diff options
Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r-- | src/core/Cam.cpp | 53 |
1 files changed, 25 insertions, 28 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index ee6d8845..567d8c79 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -40,11 +40,11 @@ CCam::Init(void) Mode = MODE_FOLLOWPED; Front = CVector(0.0f, 0.0f, -1.0f); Up = CVector(0.0f, 0.0f, 1.0f); - Rotating = 0; + Rotating = false; m_iDoCollisionChecksOnFrameNum = 1; m_iDoCollisionCheckEveryNumOfFrames = 9; m_iFrameNumWereAt = 0; - m_bCollisionChecksOn = 1; + m_bCollisionChecksOn = false; m_fRealGroundDist = 0.0f; BetaSpeed = 0.0f; AlphaSpeed = 0.0f; @@ -54,19 +54,19 @@ CCam::Init(void) DistanceSpeed = 0.0f; m_pLastCarEntered = 0; m_pLastPedLookedAt = 0; - ResetStatics = 1; + ResetStatics = true; Beta = 0.0f; - m_bFixingBeta = 0; + m_bFixingBeta = false; CA_MIN_DISTANCE = 0.0f; CA_MAX_DISTANCE = 0.0f; - LookingBehind = 0; - LookingLeft = 0; - LookingRight = 0; + LookingBehind = false; + LookingLeft = false; + LookingRight = false; m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f); m_fSyphonModeTargetZOffSet = 0.5f; m_fRadiusForDead = 1.5f; DirectionWasLooking = LOOKING_FORWARD; - LookBehindCamWasInFront = 0; + LookBehindCamWasInFront = false; f_Roll = 0.0f; f_rollSpeed = 0.0f; m_fCloseInPedHeightOffset = 0.0f; @@ -1007,6 +1007,9 @@ static float DefaultMaxStep = 0.15f; void CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float) { + if(!CamTargetEntity->IsPed()) + return; + const float GroundDist = 1.85f; CVector TargetCoors, Dist, IdealSource; @@ -1023,7 +1026,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl bool GoingBehind = false; bool Obscured = false; bool BuildingCheckObscured = false; - bool HackPlayerOnStoppingTrain = false; + bool StandingInTrain = false; static int TimeIndicatedWantedToGoDown = 0; static bool StartedCountingForGoDown = false; float DeltaBeta; @@ -1032,12 +1035,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl bBelowMinDist = false; bBehindPlayerDesired = false; -#ifdef FIX_BUGS - if(!CamTargetEntity->IsPed()) - return; -#endif - assert(CamTargetEntity->IsPed()); - // CenterDist should be > LateralDist because we don't have an angle for safety in this case float CenterDist, LateralDist; float AngleToGoToSpeed; @@ -1103,7 +1100,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl if(FindPlayerVehicle()) if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN) - HackPlayerOnStoppingTrain = true; + StandingInTrain = true; if(TheCamera.m_bCamDirectlyInFront){ m_bCollisionChecksOn = true; @@ -1356,7 +1353,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || - HackPlayerOnStoppingTrain || Rotating){ + StandingInTrain || Rotating){ if(TheCamera.m_bCamDirectlyBehind){ Beta = TargetOrientation + PI; Source.x = TargetCoors.x + RotDistance * Cos(Beta); @@ -1367,7 +1364,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl Source.x = TargetCoors.x + RotDistance * Cos(Beta); Source.y = TargetCoors.y + RotDistance * Sin(Beta); } - if(HackPlayerOnStoppingTrain){ + if(StandingInTrain){ Beta = TargetOrientation + PI; Source.x = TargetCoors.x + RotDistance * Cos(Beta); Source.y = TargetCoors.y + RotDistance * Sin(Beta); @@ -2477,8 +2474,8 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) }else{ float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; - Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); - Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); } while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; @@ -2579,8 +2576,8 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) }else{ float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; - Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); - Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); } while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; @@ -2691,8 +2688,8 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; - Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); - Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); @@ -2870,8 +2867,8 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, }else{ float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; - Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); - Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); } while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; @@ -2973,8 +2970,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float }else{ float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; - Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep(); - Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); } while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; |