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-rw-r--r--src/core/Camera.h23
1 files changed, 5 insertions, 18 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 9cb35636..73e1a15f 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -121,9 +121,8 @@ public:
float f_max_role_angle; //=DEGTORAD(5.0f);
float f_Roll; //used for adding a slight roll to the camera in the
- float f_rollSpeed; //TODO(MIAMI): remove
+ float f_rollSpeed;
float m_fSyphonModeTargetZOffSet;
- float m_fRoadOffSet;
float m_fAmountFractionObscured;
float m_fAlphaSpeedOverOneFrame;
float m_fBetaSpeedOverOneFrame;
@@ -246,26 +245,14 @@ public:
bool Process_WheelCam(const CVector&, float, float, float);
void Process_Fixed(const CVector &CameraTarget, float, float, float);
void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Circle(const CVector &CameraTarget, float, float, float);
void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
+ void Process_LightHouse(const CVector &CameraTarget, float, float, float);
void ProcessPedsDeadBaby(void);
bool ProcessArrestCamOne(void);
bool ProcessArrestCamTwo(void);
-
- /* Some of the unused PS2 cams */
- void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
- void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
- // TODO:
- // CCam::Process_CushyPillows_Arse
- // CCam::Process_Look_At_Cars
- // CCam::Process_CheesyZoom
- // CCam::Process_Aiming
- // CCam::Process_Bill // same as BehindCar due to unused variables
- // CCam::Process_Im_The_Passenger_Woo_Woo
- // CCam::Process_Blood_On_The_Tracks
- // CCam::Process_Cam_Running_Side_Train
- // CCam::Process_Cam_On_Train_Roof
+ bool GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
+ bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
+ bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);