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-rw-r--r--src/core/Camera.h28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h
index e0c11981..f9a138b9 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -186,7 +186,6 @@ public:
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
-
CCam(void) { Init(); }
void Init(void);
void Process(void);
@@ -295,16 +294,16 @@ enum
enum
{
- MBLUR_NONE,
- MBLUR_SNIPER,
- MBLUR_NORMAL,
- MBLUR_INTRO1, // green camera
- MBLUR_INTRO2, // unused
- MBLUR_INTRO3, // bank scene
- MBLUR_INTRO4, // jail break scene
- MBLUR_INTRO5, // explosion
- MBLUR_INTRO6, // player shot
- MBLUR_UNUSED, // pinkish
+ MOTION_BLUR_NONE = 0,
+ MOTION_BLUR_SNIPER,
+ MOTION_BLUR_LIGHT_SCENE,
+ MOTION_BLUR_SECURITY_CAM,
+ MOTION_BLUR_CUT_SCENE,
+ MOTION_BLUR_INTRO,
+ MOTION_BLUR_INTRO2,
+ MOTION_BLUR_SNIPER_ZOOM,
+ MOTION_BLUR_INTRO3,
+ MOTION_BLUR_INTRO4,
};
enum
@@ -414,9 +413,12 @@ public:
float CarZoomValueSmooth;
float DistanceToWater;
+#ifndef PS2_CAM_TRANSITION
float FOVDuringInter;
+#endif
float LODDistMultiplier;
float GenerationDistMultiplier;
+#ifndef PS2_CAM_TRANSITION
float m_fAlphaSpeedAtStartInter;
float m_fAlphaWhenInterPol;
float m_fAlphaDuringInterPol;
@@ -427,6 +429,7 @@ public:
float m_fFOVSpeedAtStartInter;
float m_fStartingBetaForInterPol;
float m_fStartingAlphaForInterPol;
+#endif
float m_PedOrientForBehindOrInFront;
float m_CameraAverageSpeed;
float m_CameraSpeedSoFar;
@@ -489,9 +492,11 @@ public:
CVector m_vecUpWhenInterPol;
CVector m_vecClearGeometryVec;
CVector m_vecGameCamPos;
+#ifndef PS2_CAM_TRANSITION
CVector SourceDuringInter;
CVector TargetDuringInter;
CVector UpDuringInter;
+#endif
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
@@ -509,7 +514,6 @@ public:
CVector m_vecOldSourceForInter;
CVector m_vecOldFrontForInter;
CVector m_vecOldUpForInter;
-
float m_vecOldFOVForInter;
float m_fFLOATingFade;
float m_fFLOATingFadeMusic;