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-rw-r--r--src/core/Pools.cpp90
1 files changed, 86 insertions, 4 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 4f4588da..8c979f6e 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -110,17 +110,31 @@ INITSAVEBUF
CStreaming::LoadAllRequestedModels(false);
int32 slot = ReadSaveBuf<int32>(buf);
CVehicle* pVehicle;
+#ifdef COMPATIBLE_SAVES
+ char* vbuf = new char[Max(sizeof(CAutomobile_FS), sizeof(CBoat_FS))];
+#else
char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))];
+#endif
if (type == VEHICLE_TYPE_BOAT) {
+#ifdef COMPATIBLE_SAVES
+ memcpy(vbuf, buf, sizeof(CBoat_FS));
+ SkipSaveBuf(buf, sizeof(CBoat_FS));
+#else
memcpy(vbuf, buf, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
+#endif
CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
pVehicle = pBoat;
--CCarCtrl::NumRandomCars; // why?
}
else if (type == VEHICLE_TYPE_CAR) {
+#ifdef COMPATIBLE_SAVES
+ memcpy(vbuf, buf, sizeof(CAutomobile_FS));
+ SkipSaveBuf(buf, sizeof(CAutomobile_FS));
+#else
memcpy(vbuf, buf, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
+#endif
CStreaming::RequestModel(model, 0); // is it needed?
CStreaming::LoadAllRequestedModels(false);
CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
@@ -131,6 +145,10 @@ INITSAVEBUF
}
else
assert(0);
+#ifdef COMPATIBLE_SAVES
+ CVehicle_FS* pBufferVehicle = (CVehicle_FS*)vbuf;
+ pBufferVehicle->Restore(pVehicle);
+#else
CVehicle* pBufferVehicle = (CVehicle*)vbuf;
pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
@@ -166,6 +184,7 @@ INITSAVEBUF
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
+#endif
CWorld::Add(pVehicle);
delete[] vbuf;
}
@@ -184,7 +203,7 @@ INITSAVEBUF
continue;
bool bHasPassenger = false;
for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
- if (pVehicle->pPassengers[i])
+ if (pVehicle->pPassengers[j])
bHasPassenger = true;
}
if (!pVehicle->pDriver && !bHasPassenger) {
@@ -194,8 +213,20 @@ INITSAVEBUF
++nNumBoats;
}
}
- *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
- nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
+ *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
+#ifdef COMPATIBLE_SAVES
+ sizeof(CAutomobile_FS)) +
+#else
+ sizeof(CAutomobile)) +
+#endif
+ sizeof(int) +
+ nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
+#ifdef COMPATIBLE_SAVES
+ sizeof(CBoat_FS)) +
+#else
+ sizeof(CBoat)) +
+#endif
+ sizeof(int);
WriteSaveBuf(buf, nNumCars);
WriteSaveBuf(buf, nNumBoats);
for (int i = 0; i < nPoolSize; i++) {
@@ -212,8 +243,15 @@ INITSAVEBUF
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->m_modelIndex);
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+#ifdef COMPATIBLE_SAVES
+ ((CVehicle_FS*)buf)->Store(pVehicle);
+ SkipSaveBuf(buf, sizeof(CVehicle_FS));
+ WriteSaveBuf(buf, ((CAutomobile*)pVehicle)->Damage);
+ SkipSaveBuf(buf, sizeof(CAutomobile_FS) - sizeof(CVehicle_FS) - sizeof(CDamageManager));
+#else
memcpy(buf, pVehicle, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
+#endif
}
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
@@ -279,8 +317,14 @@ INITSAVEBUF
WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
+#ifdef COMPATIBLE_SAVES
+ CEntityProperties properties;
+ properties.Store(pObject);
+ WriteSaveBuf(buf, properties);
+#else
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
+#endif
}
}
VALIDATESAVEBUF(*size)
@@ -315,8 +359,12 @@ INITSAVEBUF
pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
+#ifdef COMPATIBLE_SAVES
+ CEntityProperties properties = ReadSaveBuf<CEntityProperties>(buf);
+#else
(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
+#endif
if (GetObjectPool()->GetSlot(ref >> 8))
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
CObject* pObject = new(ref) CObject(mi, false);
@@ -335,8 +383,12 @@ INITSAVEBUF
pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
+#ifdef COMPATIBLE_SAVES
+ properties.Restore(pObject);
+#else
(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
+#endif
pObject->bHasCollided = false;
CWorld::Add(pObject);
delete[] obuf;
@@ -356,7 +408,12 @@ INITSAVEBUF
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
nNumPeds++;
}
- *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
+ *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) +
+#ifdef COMPATIBLE_SAVES
+ sizeof(CPlayerPed_FS) +
+#else
+ sizeof(CPlayerPed) +
+#endif
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
WriteSaveBuf(buf, nNumPeds);
for (int i = 0; i < nPoolSize; i++) {
@@ -367,8 +424,14 @@ INITSAVEBUF
WriteSaveBuf(buf, pPed->m_nPedType);
WriteSaveBuf(buf, pPed->m_modelIndex);
WriteSaveBuf(buf, GetPedRef(pPed));
+#ifdef COMPATIBLE_SAVES
+ ((CPlayerPed_FS*)buf)->StorePlayerPed((CPlayerPed*)pPed);
+ ((CPlayerPed_FS*)buf)->StorePed(pPed);
+ SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
+#else
memcpy(buf, pPed, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
+#endif
WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
@@ -386,14 +449,24 @@ INITSAVEBUF
uint32 pedtype = ReadSaveBuf<uint32>(buf);
int16 model = ReadSaveBuf<int16>(buf);
int ref = ReadSaveBuf<int>(buf);
+#ifdef COMPATIBLE_SAVES
+ char* pbuf = new char[sizeof(CPlayerPed_FS)];
+ CPlayerPed_FS* pBufferPlayer = (CPlayerPed_FS*)buf;
+#else
char* pbuf = new char[sizeof(CPlayerPed)];
CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
+#endif
CPed* pPed;
char name[MAX_MODEL_NAME];
// the code implies that there was idea to load non-player ped
if (pedtype == PEDTYPE_PLAYER1) { // always true
+#ifdef COMPATIBLE_SAVES
+ memcpy(pbuf, buf, sizeof(CPlayerPed_FS));
+ SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
+#else
memcpy(pbuf, buf, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
+#endif
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
memcpy(name, buf, MAX_MODEL_NAME);
@@ -403,11 +476,19 @@ INITSAVEBUF
CStreaming::LoadAllRequestedModels(false);
if (pedtype == PEDTYPE_PLAYER1) {
CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
+#ifdef COMPATIBLE_SAVES
+ pBufferPlayer->RestorePlayerPed(pPlayerPed);
+#else
for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
+#endif
pPed = pPlayerPed;
}
+#ifdef COMPATIBLE_SAVES
+ pBufferPlayer->RestorePed(pPed);
+ pPed->m_currentWeapon = 0;
+#else
pPed->GetPosition() = pBufferPlayer->GetPosition();
pPed->m_fHealth = pBufferPlayer->m_fHealth;
pPed->m_fArmour = pBufferPlayer->m_fArmour;
@@ -416,6 +497,7 @@ INITSAVEBUF
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
+#endif
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;