diff options
Diffstat (limited to 'src/core/EventList.cpp')
-rw-r--r-- | src/core/EventList.cpp | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 8d69ba78..da0a5967 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -75,8 +75,6 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent switch(entityType){ case EVENT_ENTITY_PED: ref = CPools::GetPedRef((CPed*)ent); - if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02) - copsDontCare = true; break; case EVENT_ENTITY_VEHICLE: ref = CPools::GetVehicleRef((CVehicle*)ent); @@ -197,8 +195,9 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event) return found; } +// --MIAMI: Done void -CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare) +CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare) { eCrimeType crime; switch(type){ @@ -211,27 +210,39 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; + case EVENT_EXPLOSION: crime = CRIME_EXPLOSION; break; case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; + case EVENT_ASSAULT_NASTYWEAPON: crime = CRIME_HIT_PED_NASTYWEAPON; break; + case EVENT_ASSAULT_NASTYWEAPON_POLICE: crime = CRIME_HIT_COP_NASTYWEAPON; break; default: crime = CRIME_NONE; break; } + if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { + if (!((CPed*)crimeId)->DyingOrDead()) { + CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50; + } + return; + } + if(crime == CRIME_NONE) return; CVector playerPedCoors = FindPlayerPed()->GetPosition(); CVector playerCoors = FindPlayerCoors(); - if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0){ - FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, crimeId, copsDontCare); + if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 || + CGame::germanGame && (crime == CRIME_SHOOT_PED || crime == CRIME_SHOOT_COP || crime == CRIME_COP_BURNED || crime == CRIME_VEHICLE_BURNED)){ + FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, (uint32)crimeId, copsDontCare); FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); }else - FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, crimeId, copsDontCare); + FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, (uint32)crimeId, copsDontCare); if(type == EVENT_ASSAULT_POLICE) FindPlayerPed()->SetWantedLevelNoDrop(1); - if(type == EVENT_SHOOT_COP) + if(type == EVENT_SHOOT_COP || type == EVENT_ASSAULT_NASTYWEAPON_POLICE) FindPlayerPed()->SetWantedLevelNoDrop(2); } |