diff options
Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r-- | src/core/PlayerInfo.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index e92f7568..ec6d3023 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -38,7 +38,7 @@ CPlayerInfo::SetPlayerSkin(char *skin) LoadPlayerSkin(); } -CVector& +const CVector & CPlayerInfo::GetPos() { #ifdef FIX_BUGS @@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, continue; car->m_scanCode = CWorld::GetCurrentScanCode(); - if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING + if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { CVector carCentre = car->GetBoundCentre(); @@ -354,7 +354,7 @@ CPlayerInfo::Process(void) bool startTaxiTimer = true; if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { CVehicle *veh = m_pPed->m_pMyVehicle; - if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE) + if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE) && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { timePassed -= 1000; @@ -407,13 +407,13 @@ CPlayerInfo::Process(void) if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; - if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) { + if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) { CVehicle *veh = m_pPed->m_pMyVehicle; if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { // This condition will always return true, else block was probably WIP Miami code. if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); } @@ -430,7 +430,7 @@ CPlayerInfo::Process(void) CPed::PedSetOutCarCB(0, m_pPed); CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f); - m_pPed->GetPosition() = sth; + m_pPed->SetPosition(sth); m_pPed->SetMoveState(PEDMOVE_STILL); m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; } @@ -454,9 +454,9 @@ CPlayerInfo::Process(void) weAreOnBoat = true; m_pPed->bOnBoat = true; #ifdef VC_PED_PORTS - if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) + if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) #else - if (carBelow->m_status != STATUS_WRECKED) + if (carBelow->GetStatus() != STATUS_WRECKED) #endif m_pPed->SetSeekBoatPosition(carBelow); } @@ -491,7 +491,7 @@ CPlayerInfo::Process(void) } // carBelow is now closest vehicle if (carBelow && !weAreOnBoat) { - if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) { + if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) { m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); } else if (carBelow->IsBoat()) { if (!carBelow->pDriver) { @@ -526,7 +526,7 @@ CPlayerInfo::Process(void) m_bInRemoteMode = false; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; if (FindPlayerVehicle()) { - FindPlayerVehicle()->m_status = STATUS_PLAYER; + FindPlayerVehicle()->SetStatus(STATUS_PLAYER); } } } |