diff options
Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 1875 |
1 files changed, 1146 insertions, 729 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index f3b41655..3ebd52f2 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -14,12 +14,14 @@ #include "General.h" #include "ZoneCull.h" #include "SurfaceTable.h" +#include "Particle.h" #include "WaterLevel.h" #include "World.h" #include "Garages.h" #include "Replay.h" #include "CutsceneMgr.h" #include "Renderer.h" +#include "Timecycle.h" #include "MBlur.h" #include "Text.h" #include "Hud.h" @@ -30,7 +32,6 @@ #include "Pools.h" #include "Debug.h" #include "GenericGameStorage.h" -#include "MemoryCard.h" #include "Camera.h" enum @@ -51,6 +52,14 @@ enum OBBE_11, OBBE_12, OBBE_13, + // heli + OBBE_14, + OBBE_15, + OBBE_16, + OBBE_17, + OBBE_18, + OBBE_19, + OBBE_ONSTRING_HELI, OBBE_INVALID }; @@ -66,6 +75,11 @@ bool CCamera::m_bUseMouse3rdPerson = true; bool CCamera::m_bUseMouse3rdPerson = false; #endif bool bDidWeProcessAnyCinemaCam; +static bool bSwitchedToObbeCam; +float CCamera::m_fMouseAccelHorzntl; +float CCamera::m_fMouseAccelVertical; +float CCamera::m_f3rdPersonCHairMultX; +float CCamera::m_f3rdPersonCHairMultY; #ifdef IMPROVED_CAMERA #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) @@ -76,46 +90,27 @@ bool bDidWeProcessAnyCinemaCam; #define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) #endif -CCamera::CCamera(void) -{ -#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) - m_fMouseAccelHorzntl = 0.0025f; - m_fMouseAccelVertical = 0.003f; +const float ZOOM_ONE_DISTANCE[] = { -0.6f, 0.05f, -3.2f, 0.05f, -2.41f }; +const float ZOOM_TWO_DISTANCE[] = { 1.9f, 1.4f, 0.65f, 1.9f, 6.49f }; +const float ZOOM_THREE_DISTANCE[] = { 15.9f, 15.9f, 15.9f, 15.9f, 25.25f }; + +#ifdef FREE_CAM +const float LCS_ZOOM_ONE_DISTANCE[] = { -1.0f, -0.2f, -3.2f, 0.05f, -2.41f }; +const float LCS_ZOOM_TWO_DISTANCE[] = { 2.0f, 2.2f, 1.65f, 2.9f, 6.49f }; +const float LCS_ZOOM_THREE_DISTANCE[] = { 6.0f, 6.0f, 15.9f, 15.9f, 15.0f }; #endif - Init(); -} -CCamera::CCamera(float) +CCamera::CCamera(void) { + Init(); } void CCamera::Init(void) { -#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) - float fMouseAccelHorzntl = m_fMouseAccelHorzntl; - float fMouseAccelVertical = m_fMouseAccelVertical; -#endif - -#ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) -#endif - { - #ifdef FIX_BUGS - static const CCamera DummyCamera = CCamera(0.f); - *this = DummyCamera; - #else - memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? - #endif - - #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) - m_fMouseAccelHorzntl = fMouseAccelHorzntl; - m_fMouseAccelVertical = fMouseAccelVertical; - #endif - m_pRwCamera = nil; - - } - + memset(this, 0, sizeof(CCamera)); // this is fine, no vtable + m_pRwCamera = nil; + m_bPlayerWasOnBike = false; m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; m_bCameraJustRestored = false; @@ -124,8 +119,21 @@ CCamera::Init(void) Cams[2].Init(); Cams[0].Mode = CCam::MODE_FOLLOWPED; Cams[1].Mode = CCam::MODE_FOLLOWPED; - unknown = 0; - m_bUnknown = false; + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; + m_bVehicleSuspenHigh = false; + Cams[0].m_fMinRealGroundDist = 1.85f; + // TODO: what weird value is this? + Cams[0].m_fTargetCloseInDist = 2.0837801f - Cams[0].m_fMinRealGroundDist; + Cams[0].m_fTargetZoomGroundOne = 0.25f; + Cams[0].m_fTargetZoomGroundTwo = 1.5f; + Cams[0].m_fTargetZoomGroundThree = 4.0f; + Cams[0].m_fTargetZoomOneZExtra = -0.14f; + Cams[0].m_fTargetZoomTwoZExtra = 0.16f; + Cams[0].m_fTargetZoomThreeZExtra = 0.25f; + // TODO: another weird value + Cams[0].m_fTargetZoomZCloseIn = 0.90040702f; + m_bMoveCamToAvoidGeom = false; ClearPlayerWeaponMode(); m_bInATunnelAndABigVehicle = false; m_iModeObbeCamIsInForCar = OBBE_INVALID; @@ -182,26 +190,18 @@ CCamera::Init(void) PlayerExhaustion = 1.0f; DebugCamMode = CCam::MODE_NONE; m_PedOrientForBehindOrInFront = 0.0f; -#ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) -#else - if(!FrontEndMenuManager.m_bWantToRestart) -#endif - { + if(!FrontEndMenuManager.m_bWantToRestart){ m_bFading = false; CDraw::FadeValue = 0; m_fFLOATingFade = 0.0f; m_bMusicFading = false; m_fTimeToFadeMusic = 0.0f; m_fFLOATingFadeMusic = 0.0f; + m_fMouseAccelVertical = 0.003f; + m_fMouseAccelHorzntl = 0.0025f; } - m_bMoveCamToAvoidGeom = false; -#ifdef PS2_MENU - if ( TheMemoryCard.m_bWantToLoad || FrontEndMenuManager.m_bWantToRestart ) -#else if(FrontEndMenuManager.m_bWantToRestart) -#endif - m_bMoveCamToAvoidGeom = true; + m_fTimeToFadeMusic = 0.0f; m_bStartingSpline = false; m_iTypeOfSwitch = INTERPOLATION; m_bUseScriptZoomValuePed = false; @@ -220,6 +220,8 @@ CCamera::Init(void) m_uiTimeLastChange = 0; m_uiTimeWeEnteredIdle = 0; m_bIdleOn = false; + m_uiTimeWeLeftIdle_StillNoInput = 0; + m_uiTimeWeEnteredIdle = 0; LODDistMultiplier = 1.0f; m_bCamDirectlyBehind = false; m_bCamDirectlyInFront = false; @@ -239,21 +241,18 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; -#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS) - m_fMouseAccelHorzntl = 0.0025f; - m_fMouseAccelVertical = 0.003f; -#endif m_f3rdPersonCHairMultX = 0.53f; m_f3rdPersonCHairMultY = 0.4f; + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_nAvoidTheGeometryProbsDirn = 0; } void CCamera::Process(void) { // static bool InterpolatorNotInitialised = true; // unused - static CVector PreviousFudgedTargetCoors; // only PS2 - static float PlayerMinDist = 1.6f; // not on PS2 - static bool WasPreviouslyInterSyhonFollowPed = false; // only used on PS2 + static float PlayerMinDist = 1.3f; + static bool WasPreviouslyInterSyhonFollowPed = false; // only written float FOV = 0.0f; float oldBeta, newBeta; float deltaBeta = 0.0f; @@ -281,6 +280,7 @@ CCamera::Process(void) if(m_WideScreenOn) ProcessWideScreenOn(); +#ifndef MASTER #ifdef IMPROVED_CAMERA if(CPad::GetPad(1)->GetCircleJustDown() || CTRLJUSTDOWN('B')){ #else @@ -292,6 +292,7 @@ CCamera::Process(void) else CPad::m_bMapPadOneToPadTwo = false; } +#endif RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); @@ -311,19 +312,11 @@ CCamera::Process(void) // Stop transition when it's done if(m_uiTransitionState != 0){ -#ifdef PS2_CAM_TRANSITION - if(!m_bWaitForInterpolToFinish){ - Cams[(ActiveCam+1)%2].Process(); - Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines(); - } -#else - // done in CamControl on PS2 it seems if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ m_uiTransitionState = 0; m_vecDoingSpecialInterPolation = false; m_bWaitForInterpolToFinish = false; } -#endif } if(m_bUseNearClipScript) @@ -335,169 +328,50 @@ CCamera::Process(void) if(Abs(deltaBeta) > 0.3f) m_bJust_Switched = true; +#ifndef MASTER // Debug stuff if(!gbModelViewer) - Cams[ActiveCam].PrintMode(); + Cams[ActiveCam].PrintMode(); // actually missing in VC if(WorldViewerBeingUsed) Cams[2].Process(); +#endif if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && pTargetEntity->IsVehicle()) lookLRBVehicle = true; if(m_uiTransitionState != 0 && !lookLRBVehicle){ // Process transition -#ifdef PS2_CAM_TRANSITION - bool lookingAtPlayerNow = false; - bool wasLookingAtPlayer = false; - bool transitionPedMode = false; - bool setWait = false; - if(Cams[ActiveCam].CamTargetEntity == Cams[(ActiveCam+1)%2].CamTargetEntity){ - if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || - Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || - Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || - Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) - lookingAtPlayerNow = true; - if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON || - Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || - Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || - Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) // checked twice for some reason - wasLookingAtPlayer = true; - - if(!m_vecDoingSpecialInterPolation && - (Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) && - (Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FIGHT_CAM)) - transitionPedMode = true; - } - - if(lookingAtPlayerNow && wasLookingAtPlayer){ - CVector playerDist; - playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x; - playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y; - playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z; - if(playerDist.Magnitude() > 17.5f && - (Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT)) - setWait = true; - } - if(setWait) - m_bWaitForInterpolToFinish = true; - uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; if(currentTime >= m_uiTransitionDuration) currentTime = m_uiTransitionDuration; - float inter = (float) currentTime / m_uiTransitionDuration; - inter = 0.5f - 0.5*Cos(inter*PI); // smooth it - - if(m_vecDoingSpecialInterPolation){ - Cams[(ActiveCam+1)%2].Source = m_vecOldSourceForInter; - Cams[(ActiveCam+1)%2].Front = m_vecOldFrontForInter; - Cams[(ActiveCam+1)%2].Up = m_vecOldUpForInter; - Cams[(ActiveCam+1)%2].FOV = m_vecOldFOVForInter; - if(WasPreviouslyInterSyhonFollowPed) - Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter.z = PreviousFudgedTargetCoors.z; - } + float fractionInter = (float) currentTime / m_uiTransitionDuration; + float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors; + fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f); - CamSource = inter*Cams[ActiveCam].Source + (1.0f-inter)*Cams[(ActiveCam+1)%2].Source; - FOV = inter*Cams[ActiveCam].FOV + (1.0f-inter)*Cams[(ActiveCam+1)%2].FOV; - - CVector tmpFront = Cams[(ActiveCam+1)%2].Front; - float Alpha_other = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z); - if(Alpha_other > PI) Alpha_other -= TWOPI; - float Beta_other = 0.0f; - if(tmpFront.x != 0.0f || tmpFront.y != 0.0f) - Beta_other = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x); - tmpFront = Cams[ActiveCam].Front; - float Alpha_active = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z); - if(Alpha_active > PI) Alpha_active -= TWOPI; - float Beta_active = 0.0f; - if(tmpFront.x != 0.0f || tmpFront.y != 0.0f) - Beta_active = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x); - - float DeltaBeta = Beta_active - Beta_other; - float Alpha = inter*Alpha_active + (1.0f-inter)*Alpha_other; - - if(m_uiTransitionJUSTStarted){ - while(DeltaBeta > PI) DeltaBeta -= TWOPI; - while(DeltaBeta <= -PI) DeltaBeta += TWOPI; - m_uiTransitionJUSTStarted = false; - }else{ - if(DeltaBeta < m_fOldBetaDiff) - while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta += TWOPI; + // Interpolate target separately + if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){ + float inter; + if(m_fFractionInterToStopMovingTarget == 0.0f) + inter = 0.0f; else - while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta -= TWOPI; - } - m_fOldBetaDiff = DeltaBeta; - float Beta = inter*DeltaBeta + Beta_other; - - CVector FudgedTargetCoors; - if(lookingAtPlayerNow && wasLookingAtPlayer){ - // BUG? how is this interpolation ever used when values are overwritten below? - float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D(); - float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating); - if(PlayerDist < MinDist){ - CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(Beta - HALFPI); - CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(Beta - HALFPI); - }else{ - CamSource.x = pTargetEntity->GetPosition().x - PlayerDist*Cos(Beta - HALFPI); - CamSource.y = pTargetEntity->GetPosition().y - PlayerDist*Sin(Beta - HALFPI); - } - - CColPoint colpoint; - CEntity *entity = nil; - if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colpoint, entity, true, false, false, true, false, true, true)){ - CamSource = colpoint.point; - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } + inter = (m_fFractionInterToStopMovingTarget - fractionInterTarget)/m_fFractionInterToStopMovingTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it - CamFront = pTargetEntity->GetPosition() - CamSource; - FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter; - PreviousFudgedTargetCoors = FudgedTargetCoors; - CamFront.Normalise(); - CamUp = CVector(0.0f, 0.0f, 1.0f); - CamRight = CrossProduct(CamFront, CamUp); - CamRight.Normalise(); - CamUp = CrossProduct(CamRight, CamFront); + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; + Target = m_vecTargetWhenInterPol; + }else if(fractionInterTarget > m_fFractionInterToStopMovingTarget){ + float inter; + if(m_fFractionInterToStopCatchUpTarget == 0.0f) + inter = 0.0f; + else + inter = (fractionInterTarget - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it - WasPreviouslyInterSyhonFollowPed = true; - }else - WasPreviouslyInterSyhonFollowPed = false; - - if(transitionPedMode){ - FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter; - PreviousFudgedTargetCoors = FudgedTargetCoors; - CVector CamToTarget = pTargetEntity->GetPosition() - CamSource; - float tmpBeta = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); - float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D(); - float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating); - if(PlayerDist < MinDist){ - CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(tmpBeta - HALFPI); - CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(tmpBeta - HALFPI); - } - CamFront = FudgedTargetCoors - CamSource; - CamFront.Normalise(); - CamUp = CVector(0.0f, 0.0f, 1.0f); - CamUp.Normalise(); - CamRight = CrossProduct(CamFront, CamUp); - CamRight.Normalise(); - CamUp = CrossProduct(CamRight, CamFront); - CamUp.Normalise(); - }else{ - CamFront.x = Cos(Alpha) * Sin(Beta); - CamFront.y = Cos(Alpha) * -Cos(Beta); - CamFront.z = Sin(Alpha); - CamFront.Normalise(); - CamUp = inter*Cams[ActiveCam].Up + (1.0f-inter)*Cams[(ActiveCam+1)%2].Up; - CamUp.Normalise(); - CamRight = CrossProduct(CamFront, CamUp); - CamRight.Normalise(); - CamUp = CrossProduct(CamRight, CamFront); - CamUp.Normalise(); + if(m_fFractionInterToStopMovingTarget == 0.0f) + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol; + Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); } -#else - uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; - if(currentTime >= m_uiTransitionDuration) - currentTime = m_uiTransitionDuration; - float fractionInter = (float) currentTime / m_uiTransitionDuration; if(fractionInter <= m_fFractionInterToStopMoving){ float inter; @@ -508,37 +382,22 @@ CCamera::Process(void) inter = 0.5f - 0.5*Cos(inter*PI); // smooth it m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter; - m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; - m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; - m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; - CamSource = m_vecSourceWhenInterPol; - - if(m_bItsOkToLookJustAtThePlayer){ - m_vecTargetWhenInterPol.x = FindPlayerPed()->GetPosition().x; - m_vecTargetWhenInterPol.y = FindPlayerPed()->GetPosition().y; - m_fBetaWhenInterPol = m_fStartingBetaForInterPol + inter*m_fBetaSpeedAtStartInter; - - float dist = (CamSource - m_vecTargetWhenInterPol).Magnitude2D(); - if(dist < PlayerMinDist){ - if(dist > 0.0f){ - CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(m_fBetaWhenInterPol); - CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(m_fBetaWhenInterPol); - }else{ - // can only be 0.0 now... - float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(beta); - CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(beta); - } - }else{ - CamSource.x = m_vecTargetWhenInterPol.x + dist*Cos(m_fBetaWhenInterPol); - CamSource.y = m_vecTargetWhenInterPol.y + dist*Sin(m_fBetaWhenInterPol); + if(m_bLookingAtPlayer){ + CVector ToCam = m_vecSourceWhenInterPol - Target; + if(ToCam.Magnitude2D() < PlayerMinDist){ + float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); } } - CamFront = m_vecTargetWhenInterPol - CamSource; + m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; + m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; + + CamSource = m_vecSourceWhenInterPol; + CamFront = Target - CamSource; StoreValuesDuringInterPol(CamSource, m_vecTargetWhenInterPol, m_vecUpWhenInterPol, m_fFOVWhenInterPol); - Target = m_vecTargetWhenInterPol; CamFront.Normalise(); if(m_bLookingAtPlayer) CamUp = CVector(0.0f, 0.0f, 1.0f); @@ -569,33 +428,20 @@ CCamera::Process(void) inter = 0.5f - 0.5*Cos(inter*PI); // smooth it CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol); + + if(m_bLookingAtPlayer){ + CVector ToCam = m_vecSourceWhenInterPol - Target; + if(ToCam.Magnitude2D() < PlayerMinDist){ + float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); + } + } + FOV = m_fFOVWhenInterPol + inter*(Cams[ActiveCam].FOV - m_fFOVWhenInterPol); - Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); CamUp = m_vecUpWhenInterPol + inter*(Cams[ActiveCam].Up - m_vecUpWhenInterPol); deltaBeta = Cams[ActiveCam].m_fTrueBeta - m_fBetaWhenInterPol; MakeAngleLessThan180(deltaBeta); - float interpBeta = m_fBetaWhenInterPol + inter*deltaBeta; - - if(m_bItsOkToLookJustAtThePlayer){ - Target.x = FindPlayerPed()->GetPosition().x; - Target.y = FindPlayerPed()->GetPosition().y; - - float dist = (CamSource - Target).Magnitude2D(); - if(dist < PlayerMinDist){ - if(dist > 0.0f){ - CamSource.x = Target.x + PlayerMinDist*Cos(interpBeta); - CamSource.y = Target.y + PlayerMinDist*Sin(interpBeta); - }else{ - // can only be 0.0 now... - float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - CamSource.x = Target.x + PlayerMinDist*Cos(beta); - CamSource.y = Target.y + PlayerMinDist*Sin(beta); - } - }else{ - CamSource.x = Target.x + dist*Cos(interpBeta); - CamSource.y = Target.y + dist*Sin(interpBeta); - } - } CamFront = Target - CamSource; StoreValuesDuringInterPol(CamSource, Target, CamUp, FOV); @@ -627,21 +473,34 @@ CCamera::Process(void) float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z); float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV); -#endif }else{ // No transition, take Cam values directly +#ifndef MASTER if(WorldViewerBeingUsed){ CamSource = Cams[2].Source; CamFront = Cams[2].Front; CamUp = Cams[2].Up; FOV = Cams[2].FOV; - }else{ + }else +#endif + { CamSource = Cams[ActiveCam].Source; - CamFront = Cams[ActiveCam].Front; CamUp = Cams[ActiveCam].Up; + if(m_bMoveCamToAvoidGeom){ + CamSource += m_vecClearGeometryVec; + CamFront = Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - CamSource; + CamFront.Normalise(); + CVector Right = CrossProduct(CamFront, CamUp); + Right.Normalise(); + CamUp = CrossProduct(Right, CamFront); + CamUp.Normalise(); + }else{ + CamFront = Cams[ActiveCam].Front; + CamUp = Cams[ActiveCam].Up; + } FOV = Cams[ActiveCam].FOV; } - WasPreviouslyInterSyhonFollowPed = false; // only used on PS2 + WasPreviouslyInterSyhonFollowPed = false; // unused } if(m_uiTransitionState != 0) @@ -654,6 +513,37 @@ CCamera::Process(void) } } + if(CMBlur::Drunkness > 0.0f){ + static float DrunkAngle; + + int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1; + DrunkAngle += 5.0f; +#ifndef FIX_BUGS + // This just messes up interpolation, probably not what they intended + // and multiplying the interpolated FOV is also a bit extreme + // so let's not do any of this nonsense + Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness); +#endif + + CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + + CamUp.Normalise(); + CamUp.x += 0.05f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamUp.y += 0.05f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + CamUp.Normalise(); + + CamFront.Normalise(); + CamFront.x += -0.1f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamFront.y += -0.1f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + CamFront.Normalise(); + + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); + } + GetMatrix().GetRight() = CrossProduct(CamUp, CamFront); // actually Left GetMatrix().GetForward() = CamFront; GetMatrix().GetUp() = CamUp; @@ -670,13 +560,21 @@ CCamera::Process(void) if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER) SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150)); - if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f) + + static bool bExtra1stPrsBlur = false; + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f){ SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE); + bExtra1stPrsBlur = true; + }else if(bExtra1stPrsBlur){ + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE); + bExtra1stPrsBlur = false; + } CalculateDerivedValues(); CDraw::SetFOV(FOV); // Set RW camera +#ifndef MASTER if(WorldViewerBeingUsed){ RwFrame *frame = RwCameraGetFrame(m_pRwCamera); CVector Source = Cams[2].Source; @@ -697,7 +595,9 @@ CCamera::Process(void) *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); - }else{ + }else +#endif + { RwFrame *frame = RwCameraGetFrame(m_pRwCamera); m_vecGameCamPos = GetPosition(); *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition(); @@ -706,11 +606,9 @@ CCamera::Process(void) *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); + RwFrameOrthoNormalize(frame); } - CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); - CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); - UpdateSoundDistances(); if((CTimer::GetFrameCounter()&0xF) == 3) @@ -719,16 +617,22 @@ CCamera::Process(void) // LOD dist if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){ LODDistMultiplier = 70.0f/CDraw::GetFOV(); -#ifndef FIX_BUGS - // makes no sense and gone in VC - LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f); -#endif + + if(GetPosition().z > 55.0f && FindPlayerVehicle() && FindPlayerVehicle()->pHandling->Flags & (HANDLING_IS_HELI|HANDLING_IS_PLANE) || + FindPlayerPed()->m_attachedTo){ + LODDistMultiplier *= 1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f); + float NewNear = DEFAULT_NEAR * (1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f)); + if(RwCameraGetNearClipPlane(Scene.camera) >= DEFAULT_NEAR) + RwCameraSetNearClipPlane(Scene.camera, NewNear); + } + if(LODDistMultiplier > 2.2f) LODDistMultiplier = 2.2f; }else LODDistMultiplier = 1.0f; -#if GTA_VERSION > GTA3_PS2_160 GenerationDistMultiplier = LODDistMultiplier; LODDistMultiplier *= CRenderer::ms_lodDistScale; -#endif + + CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); + CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); // Keep track of speed if(m_bJustInitalised || m_bJust_Switched){ @@ -744,8 +648,6 @@ CCamera::Process(void) } m_PreviousCameraPosition = GetPosition(); - // PS2 normalizes a CVector2D GetForward() here. is it used anywhere? - if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){ Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind; Orientation += PI; @@ -763,6 +665,7 @@ CCamera::Process(void) } m_bCameraJustRestored = false; + m_bMoveCamToAvoidGeom = false; } void @@ -770,10 +673,10 @@ CCamera::CamControl(void) { static bool PlaceForFixedWhenSniperFound = false; static int16 ReqMode; - bool disableGarageCam = false; bool switchByJumpCut = false; bool stairs = false; bool boatTarget = false; + int PrevMode = Cams[ActiveCam].Mode; CVector targetPos; CVector garageCenter, garageDoorPos1, garageDoorPos2; CVector garageCenterToDoor, garageCamPos; @@ -786,20 +689,12 @@ CCamera::CamControl(void) m_bJustCameOutOfGarage = false; m_bTargetJustCameOffTrain = false; m_bInATunnelAndABigVehicle = false; + m_bJustJumpedOutOf1stPersonBecauseOfTarget = false; + bSwitchedToObbeCam = false; if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil) pTargetEntity = PLAYER; -#ifdef PS2_CAM_TRANSITION - // Stop transition when it's done - if(m_uiTransitionState != 0) - if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ - m_uiTransitionState = 0; - m_vecDoingSpecialInterPolation = false; - m_bWaitForInterpolToFinish = false; - } -#endif - m_iZoneCullFrameNumWereAt++; if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames) m_iZoneCullFrameNumWereAt = 1; @@ -808,11 +703,11 @@ CCamera::CamControl(void) m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer(); if(m_bLookingAtPlayer){ - CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA); + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA; FindPlayerPed()->bIsVisible = true; } - if(!CTimer::GetIsPaused()){ + if(!CTimer::GetIsPaused() && !m_bIdleOn){ float CloseInCarHeightTarget = 0.0f; float CloseInPedHeightTarget = 0.0f; @@ -828,25 +723,35 @@ CCamera::CamControl(void) // Vehicle target if(pTargetEntity->IsVehicle()){ +#ifdef GTA_TRAIN if(((CVehicle*)pTargetEntity)->IsTrain()){ if(!m_bTargetJustBeenOnTrain){ m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } Process_Train_Camera_Control(); - }else{ - if(((CVehicle*)pTargetEntity)->IsBoat()) + }else +#endif + { + if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) boatTarget = true; // Change user selected mode if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn) + !m_WideScreenOn){ CarZoomIndicator--; + // disable topdown here + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN) + CarZoomIndicator--; + } if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn) + !m_WideScreenOn){ CarZoomIndicator++; + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN) + CarZoomIndicator++; + } if(!m_bFailedCullZoneTestPreviously){ if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC; else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS; @@ -856,45 +761,88 @@ CCamera::CamControl(void) if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN) ReqMode = CCam::MODE_CAM_ON_A_STRING; - switch(((CVehicle*)pTargetEntity)->m_vehType){ + int vehType = ((CVehicle*)pTargetEntity)->m_vehType; + if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() == MI_SKIMMER) + vehType = VEHICLE_TYPE_CAR; + + switch(vehType){ case VEHICLE_TYPE_CAR: - case VEHICLE_TYPE_BIKE: - if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition())){ + case VEHICLE_TYPE_BIKE:{ + CAttributeZone *stairsZone = nil; + if(vehType == VEHICLE_TYPE_BIKE && CCullZones::CamStairsForPlayer()){ + stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer(); + if(stairsZone) + stairs = true; + } + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ - if(pToGarageWeAreIn){ + if(pToGarageWeAreIn || stairsZone){ float ground; bool foundGround; - // This is all very strange.... - // targetPos = pTargetEntity->GetPosition(); // unused - if(pToGarageWeAreIn->m_pDoor1){ - whichDoor = 1; - garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; - garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; - garageDoorPos1.z = 0.0f; - // targetPos.z = 0.0f; // unused - // (targetPos - doorPos1).Magnitude(); // unused - }else if(pToGarageWeAreIn->m_pDoor2){ - whichDoor = 2; + if(pToGarageWeAreIn){ + // This is all very strange.... + // targetPos = pTargetEntity->GetPosition(); // unused + if(pToGarageWeAreIn->m_pDoor1){ + whichDoor = 1; + garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; + garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; + garageDoorPos1.z = 0.0f; + // targetPos.z = 0.0f; // unused + // (targetPos - doorPos1).Magnitude(); // unused + }else if(pToGarageWeAreIn->m_pDoor2){ + whichDoor = 2; #ifdef FIX_BUGS - garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; - garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; - garageDoorPos2.z = 0.0f; + garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; + garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; + garageDoorPos2.z = 0.0f; #endif - }else{ - whichDoor = 1; - garageDoorPos1.x = pTargetEntity->GetPosition().x; - garageDoorPos1.y = pTargetEntity->GetPosition().y; + }else{ + whichDoor = 1; + garageDoorPos1.x = pTargetEntity->GetPosition().x; + garageDoorPos1.y = pTargetEntity->GetPosition().y; #ifdef FIX_BUGS - garageDoorPos1.z = 0.0f; + garageDoorPos1.z = 0.0f; #else - garageDoorPos2.z = 0.0f; + garageDoorPos2.z = 0.0f; #endif + } + }else{ + assert(stairsZone); + whichDoor = 1; + garageDoorPos1 = Cams[ActiveCam].Source; + garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2.0f, (stairsZone->miny+stairsZone->maxy)/2.0f, 0.0f); + if((garageCenter-garageDoorPos1).Magnitude() > 15.0f){ + bool bClearViewOutside = true; + CVector dirOutside = pTargetEntity->GetPosition() - garageCenter; + dirOutside.z = 0.0f; + dirOutside.Normalise(); + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + zoneDim *= 2.0f; + CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){ + posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)) + bClearViewOutside = false; + } + if(bClearViewOutside) + garageDoorPos1 = posOutside; + } } - garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; - garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; - garageCenter.z = 0.0f; + + if(pToGarageWeAreIn){ + garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); + garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); + garageCenter.z = 0.0f; + }else{ + garageDoorPos1.z = 0.0f; + if(stairsZone == nil) // how can this be true? + garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f); + } + if(whichDoor == 1) garageCenterToDoor = garageDoorPos1 - garageCenter; else @@ -905,9 +853,15 @@ CCamera::CamControl(void) ground = targetPos.z - 0.2f; garageCenterToDoor.z = 0.0f; garageCenterToDoor.Normalise(); - if(whichDoor == 1) - garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; - else + if(whichDoor == 1){ + if(pToGarageWeAreIn == nil && stairsZone){ + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor; + }else + garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; + }else garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; garageCamPos.z = ground + 3.1f; SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); @@ -937,33 +891,38 @@ CCamera::CamControl(void) ReqMode = CCam::MODE_CAM_ON_A_STRING; } break; + } case VEHICLE_TYPE_BOAT: ReqMode = CCam::MODE_BEHINDBOAT; break; default: break; } + int vehApp = ((CVehicle*)pTargetEntity)->GetVehicleAppearance(); + int vehArrPos = 0; + GetArrPosForVehicleType(vehApp, vehArrPos); + // Car zoom value - if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){ + if (CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage) { CarZoomValue = 0.0f; ReqMode = CCam::MODE_1STPERSON; } #ifdef FREE_CAM else if (bFreeCam) { if (CarZoomIndicator == CAM_ZOOM_1) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; + CarZoomValue = LCS_ZOOM_ONE_DISTANCE[vehArrPos]; else if (CarZoomIndicator == CAM_ZOOM_2) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; + CarZoomValue = LCS_ZOOM_TWO_DISTANCE[vehArrPos]; else if (CarZoomIndicator == CAM_ZOOM_3) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; + CarZoomValue = LCS_ZOOM_THREE_DISTANCE[vehArrPos]; } #endif - else if(CarZoomIndicator == CAM_ZOOM_1) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1; + else if (CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = ZOOM_ONE_DISTANCE[vehArrPos]; else if(CarZoomIndicator == CAM_ZOOM_2) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2; + CarZoomValue = ZOOM_TWO_DISTANCE[vehArrPos]; else if(CarZoomIndicator == CAM_ZOOM_3) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3; + CarZoomValue = ZOOM_THREE_DISTANCE[vehArrPos]; if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){ CarZoomValue = 1.0f; @@ -971,7 +930,7 @@ CCamera::CamControl(void) } // Check if we have to go into first person - if(((CVehicle*)pTargetEntity)->IsCar() && !m_bPlayerIsInGarage){ + if(vehType == VEHICLE_TYPE_CAR && !m_bPlayerIsInGarage){ if(CCullZones::Cam1stPersonForPlayer() && pTargetEntity->GetColModel()->boundingBox.GetSize().z >= 3.026f && pToGarageWeAreInForHackAvoidFirstPerson == nil){ @@ -1015,7 +974,8 @@ CCamera::CamControl(void) // Fallen into water if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && !boatTarget && - !Cams[ActiveCam].CamTargetEntity->IsPed()) + !Cams[ActiveCam].CamTargetEntity->IsPed() && + pTargetEntity->GetModelIndex() != MI_SKIMMER && pTargetEntity->GetModelIndex() != MI_SEASPAR) ReqMode = CCam::MODE_PLAYER_FALLEN_WATER; } } @@ -1025,49 +985,55 @@ CCamera::CamControl(void) // Change user selected mode if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){ if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ - if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + if(PedZoomIndicator == CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; else - PedZoomIndicator = CAM_ZOOM_TOPDOWN; + PedZoomIndicator = CAM_ZOOM_3; }else PedZoomIndicator--; } if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){ if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ - if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + if(PedZoomIndicator == CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; else - PedZoomIndicator = CAM_ZOOM_TOPDOWN; + PedZoomIndicator = CAM_ZOOM_3; }else PedZoomIndicator++; } - // disabled obbe's cam here - if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN; - else if(PedZoomIndicator > CAM_ZOOM_TOPDOWN) PedZoomIndicator = CAM_ZOOM_1; + // disabled top down and obbe's cam here + if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_3; + else if(PedZoomIndicator > CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; ReqMode = CCam::MODE_FOLLOWPED; // Check 1st person mode - if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam() + if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() && + (!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam() #ifdef FREE_CAM - && !CCamera::bFreeCam + && (!CCamera::bFreeCam || m_bEnable1rstPersonCamCntrlsScript) #endif ){ // See if we want to enter first person mode if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){ m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds(); m_bFirstPersonBeingUsed = true; - }else if(m_bFirstPersonBeingUsed){ + } + if(m_bFirstPersonBeingUsed){ // Or if we want to go back to 3rd person if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() || CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() || CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() || - CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f) + CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f){ + m_bFirstPersonBeingUsed = false; + }else if(CPad::GetPad(0)->TargetJustDown()){ m_bFirstPersonBeingUsed = false; + m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; + } } }else m_bFirstPersonBeingUsed = false; @@ -1076,7 +1042,7 @@ CCamera::CamControl(void) m_bFirstPersonBeingUsed = false; if(m_bFirstPersonBeingUsed){ ReqMode = CCam::MODE_1STPERSON; - CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA); + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_CAMERA; } // Zoom value @@ -1114,6 +1080,8 @@ CCamera::CamControl(void) m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue); } + if(PedZoomIndicator == CAM_ZOOM_3 && m_fPedZoomValue == 0.0f) + m_fPedZoomValueSmooth = m_fPedZoomValue; } WellBufferMe(CloseInPedHeightTarget, &Cams[ActiveCam].m_fCloseInPedHeightOffset, &Cams[ActiveCam].m_fCloseInPedHeightOffsetSpeed, 0.1f, 0.025f, false); @@ -1128,15 +1096,13 @@ CCamera::CamControl(void) } // Garage cam - if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) - stairs = true; - // Some hack for Mr Whoopee in a bomb shop - if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ - if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && - pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) - disableGarageCam = true; + CAttributeZone *stairsZone = nil; + if(CCullZones::CamStairsForPlayer()){ + stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer(); + if(stairsZone) + stairs = true; } - if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) && !m_bUseMouse3rdPerson || stairs){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ if(pToGarageWeAreIn || stairs){ float ground; @@ -1171,20 +1137,41 @@ CCamera::CamControl(void) }else{ whichDoor = 1; garageDoorPos1 = Cams[ActiveCam].Source; + + if(stairsZone){ // always true + garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2, (stairsZone->miny+stairsZone->maxy)/2, 0.0f); + if(pTargetEntity->GetPosition().x > 376.0f && pTargetEntity->GetPosition().x < 383.0f && + pTargetEntity->GetPosition().y > -496.0f && pTargetEntity->GetPosition().y < -489.0f && + pTargetEntity->GetPosition().z > 11.6f && pTargetEntity->GetPosition().z < 13.6f){ + garageDoorPos1 = CVector(382.6f, -489.6f, 13.1f); + }else{ + bool bClearViewOutside = true; + CVector dirOutside = pTargetEntity->GetPosition() - garageCenter; + dirOutside.z = 0.0f; + dirOutside.Normalise(); + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + zoneDim *= 2.0f; + CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){ + posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)) + bClearViewOutside = false; + } + if(bClearViewOutside) + garageDoorPos1 = posOutside; + } + } } if(pToGarageWeAreIn){ - garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; - garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); + garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); garageCenter.z = 0.0f; }else{ garageDoorPos1.z = 0.0f; - if(stairs){ - CAttributeZone *az = CCullZones::FindZoneWithStairsAttributeForPlayer(); - garageCenter.x = (az->minx + az->maxx)/2.0f; - garageCenter.y = (az->miny + az->maxy)/2.0f; - garageCenter.z = 0.0f; - }else + if(!stairs) // how can this be true? garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f); } if(whichDoor == 1) @@ -1198,9 +1185,15 @@ CCamera::CamControl(void) garageCenterToDoor.z = 0.0f; garageCenterToDoor.Normalise(); if(whichDoor == 1){ - if(pToGarageWeAreIn == nil && stairs) - garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; - else + if(pToGarageWeAreIn == nil && stairs){ + if(stairsZone){ + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor; + }else // how can this be true? + garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; + }else garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; }else{ garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; @@ -1208,8 +1201,8 @@ CCamera::CamControl(void) if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){ garageCamPos = garageCenter; garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f; - if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What? - garageCamPos.z = pToGarageWeAreIn->m_fX2; + if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fSupX) // What? + garageCamPos.z = pToGarageWeAreIn->m_fSupX; }else garageCamPos.z = ground + 3.1f; SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); @@ -1237,6 +1230,13 @@ CCamera::CamControl(void) m_bGarageFixedCamPositionSet = false; } + // Lighthouse + if(!m_bFirstPersonBeingUsed && (pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 6.0f) + if((pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 3.8f || + pTargetEntity->GetPosition().z > 50.0f) + if(!Cams[ActiveCam].Using3rdPersonMouseCam()) + ReqMode = CCam::MODE_LIGHTHOUSE; + // Fallen into water if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && Cams[ActiveCam].CamTargetEntity->IsPed()) @@ -1259,8 +1259,10 @@ CCamera::CamControl(void) if(PlayerWeaponMode.Mode != CCam::MODE_NONE && !stairs){ if(PlayerWeaponMode.Mode == CCam::MODE_SNIPER || PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER || + // game also checks MODE_MODELVIEW here but that does make any sense... PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || + PlayerWeaponMode.Mode == CCam::MODE_CAMERA || Cams[ActiveCam].GetWeaponFirstPersonOn()){ // First person weapon mode if(PLAYER->GetPedState() == PED_SEEK_CAR){ @@ -1270,7 +1272,7 @@ CCamera::CamControl(void) ReqMode = CCam::MODE_FOLLOWPED; }else ReqMode = PlayerWeaponMode.Mode; - }else if(ReqMode != CCam::MODE_TOP_DOWN_PED){ + }else if(ReqMode != CCam::MODE_TOP_DOWN_PED && PedZoomIndicator != CAM_ZOOM_3){ // Syphon mode float playerTargetDist; float deadPedDist = 4.0f; @@ -1312,7 +1314,7 @@ CCamera::CamControl(void) if(ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) fixedModeDist = 5.0f; else - fixedModeDist = 3.0f; + fixedModeDist = 5.6f; ReqMode = CCam::MODE_SPECIAL_FIXED_FOR_SYPHON; } if(ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){ @@ -1338,8 +1340,6 @@ CCamera::CamControl(void) } } - m_bIdleOn = false; - if(DebugCamMode) ReqMode = DebugCamMode; @@ -1348,56 +1348,66 @@ CCamera::CamControl(void) static int ThePickedArrestMode; static int LastPedState; bool startArrestCam = false; + static bool beingArrested = false; + bool stopArrestCam = false; + if(PLAYER->GetPedState() == PED_ARRESTED) + beingArrested = true; + else if(beingArrested){ + stopArrestCam = true; + beingArrested = false; + } if(LastPedState != PED_ARRESTED && PLAYER->GetPedState() == PED_ARRESTED){ - if(CarZoomIndicator != CAM_ZOOM_1STPRS && pTargetEntity->IsVehicle()) + if(CarZoomIndicator != CAM_ZOOM_1STPRS || !pTargetEntity->IsVehicle()) startArrestCam = true; }else startArrestCam = false; LastPedState = PLAYER->GetPedState(); + if(startArrestCam){ - if(m_uiTransitionState) - ReqMode = Cams[ActiveCam].Mode; - else{ - bool valid; - if(pTargetEntity->IsPed()){ - // How can this happen if arrest cam is only done in cars? - Cams[(ActiveCam+1)%2].ResetStatics = true; - valid = Cams[(ActiveCam+1)%2].ProcessArrestCamOne(); - ReqMode = CCam::MODE_ARRESTCAM_ONE; - }else{ - Cams[(ActiveCam+1)%2].ResetStatics = true; - valid = Cams[(ActiveCam+1)%2].ProcessArrestCamTwo(); - ReqMode = CCam::MODE_ARRESTCAM_TWO; - } - if(!valid) - ReqMode = Cams[ActiveCam].Mode; - } - } - ThePickedArrestMode = ReqMode; - if(PLAYER->GetPedState() == PED_ARRESTED) - ReqMode = ThePickedArrestMode; // this is rather useless... + ThePickedArrestMode = CCam::MODE_ARRESTCAM_ONE; + ReqMode = CCam::MODE_ARRESTCAM_ONE; + Cams[ActiveCam].ResetStatics = true; + }else if(PLAYER->GetPedState() == PED_ARRESTED) + ReqMode = ThePickedArrestMode; // Process dead player if(PLAYER->GetPedState() == PED_DEAD){ if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) ReqMode = CCam::MODE_PED_DEAD_BABY; else{ - bool foundRoof; - CVector pos = FindPlayerPed()->GetPosition(); - CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &foundRoof); - if(!foundRoof) + bool useArrestCam = false; + if(pTargetEntity->IsPed()){ + for(int i = 0; i < ((CPed*)pTargetEntity)->m_numNearPeds; i++){ + CPed *ped = ((CPed*)pTargetEntity)->m_nearPeds[i]; + if(ped && ped->GetPedState() == PED_ARREST_PLAYER) + if((ped->GetPosition() - pTargetEntity->GetPosition()).Magnitude() < 4.0f){ + ReqMode = CCam::MODE_ARRESTCAM_ONE; + Cams[ActiveCam].ResetStatics = true; + useArrestCam = true; + break; + } + } + } + if(!useArrestCam){ ReqMode = CCam::MODE_PED_DEAD_BABY; + Cams[ActiveCam].ResetStatics = true; + } } } // Restore with a jump cut if(m_bRestoreByJumpCut){ - // PS2 just sets m_bCamDirectlyBehind here if(ReqMode != CCam::MODE_FOLLOWPED && + ReqMode != CCam::MODE_BEHINDCAR && + ReqMode != CCam::MODE_CAM_ON_A_STRING && ReqMode != CCam::MODE_M16_1STPERSON && + ReqMode != CCam::MODE_SYPHON && + ReqMode != CCam::MODE_SYPHON_CRIM_IN_FRONT && + ReqMode != CCam::MODE_SPECIAL_FIXED_FOR_SYPHON && ReqMode != CCam::MODE_SNIPER && - ReqMode != CCam::MODE_ROCKETLAUNCHER || + ReqMode != CCam::MODE_ROCKETLAUNCHER && + ReqMode != CCam::MODE_CAMERA && !m_bUseMouse3rdPerson) SetCameraDirectlyBehindForFollowPed_CamOnAString(); @@ -1409,7 +1419,6 @@ CCamera::CamControl(void) Cams[ActiveCam].CamTargetEntity = pTargetEntity; Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; - // PS2 sets this to m_bLookingAtVector Cams[ActiveCam].m_bCamLookingAtVector = false; Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; m_bRestoreByJumpCut = false; @@ -1443,16 +1452,20 @@ CCamera::CamControl(void) ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || ReqMode == CCam::MODE_M16_1STPERSON || ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || - ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA || WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT || m_bJustCameOutOfGarage || m_bPlayerIsInGarage) canUseObbeCam = false; if(m_bObbeCinematicPedCamOn && canUseObbeCam) ProcessObbeCinemaCameraPed(); - else if(m_bObbeCinematicCarCamOn && canUseObbeCam) - ProcessObbeCinemaCameraCar(); - else{ + else if(m_bObbeCinematicCarCamOn && canUseObbeCam){ + if(pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + ((CVehicle*)pTargetEntity)->IsBoat()) + ProcessObbeCinemaCameraHeli(); + else + ProcessObbeCinemaCameraCar(); + }else{ if(m_bPlayerIsInGarage && m_bObbeCinematicCarCamOn) switchByJumpCut = true; canUseObbeCam = false; @@ -1476,6 +1489,10 @@ CCamera::CamControl(void) switchByJumpCut = true; } + // Going into Syphon mode + if(ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + switchByJumpCut = true; + // Top down modes can interpolate between each other if(ReqMode == CCam::MODE_TOPDOWN){ if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) @@ -1490,7 +1507,7 @@ CCamera::CamControl(void) ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || - ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA || ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO){ // Going into any 1st person mode is a jump cut if(pTargetEntity->IsPed()) @@ -1508,11 +1525,16 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT){ + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA){ if(pTargetEntity && pTargetEntity->IsVehicle()) switchByJumpCut = true; } }else if(ReqMode == CCam::MODE_FOLLOWPED){ + bool syphonJumpCut = false; + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + if(!((CPed*)pTargetEntity)->CanWeRunAndFireWithWeapon()) + syphonJumpCut = true; if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || @@ -1527,8 +1549,10 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || - Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || + syphonJumpCut || stopArrestCam){ if(!m_bJustCameOutOfGarage){ if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || @@ -1539,7 +1563,8 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON){ + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA){ float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; ((CPed*)pTargetEntity)->m_fRotationCur = angle; ((CPed*)pTargetEntity)->m_fRotationDest = angle; @@ -1548,7 +1573,7 @@ CCamera::CamControl(void) switchByJumpCut = true; if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition(); - front.z = 0.0f; // missing on PS2 + front.z = 0.0f; front.Normalise(); #ifdef FIX_BUGS // this is almost as bad as the bugged code @@ -1567,7 +1592,12 @@ CCamera::CamControl(void) }else if(ReqMode == CCam::MODE_FIGHT_CAM){ if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON) switchByJumpCut = true; - } + }else if(ReqMode == CCam::MODE_LIGHTHOUSE || + ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO || + ReqMode == CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = true; + else if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY && ReqMode != CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = true; if(ReqMode != Cams[ActiveCam].Mode && Cams[ActiveCam].CamTargetEntity == nil) switchByJumpCut = true; @@ -1587,12 +1617,11 @@ CCamera::CamControl(void) if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ if(switchByJumpCut){ - // PS2 just sets m_bCamDirectlyBehind here if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){ if(ReqMode != CCam::MODE_FOLLOWPED && ReqMode != CCam::MODE_M16_1STPERSON && ReqMode != CCam::MODE_SNIPER && - ReqMode != CCam::MODE_ROCKETLAUNCHER || + ReqMode != CCam::MODE_ROCKETLAUNCHER && !m_bUseMouse3rdPerson) SetCameraDirectlyBehindForFollowPed_CamOnAString(); } @@ -1626,8 +1655,6 @@ CCamera::CamControl(void) if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) startTransition = false; -#ifndef PS2_CAM_TRANSITION - // done in Process on PS2 if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){ CVector playerDist; playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x; @@ -1640,7 +1667,6 @@ CCamera::CamControl(void) m_bWaitForInterpolToFinish = true; } } -#endif if(m_bWaitForInterpolToFinish) startTransition = false; @@ -1650,19 +1676,32 @@ CCamera::CamControl(void) Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); } }else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){ -#ifdef PS2_CAM_TRANSITION - StartTransitionWhenNotFinishedInter(ReqMode); -#else if(m_uiTransitionState != 0) StartTransitionWhenNotFinishedInter(ReqMode); else StartTransition(ReqMode); -#endif pTargetEntity->RegisterReference(&pTargetEntity); Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); } }else{ // not following player + bool useWeaponMode = false; + bool jumpCutTo1stPrs = false; + if(m_bEnable1rstPersonCamCntrlsScript || m_bAllow1rstPersonWeaponsCamera){ + if(ReqMode == CCam::MODE_1STPERSON){ + if(Cams[ActiveCam].Mode != ReqMode) + jumpCutTo1stPrs = true; + }else if((PlayerWeaponMode.Mode == CCam::MODE_SNIPER || PlayerWeaponMode.Mode == CCam::MODE_1STPERSON || PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) && + CPad::GetPad(0)->GetTarget() && m_bAllow1rstPersonWeaponsCamera){ + useWeaponMode = true; + jumpCutTo1stPrs = true; + }else if(Cams[ActiveCam].Mode != m_iModeToGoTo){ + m_bStartInterScript = true; + m_iTypeOfSwitch = JUMP_CUT; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA; + } + } + if(m_uiTransitionState == 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){ ReqMode = m_iModeToGoTo; StartTransition(ReqMode); @@ -1673,10 +1712,15 @@ CCamera::CamControl(void) StartTransitionWhenNotFinishedInter(ReqMode); pTargetEntity->RegisterReference(&pTargetEntity); Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); - }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){ + }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT || jumpCutTo1stPrs){ m_uiTransitionState = 0; m_vecDoingSpecialInterPolation = false; - Cams[ActiveCam].Mode = m_iModeToGoTo; + if(m_bEnable1rstPersonCamCntrlsScript && ReqMode == CCam::MODE_1STPERSON) + Cams[ActiveCam].Mode = ReqMode; + else if(useWeaponMode) + Cams[ActiveCam].Mode = PlayerWeaponMode.Mode; + else + Cams[ActiveCam].Mode = m_iModeToGoTo; m_bJust_Switched = true; Cams[ActiveCam].ResetStatics = true; Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; @@ -1702,23 +1746,42 @@ CCamera::CamControl(void) if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA) && pTargetEntity->IsPed() || Cams[ActiveCam].Mode == CCam::MODE_FLYBY) FindPlayerPed()->bIsVisible = false; else FindPlayerPed()->bIsVisible = true; - if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) - Restore(); + bool switchedFromObbe = false; + if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ + RestoreWithJumpCut(); + switchedFromObbe = true; + SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + + if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING) + if(CPad::GetPad(0)->CycleCameraModeJustDown() && + !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn && + (WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam)) + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); } // What a mess! void CCamera::UpdateTargetEntity(void) { - bool enteringCar = false; // not on PS2 but only used as && !enteringCar so we can keep it + bool enteringCar = false; bool obbeCam = false; + m_bPlayerWasOnBike = false; + if(pTargetEntity && pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->IsBike()) + m_bPlayerWasOnBike = true; + if(WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ obbeCam = true; if(m_iModeObbeCamIsInForCar == OBBE_COPCAR_WHEEL || m_iModeObbeCamIsInForCar == OBBE_COPCAR){ @@ -1736,7 +1799,6 @@ CCamera::UpdateTargetEntity(void) pTargetEntity = FindPlayerVehicle(); else{ pTargetEntity = FindPlayerPed(); -#ifndef GTA_PS2_STUFF // this keeps the camera on the player while entering cars if(PLAYER->GetPedState() == PED_ENTER_CAR || PLAYER->GetPedState() == PED_CARJACK || @@ -1746,14 +1808,21 @@ CCamera::UpdateTargetEntity(void) if(!enteringCar) if(Cams[ActiveCam].CamTargetEntity != pTargetEntity) Cams[ActiveCam].CamTargetEntity = pTargetEntity; -#endif } bool cantOpen = true; - if(PLAYER && - PLAYER->m_pMyVehicle && - PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER)) - cantOpen = false; + if(PLAYER){ + if(PLAYER->m_pMyVehicle){ + if(FindPlayerPed()->m_pMyVehicle->CanPedOpenLocks(PLAYER)) + cantOpen = false; + }else if(FindPlayerPed()->m_carInObjective && + (FindPlayerPed()->GetPedState() == PED_ENTER_CAR || + FindPlayerPed()->GetPedState() == PED_CARJACK || + FindPlayerPed()->GetPedState() == PED_OPEN_DOOR)){ + if(FindPlayerPed()->m_carInObjective->CanPedOpenLocks(FindPlayerPed())) + cantOpen = false; + } + } if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){ @@ -1765,16 +1834,9 @@ CCamera::UpdateTargetEntity(void) if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS) -#ifdef GTA_PS2_STUFF -// dunno if this has any amazing effects - { -#endif pTargetEntity = PLAYER->m_pMyVehicle; if(PLAYER->m_pMyVehicle == nil) pTargetEntity = PLAYER; -#ifdef GTA_PS2_STUFF - } -#endif } if(PLAYER->GetPedState() == PED_EXIT_CAR) @@ -1805,6 +1867,7 @@ CCamera::UpdateSoundDistances(void) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed()) @@ -1823,33 +1886,6 @@ CCamera::UpdateSoundDistances(void) } f = (n + 1) / 6.0f; SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead; - - // check left - n = (CTimer::GetFrameCounter()+2) % 12; - if(n == 0){ - SoundDistLeftAsReadOld = SoundDistLeftAsRead; - end = center + SOUND_DIST*GetRight(); - if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) - SoundDistLeftAsRead = (colPoint.point - center).Magnitude(); - else - SoundDistLeftAsRead = SOUND_DIST; - } - f = (n + 1) / 6.0f; - SoundDistLeft = (1.0f-f)*SoundDistLeftAsReadOld + f*SoundDistLeftAsRead; - - // check right - // end = center - SOUND_DIST*GetRight(); // useless - n = (CTimer::GetFrameCounter()+4) % 12; - if(n == 0){ - SoundDistRightAsReadOld = SoundDistRightAsRead; - end = center - SOUND_DIST*GetRight(); - if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) - SoundDistRightAsRead = (colPoint.point - center).Magnitude(); - else - SoundDistRightAsRead = SOUND_DIST; - } - f = (n + 1) / 6.0f; - SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead; } void @@ -1894,6 +1930,147 @@ CamShakeNoPos(CCamera *cam, float strength) } } +bool bAvoidTest1 = false; +bool bAvoidTest2 = false; // unused +bool bAvoidTest3 = false; // unused +float fRangePlayerRadius = 0.5f; +float fCloseNearClipLimit = 0.15f; +float fAvoidTweakFOV = 1.15f; +float fAvoidProbTimerDamp = 0.9f; + +void +CCamera::AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV) +{ + float Beta = 0.0f; + float Alpha = 0.0f; + + CVector vDist = TargetPos - Source; + m_vecClearGeometryVec = CVector(0.0f, 0.0f, 0.0f); + float fDist = vDist.Magnitude(); + float fDistOnGround = vDist.Magnitude2D(); + if(vDist.x == 0.0f && vDist.y == 0.0f) + Beta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + else + Beta = CGeneral::GetATanOfXY(vDist.x, vDist.y); + if(fDistOnGround != 0.0f || vDist.z != 0.0f) + Alpha = CGeneral::GetATanOfXY(fDistOnGround, vDist.z); + CVector Front(Cos(Alpha)*Cos(Beta), Cos(Alpha)*Sin(Beta), Sin(Alpha)); + NewSource = TargetPos - Front*fDist; + Front.Normalise(); + + // Clip camera source + CColPoint point; + CEntity *entity = nil; + CWorld::pIgnoreEntity = pTargetEntity; + if(CWorld::ProcessLineOfSight(TargetPos, NewSource, point, entity, true, false, false, true, false, false, true)){ + CVector ClipPoint1 = point.point; + NewSource = point.point; + if(!bAvoidTest1){ + if(CWorld::ProcessLineOfSight(NewSource, TargetPos, point, entity, false, true, true, true, false, false, true)){ + if((NewSource - point.point).Magnitude() < RwCameraGetNearClipPlane(Scene.camera)) + NewSource = point.point; + else if((NewSource - ClipPoint1).Magnitude() < RwCameraGetNearClipPlane(Scene.camera)) + NewSource = ClipPoint1; + } + } + } + CWorld::pIgnoreEntity = nil; + + + vDist = TargetPos - NewSource; + fDist = vDist.Magnitude(); + if(FindPlayerPed()) + if(fDist - fRangePlayerRadius < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, Max(fDist - fRangePlayerRadius, fCloseNearClipLimit)); + + + static float fClearGeomAmount; + static float fClearGeomAmountSpeed; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fAvoidTweakFOV; + CVector Center = NewSource + Front*Near; + float fClearGeomTarget = 0.0f; + if(CWorld::TestSphereAgainstWorld(Center, ViewPlaneWidth, nil, true, false, false, true, false, true)){ + CVector CamToCol = gaTempSphereColPoints[0].point - NewSource; + float FrontDist = DotProduct(CamToCol, Front); + CVector CenterToCol = gaTempSphereColPoints[0].point - Center; + if(FrontDist < DEFAULT_NEAR && FrontDist > fCloseNearClipLimit){ + if(FrontDist < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, FrontDist); + }else if(FrontDist < fCloseNearClipLimit) + RwCameraSetNearClipPlane(Scene.camera, fCloseNearClipLimit); + + float ColDepth = ViewPlaneWidth - CenterToCol.Magnitude(); // amount of radius in collision + CenterToCol.Normalise(); + CVector Normal = gaTempSphereColPoints[0].normal; + Normal.Normalise(); + if(-DotProduct(CenterToCol, Normal) < 0.0f) + Normal = -Normal; // always push away from col surface + float DistToMove = DotProduct(-ColDepth*CenterToCol, Normal); + m_vecClearGeometryVec = DistToMove*Normal; // move source so this point is out of collision + + if(pTargetEntity && pTargetEntity->IsPed() && RwCameraGetNearClipPlane(Scene.camera) < 2.0f*fCloseNearClipLimit){ + float TargetNormalDir = DotProduct(Normal, pTargetEntity->GetForward()); + if(TargetNormalDir < 0.0f){ + // target looking towards collision + if(m_fAvoidTheGeometryProbsTimer < 0.0f) + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_fAvoidTheGeometryProbsTimer += CTimer::GetTimeStep(); + }else if(TargetNormalDir > 0.5f){ + // target looking away from collision + if(m_fAvoidTheGeometryProbsTimer > 0.0f) + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_fAvoidTheGeometryProbsTimer -= CTimer::GetTimeStep(); + } + + if(m_nAvoidTheGeometryProbsDirn == 0){ + if(CrossProduct(pTargetEntity->GetPosition() - NewSource, Normal).z > 0.0f) + m_nAvoidTheGeometryProbsDirn = -1; + else + m_nAvoidTheGeometryProbsDirn = 1; + } + } + + fClearGeomTarget = 1.0f; + } + + m_fAvoidTheGeometryProbsTimer *= Pow(fAvoidProbTimerDamp, CTimer::GetTimeStep()); + WellBufferMe(fClearGeomTarget, &fClearGeomAmount, &fClearGeomAmountSpeed, 0.2f, 0.05f, false); + m_vecClearGeometryVec *= fClearGeomAmount; + m_bMoveCamToAvoidGeom = true; +} + +void +CCamera::GetArrPosForVehicleType(int apperance, int &index) +{ + switch(apperance){ + case VEHICLE_APPEARANCE_CAR: index = 0; break; + case VEHICLE_APPEARANCE_BIKE: index = 1; break; + case VEHICLE_APPEARANCE_HELI: index = 2; break; + case VEHICLE_APPEARANCE_PLANE: index = 3; break; + case VEHICLE_APPEARANCE_BOAT: index = 4; break; + } +} + +void +CCamera::GetScreenRect(CRect &rect) +{ + rect.left = 0.0f; + rect.right = SCREEN_WIDTH; + if(m_WideScreenOn +#ifdef CUTSCENE_BORDERS_SWITCH + && CMenuManager::m_PrefsCutsceneBorders +#endif + ){ + float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); + rect.top = borderSize - SCREEN_SCALE_Y(22.f); + rect.bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f); + }else{ + rect.top = 0.0f; + rect.bottom = SCREEN_HEIGHT; + } +} void @@ -1923,7 +2100,6 @@ CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 cont m_iTypeOfSwitch = typeOfSwitch; m_bLookingAtPlayer = false; m_bStartInterScript = true; - // FindPlayerPed(); // unused } } @@ -1953,8 +2129,6 @@ CCamera::TakeControlWithSpline(int16 typeOfSwitch) m_bcutsceneFinished = false; m_iTypeOfSwitch = typeOfSwitch; m_bStartInterScript = true; - - //FindPlayerPed(); // unused }; void @@ -1989,10 +2163,13 @@ CCamera::Restore(void) pTargetEntity = PLAYER; } + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; m_bUseScriptZoomValuePed = false; m_bUseScriptZoomValueCar = false; m_bStartInterScript = true; m_bCameraJustRestored = true; + m_fAvoidTheGeometryProbsTimer = 0.0f; } void @@ -2009,6 +2186,8 @@ CCamera::RestoreWithJumpCut(void) m_bScriptParametersSetForInterPol = false; WhoIsInControlOfTheCamera = CAMCONTROL_GAME; m_bCameraJustRestored = true; + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; if(FindPlayerVehicle()){ m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; @@ -2038,27 +2217,25 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS { m_vecFixedModeSource = Source; m_vecFixedModeUpOffSet = UpOffSet; + m_bGarageFixedCamPositionSet = false; } - -/* - * On PS2 the transition happens between Cams[0] and Cams[1]. - * On PC the whole system has been changed. - */ void CCamera::StartTransition(int16 newMode) { + bool switchFromFixedSyphon = false; bool switchSyphonMode = false; + bool switchPedMode = false; bool switchPedToCar = false; bool switchFromFight = false; + bool switchBikeToPed = false; bool switchFromFixed = false; bool switch1stPersonToVehicle = false; float betaOffset, targetBeta, camBeta, deltaBeta; int door; bool vehicleVertical; -#ifndef PS2_CAM_TRANSITION m_bItsOkToLookJustAtThePlayer = false; m_fFractionInterToStopMoving = 0.25f; m_fFractionInterToStopCatchUp = 0.75f; @@ -2071,20 +2248,21 @@ CCamera::StartTransition(int16 newMode) newMode == CCam::MODE_FOLLOWPED || newMode == CCam::MODE_SYPHON || newMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) - m_bItsOkToLookJustAtThePlayer = true; + switchPedMode = true; if(newMode == CCam::MODE_CAM_ON_A_STRING) switchPedToCar = true; } -#endif + if(Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) + switchFromFixedSyphon = true; + if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING && newMode == CCam::MODE_FOLLOWPED && m_bPlayerWasOnBike) + switchBikeToPed = true; if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON) switchSyphonMode = true; if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED) switchFromFight = true; -#ifndef PS2_CAM_TRANSITION if(Cams[ActiveCam].Mode == CCam::MODE_FIXED) switchFromFixed = true; -#endif m_bUseTransitionBeta = false; @@ -2096,6 +2274,7 @@ CCamera::StartTransition(int16 newMode) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) && pTargetEntity->IsPed()){ float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; @@ -2103,12 +2282,6 @@ CCamera::StartTransition(int16 newMode) ((CPed*)pTargetEntity)->m_fRotationDest = angle; } -#ifdef PS2_CAM_TRANSITION - ActiveCam = (ActiveCam+1)%2; - Cams[ActiveCam].Init(); - Cams[ActiveCam].Mode = newMode; -#endif - Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; Cams[ActiveCam].CamTargetEntity = pTargetEntity; Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; @@ -2123,70 +2296,42 @@ CCamera::StartTransition(int16 newMode) newMode == CCam::MODE_1STPERSON_RUNABOUT || newMode == CCam::MODE_M16_1STPERSON_RUNABOUT || newMode == CCam::MODE_FIGHT_CAM_RUNABOUT || - newMode == CCam::MODE_HELICANNON_1STPERSON) + newMode == CCam::MODE_HELICANNON_1STPERSON || + newMode == CCam::MODE_CAMERA) Cams[ActiveCam].Alpha = 0.0f; - // PS2 also copies values to ActiveCam here switch(Cams[ActiveCam].Mode) case CCam::MODE_SNIPER_RUNABOUT: case CCam::MODE_ROCKETLAUNCHER_RUNABOUT: case CCam::MODE_1STPERSON_RUNABOUT: case CCam::MODE_M16_1STPERSON_RUNABOUT: case CCam::MODE_FIGHT_CAM_RUNABOUT: + case CCam::MODE_CAMERA: if(newMode == CCam::MODE_CAM_ON_A_STRING || newMode == CCam::MODE_BEHINDBOAT) switch1stPersonToVehicle = true; switch(newMode){ case CCam::MODE_BEHINDCAR: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; - Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; -#endif Cams[ActiveCam].BetaSpeed = 0.0f; break; case CCam::MODE_BEHINDBOAT: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; - Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; -#endif Cams[ActiveCam].BetaSpeed = 0.0f; break; case CCam::MODE_FOLLOWPED: // Getting out of vehicle normally betaOffset = DEGTORAD(55.0f); -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif if(m_bJustCameOutOfGarage){ m_bUseTransitionBeta = true; -/* - // weird logic... - if(CMenuManager::m_ControlMethod == CONTROL_CLASSIC) - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; - else if(Cams[ActiveCam].Front.x != 0.0f && Cams[ActiveCam].Front.y != 0.0f) // && is wrong here - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; - else - Cams[ActiveCam].m_fTransitionBeta = 0.0f; -*/ - // this is better: if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f) -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI; -#else Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; -#endif else Cams[ActiveCam].m_fTransitionBeta = 0.0f; } if(m_bTargetJustCameOffTrain) m_bCamDirectlyInFront = true; -#ifdef PS2_CAM_TRANSITION - if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING) -#else if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING) -#endif break; m_bUseTransitionBeta = true; vehicleVertical = false; @@ -2198,11 +2343,7 @@ CCamera::StartTransition(int16 newMode) Cams[ActiveCam].m_fTransitionBeta = 0.0f; break; } -#ifdef PS2_CAM_TRANSITION - camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y); -#else camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); -#endif if(((CPed*)pTargetEntity)->m_carInObjective) targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y); else @@ -2251,6 +2392,7 @@ CCamera::StartTransition(int16 newMode) case CCam::MODE_M16_1STPERSON_RUNABOUT: case CCam::MODE_FIGHT_CAM_RUNABOUT: case CCam::MODE_HELICANNON_1STPERSON: + case CCam::MODE_CAMERA: if(FindPlayerVehicle()) Cams[ActiveCam].Beta = Atan2(FindPlayerVehicle()->GetForward().x, FindPlayerVehicle()->GetForward().y); else @@ -2258,10 +2400,6 @@ CCamera::StartTransition(int16 newMode) break; case CCam::MODE_SYPHON: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif Cams[ActiveCam].Alpha = 0.0f; Cams[ActiveCam].AlphaSpeed = 0.0f; break; @@ -2269,73 +2407,17 @@ CCamera::StartTransition(int16 newMode) case CCam::MODE_CAM_ON_A_STRING: // Get into vehicle betaOffset = DEGTORAD(57.0f); -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage) break; m_bUseTransitionBeta = true; - targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y); -#ifdef PS2_CAM_TRANSITION - camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y); -#else - camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); -#endif - deltaBeta = targetBeta - camBeta; - while(deltaBeta >= PI) deltaBeta -= 2*PI; - while(deltaBeta < -PI) deltaBeta += 2*PI; - deltaBeta = Abs(deltaBeta); -#ifndef PS2_CAM_TRANSITION - switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED; - if(switchFromFixed){ - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - break; - } -#endif - - door = FindPlayerPed()->m_vehDoor; - if(deltaBeta > HALFPI){ - if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ - if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice - betaOffset = -DEGTORAD(57.0f); - }else{ - if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = -DEGTORAD(57.0f); - } - Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI; - }else{ - if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ - if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = -DEGTORAD(57.0f); - else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) - betaOffset = DEGTORAD(57.0f); - }else{ - if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) - betaOffset = -DEGTORAD(57.0f); - else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = DEGTORAD(57.0f); - } - Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset; - } + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); break; case CCam::MODE_PED_DEAD_BABY: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif Cams[ActiveCam].Alpha = DEGTORAD(15.0f); break; -#ifdef PS2_CAM_TRANSITION - case CCam::MODE_PLAYER_FALLEN_WATER: - Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; - break; -#endif - case CCam::MODE_FIGHT_CAM: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif Cams[ActiveCam].Beta = 0.0f; Cams[ActiveCam].BetaSpeed = 0.0f; Cams[ActiveCam].Alpha = 0.0f; @@ -2343,7 +2425,6 @@ CCamera::StartTransition(int16 newMode) break; } -#ifndef PS2_CAM_TRANSITION Cams[ActiveCam].Init(); Cams[ActiveCam].Mode = newMode; @@ -2353,30 +2434,31 @@ CCamera::StartTransition(int16 newMode) else if(switchFromFight) m_uiTransitionDuration = 750; else if(switchPedToCar){ - m_fFractionInterToStopMoving = 0.2f; - m_fFractionInterToStopCatchUp = 0.8f; - m_uiTransitionDuration = 950; + m_fFractionInterToStopMoving = 0.1f; + m_fFractionInterToStopCatchUp = 0.9f; + m_uiTransitionDuration = 750; + }else if(switchFromFixedSyphon){ + m_fFractionInterToStopMoving = 0.0f; + m_fFractionInterToStopCatchUp = 1.0f; + m_uiTransitionDuration = 600; }else if(switchFromFixed){ m_fFractionInterToStopMoving = 0.05f; m_fFractionInterToStopCatchUp = 0.95f; + }else if(switchBikeToPed){ + m_uiTransitionDuration = 800; }else if(switch1stPersonToVehicle){ m_fFractionInterToStopMoving = 0.0f; m_fFractionInterToStopCatchUp = 1.0f; m_uiTransitionDuration = 1; + }else if(switchPedMode){ + m_fFractionInterToStopMoving = 0.5f; + m_fFractionInterToStopCatchUp = 0.5f; + m_uiTransitionDuration = 350; }else m_uiTransitionDuration = 1350; // already set above -#else - if(switchSyphonMode) - m_uiTransitionDuration = 1800; - else if(switchFromFight) - m_uiTransitionDuration = 750; - else - m_uiTransitionDuration = 1350; -#endif m_uiTransitionState = 1; m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds(); m_uiTransitionJUSTStarted = 1; -#ifndef PS2_CAM_TRANSITION if(m_vecDoingSpecialInterPolation){ m_cvecStartingSourceForInterPol = SourceDuringInter; m_cvecStartingTargetForInterPol = TargetDuringInter; @@ -2407,28 +2489,32 @@ CCamera::StartTransition(int16 newMode) m_fBetaSpeedAtStartInter = Cams[ActiveCam].m_fBetaSpeedOverOneFrame; m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame; Cams[ActiveCam].ResetStatics = true; - if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){ - m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving; - m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp; - m_uiTransitionDuration = m_fScriptTimeForInterPolation; + if(m_bLookingAtPlayer){ + if(switchPedMode) + m_uiTransitionDurationTargetCoors = 350; + else + m_uiTransitionDurationTargetCoors = 600; + m_fFractionInterToStopMovingTarget = 0.0f; + m_fFractionInterToStopCatchUpTarget = 1.0f; + }else{ + if(m_bScriptParametersSetForInterPol){ + m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving; + m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp; + m_uiTransitionDuration = m_fScriptTimeForInterPolation; + } + m_uiTransitionDurationTargetCoors = m_uiTransitionDuration; + m_fFractionInterToStopMovingTarget = m_fFractionInterToStopMoving; + m_fFractionInterToStopCatchUpTarget = m_fFractionInterToStopCatchUp; } -#endif } void CCamera::StartTransitionWhenNotFinishedInter(int16 mode) { -#ifdef PS2_CAM_TRANSITION - m_vecOldSourceForInter = GetPosition(); - m_vecOldFrontForInter = GetForward(); - m_vecOldUpForInter = GetUp(); - m_vecOldFOVForInter = CDraw::GetFOV(); -#endif m_vecDoingSpecialInterPolation = true; StartTransition(mode); } -#ifndef PS2_CAM_TRANSITION void CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV) { @@ -2441,7 +2527,7 @@ CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y); m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z); } -#endif + void @@ -2475,26 +2561,24 @@ CCamera::ProcessWideScreenOn(void) void CCamera::DrawBordersForWideScreen(void) { + float bottom, top; + if (m_WideScreenOn) { + float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); + top = borderSize - SCREEN_SCALE_Y(22.f); + bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f); + } else { + top = 0.f; + bottom = SCREEN_HEIGHT; + } + if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE) SetMotionBlurAlpha(80); - CSprite2d::DrawRect( -#ifdef FIX_BUGS - CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f), -#else - CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f, -#endif - SCREEN_WIDTH, 0.0f), - CRGBA(0, 0, 0, 255)); + // top border + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, top), CRGBA(0, 0, 0, 255)); - CSprite2d::DrawRect( - CRect(0.0f, SCREEN_HEIGHT, -#ifdef FIX_BUGS - SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)), -#else - SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), -#endif - CRGBA(0, 0, 0, 255)); + // bottom border + CSprite2d::DrawRect(CRect(0.0f, bottom, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } @@ -2512,7 +2596,9 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) case OBBE_WHEEL: veh = FindPlayerVehicle(); if(veh){ - if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + if(veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) + return true; + if(veh->GetModelIndex() == MI_RHINO) return true; if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) return true; @@ -2522,7 +2608,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) SetNearClipScript(0.6f); return false; case OBBE_1: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return true; if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; @@ -2531,14 +2617,14 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; // too close if(fwd.Magnitude() < 1.6f) return true; return false; case OBBE_2: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return true; if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; @@ -2550,10 +2636,10 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) // very close, fix near clip SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f)); // too far and driving away from cam - if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.0f) return true; return false; case OBBE_3: @@ -2564,13 +2650,13 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 48.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; return false; case OBBE_1STPERSON: return CTimer::GetTimeInMilliseconds() > t+3000; case OBBE_5: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return true; if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; @@ -2579,7 +2665,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 38.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; return false; case OBBE_ONSTRING: @@ -2643,6 +2729,90 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) return false; case OBBE_13: return CTimer::GetTimeInMilliseconds() > t+5000; + + // Heli modes + case OBBE_14: + if(FindPlayerVehicle()) + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) + return true; + return CTimer::GetTimeInMilliseconds() > t+8000; + case OBBE_15: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + } + return false; + case OBBE_16: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + } + return false; + case OBBE_17: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far + if(fwd.Magnitude() > 50.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + } + return false; + case OBBE_18: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + + // too far + if(fwd.Magnitude() > 57.0f) + return true; + // too close + if(fwd.Magnitude() < 1.0f) + return true; + } + return false; + case OBBE_19: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far + if(fwd.Magnitude() > 36.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + } + return false; + case OBBE_ONSTRING_HELI: + return CTimer::GetTimeInMilliseconds() > t+5000; + default: return false; } @@ -2652,7 +2822,8 @@ bool CCamera::TryToStartNewCamMode(int obbeMode) { CVehicle *veh; - CVector target, camPos, playerSpeed, fwd; + CVector target, camPos, playerSpeed, fwd, fwd2; + float angle; float ground; bool foundGround; int i; @@ -2662,7 +2833,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) switch(obbeMode){ case OBBE_WHEEL: veh = FindPlayerVehicle(); - if(veh == nil || veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + if(veh == nil || (veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) || veh->GetModelIndex() == MI_RHINO) return false; target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); target += FindPlayerVehicle()->GetPosition(); @@ -2677,7 +2848,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) playerSpeed.Normalise(); camPos += 20.0f*playerSpeed; camPos += 3.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); @@ -2694,17 +2865,17 @@ CCamera::TryToStartNewCamMode(int obbeMode) fwd = FindPlayerCoors() - camPos; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return false; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.5f) return true; SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); return true; case OBBE_2: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; camPos = FindPlayerCoors(); playerSpeed = FindPlayerSpeed(); @@ -2727,10 +2898,10 @@ CCamera::TryToStartNewCamMode(int obbeMode) fwd = FindPlayerCoors() - camPos; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return false; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.0f) return true; SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); @@ -2787,7 +2958,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) return false; if(FindPlayerVehicle() == nil) return false; - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ @@ -2815,7 +2986,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) return false; if(FindPlayerVehicle() == nil) return false; - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ @@ -2910,12 +3081,219 @@ CCamera::TryToStartNewCamMode(int obbeMode) TakeControl(FindPlayerEntity(), CCam::MODE_TOPDOWN, JUMP_CUT, CAMCONTROL_OBBE); #endif return true; + + // Heli modes + case OBBE_14: + veh = FindPlayerVehicle(); + if(veh == nil) + return false; + target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + target += FindPlayerVehicle()->GetPosition(); + if(!veh->IsBoat() && !CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false)) + return false; + TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_15: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 34.0f*playerSpeed; + camPos.z = FindPlayerCoors().z + 0.5f; + if(FindPlayerVehicle()->IsBoat()) + camPos.z += 1.0f; + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd2 = FindPlayerCoors() - camPos; + fwd2.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_16: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(60.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 30.0f*playerSpeed; + camPos.z = FindPlayerCoors().z - 5.5f; + + foundGround = false; + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 50.0f) + return false; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_17: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(190.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 25.0f*playerSpeed; + camPos.z = FindPlayerCoors().z - 1.0f; + + foundGround = false; + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd2 = FindPlayerCoors() - camPos; + fwd2.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_18: + camPos = FindPlayerCoors(); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + camPos.z += 23.0f; + else + camPos.z -= 23.0f; + playerSpeed = FindPlayerSpeed(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(145.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 15.0f*playerSpeed; + + foundGround = false; + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); +#ifdef FIX_BUGS + if(foundGround) +#else + if(ground == true) +#endif + { + if(camPos.z < ground) + camPos.z = ground + 0.5f; + }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 57.0f) + return false; + // too close + if(fwd.Magnitude() < 1.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_19: + camPos = FindPlayerCoors(); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + camPos.z += 4.0f; + else + camPos.z -= 1.0f; + playerSpeed = FindPlayerSpeed(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(28.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 12.5f*playerSpeed; + + foundGround = false; + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); +#ifdef FIX_BUGS + if(foundGround) +#else + if(ground == true) +#endif + { + if(camPos.z < ground) + camPos.z = ground + 0.5f; + }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 36.0f) + return false; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_ONSTRING_HELI: + TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); + return true; default: return false; } } -int32 SequenceOfCams[16] = { +int32 SequenceOfCarCams[16] = { OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3, OBBE_5, OBBE_3, @@ -2931,19 +3309,19 @@ CCamera::ProcessObbeCinemaCameraCar(void) if(!bDidWeProcessAnyCinemaCam){ OldMode = -1; - CHud::SetHelpMessage(TheText.Get("CINCAM"), true); + bSwitchedToObbeCam = true; } - if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){ + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCarCams[OldMode], TimeForNext)){ // This is very strange code... for(OldMode = (OldMode+1) % 14; - !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14; + !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 14; OldMode = (OldMode+1) % 14) i++; TimeForNext = CTimer::GetTimeInMilliseconds(); if(i >= 14){ OldMode = 14; - TryToStartNewCamMode(SequenceOfCams[14]); + TryToStartNewCamMode(SequenceOfCarCams[14]); } } @@ -2951,6 +3329,40 @@ CCamera::ProcessObbeCinemaCameraCar(void) bDidWeProcessAnyCinemaCam = true; } +int32 SequenceOfHeliCams[6] = { OBBE_14, OBBE_15, OBBE_16, OBBE_17, OBBE_18, OBBE_19 }; + +void +CCamera::ProcessObbeCinemaCameraHeli(void) +{ + static int OldMode = -1; + static int32 TimeForNext = 0; + int i = 0; + + if(!bDidWeProcessAnyCinemaCam){ + OldMode = -1; + bSwitchedToObbeCam = true; + } + + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfHeliCams[OldMode], TimeForNext)){ + // This is very strange code... + for(OldMode = (OldMode+1) % 6; + !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 6; + OldMode = (OldMode+1) % 6) + i++; + if(i >= 6){ + OldMode = 6; + if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING){ + TryToStartNewCamMode(OBBE_ONSTRING_HELI); + TimeForNext = CTimer::GetTimeInMilliseconds(); + } + }else + TimeForNext = CTimer::GetTimeInMilliseconds(); + } + + m_iModeObbeCamIsInForCar = OldMode; + bDidWeProcessAnyCinemaCam = true; +} + int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 }; void @@ -2978,6 +3390,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -3162,6 +3575,7 @@ CCamera::Process_Train_Camera_Control(void) } } } +#endif void @@ -3173,9 +3587,14 @@ CCamera::LoadPathSplines(int file) n = 0; + DeleteCutSceneCamDataMemory(); for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) - for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) - m_arrPathArray[i].m_arr_PathData[j] = 0.0f; + m_arrPathArray[i].m_arr_PathData = new float[CCamPathSplines::MAXPATHLENGTH]; + +// Why is this gone? +// for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) +// for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) +// m_arrPathArray[i].m_arr_PathData[j] = 0.0f; m_bStartingSpline = false; @@ -3212,6 +3631,8 @@ CCamera::LoadPathSplines(int file) m_arrPathArray[i].m_arr_PathData[j] = atof(token); i++; j = 0; + if (i == MAX_NUM_OF_SPLINETYPES) + reading = false; memset(token, 0, 32); n = 0; } @@ -3219,6 +3640,17 @@ CCamera::LoadPathSplines(int file) } void +CCamera::DeleteCutSceneCamDataMemory(void) +{ + int i; + for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) + if(m_arrPathArray[i].m_arr_PathData){ + delete[] m_arrPathArray[i].m_arr_PathData; + m_arrPathArray[i].m_arr_PathData = nil; + } +} + +void CCamera::FinishCutscene(void) { SetPercentAlongCutScene(100.0f); @@ -3279,26 +3711,42 @@ CCamera::SetZoomValueFollowPedScript(int16 dist) void CCamera::SetZoomValueCamStringScript(int16 dist) { + if (Cams[ActiveCam].CamTargetEntity->IsVehicle()) { + int vehApp = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->GetVehicleAppearance(); + int vehArrPos = 0; + GetArrPosForVehicleType(vehApp, vehArrPos); + #ifdef FREE_CAM - if (bFreeCam) { - switch (dist) { - case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break; - case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break; - case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break; - default: break; + if (bFreeCam) { + switch (dist) { + case 0: m_fCarZoomValueScript = LCS_ZOOM_ONE_DISTANCE[vehArrPos]; break; + case 1: m_fCarZoomValueScript = LCS_ZOOM_TWO_DISTANCE[vehArrPos]; break; + case 2: m_fCarZoomValueScript = LCS_ZOOM_THREE_DISTANCE[vehArrPos]; break; + default: break; + } } - } else + else #endif - { + { + switch (dist) { + case 0: m_fCarZoomValueScript = ZOOM_ONE_DISTANCE[vehArrPos]; break; + case 1: m_fCarZoomValueScript = ZOOM_TWO_DISTANCE[vehArrPos]; break; + case 2: m_fCarZoomValueScript = ZOOM_THREE_DISTANCE[vehArrPos]; break; + default: break; + } + } + + m_bUseScriptZoomValueCar = true; + } else { switch (dist) { - case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break; - case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break; - case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break; + case 0: m_fPedZoomValueScript = 0.25f; break; + case 1: m_fPedZoomValueScript = 1.5f; break; + case 2: m_fPedZoomValueScript = 2.9f; break; default: break; } - } - m_bUseScriptZoomValueCar = true; + m_bUseScriptZoomValuePed = true; + } } void @@ -3313,33 +3761,23 @@ CCamera::SetNearClipScript(float clip) void CCamera::ProcessFade(void) { - float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f; - // Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway? if(m_bFading){ if(m_iFadingDirection == FADE_IN){ - if(m_fTimeToFadeOut != 0.0f){ - m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut; - if(m_fFLOATingFade <= 0.0f){ - m_bFading = false; - CDraw::FadeValue = 0; - m_fFLOATingFade = 0.0f; - } - }else{ + if(m_fTimeToFadeOut != 0.0f) + m_fFLOATingFade -= CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; + else + m_fFLOATingFade = 0.0f; + if (m_fFLOATingFade <= 0.0f) { m_bFading = false; - CDraw::FadeValue = 0; m_fFLOATingFade = 0.0f; } }else if(m_iFadingDirection == FADE_OUT){ - if(m_fTimeToFadeOut != 0.0f){ - m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut; - if(m_fFLOATingFade >= 255.0f){ - m_bFading = false; - CDraw::FadeValue = 255; - m_fFLOATingFade = 255.0f; - } - }else{ + if(m_fTimeToFadeOut != 0.0f) + m_fFLOATingFade += CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; + else + m_fFLOATingFade = 255.0f; + if (m_fFLOATingFade >= 255.0f) { m_bFading = false; - CDraw::FadeValue = 255; m_fFLOATingFade = 255.0f; } } @@ -3350,46 +3788,28 @@ CCamera::ProcessFade(void) void CCamera::ProcessMusicFade(void) { - float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStartedMusic)/1000.0f; if(m_bMusicFading){ if(m_iMusicFadingDirection == FADE_IN){ if(m_fTimeToFadeMusic == 0.0f) - m_fTimeToFadeMusic = 1.0f; - - m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; - if(m_fFLOATingFadeMusic > 255.0f){ + m_fFLOATingFadeMusic = 0.0f; + else + m_fFLOATingFadeMusic -= 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic <= 0.0f){ m_bMusicFading = false; m_fFLOATingFadeMusic = 0.0f; - DMAudio.SetEffectsFadeVol(127); - DMAudio.SetMusicFadeVol(127); - }else{ - DMAudio.SetEffectsFadeVol(m_fFLOATingFadeMusic/255.0f * 127); - DMAudio.SetMusicFadeVol(m_fFLOATingFadeMusic/255.0f * 127); } }else if(m_iMusicFadingDirection == FADE_OUT){ if(m_fTimeToFadeMusic == 0.0f) - m_fTimeToFadeMusic = 1.0f; - -#ifdef PS2_MENU - if(m_bMoveCamToAvoidGeom || TheMemoryCard.StillToFadeOut){ -#else - if(m_bMoveCamToAvoidGeom || StillToFadeOut){ -#endif - m_fFLOATingFadeMusic = 256.0f; - m_bMoveCamToAvoidGeom = false; - }else - m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; - - if(m_fFLOATingFadeMusic > 255.0f){ + m_fFLOATingFadeMusic = 255.0f; + else + m_fFLOATingFadeMusic += 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic >= 255.0f){ m_bMusicFading = false; m_fFLOATingFadeMusic = 255.0f; - DMAudio.SetEffectsFadeVol(0); - DMAudio.SetMusicFadeVol(0); - }else{ - DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); - DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); } } + DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); + DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); } } @@ -3405,22 +3825,13 @@ CCamera::Fade(float timeout, int16 direction) m_iMusicFadingDirection = direction; m_fTimeToFadeMusic = timeout; m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds(); -// Not on PS2 - if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){ - unknown++; - if(unknown >= 2){ - m_bUnknown = true; - unknown = 0; - }else - m_bMoveCamToAvoidGeom = true; - } } } void CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b) { - m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0; + m_FadeTargetIsSplashScreen = r == 2 && g == 2 && b == 2; CDraw::FadeRed = r; CDraw::FadeGreen = g; CDraw::FadeBlue = b; @@ -3527,6 +3938,7 @@ CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void) void CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) { + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE); PlayerWeaponMode.Mode = mode; PlayerWeaponMode.MaxZoom = maxZoom; PlayerWeaponMode.MinZoom = minZoom; @@ -3536,6 +3948,7 @@ CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) void CCamera::ClearPlayerWeaponMode(void) { + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE); PlayerWeaponMode.Mode = 0; PlayerWeaponMode.MaxZoom = 1; PlayerWeaponMode.MinZoom = -1; @@ -3579,6 +3992,18 @@ CCamera::Find3rdPersonQuickAimPitch(void) return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot); } +bool +CCamera::Using1stPersonWeaponMode(void) +{ + switch(PlayerWeaponMode.Mode) + case CCam::MODE_SNIPER: + case CCam::MODE_M16_1STPERSON: + case CCam::MODE_ROCKETLAUNCHER: + case CCam::MODE_HELICANNON_1STPERSON: + case CCam::MODE_CAMERA: + return true; + return false; +} void @@ -3603,8 +4028,9 @@ CCamera::CalculateDerivedValues(void) // left plane m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f); - c /= CDraw::FindAspectRatio(); - s /= CDraw::FindAspectRatio(); + CDraw::CalculateAspectRatio(); + c /= SCREEN_ASPECT_RATIO; + s /= SCREEN_ASPECT_RATIO; // bottom plane m_vecFrustumNormals[2] = CVector(0.0f, -s, -c); // top plane @@ -3675,14 +4101,7 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { -#if GTA_VERSION < GTA3_PC_10 // not sure this condition is the right one - // Maybe this was a copy of the other function with m_cameraMatrix - return IsSphereVisible(center, radius, &m_cameraMatrix); -#else - // ...and on PC they decided to call the other one with a default matrix. - CMatrix mat(GetCameraMatrix()); // this matrix construction is stupid and gone in VC - return IsSphereVisible(center, radius, &mat); -#endif + return IsSphereVisible(center, radius, &GetCameraMatrix()); } bool @@ -3720,7 +4139,5 @@ CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) CCamPathSplines::CCamPathSplines(void) { - int i; - for(i = 0; i < MAXPATHLENGTH; i++) - m_arr_PathData[i] = 0.0f; + m_arr_PathData = nil; } |