stickX = -(pad->GetCarGunLeftRight()); float stickY = pad->GetCarGunUpDown(); - if (CCamera::m_bUseMouse3rdPerson) + // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera + // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead + if (!CPad::IsAffectedByController && !isCar) stickY = 0.0f; + else if (CPad::bInvertLook4Pad) + stickY = -stickY; float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f; float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f; |