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-rw-r--r--src/core/MenuScreensCustom.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index fb0888fc..b92d5325 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -11,6 +11,10 @@
#include "custompipes.h"
#include "RwHelper.h"
#include "Text.h"
+#include "Streaming.h"
+#include "FileLoader.h"
+#include "Collision.h"
+#include "ModelInfo.h"
// Menu screens array is at the bottom of the file.
@@ -48,6 +52,12 @@
#define DUALPASS_SELECTOR
#endif
+#ifdef NO_ISLAND_LOADING
+ #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
+#else
+ #define ISLAND_LOADING_SELECTOR
+#endif
+
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
@@ -80,6 +90,18 @@ void RestoreDefGraphics(int8 action) {
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
+ #ifdef NO_ISLAND_LOADING
+ if (FrontEndMenuManager.m_bGameNotLoaded) {
+ FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
+ CCollision::bAlreadyLoaded = false;
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(true);
+ } else
+ FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
+ #endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsVsyncDisp = true;
@@ -120,6 +142,47 @@ void RestoreDefDisplay(int8 action) {
#endif
}
+#ifdef NO_ISLAND_LOADING
+const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" };
+void IslandLoadingAfterChange(int8 before, int8 after) {
+ if (!FrontEndMenuManager.m_bGameNotLoaded) {
+ if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) {
+ FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug:
+
+ if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH)
+ CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
+ if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) {
+ if (CGame::currLevel != LEVEL_INDUSTRIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+ if (CGame::currLevel != LEVEL_COMMERCIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+ if (CGame::currLevel != LEVEL_SUBURBAN)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+ CCollision::bAlreadyLoaded = true;
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+
+ } else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+ CStreaming::RequestIslands(CGame::currLevel);
+ } else
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+
+ } else { // low
+ CCollision::bAlreadyLoaded = false;
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ }
+
+ FrontEndMenuManager.SetHelperText(0);
+}
+#endif
+
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
@@ -761,6 +824,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
#ifdef EXTENDED_PIPELINES
PIPELINES_SELECTOR
#endif
+ ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
@@ -770,6 +834,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
+ ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE