diff options
Diffstat (limited to 'src/core/Pools.h')
-rw-r--r-- | src/core/Pools.h | 534 |
1 files changed, 0 insertions, 534 deletions
diff --git a/src/core/Pools.h b/src/core/Pools.h index 67fd29b2..b0ba6598 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -59,537 +59,3 @@ public: static void SavePedPool(uint8 *buf, uint32 *size); static void SaveVehiclePool(uint8 *buf, uint32 *size); }; - -#ifdef COMPATIBLE_SAVES - -// Following stuff allows changing structures like CPed, CAutomobile and CBoat without breaking compatibility with original saves. - -// For saving we have to assume that sizeof(void*) == 4, so we use int32 everywhere. -// It will break some pointers, but saving them makes no sense anyway. - -struct CEntityProperties -{ - // these properties are defined exactly as in original game - - uint32 m_type : 3; - uint32 m_status : 5; - - // flagsA - uint32 bUsesCollision : 1; // does entity use collision - uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function - uint32 bIsStatic : 1; // is entity static - uint32 bHasContacted : 1; // has entity processed some contact forces - uint32 bPedPhysics : 1; - uint32 bIsStuck : 1; // is entity stuck - uint32 bIsInSafePosition : 1; // is entity in a collision free safe position - uint32 bUseCollisionRecords : 1; - - // flagsB - uint32 bWasPostponed : 1; // was entity control processing postponed - uint32 bExplosionProof : 1; - uint32 bIsVisible : 1; //is the entity visible - uint32 bHasCollided : 1; - uint32 bRenderScorched : 1; - uint32 bHasBlip : 1; - uint32 bIsBIGBuilding : 1; // Set if this entity is a big building - // VC inserts one more flag here: if drawdist <= 2000 - uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage - - // flagsC - uint32 bBulletProof : 1; - uint32 bFireProof : 1; - uint32 bCollisionProof : 1; - uint32 bMeleeProof : 1; - uint32 bOnlyDamagedByPlayer : 1; - uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this - uint32 bZoneCulled : 1; - uint32 bZoneCulled2 : 1; // only treadables+10m - - // flagsD - uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed - uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions) - uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered - uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy - uint32 bIsSubway : 1; // set when subway, but maybe different meaning? - uint32 bDrawLast : 1; // draw object last - uint32 bNoBrightHeadLights : 1; - uint32 bDoNotRender : 1; - - // flagsE - uint32 bDistanceFade : 1; // Fade entity because it is far away - uint32 m_flagE2 : 1; - - void Store(CEntity* pEntity) - { - m_type = pEntity->GetType(); - m_status = pEntity->GetStatus(); - bUsesCollision = pEntity->bUsesCollision; - bCollisionProcessed = pEntity->bCollisionProcessed; - bIsStatic = pEntity->bIsStatic; - bHasContacted = pEntity->bHasContacted; - bPedPhysics = pEntity->bPedPhysics; - bIsStuck = pEntity->bIsStuck; - bIsInSafePosition = pEntity->bIsInSafePosition; - bUseCollisionRecords = pEntity->bUseCollisionRecords; - bWasPostponed = pEntity->bWasPostponed; - bExplosionProof = pEntity->bExplosionProof; - bIsVisible = pEntity->bIsVisible; - bHasCollided = pEntity->bHasCollided; - bRenderScorched = pEntity->bRenderScorched; - bHasBlip = pEntity->bHasBlip; - bIsBIGBuilding = pEntity->bIsBIGBuilding; - bRenderDamaged = pEntity->bRenderDamaged; - bBulletProof = pEntity->bBulletProof; - bFireProof = pEntity->bFireProof; - bCollisionProof = pEntity->bCollisionProof; - bMeleeProof = pEntity->bMeleeProof; - bOnlyDamagedByPlayer = pEntity->bOnlyDamagedByPlayer; - bStreamingDontDelete = pEntity->bStreamingDontDelete; - bZoneCulled = pEntity->bZoneCulled; - bZoneCulled2 = pEntity->bZoneCulled2; - bRemoveFromWorld = pEntity->bRemoveFromWorld; - bHasHitWall = pEntity->bHasHitWall; - bImBeingRendered = pEntity->bImBeingRendered; - bTouchingWater = pEntity->bTouchingWater; - bIsSubway = pEntity->bIsSubway; - bDrawLast = pEntity->bDrawLast; - bNoBrightHeadLights = pEntity->bNoBrightHeadLights; - bDoNotRender = pEntity->bDoNotRender; - bDistanceFade = pEntity->bDistanceFade; - m_flagE2 = pEntity->m_flagE2; - } - - void Restore(CEntity* pEntity) - { - pEntity->SetType((eEntityType)m_type); - pEntity->SetStatus((eEntityStatus)m_status); - pEntity->bUsesCollision = bUsesCollision; - pEntity->bCollisionProcessed = bCollisionProcessed; - pEntity->bIsStatic = bIsStatic; - pEntity->bHasContacted = bHasContacted; - pEntity->bPedPhysics = bPedPhysics; - pEntity->bIsStuck = bIsStuck; - pEntity->bIsInSafePosition = bIsInSafePosition; - pEntity->bUseCollisionRecords = bUseCollisionRecords; - pEntity->bWasPostponed = bWasPostponed; - pEntity->bExplosionProof = bExplosionProof; - pEntity->bIsVisible = bIsVisible; - pEntity->bHasCollided = bHasCollided; - pEntity->bRenderScorched = bRenderScorched; - pEntity->bHasBlip = bHasBlip; - pEntity->bIsBIGBuilding = bIsBIGBuilding; - pEntity->bRenderDamaged = bRenderDamaged; - pEntity->bBulletProof = bBulletProof; - pEntity->bFireProof = bFireProof; - pEntity->bCollisionProof = bCollisionProof; - pEntity->bMeleeProof = bMeleeProof; - pEntity->bOnlyDamagedByPlayer = bOnlyDamagedByPlayer; - pEntity->bStreamingDontDelete = bStreamingDontDelete; - pEntity->bZoneCulled = bZoneCulled; - pEntity->bZoneCulled2 = bZoneCulled2; - pEntity->bRemoveFromWorld = bRemoveFromWorld; - pEntity->bHasHitWall = bHasHitWall; - pEntity->bImBeingRendered = bImBeingRendered; - pEntity->bTouchingWater = bTouchingWater; - pEntity->bIsSubway = bIsSubway; - pEntity->bDrawLast = bDrawLast; - pEntity->bNoBrightHeadLights = bNoBrightHeadLights; - pEntity->bDoNotRender = bDoNotRender; - pEntity->bDistanceFade = bDistanceFade; - pEntity->m_flagE2 = m_flagE2; - } -}; - -VALIDATE_SIZE(CEntityProperties, 8); - -struct CAutoPilot_FS -{ - int32 m_nCurrentRouteNode; - int32 m_nNextRouteNode; - int32 m_nPrevRouteNode; - uint32 m_nTimeEnteredCurve; - uint32 m_nTimeToSpendOnCurrentCurve; - uint32 m_nCurrentPathNodeInfo; - uint32 m_nNextPathNodeInfo; - uint32 m_nPreviousPathNodeInfo; - uint32 m_nAntiReverseTimer; - uint32 m_nTimeToStartMission; - int8 m_nPreviousDirection; - int8 m_nCurrentDirection; - int8 m_nNextDirection; - int8 m_nCurrentLane; - int8 m_nNextLane; - uint8 m_nDrivingStyle; - uint8 m_nCarMission; - uint8 m_nTempAction; - uint32 m_nTimeTempAction; - float m_fMaxTrafficSpeed; - uint8 m_nCruiseSpeed; - uint8 m_bSlowedDownBecauseOfCars : 1; - uint8 m_bSlowedDownBecauseOfPeds : 1; - uint8 m_bStayInCurrentLevel : 1; - uint8 m_bStayInFastLane : 1; - uint8 m_bIgnorePathfinding : 1; - float m_vecDestinationCoors[3]; - int32 m_aPathFindNodesInfo[8]; // CPathNode* [NUM_PATH_NODES_IN_AUTOPILOT] - int16 m_nPathFindNodesCount; - int32 m_pTargetCar; - - void Store(CAutoPilot* pAutoPilot) - { - m_nCurrentRouteNode = pAutoPilot->m_nCurrentRouteNode; - m_nNextRouteNode = pAutoPilot->m_nNextRouteNode; - m_nPrevRouteNode = pAutoPilot->m_nPrevRouteNode; - m_nTimeEnteredCurve = pAutoPilot->m_nTimeEnteredCurve; - m_nTimeToSpendOnCurrentCurve = pAutoPilot->m_nTimeToSpendOnCurrentCurve; - m_nCurrentPathNodeInfo = pAutoPilot->m_nCurrentPathNodeInfo; - m_nNextPathNodeInfo = pAutoPilot->m_nNextPathNodeInfo; - m_nPreviousPathNodeInfo = pAutoPilot->m_nPreviousPathNodeInfo; - m_nAntiReverseTimer = pAutoPilot->m_nAntiReverseTimer; - m_nTimeToStartMission = pAutoPilot->m_nTimeToStartMission; - m_nPreviousDirection = pAutoPilot->m_nPreviousDirection; - m_nCurrentDirection = pAutoPilot->m_nCurrentDirection; - m_nNextDirection = pAutoPilot->m_nNextDirection; - m_nCurrentLane = pAutoPilot->m_nCurrentLane; - m_nNextLane = pAutoPilot->m_nNextLane; - m_nDrivingStyle = pAutoPilot->m_nDrivingStyle; - m_nCarMission = pAutoPilot->m_nCarMission; - m_nTempAction = pAutoPilot->m_nTempAction; - m_nTimeTempAction = pAutoPilot->m_nTimeTempAction; - m_fMaxTrafficSpeed = pAutoPilot->m_fMaxTrafficSpeed; - m_nCruiseSpeed = pAutoPilot->m_nCruiseSpeed; - m_bSlowedDownBecauseOfCars = pAutoPilot->m_bSlowedDownBecauseOfCars; - m_bSlowedDownBecauseOfPeds = pAutoPilot->m_bSlowedDownBecauseOfPeds; - m_bStayInCurrentLevel = pAutoPilot->m_bStayInCurrentLevel; - m_bStayInFastLane = pAutoPilot->m_bStayInFastLane; - m_bIgnorePathfinding = pAutoPilot->m_bIgnorePathfinding; - m_vecDestinationCoors[0] = pAutoPilot->m_vecDestinationCoors.x; - m_vecDestinationCoors[1] = pAutoPilot->m_vecDestinationCoors.y; - m_vecDestinationCoors[2] = pAutoPilot->m_vecDestinationCoors.z; - for (int i = 0; i < 8; i++) - m_aPathFindNodesInfo[i] = 0; - m_nPathFindNodesCount = pAutoPilot->m_nPathFindNodesCount; - m_pTargetCar = 0; - } - - void Restore(CAutoPilot* pAutoPilot) - { - pAutoPilot->m_nCurrentRouteNode = m_nCurrentRouteNode; - pAutoPilot->m_nNextRouteNode = m_nNextRouteNode; - pAutoPilot->m_nPrevRouteNode = m_nPrevRouteNode; - pAutoPilot->m_nTimeEnteredCurve = m_nTimeEnteredCurve; - pAutoPilot->m_nTimeToSpendOnCurrentCurve = m_nTimeToSpendOnCurrentCurve; - pAutoPilot->m_nCurrentPathNodeInfo = m_nCurrentPathNodeInfo; - pAutoPilot->m_nNextPathNodeInfo = m_nNextPathNodeInfo; - pAutoPilot->m_nPreviousPathNodeInfo = m_nPreviousPathNodeInfo; - pAutoPilot->m_nAntiReverseTimer = m_nAntiReverseTimer; - pAutoPilot->m_nTimeToStartMission = m_nTimeToStartMission; - pAutoPilot->m_nPreviousDirection = m_nPreviousDirection; - pAutoPilot->m_nCurrentDirection = m_nCurrentDirection; - pAutoPilot->m_nNextDirection = m_nNextDirection; - pAutoPilot->m_nCurrentLane = m_nCurrentLane; - pAutoPilot->m_nNextLane = m_nNextLane; - pAutoPilot->m_nDrivingStyle = (eCarDrivingStyle)m_nDrivingStyle; - pAutoPilot->m_nCarMission = (eCarMission)m_nCarMission; - pAutoPilot->m_nTempAction = (eCarTempAction)m_nTempAction; - pAutoPilot->m_nTimeTempAction = m_nTimeTempAction; - pAutoPilot->m_fMaxTrafficSpeed = m_fMaxTrafficSpeed; - pAutoPilot->m_nCruiseSpeed = m_nCruiseSpeed; - pAutoPilot->m_bSlowedDownBecauseOfCars = m_bSlowedDownBecauseOfCars; - pAutoPilot->m_bSlowedDownBecauseOfPeds = m_bSlowedDownBecauseOfPeds; - pAutoPilot->m_bStayInCurrentLevel = m_bStayInCurrentLevel; - pAutoPilot->m_bStayInFastLane = m_bStayInFastLane; - pAutoPilot->m_bIgnorePathfinding = m_bIgnorePathfinding; - pAutoPilot->m_vecDestinationCoors.x = m_vecDestinationCoors[0]; - pAutoPilot->m_vecDestinationCoors.y = m_vecDestinationCoors[1]; - pAutoPilot->m_vecDestinationCoors.z = m_vecDestinationCoors[2]; - for (int i = 0; i < NUM_PATH_NODES_IN_AUTOPILOT; i++) - pAutoPilot->m_aPathFindNodesInfo[i] = nil; - pAutoPilot->m_nPathFindNodesCount = m_nPathFindNodesCount; - pAutoPilot->m_pTargetCar = nil; - } -}; - -struct CMatrix_FS -{ - float right[3]; - uint8 gap1[4]; - float forward[3]; - uint8 gap2[4]; - float up[3]; - uint8 gap3[4]; - float pos[3]; - uint8 gap4[12]; - - void Store(CMatrix* pMatrix) - { - right[0] = pMatrix->GetRight().x; - right[1] = pMatrix->GetRight().y; - right[2] = pMatrix->GetRight().z; - forward[0] = pMatrix->GetForward().x; - forward[1] = pMatrix->GetForward().y; - forward[2] = pMatrix->GetForward().z; - up[0] = pMatrix->GetUp().x; - up[1] = pMatrix->GetUp().y; - up[2] = pMatrix->GetUp().z; - pos[0] = pMatrix->GetPosition().x; - pos[1] = pMatrix->GetPosition().y; - pos[2] = pMatrix->GetPosition().z; - } - - void Restore(CMatrix* pMatrix) - { - CMatrix tmp; - tmp.GetRight().x = right[0]; - tmp.GetRight().y = right[1]; - tmp.GetRight().z = right[2]; - tmp.GetForward().x = forward[0]; - tmp.GetForward().y = forward[1]; - tmp.GetForward().z = forward[2]; - tmp.GetUp().x = up[0]; - tmp.GetUp().y = up[1]; - tmp.GetUp().z = up[2]; - tmp.GetPosition().x = pos[0]; - tmp.GetPosition().y = pos[1]; - tmp.GetPosition().z = pos[2]; - *pMatrix = tmp; - } -}; - -VALIDATE_SIZE(CMatrix_FS, 72); - -struct CVehicle_FS -{ - uint32 vtable; - CMatrix_FS matrix; - uint8 gap1[4]; - CEntityProperties properties; - uint8 gap2[212]; - CAutoPilot_FS AutoPilot; - uint8 m_currentColour1; - uint8 m_currentColour2; - uint8 gap3[2]; - int16 m_nAlarmState; - int8 gap4[43]; - uint8 m_nNumMaxPassengers; - float field_1D0[4]; - uint8 gap5[8]; - float m_fSteerAngle; - float m_fGasPedal; - float m_fBrakePedal; - uint8 VehicleCreatedBy; - - // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R* - uint8 bIsLawEnforcer : 1; // Is this guy chasing the player at the moment - uint8 gap_b1 : 1; - uint8 gap_b2 : 1; - uint8 bIsLocked : 1; // Is this guy locked by the script (cannot be removed) - uint8 bEngineOn : 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars) - uint8 bIsHandbrakeOn : 1; // How's the handbrake doing ? - uint8 bLightsOn : 1; // Are the lights switched on ? - uint8 bFreebies : 1; // Any freebies left in this vehicle ? - - uint8 gap6[3]; - - uint8 gap7[6]; - float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode - uint8 m_nCurrentGear; - float m_fChangeGearTime; - uint8 gap8[4]; - uint32 m_nTimeOfDeath; - uint8 gap9[2]; - int16 m_nBombTimer; - uint8 gap10[12]; - int8 m_nDoorLock; - uint8 gap11[96]; - - void Store(CVehicle* pVehicle) - { - matrix.Store(&pVehicle->GetMatrix()); - VehicleCreatedBy = pVehicle->VehicleCreatedBy; - m_currentColour1 = pVehicle->m_currentColour1; - m_currentColour2 = pVehicle->m_currentColour2; - m_nAlarmState = pVehicle->m_nAlarmState; - m_nNumMaxPassengers = pVehicle->m_nNumMaxPassengers; - field_1D0[0] = pVehicle->field_1D0[0]; - field_1D0[1] = pVehicle->field_1D0[1]; - field_1D0[2] = pVehicle->field_1D0[2]; - field_1D0[3] = pVehicle->field_1D0[3]; - m_fSteerAngle = pVehicle->m_fSteerAngle; - m_fGasPedal = pVehicle->m_fGasPedal; - m_fBrakePedal = pVehicle->m_fBrakePedal; - bIsLawEnforcer = pVehicle->bIsLawEnforcer; - bIsLocked = pVehicle->bIsLocked; - bEngineOn = pVehicle->bEngineOn; - bIsHandbrakeOn = pVehicle->bIsHandbrakeOn; - bLightsOn = pVehicle->bLightsOn; - bFreebies = pVehicle->bFreebies; - m_fHealth = pVehicle->m_fHealth; - m_nCurrentGear = pVehicle->m_nCurrentGear; - m_fChangeGearTime = pVehicle->m_fChangeGearTime; - m_nTimeOfDeath = pVehicle->m_nTimeOfDeath; -#ifdef FIX_BUGS //must be copypaste - m_nBombTimer = pVehicle->m_nBombTimer; -#else - m_nTimeOfDeath = pVehicle->m_nTimeOfDeath; -#endif - m_nDoorLock = pVehicle->m_nDoorLock; - properties.Store(pVehicle); - AutoPilot.Store(&pVehicle->AutoPilot); - } - - void Restore(CVehicle* pVehicle) - { - matrix.Restore(&pVehicle->GetMatrix()); - pVehicle->VehicleCreatedBy = VehicleCreatedBy; - pVehicle->m_currentColour1 = m_currentColour1; - pVehicle->m_currentColour2 = m_currentColour2; - pVehicle->m_nAlarmState = m_nAlarmState; - pVehicle->m_nNumMaxPassengers = m_nNumMaxPassengers; - pVehicle->field_1D0[0] = field_1D0[0]; - pVehicle->field_1D0[1] = field_1D0[1]; - pVehicle->field_1D0[2] = field_1D0[2]; - pVehicle->field_1D0[3] = field_1D0[3]; - pVehicle->m_fSteerAngle = m_fSteerAngle; - pVehicle->m_fGasPedal = m_fGasPedal; - pVehicle->m_fBrakePedal = m_fBrakePedal; - pVehicle->bIsLawEnforcer = bIsLawEnforcer; - pVehicle->bIsLocked = bIsLocked; - pVehicle->bEngineOn = bEngineOn; - pVehicle->bIsHandbrakeOn = bIsHandbrakeOn; - pVehicle->bLightsOn = bLightsOn; - pVehicle->bFreebies = bFreebies; - pVehicle->m_fHealth = m_fHealth; - pVehicle->m_nCurrentGear = m_nCurrentGear; - pVehicle->m_fChangeGearTime = m_fChangeGearTime; - pVehicle->m_nTimeOfDeath = m_nTimeOfDeath; -#ifdef FIX_BUGS //must be copypaste - pVehicle->m_nBombTimer = m_nBombTimer; -#else - pVehicle->m_nTimeOfDeath = m_nTimeOfDeath; -#endif - pVehicle->m_nDoorLock = (eCarLock)m_nDoorLock; - properties.Restore(pVehicle); - AutoPilot.Restore(&pVehicle->AutoPilot); - } -}; - -VALIDATE_SIZE(CVehicle_FS, 648); - -static_assert(sizeof(CDamageManager) < 1448 - sizeof(CVehicle_FS), "CDamageManager size too big to keep saves compatible"); - -struct CAutomobile_FS -{ - CVehicle_FS vehicle; - CDamageManager Damage; - char gap[1448 - sizeof(CVehicle_FS) - sizeof(CDamageManager)]; // even allows increasing size of CDamageManager -}; - -struct CBoat_FS -{ - CVehicle_FS vehicle; - char gap[1156 - sizeof(CVehicle_FS)]; -}; - -VALIDATE_SIZE(CAutomobile_FS, 1448); -VALIDATE_SIZE(CBoat_FS, 1156); - -struct CWeapon_FS -{ - int32 m_eWeaponType; - int32 m_eWeaponState; - uint32 m_nAmmoInClip; - uint32 m_nAmmoTotal; - uint32 m_nTimer; - bool m_bAddRotOffset; - - void Store(CWeapon* pWeapon) - { - m_eWeaponType = pWeapon->m_eWeaponType; - m_eWeaponState = pWeapon->m_eWeaponState; - m_nAmmoInClip = pWeapon->m_nAmmoInClip; - m_nAmmoTotal = pWeapon->m_nAmmoTotal; - m_nTimer = pWeapon->m_nTimer; - m_bAddRotOffset = pWeapon->m_bAddRotOffset; - } - - void Restore(CWeapon* pWeapon) - { - pWeapon->m_eWeaponType = (eWeaponType)m_eWeaponType; - pWeapon->m_eWeaponState = (eWeaponState)m_eWeaponState; - pWeapon->m_nAmmoInClip = m_nAmmoInClip; - pWeapon->m_nAmmoTotal = m_nAmmoTotal; - pWeapon->m_nTimer = m_nTimer; - pWeapon->m_bAddRotOffset = m_bAddRotOffset; - } -}; - -static_assert(WEAPONTYPE_TOTAL_INVENTORY_WEAPONS == 13, - "Saving struct needs to be changed by adding new weapons to existing space; or COMPATIBLE_SAVES needs to be undefined"); - -struct CPlayerPed_FS -{ - int32 vtable; - int8 gap[48]; - float pos[3]; - uint8 gap_2[288]; - uint8 CharCreatedBy; - uint8 gap_3[351]; - float m_fHealth; - float m_fArmour; - uint8 gap_4[148]; - - CWeapon_FS m_weapons[13]; - int32 m_storedWeapon; - uint8 m_currentWeapon; - uint8 m_maxWeaponTypeAllowed; - uint8 gap_5[178]; - float m_fMaxStamina; - uint8 gap_6[28]; - int32 m_nTargettableObjects[4]; - uint8 gap_7[116]; - - void StorePlayerPed(CPlayerPed* pPlayerPed) - { - for (int i = 0; i < 4; i++) - m_nTargettableObjects[i] = pPlayerPed->m_nTargettableObjects[i]; - m_fMaxStamina = pPlayerPed->m_fMaxStamina; - } - - void StorePed(CPed* pPed) - { - pos[0] = pPed->GetPosition().x; - pos[1] = pPed->GetPosition().y; - pos[2] = pPed->GetPosition().z; - m_fHealth = pPed->m_fHealth; - m_fArmour = pPed->m_fArmour; - CharCreatedBy = pPed->CharCreatedBy; - m_maxWeaponTypeAllowed = pPed->m_maxWeaponTypeAllowed; - for (int i = 0; i < 13; i++) - m_weapons[i].Store(&pPed->m_weapons[i]); - } - - void RestorePlayerPed(CPlayerPed* pPlayerPed) - { - for (int i = 0; i < 4; i++) - pPlayerPed->m_nTargettableObjects[i] = m_nTargettableObjects[i]; - pPlayerPed->m_fMaxStamina = m_fMaxStamina; - } - - void RestorePed(CPed* pPed) - { - pPed->GetPosition().x = pos[0]; - pPed->GetPosition().y = pos[1]; - pPed->GetPosition().z = pos[2]; - pPed->m_fHealth = m_fHealth; - pPed->m_fArmour = m_fArmour; - pPed->CharCreatedBy = CharCreatedBy; - pPed->m_maxWeaponTypeAllowed = m_maxWeaponTypeAllowed; - for (int i = 0; i < 13; i++) - m_weapons[i].Restore(&pPed->m_weapons[i]); - } -}; - -VALIDATE_SIZE(CPlayerPed_FS, 1520); - -#endif |