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Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r--src/core/PlayerInfo.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index e92f7568..ec6d3023 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -38,7 +38,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
LoadPlayerSkin();
}
-CVector&
+const CVector &
CPlayerInfo::GetPos()
{
#ifdef FIX_BUGS
@@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
continue;
car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
+ if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre();
@@ -354,7 +354,7 @@ CPlayerInfo::Process(void)
bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
CVehicle *veh = m_pPed->m_pMyVehicle;
- if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
+ if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
timePassed -= 1000;
@@ -407,13 +407,13 @@ CPlayerInfo::Process(void)
if (m_pPed->bInVehicle) {
if (!m_pRemoteVehicle) {
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
- if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
+ if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
CVehicle *veh = m_pPed->m_pMyVehicle;
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
// This condition will always return true, else block was probably WIP Miami code.
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
}
@@ -430,7 +430,7 @@ CPlayerInfo::Process(void)
CPed::PedSetOutCarCB(0, m_pPed);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
- m_pPed->GetPosition() = sth;
+ m_pPed->SetPosition(sth);
m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
}
@@ -454,9 +454,9 @@ CPlayerInfo::Process(void)
weAreOnBoat = true;
m_pPed->bOnBoat = true;
#ifdef VC_PED_PORTS
- if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
+ if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
#else
- if (carBelow->m_status != STATUS_WRECKED)
+ if (carBelow->GetStatus() != STATUS_WRECKED)
#endif
m_pPed->SetSeekBoatPosition(carBelow);
}
@@ -491,7 +491,7 @@ CPlayerInfo::Process(void)
}
// carBelow is now closest vehicle
if (carBelow && !weAreOnBoat) {
- if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
+ if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
@@ -526,7 +526,7 @@ CPlayerInfo::Process(void)
m_bInRemoteMode = false;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) {
- FindPlayerVehicle()->m_status = STATUS_PLAYER;
+ FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
}
}
}