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-rw-r--r--src/core/Pools.cpp40
1 files changed, 29 insertions, 11 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index bd0814d0..fe2cf7ad 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -22,21 +22,25 @@ CTreadablePool *CPools::ms_pTreadablePool;
CObjectPool *CPools::ms_pObjectPool;
CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
+CColModelPool *CPools::ms_pColModelPool;
+//--MIAMI: done
void
CPools::Initialise(void)
{
- ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
- ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
- ms_pPedPool = new CPedPool(NUMPEDS);
- ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
- ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
- ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
- ms_pObjectPool = new CObjectPool(NUMOBJECTS);
- ms_pDummyPool = new CDummyPool(NUMDUMMIES);
- ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
+ ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
+ ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
+ ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
+ ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
+ ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
+ ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
+ ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
+ ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
+ ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
+ ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
}
+//--MIAMI: done
void
CPools::ShutDown(void)
{
@@ -49,6 +53,7 @@ CPools::ShutDown(void)
debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
+ debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces());
printf("Shutdown pool started\n");
delete ms_pPtrNodePool;
@@ -60,6 +65,7 @@ CPools::ShutDown(void)
delete ms_pObjectPool;
delete ms_pDummyPool;
delete ms_pAudioScriptObjectPool;
+ delete ms_pColModelPool;
printf("Shutdown pool done\n");
}
@@ -542,8 +548,20 @@ INITSAVEBUF
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
pPed->m_currentWeapon = 0;
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
- for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
- pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pBufferPlayer->HasWeaponSlot(i)) {
+ int modelId = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModelId;
+ if (modelId != -1) {
+ CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY);
+ int modelId2 = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModel2Id;
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal);
+ }
+ }
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;