diff options
Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 987efe04..6e632c7c 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -348,7 +348,7 @@ CCamera::Process(void) currentTime = m_uiTransitionDuration; float fractionInter = (float) currentTime / m_uiTransitionDuration; float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors; - fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f); + fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f); // Interpolate target separately if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){ @@ -552,7 +552,7 @@ CCamera::Process(void) // Process Shake float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f; - shakeStrength = clamp(shakeStrength, 0.0f, 2.0f); + shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f); int shakeRand = CGeneral::GetRandomNumber(); float shakeOffset = shakeStrength*0.1f; GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7); @@ -1914,7 +1914,7 @@ CCamera::CamShake(float strength, float x, float y, float z) float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f); strength = mult*strength; - if(clamp(curForce, 0.0f, 2.0f) < strength){ + if(Clamp(curForce, 0.0f, 2.0f) < strength){ m_fCamShakeForce = strength; m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); } @@ -1925,7 +1925,7 @@ void CamShakeNoPos(CCamera *cam, float strength) { float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f; - if(clamp(curForce, 0.0f, 2.0f) < strength){ + if(Clamp(curForce, 0.0f, 2.0f) < strength){ cam->m_fCamShakeForce = strength; cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); } @@ -3987,7 +3987,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, float CCamera::Find3rdPersonQuickAimPitch(void) { - float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); + float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); float rot = Asin(clampedFrontZ); |