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-rw-r--r--src/core/Cam.cpp129
1 files changed, 40 insertions, 89 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index cfdea46a..5cf1c8f3 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "main.h"
#include "Draw.h"
#include "World.h"
@@ -28,7 +28,7 @@
const float DefaultFOV = 70.0f; // beta: 80.0f
bool PrintDebugCode = false;
-int16 &DebugCamMode = *(int16*)0x95CCF2;
+int16 DebugCamMode;
#ifdef FREE_CAM
bool CCamera::bFreeCam = false;
@@ -117,9 +117,9 @@ CCam::Process(void)
float FwdSpeedX = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().x * Fwd.x;
float FwdSpeedY = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().y * Fwd.y;
if(FwdSpeedX + FwdSpeedY > 0.0f)
- TargetSpeedVar = min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/0.9f, 1.0f);
+ TargetSpeedVar = Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/0.9f, 1.0f);
else
- TargetSpeedVar = -min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f);
+ TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f);
SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar;
}else{
CameraTarget = CamTargetEntity->GetPosition();
@@ -341,7 +341,7 @@ WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSp
else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed)
*CurrentSpeed = TargetSpeed;
- *CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep());
+ *CurrentValue += *CurrentSpeed * Min(10.0f, CTimer::GetTimeStep());
}
void
@@ -467,7 +467,7 @@ CCam::ProcessSpecialHeightRoutines(void)
vehicle->IsVehicle()){
float height = vehicle->GetColModel()->boundingBox.GetSize().z;
if(FoundCar){
- HighestCar = max(HighestCar, height);
+ HighestCar = Max(HighestCar, height);
}else{
FoundCar = true;
HighestCar = height;
@@ -481,7 +481,7 @@ CCam::ProcessSpecialHeightRoutines(void)
vehicle->IsVehicle()){
float height = vehicle->GetColModel()->boundingBox.GetSize().z;
if(FoundCar){
- HighestCar = max(HighestCar, height);
+ HighestCar = Max(HighestCar, height);
}else{
FoundCar = true;
HighestCar = height;
@@ -1323,7 +1323,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
else if(ReqSpeed > 0.0f && BetaSpeed > ReqSpeed)
BetaSpeed = ReqSpeed;
- Beta += BetaSpeed * min(10.0f, CTimer::GetTimeStep());
+ Beta += BetaSpeed * Min(10.0f, CTimer::GetTimeStep());
*/
WellBufferMe(FixedTargetOrientation, &Beta, &BetaSpeed, MaxSpeed, Acceleration, true);
@@ -1398,7 +1398,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// Process height offset to avoid peds and cars
float TargetZOffSet = m_fRoadOffSet + m_fDimensionOfHighestNearCar;
- TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
+ TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z;
if(TargetHeight > m_fCamBufferedHeight){
@@ -1454,7 +1454,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
}
}
- TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f);
+ TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f);
m_cvecTargetCoorsForFudgeInter = TargetCoors;
Front = TargetCoors - Source;
@@ -1553,7 +1553,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
#else
if(Alpha > fBaseDist) // comparing an angle against a distance?
#endif
- CamDist = fBaseDist + Cos(min(Alpha*fFalloff, HALFPI))*fAngleDist;
+ CamDist = fBaseDist + Cos(Min(Alpha*fFalloff, HALFPI))*fAngleDist;
else
CamDist = fBaseDist + Cos(Alpha)*fAngleDist;
@@ -1585,14 +1585,14 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
PedColDist = (TargetCoors - colPoint.point).Magnitude();
Source = colPoint.point;
if(PedColDist < DEFAULT_NEAR + 0.3f)
- RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
}else{
- RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR));
+ RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR));
}
}else{
Source = colPoint.point;
if(PedColDist < DEFAULT_NEAR + 0.3f)
- RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
}
}
CWorld::pIgnoreEntity = nil;
@@ -1609,7 +1609,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
// Try to decrease near clip
- dist = max(min(Near, dist), 0.1f);
+ dist = Max(Min(Near, dist), 0.1f);
if(dist < Near)
RwCameraSetNearClipPlane(Scene.camera, dist);
@@ -1639,7 +1639,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
float PlayerDist = (Source - player->GetPosition()).Magnitude();
if(PlayerDist < 2.75f)
Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f;
- RwCameraSetNearClipPlane(Scene.camera, max(Near, 0.1f));
+ RwCameraSetNearClipPlane(Scene.camera, Max(Near, 0.1f));
}
}
@@ -1881,7 +1881,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
}
if(FoundCamRoof){
// Camera is under something
- float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof;
+ float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof;
// Same weirdness again?
TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f);
CamClear = false;
@@ -2139,7 +2139,7 @@ void
CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
{
CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth;
- CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f);
+ CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f);
CVector Dist = Source - TargetCoors;
@@ -2361,7 +2361,7 @@ CCam::Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, f
if(FindPlayerPed()->m_pPointGunAt){
Dist = (FindPlayerPed()->m_pPointGunAt->GetPosition() - CameraTarget).Magnitude2D();
if(Dist > 6.0f)
- HeightTarget = max(HeightTarget, Dist/22.0f*37.0f);
+ HeightTarget = Max(HeightTarget, Dist/22.0f*37.0f);
}
Source = TargetCoors + CVector(0.0f, -1.0f, 9.0f);
@@ -2776,17 +2776,20 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
if(CamTargetEntity->IsPed()){
// static bool FailedTestTwelveFramesAgo = false; // unused
- RwV3d HeadPos = vecHeadCamOffset;
+ CVector HeadPos = vecHeadCamOffset;
CVector TargetCoors;
- // needs fix for SKINNING
- RwFrame *frm = ((CPed*)CamTargetEntity)->GetNodeFrame(PED_HEAD);
+ ((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD);
+ // This is done on PC, but checking for the clump frame is not necessary apparently
+/*
+ RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame;
while(frm){
RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm));
frm = RwFrameGetParent(frm);
if(frm == RpClumpGetFrame(CamTargetEntity->GetClump()))
frm = nil;
}
+*/
if(ResetStatics){
Beta = TargetOrientation;
@@ -2813,13 +2816,13 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
m_vecBufferedPlayerBodyOffset.z =
TheCamera.m_fGaitSwayBuffer * m_vecBufferedPlayerBodyOffset.z +
(1.0f-TheCamera.m_fGaitSwayBuffer) * HeadPos.z;
- HeadPos = RwV3d(CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset);
+ HeadPos = (CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset);
}else{
float HeadDelta = (HeadPos - InitialHeadPos).Magnitude2D();
CVector Fwd = CamTargetEntity->GetForward();
Fwd.z = 0.0f;
Fwd.Normalise();
- HeadPos = RwV3d(HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition());
+ HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition());
HeadPos.z += 0.59f;
}
Source = HeadPos;
@@ -3125,7 +3128,7 @@ CCam::Process_Syphon(const CVector &CameraTarget, float, float, float)
Front = TargetCoors - Source;
m_fMinDistAwayFromCamWhenInterPolating = Front.Magnitude2D();
if(m_fMinDistAwayFromCamWhenInterPolating < 1.1f)
- RwCameraSetNearClipPlane(Scene.camera, max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f));
+ RwCameraSetNearClipPlane(Scene.camera, Max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f));
Front.Normalise();
GetVectorsReadyForRW();
}
@@ -3382,7 +3385,7 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl
WellBufferMe(TargetOrientation, &m_fBufferedTargetOrientation, &m_fBufferedTargetOrientationSpeed, 0.07f, 0.004f, true);
TargetCoors = CameraTarget + 0.5f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f);
- TargetCamHeight = CameraTarget.z - Source.z + max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f;
+ TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f;
if(TargetCamHeight > m_fCamBufferedHeight)
WellBufferMe(TargetCamHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.15f, 0.04f, false);
else
@@ -4556,14 +4559,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
PedColDist = (TargetCoors - colPoint.point).Magnitude();
Source = colPoint.point;
if(PedColDist < DEFAULT_NEAR + 0.3f)
- RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
}else{
- RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR));
+ RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR));
}
}else{
Source = colPoint.point;
if(PedColDist < DEFAULT_NEAR + 0.3f)
- RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
}
}
CWorld::pIgnoreEntity = nil;
@@ -4580,7 +4583,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
// Try to decrease near clip
- dist = max(min(Near, dist), 0.1f);
+ dist = Max(Min(Near, dist), 0.1f);
if(dist < Near)
RwCameraSetNearClipPlane(Scene.camera, dist);
@@ -4714,7 +4717,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
minDistForVehType = minDistForVehType * 0.65f;
}
- float nextDistance = max(newDistance, minDistForVehType);
+ float nextDistance = Max(newDistance, minDistForVehType);
CA_MAX_DISTANCE = newDistance;
CA_MIN_DISTANCE = 3.5f;
@@ -4811,7 +4814,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude();
- float betaChange = min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading);
+ float betaChange = Min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading);
if (betaChange <= betaChangeLimit) {
if (betaChange < -betaChangeLimit)
betaChange = -betaChangeLimit;
@@ -4827,7 +4830,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float carPosChange = (TargetCoors - m_aTargetHistoryPosTwo).Magnitude();
if (carPosChange < newDistance && newDistance > minDistForThisCar) {
- newDistance = max(minDistForThisCar, carPosChange);
+ newDistance = Max(minDistForThisCar, carPosChange);
}
float maxAlphaAllowed = CARCAM_SET[camSetArrPos][13];
@@ -4851,7 +4854,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
v200 = (1.5f - carCol->boundingBox.min.y) / Cos(v88);
} else {
float a6g = 1.2f + carCol->boundingBox.max.x;
- v200 = a6g / Cos(max(0.0f, HALFPI - v88));
+ v200 = a6g / Cos(Max(0.0f, HALFPI - v88));
}
maxAlphaAllowed = Cos(Beta - (car->GetForward().Heading() - HALFPI)) * Atan2(car->GetForward().z, car->GetForward().Magnitude2D())
+ Atan2(TargetCoors.z - car->GetPosition().z + car->GetHeightAboveRoad(), v200 * 1.2f);
@@ -4944,7 +4947,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
yMovement = 0.0;
xMovement = 0.0;
targetAlpha = Alpha;
- stepsLeftToChangeBetaByMouse = max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep());
+ stepsLeftToChangeBetaByMouse = Max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep());
mouseChangesBeta = true;
}
}
@@ -4963,7 +4966,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
- float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / max(CTimer::GetTimeStep(), 1.0f);
+ float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f);
if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
targetBetaWithStickBlendAmount = -newAngleSpeedMaxBlendAmount;
@@ -5088,7 +5091,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
Source = foundCol.point;
if (obstacleTargetDist < 1.2f) {
- RwCameraSetNearClipPlane(Scene.camera, max(0.05f, obstacleTargetDist - 0.3f));
+ RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
}
} else {
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
@@ -5236,55 +5239,3 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
}
#endif
-
-STARTPATCHES
- InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
- InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
- InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
- InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
- InjectHook(0x458060, &CCam::GetPedBetaAngleForClearView, PATCH_JUMP);
- InjectHook(0x457210, &CCam::Cam_On_A_String_Unobscured, PATCH_JUMP);
- InjectHook(0x457A80, &CCam::FixCamWhenObscuredByVehicle, PATCH_JUMP);
- InjectHook(0x457B90, &CCam::FixCamIfObscured, PATCH_JUMP);
- InjectHook(0x465DA0, &CCam::RotCamIfInFrontCar, PATCH_JUMP);
- InjectHook(0x4662D0, &CCam::WorkOutCamHeightWeeCar, PATCH_JUMP);
- InjectHook(0x466650, &CCam::WorkOutCamHeight, PATCH_JUMP);
- InjectHook(0x458600, &CCam::LookBehind, PATCH_JUMP);
- InjectHook(0x458C40, &CCam::LookLeft, PATCH_JUMP);
- InjectHook(0x458FB0, &CCam::LookRight, PATCH_JUMP);
- InjectHook(0x4574C0, &CCam::ClipIfPedInFrontOfPlayer, PATCH_JUMP);
- InjectHook(0x459300, &CCam::KeepTrackOfTheSpeed, PATCH_JUMP);
- InjectHook(0x458580, &CCam::IsTargetInWater, PATCH_JUMP);
- InjectHook(0x4570C0, &CCam::AvoidWallsTopDownPed, PATCH_JUMP);
- InjectHook(0x4595B0, &CCam::PrintMode, PATCH_JUMP);
-
- InjectHook(0x467400, &CCam::ProcessSpecialHeightRoutines, PATCH_JUMP);
- InjectHook(0x4596A0, &CCam::Process, PATCH_JUMP);
- InjectHook(0x45E3A0, &CCam::Process_FollowPed, PATCH_JUMP);
- InjectHook(0x45FF70, &CCam::Process_FollowPedWithMouse, PATCH_JUMP);
- InjectHook(0x45BE60, &CCam::Process_BehindCar, PATCH_JUMP);
- InjectHook(0x45C090, &CCam::Process_Cam_On_A_String, PATCH_JUMP);
- InjectHook(0x463EB0, &CCam::Process_TopDown, PATCH_JUMP);
- InjectHook(0x464390, &CCam::Process_TopDownPed, PATCH_JUMP);
- InjectHook(0x461AF0, &CCam::Process_Rocket, PATCH_JUMP);
- InjectHook(0x460E00, &CCam::Process_M16_1stPerson, PATCH_JUMP);
- InjectHook(0x459FA0, &CCam::Process_1stPerson, PATCH_JUMP);
- InjectHook(0x462420, &CCam::Process_Sniper, PATCH_JUMP);
- InjectHook(0x463130, &CCam::Process_Syphon, PATCH_JUMP);
- InjectHook(0x463A70, &CCam::Process_Syphon_Crim_In_Front, PATCH_JUMP);
- InjectHook(0x45B470, &CCam::Process_BehindBoat, PATCH_JUMP);
- InjectHook(0x45D2F0, &CCam::Process_Fight_Cam, PATCH_JUMP);
- InjectHook(0x45DC20, &CCam::Process_FlyBy, PATCH_JUMP);
- InjectHook(0x464D10, &CCam::Process_WheelCam, PATCH_JUMP);
- InjectHook(0x45DA20, &CCam::Process_Fixed, PATCH_JUMP);
- InjectHook(0x461940, &CCam::Process_Player_Fallen_Water, PATCH_JUMP);
- InjectHook(0x45C400, &CCam::Process_Circle, PATCH_JUMP);
- InjectHook(0x462FC0, &CCam::Process_SpecialFixedForSyphon, PATCH_JUMP);
- InjectHook(0x45CCC0, &CCam::Process_Debug, PATCH_JUMP);
- InjectHook(0x4656C0, &CCam::ProcessPedsDeadBaby, PATCH_JUMP);
- InjectHook(0x465000, &CCam::ProcessArrestCamOne, PATCH_JUMP);
- InjectHook(0x4653C0, &CCam::ProcessArrestCamTwo, PATCH_JUMP);
-
- InjectHook(0x456CE0, &FindSplinePathPositionFloat, PATCH_JUMP);
- InjectHook(0x4569A0, &FindSplinePathPositionVector, PATCH_JUMP);
-ENDPATCHES