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-rw-r--r--src/core/Game.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/core/Game.h b/src/core/Game.h
index 4052eb00..dd14278a 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -3,8 +3,10 @@
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
LEVEL_GENERIC = 0,
- LEVEL_BEACH,
- LEVEL_MAINLAND,
+ LEVEL_INDUSTRIAL,
+ LEVEL_COMMERCIAL,
+ LEVEL_SUBURBAN,
+ LEVEL_UNDERGROUND,
NUM_LEVELS
};
@@ -78,4 +80,4 @@ public:
static void ProcessTidyUpMemory(void);
};
-inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; }
+inline bool IsAreaVisible(int area) { return true; }